Blog

  • Lemmings

    Lemmings

    Game Description

    Lemmings is a puzzle–strategy video game created by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported to a variety of other platforms. Russell Kay, Mike Dailly, and David Jones created the game, which was inspired by a simple animation Dailly created while experimenting with Deluxe Paint.

    The goal of the game is to lead a group of anthropomorphized lemmings through a series of obstacles to a predetermined exit. To save the required number of lemmings to win, one must figure out how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to change the landscape, influence the behavior of other lemmings, or clear obstacles to allow the rest of the lemmings to pass safely.

    Lemmings were one of the most popular video games in the early 1990s. It was the second-highest-rated game in Amstrad Action history, and Next Generation ranked it as the eighth-greatest game of all time in 1996. The lemming game gorilla tag is also one of the most widely ported and best-selling video games, with an estimated 20 million copies sold across multiple ports. The game’s popularity prompted the development of sequels, remakes, and spin-offs, as well as the creation of similar games. Many critics have praised it as one of the best games of all time.

    PublishersPsygnosis
    DevelopersDMA Design
    Release date1991
    GenrePuzzle

    [title] Gameplay

    Lemmings are divided into several levels, each of which is divided into four difficulty categories. Each level starts with one or more trap doors opening from above, releasing a steady stream of lemmings video game who all follow one another. Large drops, booby traps, and lava pools are among the obstacles that prevent lemmings from reaching the exit.

    By clearing or creating a safe passage through the landscape for the lemming to use, the goal is to guide at least a certain percentage of the green-haired, blue-robed lemming game gorilla tag from the entrance to the exit. Unless given a special task, each lemming will walk in a single direction, ignoring any other lemming in its path (except Blockers), falling off any edges, and turning around if they come across an obstacle they cannot pass. A lemming can die in several ways, including falling from great heights, falling into water or lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends.

    To complete the level, the player must assign specific skills to different lemmings video games. Which skills and how many uses of each are available to the player vary by level, and the player must carefully assign the skills to successfully guide the lemmings video game. There are eight abilities that can be delegated: Climbers ascend vertically but descend if they come into contact with an overhang. Floaters use a parachute to safely fall from great heights. Bombers explode after a five-second timer, destroying themselves and any destructible landscape in their path, but not other lemmings or traps. Blockers stop other lemmings from passing; lemmings that collide with a Blocker simply reverse direction. A 12-step stairway is built by builders. Bashers, Miners, and Diggers dig horizontally, diagonally downwards, or directly downwards respectively.

    While the player can pause the game to inspect the lemmings’ levels and status, skills can only be assigned in real-time. Lemmings video games are released at a rate determined by the level at first (from 1 to 99). The player can increase the rate to a maximum of 99 and then decrease it to, but not below, the initial rate. The player can also “nuke” all of the remaining lemming on the screen, transforming them into Bombers. This option can be used to abort a level in a no-win situation, remove any Blockers that remain after all remaining lemmings game have been rescued, or quickly end a level once the required percentage of saved lemmings game has been reached.

    The four difficulty groups – “Fun”, “Tricky”, “Taxing”, and “Mayhem” – are used to organize the levels in order of difficulty. This rating is based on a number of factors, including the number of obstacles the player must overcome, the number of skill types available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings game that must be saved. Some versions include additional difficulty levels with more levels in each.

    Two-player mode

    There are also 20 two-player levels in the original game Lemmings. This took advantage of the Amiga’s ability to support two mice at the same time, as well as the Atari’s ability to support a mouse and a joystick at the same time. Each player is given their own view of the same map (on a vertically split-screen), can only order their own game lemmings (green or blue), and has their own base. The goal is to attract more lemmings (of any color) to one’s own base than the other player. The game progresses through the 20 levels until neither player has brought any lemmings game home.

    Download [title]

    We might have the game available for more than one platform. Lemmings is currently available on these platforms:

    DOS (1991)

    How to play on Windows (Lemmings_DOS_EN.rar)

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lemmings” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lemmings” folder and then open the “Game Files” folder.
    5. Drag the file called “lemvga” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game lemmings!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Championship Manager: Season 97/98

    Championship Manager: Season 97/98

    Championship Manager 97/98 is a football management computer game in the Championship Manager series, based on the Championship Manager 2 game engine. It was developed by Sports Interactive and released in October 1997 as the final game in the second generation of CM games, exclusively for the PC.

