Search results for: “Puzzle”

  • Barbie as the Princess and the Pauper

    Barbie as the Princess and the Pauper

    Barbie as the Princess and the Pauper is a point-and-click adventure game that was released in 2004 for personal computers. The game is based on the animated direct-to-video movie of the same name, which tells the story of a princess and a poor girl who look exactly alike and end up switching places.

    In the game, players assume the role of Princess Anneliese and must navigate through a series of puzzles and challenges in order to reclaim her rightful place as queen. Along the way, players will interact with characters from the movie, such as the evil Prime Minister and the loyal servant, Marissa.

    The gameplay in “Barbie as the Princess and the Pauper” consists of exploring various locations, collecting items, and using those items to solve puzzles. For example, players may need to find a key to unlock a door or use a hammer to fix a broken machine. As players progress through the game, they will encounter increasingly difficult puzzles that require more thought and strategy to solve.

    In addition to the main story mode, the game also includes a number of mini-games that players can participate in. These mini-games range from simple puzzles to rhythm-based games, and provide a fun break from the main gameplay.

    One of the standout features of “Barbie as the Princess and the Pauper” is its vibrant, colorful graphics. The game is set in a fictional medieval kingdom and features detailed environments and character designs that are true to the Barbie brand. The game’s music and sound effects are also well done, with catchy tunes and appropriate sound effects adding to the overall atmosphere of the game.

    Overall, “Barbie as the Princess and the Pauper” is a charming and engaging adventure game that is suitable for players of all ages. Its fun storyline, challenging puzzles, and colorful graphics make it a great choice for fans of the Barbie brand and adventure games in general.

    PublishersVivendi Universal Interactive Publishing
    DevelopersVivendi Universal Interactive Publishing
    Release date2004
    GenrePuzzle

    Download [title]

    We might have the game available for more than one platform. Barbie as the Princess and the Pauper is currently available on these platforms:

    Install on Windows 7, 8.1, 10 7 11 PC

    [title] Screenshots

    Windows

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  • Onimusha 3: Demon Siege

    Onimusha 3: Demon Siege

    Game Description

    Greetings from “Onimusha 3: Demon Siege“‘s thrilling universe! This action-adventure game, created by Capcom, is a masterpiece that transports players through time and space while fusing supernatural and historical fiction elements to create a compelling gaming experience.

    Players are introduced to two intriguing protagonists in this suspenseful story: Jacques Blanc, a contemporary French police officer, and Samanosuke Akechi, a talented samurai from feudal Japan. These two heroes must team up to fight the evil forces of the demonic warlord Nobunaga Oda, whose deadly aspirations threaten to overrun both the past and the present, as they find themselves trading places throughout ages.

    Onimusha 3: Demon Siege” offers an experience unlike any other thanks to its deft blending of complex plot, brutal action, and breathtaking scenery. As you fight to bring both eras back into balance, this game promises to have you on the edge of your seat, whether you enjoy action-packed gameplay, intricate historical settings, or mystical intrigue. Prepare yourself to set out on an incredible journey full of obstacles, revelations, and life-long memories in this timeless Capcom classic.

    PublishersCapcom, Sourcenext, Ubisoft
    DevelopersCapcom, Sourcenext
    Release date2004
    GenreAction, Adventure
    1. Click the DRM Free [site]link below to download.
    2. Wait until client finishes downloading to 100% and then locate the file/s folder.
    3. Follow the step(s) to install:– Run or Double click [site]! setup_. exe
    4. That’s it, play and enjoy!
    5. You can support the developers by, if you like it BUY IT!

    Dive into the World of Onimusha 3: Demon Siege

    Alright, let’s break down what makes playing “Onimusha 3: Demon Siege” such a thrilling experience:

    Intense Combat Action

    Imagine yourself thrust into a world where samurai and demons battle with swords, and you’re there in the middle of it. “Onimusha 3” features robust and exciting combat that is furious. You’ll be able to do amazing actions that will make you feel like the protagonist of your own action movie, thanks to the variety of weapons at your disposal, including swords and spears.

    Mind-Bending Puzzles and Exploration

    It’s not just about the fighting, though. “Onimusha 3” incorporates some intriguing riddles and discovery. As you make your way through the complex game world, you’ll be equally challenged and rewarded whether you’re cracking old codes or opening secret chambers.

    Thrilling Time-Traveling Adventures

    With “Onimusha 3’s” time-traveling twist, be ready for an exciting voyage. You could be fighting demons as a formidable samurai in feudal Japan one minute, and then a French police officer speeding through the streets of contemporary Paris the next. You’ll be on the edge of your seat as you discover the intriguing plot of the game—it’s like playing two games in one.

    Stunning Visuals and Immersive Environments

    Not to mention the stunning visuals, “Onimusha 3” is a visual feast. Every element, from bustling city streets to ancient temples, is brought to life with breathtaking graphics that immerse you in the game’s universe like never before.

    Thus, “Onimusha 3: Demon Siege” is the perfect choice if you’re searching for an adventure that’s equally action-packed, thought-provoking, and graphically spectacular. You won’t soon forget the journey!