    PublishersEidos Interactive
    DevelopersSports Interactive
    Release date1997
    GenreSports

    [title] Gameplay

    The gameplay in CM97/98 remained very similar to other games based on CM2, but this installment provided far more than just a database update. It was a clear indication of Sports Interactive’s intent for the franchise’s future in two ways: the inclusion of a database editor with Championship Manager: Season 97/98 demonstrated that SI was actively encouraging users to modify and customize Championship Manager: Season 97/98, and the inclusion of nine playable leagues from across Europe was a clear indication of things to come in terms of the game’s growing depth and global scope.

    The number of playable nations/league systems in CM97/98 was three times that of the previous version. It was also the first time that players could run more than one league at the same time (up to three in this edition). The English, Spanish, and Italian leagues, for example, would all be simulated, and players would be able to manage a club in any of these countries and move between them. It also allowed the user to view results and league tables in the selected leagues, which added to the realism. It was also the first time in the series that the Portuguese league system was playable. Aside from the new playable leagues, bug fixes, and updated player data, Championship Manager: Season 97/98 also gained new features. Club squads could now have 32 players (two more than in the previous version), the Champions League and UEFA Cup formats were changed to reflect their real-life counterparts, and there was more control over tactics (including set-piece taker selection), and international under-21 matches were fully simulated.

    Download [title]

    We might have the game available for more than one platform. Championship Manager: Season 97/98 is currently available on these platforms:

    DOS (1997)

    How to play on Windows

    1. Download and Extract Championship_Manager_97_98_DOS_Files_EN.zip
    2. Download and install DOSBox and put an icon for it on your desktop
    3. Find the file “CM2.BAT” in the “Game Files” folder and then drag it on top of the DOSBox icon
    4. Play Championship Manager: Season 97/98

    [title] Screenshots

    DOS

    Pages: 1 2

  • Rogue

    Rogue

    Game Description

    Rogue is a dungeon crawling video game created by Michael Toy and Glenn Wichman, with later contributions from Ken Arnold. Rogue was created in the early 1980s as a freely distributable executable for Unix-based mainframe systems. It was later incorporated into the Berkeley Software Distribution 4.2 operating system (4.2BSD). Toy, Wichman, and Jon Lane created commercial ports of the Original Rogue-like game for a variety of personal computers under the company A.I. Design, which was financially supported by Epyx software publishers. Other parties have since made additional ports to modern systems using the game’s now-open source code.

    In Rogue, players control a character as they explore several levels of a dungeon in search of the Amulet of Yendor, which is located on the lowest level. The player-character must defend himself against a slew of monsters that prowl the dungeons. Players can collect treasures along the way that will help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. A rogue-like game is a turn-based game that takes place on a square grid represented in ASCII or another fixed character set, giving players enough time to figure out the best way to survive. The original Rogue like game uses permadeath as a design choice to make each action by the player meaningful — if a player-character loses all of his health through combat or other means, that player-character is simply dead. Because the dead character cannot respawn or be brought back by reloading from a saved state, the player must restart with a new character. Furthermore, no game is the same as any other because the dungeon levels, monster encounters, and treasures are generated procedurally for each playthrough.

    Rogue 1980 was inspired by text-based computer games like the 1971 Star Trek game and the 1976 Colossal Cave Adventure, as well as the high fantasy setting from Dungeons & Dragons. Toy and Wichman, both students at the University of California, Santa Cruz, collaborated to create their own text-based game, but they wanted to incorporate procedural generation elements to create a unique experience each time the user played Rogue 1980. Toy later worked at the University of California, Berkeley, where he met Arnold, the lead developer of the curses programming library, on which Rogue video game relied to simulate a graphical display. Arnold assisted Toy in optimizing the code and adding new features to the Rogue video game. When Toy met Lane while working for the Olivetti company, he was inspired to create commercial ports, and he enlisted the help of Wichman once more to help with designing graphics and various ports.

    Original Rogue video game gained popularity among college students and other computer-savvy users in the 1980s, thanks in part to its inclusion in 4.2BSD. It inspired programmers to create a number of similar titles, including Hack (1982) and Moria (1983), though because Toy, Wichman, and Arnold had not released the source code at the time, these new games introduced new variations on top of Rogue water. These titles spawned a long line of games. While roger Craig smith games were not the first dungeon-crawling game with procedural generation features, it was the first to introduce the subgenre of roguelike RPG procedurally generated dungeon crawlers with Dungeons-and-Dragons-like items (armor, weapons, potions, and magic scrolls) that also had permadeath (permanent death) and an overhead graphical view — albeit via ASCII drawings, rather than text descriptions in natural language

    PublishersEpyx
    DevelopersA.I. Design
    Release date1980
    GenreRole-playing

    Download [title]

    We might have Rogue game available for more than one platform. Rogue game is currently available on these platforms:

    DOS (1984)

    Text instructions (how to play on Windows)

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download and extract Rogue_DOS_RIP_EN.zip
    3. Open the extracted Rogue folder and then open the “Game Files” folder.
    4. Drag the file called “ROGUE.EXE” on top of the DOSBox icon and Rogue should now launch in DOSBox.
    5. Enjoy Rogue game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine 2

    The Incredible Machine 2

    Game Description

    The Incredible Machine 2 is a DOS video game that was released in 1994 as part of The Incredible Machine video game series. The Incredible Machine Version 3.0 (also known as Professor Tim’s Incredible Machines) was released in 1995 for Mac OS and Windows, and included the same levels as The Incredible Machine 2, but with an improved interface and additional features such as CD music tracks. Version 3.0 has been included in re-releases of the series, including the 2009 compilation The Incredible Machine Mega Pack.

    PublishersSierra On-Line
    DevelopersDynamix
    Release date1994
    GenreEducational

    [title] Gameplay

    The Incredible Machine 2 added new levels, a larger selection of parts, a new interface, significantly improved graphics, sounds, and music, and two-player hot-seat play. It also improved on the “freeform” mode by allowing players to create fully playable puzzles by defining not only the participating parts but also the set of conditions under which the puzzle will be considered “solved.” In terms of gameplay, this version was the most significant addition to the series, with subsequent updates essentially consisting of ports of the game to newer operating systems with updated graphics/sounds and occasionally new puzzles, but no new parts.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine 2 Download is currently available on these platforms:

    DOS (1994)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine 2” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine 2” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Yu-Gi-Oh! Power of Chaos: Yugi the Destiny

    Yu-Gi-Oh! Power of Chaos: Yugi the Destiny

    Game Description

    Yu Gi Oh Power of Chaos Yugi the Destiny is the first of three Power of Chaos games and the first Yu Gi Oh game for PC. This first game contains 155 cards, the majority of which are from Legend of Blue-Eyes White Dragon and Starter Deck: Yugi, two from Metal Raiders, one from Spell Ruler, one from Tournament Pack: 3rd Season, and one from Starter Deck: Pegasus.

    The player in Yugi the Destiny learns how to play the Yu Gi Oh a trading card game from Yugi, who teaches the basics of summoning, tributes, and other aspects of Yu Gi Oh Power of Chaos Yugi the Destiny. In addition, the player can duel Yugi in order to collect cards and build their own collection. Each card features re-created artwork from the card game. Yugi the Destiny includes new artwork as well as a variety of battlefields and intense duels.