    Window

    The Future of Onimusha 3: Demon Siege

    Fans of “Onimusha 3: Demon Siege” are giddy with anticipation as they look ahead and wonder what lies ahead for this cherished game. Here are some ideas that we’re all excitedly thinking about:

    Could We See a Remastered Version?

    There is hope for a remastered version of “Onimusha 3,” as there is for many old games. Imagine the same compelling plot and furious fighting, but with more features and perhaps even more modern graphics. This is the kind of update that can make us fall in love with the game all over again.

    What About Sequels or Spin-offs?

    The universe of “Onimusha” is full with possibilities. Who wouldn’t want to delve further into this alluring universe? Excited fans can’t wait for new sequels or spin-offs, whether they follow our beloved heroes on their journeys or delve into unexplored storylines.

    Could We See “Onimusha” Beyond Gaming?

    Consider “Onimusha” expanding into books, comic books, or even television series. There are countless options! These translations may expand our opportunities to explore the exciting world of “Onimusha” and bring it to the attention of new viewers.

    Wrapping Up

    Fans are excitedly anticipating whatever comes next for “Onimusha 3: Demon Siege,” even though we may not know exactly what the future holds for the game. The spirit of “Onimusha” lives on, keeping us all excitedly awaiting whatever is coming next, be it a remaster, a sequel, or something else different.

    “Onimusha 3: Demon Siege” FAQs

    Q: What is “Onimusha 3: Demon Siege”?

    A: “Onimusha 3: Demon Siege” is an action-adventure game developed and published by Capcom. It’s the third installment in the “Onimusha” series, known for its blend of historical fiction, intense combat, and supernatural elements.

    Q: What platforms is “Onimusha 3: Demon Siege” available on?

    A: Originally released for the PlayStation 2, “Onimusha 3: Demon Siege” has been ported to other platforms, including Xbox and Microsoft Windows.

    Q: Can I play “Onimusha 3: Demon Siege” on modern consoles?

    A: While there hasn’t been an official remaster or re-release for modern consoles, backward compatibility may allow you to play the original PlayStation 2 version on certain platforms.

    Q: What’s the storyline of “Onimusha 3: Demon Siege”?

    A: The game follows the journey of two protagonists, Samanosuke Akechi, a samurai from feudal Japan, and Jacques Blanc, a French police officer in modern-day Paris. Through a time-traveling twist, they must join forces to combat the demonic warlord Nobunaga Oda and his minions threatening both past and present.

    Q: How does the combat system work in “Onimusha 3: Demon Siege”?

    A: Combat in “Onimusha 3” is action-packed and involves using a variety of weapons, including swords and magical artifacts, to defeat enemies. Players can execute combos, counterattacks, and special moves to vanquish foes.

    Q: Are there puzzles and exploration elements in the game?

    A: Yes, in addition to combat, “Onimusha 3” features puzzles and exploration. Players will encounter puzzles to solve and hidden areas to discover as they progress through the game.

    Q: Is there multiplayer or online functionality in “Onimusha 3: Demon Siege”?

    A: No, “Onimusha 3: Demon Siege” is a single-player experience with no multiplayer or online modes.

    Q: Can I expect a sequel or remaster of “Onimusha 3: Demon Siege”?

    A: While there hasn’t been any official announcement regarding a sequel or remaster, fans continue to express interest in the franchise’s future. Stay tuned for any updates from Capcom regarding the “Onimusha” series.

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  • Black & White

    Black & White

    Game Description

    Black & White is a god video game created by Lionhead Studios and released by Electronic Arts in 2001 for Microsoft Windows and Feral Interactive in 2002 for Mac OS. Black & White combines elements of strategy and artificial life. The player takes on the role of a god whose mission is to defeat Nemesis, another god who wishes to rule the world. The concept of good and evil is a central theme, with the atmosphere being influenced by the player’s moral choices. The interaction between the player and an avatar creature, who carries out the player’s instructions and whose personality and behavior change in response to how they are treated, is the core gameplay mechanic of Black & White. Multiplayer is available on a local network or online.

    Peter Molyneux oversaw the three-year development of the highly anticipated game, which was originally intended to feature wizards rather than gods. Black & White was written from the ground up with the goal of keeping the main user interface free of icons, buttons, and panels. Versions for game consoles were in the works but were shelved.

    When it was released, Black & White received universal acclaim; reviewers praised the artificial intelligence, uniqueness, and depth while criticizing the system requirements and bugs. Black & White won several awards, including the British Academy of Film and Television Arts and the Guinness World Record for the complexity of artificial intelligence, and sold over two million copies. Later re-reviews of black & white game found it to be overrated at the time, but it is still regarded as one of the greatest games of all time. There was an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

    YEAR2001
    PLATFORMWindows
    RELEASED INBelgium, Canada, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, United Kingdom, United States (2001)
    United States (2002)
    United Kingdom (2004)
    Germany (2013)
    GENRESimulation, Strategy
    THEMECity Building / Construction Simulation, Fantasy, Giant monsters, Prehistoric, Puzzle elements, RPG Elements, Real-Time
    PUBLISHERElectronic Arts, Inc., Sold Out Sales & Marketing Ltd., ak tronic Software & Services GmbH
    DEVELOPERLionhead Studios Ltd.
    PERSPECTIVESBird’s-eye view, Free-roaming camera

    [title] Gameplay

    The player assumes the role of a god who rules over several islands inhabited by various tribes. The player interacts with the environment by using an animated on-screen hand to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. The story revolves around gold and silver scrolls. Gold scrolls start a significant event (including the main story), while silver scrolls start a minor task for a reward.