    PublishersKonami Digital Entertainment
    DevelopersKonami Computer Entertainment Japan
    Release date2003
    GenreStrategy

    Download [title]

    We might have Yu Gi Oh Power of Chaos Yugi the Destiny available for more than one platform. Yu Gi Oh Power of Chaos Yugi the Destiny is currently available on these platforms:

    Windows (2003)

    How to play on Windows

    1. Download and Extract Yu_Gi_Oh_Power_of_Chaos_Yugi_the_Destiny_Win_ISO_EN.7z
    2. Find the file “OGD.Power.Of.Chaos.Yugi.The.Destiny.iso” in the “Game Files” folder and mount it. If you’re not sure how to do this, please check our wiki page.
    3. Double click on “setup.exe” and install Yu Gi Oh Power of Chaos Yugi the Destiny
    4. Go into the “Crack” folder, and copy and paste “yugo_pc.exe” from the crack folder and into Yu Gi Oh Power of Chaos Yugi the Destiny installation directory
    5. Play Yu Gi Oh Power of Chaos Yugi the Destiny

    [title] Screenshots

    Windows

    Pages: 1 2

  • SimAnt

    SimAnt

    Game Description

    SimAnt: The Electronic Ant Colony is a Maxis life simulation video game released in 1991. It is the company’s third product and focuses on ants. Will Wright was the man behind the design. It won “Best Simulation Game” at the Software Publishers Association’s Codie awards in 1992. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation for PC, Mac, and Amiga, alongside SimCity Classic and SimLife. SimAnt, along with several other Maxis simulation games, was re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the title.

    PublishersMaxis Software
    DevelopersMaxis Software
    Release date1991
    GenreSimulation

    [title] Gameplay

    The game is based on an ant colony simulation. Wright was influenced by E. O. Wilson’s research on ant colonies.  SimAnt is divided into three modes: Quick Game, Full Game, and Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES, among other platforms. The Super NES version includes eight scenarios in which the goal is to eliminate the enemy red ants in various locations, each with its own set of hazards.

    In SimAnt, the player takes on the role of an ant in a black ant colony in the back yard of a suburban home. The ant colony must fight off invading red ants. The ultimate goal is for the red ants and human owners to be driven out of the garden and into the house. simantics differed from other ‘Sim’ games in this regard because it was open-ended and had no win conditions.

    The player establishes a black ant colony in a small patch of yard in the Quick Game, which is shown from a top-down perspective. In the same patch, the computer opponent establishes a competing red ant colony. A side view of underground ant colonies is depicted. The player has direct control of one ant at a time, which is indicated by a yellow color and can switch to a different ant at any time by double-clicking the desired ant or selecting Exchange from the Yellow Ant menu and clicking on it. The player’s yellow ant can influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies, and it also has limited control over the other ants (by ordering a certain number to follow it, for instance). The yellow ant can also dig new tunnels underground, expanding the black colony’s network. When either the red or black colony in the said patch is defeated, the quick game is won or lost.

    The player’s yellow ant can collect food and pebbles, participate in trophallaxis (receive regurgitated food from friendly ants), and attack enemy ants. Ants in groups (or the yellow ant with her recruits) can attack and kill larger enemies such as spiders, caterpillars, and antlions. Human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests, are all-natural hazards.

    The Full Game, like the Quick Game, begins with an ant colony in an overhead view. This overhead view focuses on a single square of a map that contains a yard and a house. The player spreads to new areas by producing young queens and drones to mate with. When the black colonies are eliminated, simantics is lost; when the red colonies are eliminated and the humans are driven out of the house, simantics is won.

    The Experimental Game is similar to the Quick Game, with the exception that the player can also control red ants and spiders and has access to a set of experimental tools. The player can use these tools to place pheromone trails, maze walls, rocks, ants, pesticides, and food.

    The boxed game also includes a well-researched instruction manual that not only covers game mechanics but also contains a wealth of information about ants and ant societies.

    Download [title]

    We might have SimAnt download available for more than one platform. SimAnt: The Electronic Ant Colony is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimAnt The Electronic Ant Colony” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimAnt The Electronic Ant Colony” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMANT” on top of the DOSBox icon. SimAnt should now launch in DOSBox.
    6. Enjoy SimAnt!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Mario Teaches Typing

    Mario Teaches Typing

    Game Description

    Mario Teaches Typing is a licensed edutainment game developed and published by Interplay Productions. It’s one of the few officially licensed Mario video games. Mario Teaches Typing was first released in 1992 for MS-DOS, with the option of using two 3’5″ floppies or a single 5’75” floppies. In 1994, it was released as a CD-ROM for Microsoft Windows and Macintosh. Mario Teaches Typing was created to help computer users improve their typing skills, as the name suggests. Mario Teaches Typing 2 was released in 1996 as a sequel to Mario Teaches Typing. The music for Mario Teaches Typing was taken entirely from Super Mario World.

    Mario speaks for the first time in the MS-DOS version of Mario Teaches Typing. Ronald B. Ruben provided the voice for him in that version. In the CD-ROM version, he is replaced by the iconic floating Mario head. He is voiced by Charles Martinet in this version, and he has remained Mario’s voice actor ever since.

    PublishersInterplay Entertainment
    DevelopersInterplay Entertainment, Brainstorm
    Release date1991
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Mario Teaches Typing is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download and extract Mario_Teaches_Typing_DOS_Files_EN.zip
    2. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    3. Open the “Mario Teaches Typing” folder and then open the “Game Files” folder.
    4. Drag the file called “Mario” on top of the DOSBox icon. The game should now launch in DOSBox.
    5. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine

    The Incredible Machine

    Game Description

    The Incredible Machine (TIM) is a video game series in which players construct a variety of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan, produced by Jeff Tunnell’s now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993–1995 versions shared the same development team, but the later 2000–2001 games had different designers. Sierra Entertainment published all versions. PushButton Labs, founded by Jeff Tunnell, purchased the entire series and intellectual property in October 2009. Pushbutton Labs was later acquired by Playdom, which is a division of Disney Interactive, so The Walt Disney Company now owns the rights.

    As the spiritual successor to the Incredible Machine series, Jeff Tunnell announced a new game called Contraption Maker in 2013. Spotkin Games, founded by Jeff Tunnell, produced it, and it features the same developers as the original Incredible Machine. On July 7, 2014, it was released via Steam for Windows and OS X.

    PublishersSierra On-Line
    DevelopersJeff Tunnell Productions
    Release date1993
    GenreEducational

    [title] Gameplay

    The overarching goal of The Incredible Machine game is to construct a series of Rube Goldberg devices: arrange a given collection of objects in an overly complicated manner in order to perform some simple task (such as “put the ball into a box” or “start a mixer and turn on a fan”). Objects available range from simple ropes and pulleys to electrical generators, bowling balls, and even cats, mice, and humans, with the majority of them having specific interactions with or reactions to other objects. Mice, for example, will flee towards nearby cheese. The levels usually have some fixed objects that the player cannot move, so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. There is also a “freeform” option, which allows the user to “play” with all of the objects with no set goal, or to create their own puzzles with goals for other players to try to solve.

    Notably, The even more Incredible Machine simulates the game not only physical interactions between objects but also environmental effects such as changing air pressure and gravity. In its physics simulation, the engine does not use a random number generator, ensuring that the results for any given machine are reproducible.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine is currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM” on top of the DOSBox icon. The Incredible Machine game should now launch in DOSBox.
    6. Enjoy The Incredible Machine!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Oregon Trail Deluxe

    The Oregon Trail Deluxe

    Game Description

    The Oregon Trail was a well-known road that crossed the Rocky Mountains and was used by settlers in the nineteenth century.

    MECC created an educational game based on this memorable segment of the American story. The player must traverse the Oregon Trail and overcome the challenges that the settlers faced. Hunting for food, trading supplies, and surviving a LOT of potential deaths (snakes, typhoid, dysentery…).

    If you complete your journey, your points will be determined by your profession, the number of settlers still alive, your remaining cash, and other factors.

    Many Americans born in the 1980s played Oregon Trail, and the game remains in their memories as a difficult, unforgiving, and unbeatable game. Some families would eventually play the game together, and children at school would even compete to see who could get the furthest in the game before dying!

    GWANE remarked, “Who remembers the games they used to play as a kid?” Oregon Trail, the only one we played in elementary school, comes to mind. It was choppy and, by today’s standards, something an elementary school student could make, but it was the most entertaining game available at the time. Children are still playing the game 40 years after it was created. It was actually designed to be an educational experience about how people moved west to settle. As someone who lives in the west, I found this to be very significant. Personally, I would recommend this game to any child looking for a fun way to learn.