    Almost every action (or lack thereof) influences how the player is perceived by their followers: the player may be viewed as a good god, an evil god, or somewhere in between. The alignment affects the land, interface (including the hand), and music. A good god’s temple is brightly colored, whereas an evil god’s temple is meant to be intimidating. It is not necessary to perform acts of either alignment on a consistent basis, and a combination of the two can be used to remain neutral. The player has two advisors, one good and one evil, who try to persuade him to act in accordance with his alignment.

    Expanding the villages by constructing buildings and increasing the number of villagers is a critical task. Houses, the Village Centre (which displays the god who controls the village and the available miracles), and the Village Store (which stores resources and displays the villagers’ desires) are all important structures. After obtaining blueprints, buildings are built in the Workshop. Wonders are unique structures that provide a specific benefit. Villagers can be assigned to one of eight tribes, such as Norse, Celtic, or Japanese, each with its own Wonder. Villagers can be assigned to perform a specific task, such as fishing or starting a family.

    The game is over if the Temple is destroyed. When attacked, Temples defend themselves by transferring damage to their god’s buildings and followers; only Temples whose god has no followers are vulnerable.

    The Temple is surrounded by villagers’ worship sites, which generate the power required to perform miracles. To worship, villagers need to be fed, healed, or rested. The Village Centre controls how many villagers worship, and which miracles are available depending on the player’s villages. Miracles include the provision of food or wood, the healing of people, and the provision of shields to protect an area. Miracles can also be cast using Miracle Dispensers, which are commonly obtained as a reward for completing Silver Reward Scrolls. These enable the casting of a miracle without the need for worship. Miracles and most other actions can only be performed within the player’s area of influence, which can be expanded by increasing the population of villages owned or by taking over others. Miracles can be chosen at the Temple or Village Centre, or by making certain Hand gestures. Sacrificing living beings at the altar can also produce power.

    A level’s overall goal is to gain control of every village on an island by performing acts that persuade the villagers to believe in the player. Villagers can be swayed by anything from daily task assistance to being terrorized by fireballs and lightning storms. Villagers can be impressed with artifacts (special objects that glow in their owner’s color) and missionary disciples. The repeated attempts to impress the villagers bore them. For example, if boulders fly too frequently overhead, their effect is diminished. This forces the player to employ a variety of methods in order to convert a village.

    The game includes a skirmish mode in which other gods compete for control of an island, a multiplayer mode via LAN or online service, and The God’s Playground, where gameplay aspects can be practiced. Deathmatch and cooperative modes are available in multiplayer mode. Players share a creature in cooperative mode. Black & White includes a feature that allows you to import real-world weather.

    Creature

    The interaction between the player and an avatar-like creature is a key feature of Black & White. Three are available to choose from right away, and others can be obtained by completing Silver Reward Scrolls. At certain points in the game, the currently-owned creature can be replaced with a new one. The creature begins small and grows in size as the game progresses. Each has advantages and disadvantages: apes are intelligent and skilled at learning but lack strength; tigers are strong but slow to learn.

    As a god, the player can train their creature to do things like stock the village store or perform miracles. The creature is taught what to eat and when to eat it, as well as how to attack and impress enemy villages. Fighting skills can be taught through one-on-one battles with other creatures, as for attack and defense abilities. A reinforcement learning system is used for teaching: if the creature does something the player does not want, it can be discouraged with a slap. If the player approves of something the creature does, it can be stroked. The creature remembers how it reacted to various actions and gradually changes its behavior in response. It can perform complex functions that allow it to serve as the player’s avatar with time and repetition. Three different types of leashes are used to direct the creature to a specific location and can be tied to a building to restrict movement. The creature is encouraged to pay attention when actions are demonstrated by one leash, while the others encourage either benevolent or malevolent behavior. By providing visual feedback, the game reinforces the creature’s choices and learning, and the creature has an alignment distinct from the player’s. Evil wolves have glowing eyes and large fangs and claws, while good wolves turn purple and glow gently.

    To simulate creatures’ learning and decision-making processes, Lionhead Studios used Michael Bratman’s belief-desire–intention model. A creature’s intention is formed by combining desires, opinions, and beliefs. Beliefs are assigned to lists that contain information about various world objects. Desires are goals that the creature wishes to achieve and are expressed as simplified perceptrons. Opinions use decision trees to describe ways to satisfy a desire. The creature chooses the belief with the best opinion for each desire, forming an intention or goal.