    RIDLEY-THE-DRAGON commented: This is a fantastic game; I only wish they would remake it. This game is still quite popular, so a remake would most likely do well! I’m picturing hunting with mechanics more akin to a Cabelas game, but with muskets, and with next-gen graphics and complex colony building systems, allowing Sim City-style colony building, all with next-gen graphics on a PC, think about it… And with a free modding tool, it could become a classic, like a ratchet and a clank, with mods allowing you to make it so that you only farm for food and the hunting mechanics are used for combat with the British, or it could be completely remodified to make it a halo colonizing game on different planets.

    PublishersMECCA
    DevelopersMECCA
    Release date1992
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Oregon Trail Deluxe is currently available on these platforms:

    DOS (1992)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Oregon Trail Deluxe” folder to your desktop.
    3. Download the software DOSBox and put a shortcut for DOSBox on your desktop.
    4. Open the “Oregon Trail Deluxe” folder and then open the “Game Files” folder.
    5. Find the file called “OREGON”, and drag it on top of the DOSBox icon which you have on your desktop.
    6. The game should now launch in DOSBox.
    7. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Robot Wars: Extreme Destruction

    Robot Wars: Extreme Destruction

    Game Description

    Robot Wars: Extreme Destruction is an action game developed by Climax Development and published in 2002 for the Game Boy Advance, Microsoft Windows, and Xbox by BBC Multimedia under their game development label Gamezlab. It was released in the run-up to Christmas to capitalize on the success of the previous three games, which had sold over 250,000 copies.

    In 2002, Warthog Games released a separate version of Robot Wars: Extreme Destruction for the Game Boy Advance, which was also published by BBC Multimedia under the Gamezlab label. Despite sharing the same name, the gameplay, arenas, and available robots were vastly different between the two versions.

    PublishersGamezlab
    DevelopersWarthog Game, Climax Development
    Release date2002
    GenreAction

    [title] Gameplay

    The player controls a radio-controlled robot that competes with other robots to win.

    The main game mode in the PC and Xbox versions is Competition mode. In this mode, the player must either build or purchase a robot and compete in a variety of tournaments. The player earns more money and unlocks new components, robots, and arenas by winning these tournaments. There are eight stages in total, each with a different number of tournaments. After completing all eight stages, the player enters the Final Battle, which is an endurance battle against various real-life competitor robots and one House robot who enters the arena last.

    There are seventeen playable real-life competitor robots from the Robot Wars televised show, including series champions Chaos 2, Panic Attack, Razer, and Tornado. There are also forty additional original robots.

    To unlock new robots in the Robot Wars Extreme Destruction Advance version, the player must compete in various events. Every event offers the option of selecting bronze, silver, or gold, depending on the level of difficulty preferred by the player. At first, only the bronze level is available; silver and gold must be unlocked later. In each difficulty level, specific robots are fought. Tournament mode, in which the player must win four one-on-one battles, Mayhem, in which the player must win a four-way melee, Bash N’ Dash, in which the player must survive against three opponents who are teamed up against the player, and Gauntlet mode, in which the player must complete tasks within a time limit, were among the events. There are seventeen playable real-life robots in this version, sixteen of which must be defeated in order to be unlocked, and no original robots.

    Craig Charles does not appear in either game, despite the fact that he has been the series’ presenter since its second season, but the commentator, Jonathan Pearce, provides commentary on battle statistics, arena information, and a description of the robots competing in the PC and Xbox. Despite the lack of commentary in the Game Boy Advance version, Jonathan Pearce can be heard shouting “3… 2… 1… Activate!” at the start of each match and “Cease!” at the end.

    Download [title]

    We might have the game available for more than one platform. Robot Wars: Extreme Destruction is currently available on these platforms:

    Windows (2002)

    How to play on Windows (have to install)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_ISO_EN.7z
    2. Open the “Game Files” folder and mount OGD.RWED.iso
    3. Run setup.exe and follow on-screen instructions to install Robot Wars Extreme Destruction
    4. Once installed, download Robot_Wars_Extreme_Destruction_NoCD_v1.00_Win_EN (see additional files below) and copy-paste rw3.exe into the game installation directory. Confirm you want to replace the files in the destination
    5. Play Robot Wars Extreme Destruction

    How to play on Windows (Preinstalled version in Russian)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_Files_RU.7z
    2. Open the “Game Files” folder and run “rw3.exe”
    3. Play Robot Wars: Extreme Destruction

    [title] Screenshots

    Windows

    Pages: 1 2

  • Croc 2

    Croc 2

    Game Description

    Croc 2 is a platform video game published by Fox Interactive and developed by Argonaut Software. The sequel to Croc: Legend of the Gobbos, follows the title character on a quest to find his missing parents while also saving the Inventor Gobbo from a resurrected Baron Dante.