    Download [title]

    We might have the game available for more than one platform. [title] game download is currently available on these platforms:

    Windows (2001)

    How to play Black & White Windows

    The unofficial patch fixes the following:

    [title] Screenshots

    Windows

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  • Lemmings

    Lemmings

    Game Description

    Lemmings is a puzzle–strategy video game created by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported to a variety of other platforms. Russell Kay, Mike Dailly, and David Jones created the game, which was inspired by a simple animation Dailly created while experimenting with Deluxe Paint.

    The goal of the game is to lead a group of anthropomorphized lemmings through a series of obstacles to a predetermined exit. To save the required number of lemmings to win, one must figure out how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to change the landscape, influence the behavior of other lemmings, or clear obstacles to allow the rest of the lemmings to pass safely.

    Lemmings were one of the most popular video games in the early 1990s. It was the second-highest-rated game in Amstrad Action history, and Next Generation ranked it as the eighth-greatest game of all time in 1996. The lemming game gorilla tag is also one of the most widely ported and best-selling video games, with an estimated 20 million copies sold across multiple ports. The game’s popularity prompted the development of sequels, remakes, and spin-offs, as well as the creation of similar games. Many critics have praised it as one of the best games of all time.

    PublishersPsygnosis
    DevelopersDMA Design
    Release date1991
    GenrePuzzle

    [title] Gameplay

    Lemmings are divided into several levels, each of which is divided into four difficulty categories. Each level starts with one or more trap doors opening from above, releasing a steady stream of lemmings video game who all follow one another. Large drops, booby traps, and lava pools are among the obstacles that prevent lemmings from reaching the exit.

    By clearing or creating a safe passage through the landscape for the lemming to use, the goal is to guide at least a certain percentage of the green-haired, blue-robed lemming game gorilla tag from the entrance to the exit. Unless given a special task, each lemming will walk in a single direction, ignoring any other lemming in its path (except Blockers), falling off any edges, and turning around if they come across an obstacle they cannot pass. A lemming can die in several ways, including falling from great heights, falling into water or lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends.

    To complete the level, the player must assign specific skills to different lemmings video games. Which skills and how many uses of each are available to the player vary by level, and the player must carefully assign the skills to successfully guide the lemmings video game. There are eight abilities that can be delegated: Climbers ascend vertically but descend if they come into contact with an overhang. Floaters use a parachute to safely fall from great heights. Bombers explode after a five-second timer, destroying themselves and any destructible landscape in their path, but not other lemmings or traps. Blockers stop other lemmings from passing; lemmings that collide with a Blocker simply reverse direction. A 12-step stairway is built by builders. Bashers, Miners, and Diggers dig horizontally, diagonally downwards, or directly downwards respectively.

    While the player can pause the game to inspect the lemmings’ levels and status, skills can only be assigned in real-time. Lemmings video games are released at a rate determined by the level at first (from 1 to 99). The player can increase the rate to a maximum of 99 and then decrease it to, but not below, the initial rate. The player can also “nuke” all of the remaining lemming on the screen, transforming them into Bombers. This option can be used to abort a level in a no-win situation, remove any Blockers that remain after all remaining lemmings game have been rescued, or quickly end a level once the required percentage of saved lemmings game has been reached.

    The four difficulty groups – “Fun”, “Tricky”, “Taxing”, and “Mayhem” – are used to organize the levels in order of difficulty. This rating is based on a number of factors, including the number of obstacles the player must overcome, the number of skill types available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings game that must be saved. Some versions include additional difficulty levels with more levels in each.

    Two-player mode

    There are also 20 two-player levels in the original game Lemmings. This took advantage of the Amiga’s ability to support two mice at the same time, as well as the Atari’s ability to support a mouse and a joystick at the same time. Each player is given their own view of the same map (on a vertically split-screen), can only order their own game lemmings (green or blue), and has their own base. The goal is to attract more lemmings (of any color) to one’s own base than the other player. The game progresses through the 20 levels until neither player has brought any lemmings game home.

    Download [title]

    We might have the game available for more than one platform. Lemmings is currently available on these platforms:

    DOS (1991)

    How to play on Windows (Lemmings_DOS_EN.rar)

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lemmings” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lemmings” folder and then open the “Game Files” folder.
    5. Drag the file called “lemvga” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game lemmings!

    [title] Screenshots

    DOS

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  • The Incredible Machine 2

    The Incredible Machine 2

    Game Description

    The Incredible Machine 2 is a DOS video game that was released in 1994 as part of The Incredible Machine video game series. The Incredible Machine Version 3.0 (also known as Professor Tim’s Incredible Machines) was released in 1995 for Mac OS and Windows, and included the same levels as The Incredible Machine 2, but with an improved interface and additional features such as CD music tracks. Version 3.0 has been included in re-releases of the series, including the 2009 compilation The Incredible Machine Mega Pack.

    PublishersSierra On-Line
    DevelopersDynamix
    Release date1994
    GenreEducational

    [title] Gameplay

    The Incredible Machine 2 added new levels, a larger selection of parts, a new interface, significantly improved graphics, sounds, and music, and two-player hot-seat play. It also improved on the “freeform” mode by allowing players to create fully playable puzzles by defining not only the participating parts but also the set of conditions under which the puzzle will be considered “solved.” In terms of gameplay, this version was the most significant addition to the series, with subsequent updates essentially consisting of ports of the game to newer operating systems with updated graphics/sounds and occasionally new puzzles, but no new parts.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine 2 Download is currently available on these platforms:

    DOS (1994)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine 2” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine 2” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine

    The Incredible Machine

    Game Description

    The Incredible Machine (TIM) is a video game series in which players construct a variety of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan, produced by Jeff Tunnell’s now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993–1995 versions shared the same development team, but the later 2000–2001 games had different designers. Sierra Entertainment published all versions. PushButton Labs, founded by Jeff Tunnell, purchased the entire series and intellectual property in October 2009. Pushbutton Labs was later acquired by Playdom, which is a division of Disney Interactive, so The Walt Disney Company now owns the rights.

    As the spiritual successor to the Incredible Machine series, Jeff Tunnell announced a new game called Contraption Maker in 2013. Spotkin Games, founded by Jeff Tunnell, produced it, and it features the same developers as the original Incredible Machine. On July 7, 2014, it was released via Steam for Windows and OS X.

    PublishersSierra On-Line
    DevelopersJeff Tunnell Productions
    Release date1993
    GenreEducational

    [title] Gameplay

    The overarching goal of The Incredible Machine game is to construct a series of Rube Goldberg devices: arrange a given collection of objects in an overly complicated manner in order to perform some simple task (such as “put the ball into a box” or “start a mixer and turn on a fan”). Objects available range from simple ropes and pulleys to electrical generators, bowling balls, and even cats, mice, and humans, with the majority of them having specific interactions with or reactions to other objects. Mice, for example, will flee towards nearby cheese. The levels usually have some fixed objects that the player cannot move, so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. There is also a “freeform” option, which allows the user to “play” with all of the objects with no set goal, or to create their own puzzles with goals for other players to try to solve.

    Notably, The even more Incredible Machine simulates the game not only physical interactions between objects but also environmental effects such as changing air pressure and gravity. In its physics simulation, the engine does not use a random number generator, ensuring that the results for any given machine are reproducible.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine is currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM” on top of the DOSBox icon. The Incredible Machine game should now launch in DOSBox.
    6. Enjoy The Incredible Machine!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Croc 2

    Croc 2

    Game Description

    Croc 2 is a platform video game published by Fox Interactive and developed by Argonaut Software. The sequel to Croc: Legend of the Gobbos, follows the title character on a quest to find his missing parents while also saving the Inventor Gobbo from a resurrected Baron Dante.

    Croc 2 was released in 1999 for the Sony PlayStation, and later in 2000 and 2001 for Microsoft Windows and Game Boy Color, respectively. A Dreamcast port of the game was also planned but ultimately canceled. The game was released alongside a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco’s “Gummi Savers” candy brand. crocs duet max 2 was met with mixed reactions, with critics praising the game’s graphics while criticizing its camera and difficulty.

    PublishersFox Interactive, THQ, Koei
    DevelopersArgonaut Software, Natsume
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Croc 2’s gameplay is similar to that of its predecessor in that the player controls Croc through various open-ended levels in order to complete various missions. The game’s levels are divided into four Gobbo “villages” and are accessed via an open HUB world. The missions entail assisting other Gobbos with a specific task, such as rescuing another Gobbo who is trapped within a steel cage or chasing a Dantini through a stage to retrieve a stolen sandwich. After completing a certain number of levels in a village, a boss level is unlocked, which when completed grants access to the next village. Certain levels require you to ride a vehicle through a course, such as a race car, a speedboat, a hang glider, a hot air balloon, or a giant snowball.

    Levels include a variety of collectible items, such as 100 crystals and 5 multicolored crystals scattered throughout the stage. The colored gems are hidden in various locations throughout the stage and must be retrieved by completing a platform challenge or a puzzle. Finding all five colored gems results in the appearance of a golden trophy at the end of the level, which is obtained by completing a small platforming challenge. Collecting every trophy in a village unlocks an extra level that can be completed to obtain a Jigsaw puzzle piece; collecting these pieces is required to access the game’s fifth and final village, which contains the final boss. Swap sells a variety of items at the HUB worlds. Meet Pete, an anthropomorphic cat who is required to access certain areas and secrets within Croc 2. Heart pots, which increase Croc’s maximum life count, Gummi Savers Jumps, which can be used as a trampoline to reach certain ledges, and the Clockwork Gobbo, a small wind-up robot that can be controlled to collect items by placing it on a specific pedestal, are among these items.

    Croc is controlled by the D-pad or the analog stick, and he moves through the levels by running, jumping, climbing, and swimming; new to crocs Santa Cruz 2 are the abilities to perform a triple jump and a flip jump, both of which allow Croc to reach higher altitudes than he can by jumping normally. [4] Croc attacks enemies by swinging his tail around in a full 360-degree circle, and he can also perform a downward hit drop to defeat enemies and destroy wooden crates containing items. Croc’s health is represented by a set life count, which can be extended by purchasing specific items; when he runs out of “hearts,” he is returned to the HUB world of the level he is in. Croc’s life can be replenished by collecting large hearts scattered throughout the stages, as well as a certain number of crystals in each stage. crocs duet max 2 includes a new control option called “OmniPlay,” which allows two people to share control of Croc’s movements and abilities for cooperative gameplay.

    Download Croc 2

    We might have the game available for more than one platform. Croc 2 is currently available on these platforms:

    How to play on Windows

    1. Download and Extract Croc_2_Win_ISO_EN.7z
    2. Mount ogd.croc2.iso and double click on “autorun.exe”
    3. Select “Install Croc 2”. Finish installing Croc 2
    4. Play the game using the desktop shortcut

    [title] Screenshots

    Windows

    Pages: 1 2

  • Toy Story 2 Buzz Lightyear to the Rescue

    Toy Story 2 Buzz Lightyear to the Rescue

    Game Description

    Toy Story 2 Buzz Lightyear to the Rescue is a platform game based on Pixar’s computer-animated film Toy Story 2 from 1999. It is the follow-up to the original Toy Story video game. It was released in late 1999 for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh, with a Dreamcast version following in 2000. The computer versions were titled Disney/Action Pixar’s Game, and Toy Story 2. In 1999, a different version, Toy Story 2, a side-scrolling platform game, was released for the Game Boy Color.

    Toy Story 2: Buzz Lightyear to the Rescue! was re-released in 2011 as a downloadable PlayStation 3 and PlayStation Portable game, followed by a downloadable PlayStation Vita re-release in 2012. A sequel based on Toy Story 3 was released 11 years later.

    PublishersDisney Interactive, Sega, Nintendo Australia, Black Pearl Software
    DevelopersTraveller’s Tales, Tiertex Design Studios
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Home console and computer version

    The home console and computer versions put the player in control of Buzz Lightyear as he travels across fifteen levels (ten main levels and five boss levels) based on and inspired by locations from the film to save Woody. Buzz can attack enemies with a wrist laser that can be charged for more power and can also be aimed from a first-person perspective. Buzz also has a spin attack that can be charged up to become a continuous spin. Buzz can also perform a double jump by extending his wings and stomping his feet to activate switches. The player can obtain a laser power-up, which provides Buzz with a limited supply of charged-up laser shots, as well as extra lives and health-replenishing batteries.

    The main goal of Toy Story 2 Buzz Lightyear to the Rescue is to collect Pizza Planet tokens scattered throughout the stages. Each level contains five Pizza Planet tokens, which can be obtained by completing various objectives such as fighting a mini-boss, solving a puzzle, completing a timed challenge or winning a race against another character, or assisting a character in finding five of a specific object hidden throughout the level. Each level also contains a number of coins, 50 of which can be collected and given to Hamm in exchange for a token. Certain objectives necessitate the use of a special power-up, which must first be unlocked at a particular level by retrieving one of Mr. Potato Head’s missing body parts. A barrier that protects Buzz from damage, rocket boots that launch him at high speeds, a disc launcher that zeroes in on enemies, a grappling hook for climbing up high ledges, and hover boots for floating up to high places are all available as power-ups. While only one Pizza Planet token is required to complete a level, certain levels require a certain number of tokens to unlock. With the exception of the Nintendo 64 version, completing each level unlocks FMV clips from the film.  Instead, in between levels, the Nintendo 64 version shows screenshots from the film accompanied by text. This is due to the Nintendo 64 cartridge’s storage limitations.

    Game Boy Color version

    The Game Boy Color version is a side-scrolling platform game that has nothing to do with the other versions. Buzz, who can jump, run, and shoot his laser at enemies, is controlled by the player. It has 11 levels, including two bonus levels that can be accessed by collecting all of the coins in certain levels.  Because the Game Boy Color only has two action buttons, Buzz runs and jumps by pressing the B button. The player can jump and move across gaps while standing motionless, whereas running is initiated by pressing the B button while moving. A password feature is used to save game progress.

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    We might have Toy Story 2 Buzz Lightyear to the Rescue available for more than one platform. Toy Story 2: Buzz Lightyear is currently available on these platforms:

    Windows (2000)

    [title] Screenshots

    Windows

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  • Batman: Vengeance

    Batman: Vengeance

    Batman: Vengeance is an action-adventure video game developed by Ubisoft Montpellier and released in 2001. The game is based on the popular Batman animated series and follows the storylines of several episodes from the show.

    In Batman: Vengeance, players take on the role of Batman as he fights to bring justice to Gotham City. The game features a mix of hand-to-hand combat, puzzle-solving, and stealth elements, as players use Batman’s gadgets and skills to defeat enemies and progress through the game.

    The game’s story follows Batman as he investigates a series of crimes committed by some of his most famous foes, including the Joker, Two-Face, and Mr. Freeze. Along the way, players will encounter characters from the Batman animated series, including Robin, Commissioner Gordon, and Alfred Pennyworth.

    One of the key features of Batman: Vengeance is its use of the “FreeFlow” combat system, which allows players to smoothly transition between attacks and counterattacks in real-time. Players can also use Batman’s gadgets, such as his batarangs and grappling hook, to solve puzzles and defeat enemies.

    In addition to the single-player campaign, the game also includes a “Challenge Mode” in which players can test their skills in a series of standalone combat and stealth missions.

    Overall, Batman: Vengeance is a thrilling action-adventure game that offers players the chance to experience the exciting world of Batman. Its engaging combat system and compelling story make it a must-play for fans of the Batman series.

    PublishersUbi Soft
    DevelopersUbi Soft Montreal
    Release date2001
    GenreAction

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    Install on Windows 7, 8.1, 10 & 11 PC

    How to play on Windows

    1. Mount rzr-batv.cue
    2. Run setup.exe
    3. Play Batman Vengeance

    [title] Screenshots

    Windows

    Pages: 1 2

  • Clue: Murder at Boddy Mansion

    Clue: Murder at Boddy Mansion

    Game Description

    Clue (known as Cluedo outside of North America) is a video game released in 1998 that is based on a board game of the same name. Depending on whether the country of release used American or British English, it is also known as Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange.

    The clue is compatible with Microsoft Windows. EAI created it in 1998 for Hasbro Interactive. When Hasbro Interactive went out of business in 2000, Infogrames (now Atari) took over publishing rights for Clue: Murder at Boddy Mansion. Because of the six suspects, the game, like the board game, is designed for 3-6 players. When it first came out, the game received mostly positive feedback.

    PublishersHasbro Interactive
    DevelopersEngineering Animation, Inc.
    Release date1998
    GenreStrategy

    [title] Gameplay

    Clue: Murder at Boddy Mansion has the same goal as the board game on which it is based: find the murderer, the room where Mr. Boddy/Dr. Black died, and the weapon was used.

    Clue has an additional mode that allows movement via “points” in addition to playing by the original rules. Each turn begins with nine points, and each action taken by the player costs points. The player can only do as much as he has points for. Moving from square to square, for example, costs one point; making a suggestion costs three points. Many players prefer this mode of play because it balances Clue: Murder at Boddy Mansion by giving each player the same number of “moves” each turn.

    A few features of Clue:

    The Providence Journal described Clue Murder at Boddy Mansion as having a “film-noir environment (like a 1940s murder-mystery film).” Christian Spotlight explains that these can be turned off if desired.

    “Each room is richly created in loving detail, complete with exotic period furniture and secret passages,” according to AllGame. The Butler’s deep, sonorous voice, which announces events as they happen, enhances both the mood and the gameplay. “Cluedo takes place mostly in the house where the murder was committed, creating a chilling atmosphere,” Spong says. The environments are beautifully rendered, and all of the characters from the original board game appear in full 3D.”

    According to Cnet, “Clue features full animations of the characters as they move from room to room. While this is fun for a while, you’re probably better off sticking with the standard overhead view of the board. Along with the animations, there is an excellent soundtrack that includes sounds from the storm outside the mansion and a commanding butler who calls out each suggestion as it is played “.. “The “autonomous” feature, takes notes on what cards you’ve seen, doesn’t record what suggestions have already been made, so making educated guesses as to which cards people don’t have based on their suggestions becomes a pen and paper experience,” it continues.

    The background music is influenced by jazz and film noir. According to Christian Spotlight, “The music is a little tedious, simply repeating the same bars over and over. Fortunately, the music is soft and not too distracting “.. “Click on some of the objects in each area and be surprised by the many short animations that unfold,” it added.

    “A multi-player option over LAN offers something new to Cluedo that only a video game can accomplish,” says Spong. Whether you’re playing competitively or cooperatively, the experience makes Clue Murder at Boddy Mansion online much more sociable and enjoyable. And it’s possible that just this gameplay addition will make Cluedo: Murder at Blackwell Grange a thoroughly enjoyable experience.” Clue 1998 was originally linked to MSN Gaming Zone; however, MSN no longer hosts the game. Links to online play in-game now point to an invalid URL address. “The Internet play is absolutely flawless, even over a slow Internet connection,” says Christian Spotlight. The game is stable and well-supported. Play with a group of friends or family members on a computer or over the Internet. However, for large groups in a single location, the original board game is far more convenient than squeezing around a computer keyboard and mouse.”

    Clue 1998 employs an algorithm that allows it to be reused, eliminating the need for multiple levels. In the game Clue, “The concept is to start a new game each time. This particular game presents a new puzzle to the player with each new game, ensuring that Clue Murder at Boddy Mansion is novel to him/her each time “- despite using the same game mechanics – having a different 3-card solution.

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    Windows (1998)

    Note: This is a 2006 re-release of the original Clue: Murder at Boddy Mansion game.

    [title] Screenshots

    Windows

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  • American McGee’s Alice

    American McGee’s Alice

    Game Description

    American McGee’s Alice is a third-person action-adventure video game released in 2000 by Electronic Arts under the EA Games banner. It was developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. American McGee’s Alice was initially released for PCs running Microsoft Windows and Mac OS. Despite the fact that a PlayStation 2 port was canceled, American Mcgee’s Alice was later made available digitally for the PlayStation 3 and Xbox 360.

    The game’s premise is based on Lewis Carroll’s novels Alice’s Adventures in Wonderland (1865) and Through the Looking-Glass (1871), but it depicts the setting in a bleak, cruel, and violent light. American Mcgees Alice revolves around the novel’s protagonist, Alice, whose family is killed in a house fire years before the game’s story takes place. After several years of psychiatric treatment, the emotionally traumatized Alice retreats to Wonderland, which has been disfigured by her injured psyche.

    The id Tech 3 game engine, which was previously used in Quake III Arena and was redesigned for this game by Ritual Entertainment, is used in American Mcgees Alice. American Mcgees Alice received positive critical reception, with reviewers praising the level design’s high artistic and technical quality while criticizing the gameplay’s excessive linearity. American McGee’s Alice had sold over 1.5 million copies as of September 2017. Alice: Madness Returns, the sequel, was released on June 14, 2011.

    PublishersEA Games
    DevelopersRogue Entertainment
    Release date2000
    GenreAction

    [title] Gameplay

    Alice by American McGee is a third-person action game in which the player controls the titular character Alice along a linear path. Alice has the ability to communicate with non-player characters, fight enemies and bosses, and solve puzzles. Alice can jump, cling to ledges, climb and swing on ropes, swim in the water, and glide over columns of steam by using her inflated dress as a makeshift parachute, in addition to walking and jogging. American McGee’s Alice has four difficulty levels: “Easy,” “Medium,” “Hard,” and “Nightmare.” The levels of Alice American McGee include many platforms and other obstacles that are not based on artificial intelligence, as well as puzzles that must be solved in order to progress through American McGee’s Alice.

    Throughout American McGee’s Alice, Alice can acquire up to ten different weapons, referred to as “toys,” to use against enemies. Most toys have two modes of operation, which differ in terms of attack method and strength. Alice’s first toy is the Vorpal Blade, which, like the Croquet Mallet, can be used for basic melee attacks. The Ice Wand and an explosive jack-in-the-box are two toys with a longer range. The Jabberwock’s Eye Staff, a toy that is assembled from pieces scattered throughout the setting, is crucial to the plot. The combat system in Alice American Mcgee uses automatic target designation, which means that if an enemy character is nearby, the player’s weapon sight is automatically fixed on that enemy. Outside of combat, the sight serves as a jump indicator, taking the form of two footprints that appear on the surface of any location where Alice would land if she jumped.

    Because American Mcgees Alice takes place in Alice’s mind, the health mechanic is represented as “sanity,” which is shown as a red bar on the left side of the screen. When Alice takes damage from enemy attacks or an environmental hazard, her sanity meter depletes. When the sanity meter is depleted, American Mcgee Alice ends prematurely, but it can be resumed from where it was last saved. A magic mechanic is represented by “willpower,” which appears as a blue bar on the right side of the screen. When almost any toy is used, willpower is consumed, and a toy will not serve its purpose if Alice’s willpower is too low. Certain amounts of sanity or willpower can be restored by collecting crystals of “meta-essence,” Wonderland’s life force. Crystals of “meta-substance,” which represent the power of imagination, restore sanity and willpower at the same time. All crystal types can be found scattered throughout the levels, and some respawn in specific locations. After defeating an enemy, you can obtain meta-substance; the volume of the meta-substance depends on the strength of the defeated enemy.

    Unusual items can be found throughout American McGee’s Alice that improve Alice’s abilities: “Ragebox Elixir” increases the damage dealt by Alice with the Vorpal Blade, “Darkened Looking Glass” makes Alice invisible to enemies, and “Grasshopper Tea” improves Alice’s speed and jumping height. These items alter Alice’s appearance, and their effects last only a short time before she reverts to her original state.

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    Windows (2000)

    American McGee’s Alice Screenshots

    Windows

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  • LEGOLAND

    LEGOLAND

    Legoland is a construction and management simulation video game based on the Legoland theme that was released on May 1, 2000. It is similar to the RollerCoaster Tycoon series (a similar series of games with the same premise), but with a more simplistic and child-friendly gameplay style. Justin Fletcher provides the voice work.

    Game Description

    PublishersLego Media
    DevelopersKrisalis Software
    Release date2000
    GenreEducational, Puzzle, Simulation

    [title] Gameplay

    Story Mode

    In Story Mode, the player must first complete five tutorial levels to learn how to play, followed by ten Miniland levels to rebuild the Park. When lego Legoland games are finished, the player is given a certificate that they can print out. Cutscenes in Story Mode show Professor Voltage traveling back in time and discovering new buildings, rides, and park themes while using his Duplicator Ray to collect hologram-like copies of them.

    Free Play Mode

    In Free Play Mode, the player can build their own Legoland ny park without any objectives or time or money constraints, but they can only use the sets they have unlocked up to that point and there is a limit to the number of rides, decorations, and restaurants that can be placed. When the Legoland video game is completed in Story Mode, the player gains access to all unlockables in Free Play Mode.

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    Windows (2000)

    [title] Screenshots

    Windows

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