    Croc 2 was released in 1999 for the Sony PlayStation, and later in 2000 and 2001 for Microsoft Windows and Game Boy Color, respectively. A Dreamcast port of the game was also planned but ultimately canceled. The game was released alongside a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco’s “Gummi Savers” candy brand. crocs duet max 2 was met with mixed reactions, with critics praising the game’s graphics while criticizing its camera and difficulty.

    PublishersFox Interactive, THQ, Koei
    DevelopersArgonaut Software, Natsume
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Croc 2’s gameplay is similar to that of its predecessor in that the player controls Croc through various open-ended levels in order to complete various missions. The game’s levels are divided into four Gobbo “villages” and are accessed via an open HUB world. The missions entail assisting other Gobbos with a specific task, such as rescuing another Gobbo who is trapped within a steel cage or chasing a Dantini through a stage to retrieve a stolen sandwich. After completing a certain number of levels in a village, a boss level is unlocked, which when completed grants access to the next village. Certain levels require you to ride a vehicle through a course, such as a race car, a speedboat, a hang glider, a hot air balloon, or a giant snowball.

    Levels include a variety of collectible items, such as 100 crystals and 5 multicolored crystals scattered throughout the stage. The colored gems are hidden in various locations throughout the stage and must be retrieved by completing a platform challenge or a puzzle. Finding all five colored gems results in the appearance of a golden trophy at the end of the level, which is obtained by completing a small platforming challenge. Collecting every trophy in a village unlocks an extra level that can be completed to obtain a Jigsaw puzzle piece; collecting these pieces is required to access the game’s fifth and final village, which contains the final boss. Swap sells a variety of items at the HUB worlds. Meet Pete, an anthropomorphic cat who is required to access certain areas and secrets within Croc 2. Heart pots, which increase Croc’s maximum life count, Gummi Savers Jumps, which can be used as a trampoline to reach certain ledges, and the Clockwork Gobbo, a small wind-up robot that can be controlled to collect items by placing it on a specific pedestal, are among these items.

    Croc is controlled by the D-pad or the analog stick, and he moves through the levels by running, jumping, climbing, and swimming; new to crocs Santa Cruz 2 are the abilities to perform a triple jump and a flip jump, both of which allow Croc to reach higher altitudes than he can by jumping normally. [4] Croc attacks enemies by swinging his tail around in a full 360-degree circle, and he can also perform a downward hit drop to defeat enemies and destroy wooden crates containing items. Croc’s health is represented by a set life count, which can be extended by purchasing specific items; when he runs out of “hearts,” he is returned to the HUB world of the level he is in. Croc’s life can be replenished by collecting large hearts scattered throughout the stages, as well as a certain number of crystals in each stage. crocs duet max 2 includes a new control option called “OmniPlay,” which allows two people to share control of Croc’s movements and abilities for cooperative gameplay.

    Download Croc 2

    We might have the game available for more than one platform. Croc 2 is currently available on these platforms:

    How to play on Windows

    1. Download and Extract Croc_2_Win_ISO_EN.7z
    2. Mount ogd.croc2.iso and double click on “autorun.exe”
    3. Select “Install Croc 2”. Finish installing Croc 2
    4. Play the game using the desktop shortcut

    [title] Screenshots

    Windows

    Pages: 1 2

  • Toy Story 2 Buzz Lightyear to the Rescue

    Toy Story 2 Buzz Lightyear to the Rescue

    Game Description

    Toy Story 2 Buzz Lightyear to the Rescue is a platform game based on Pixar’s computer-animated film Toy Story 2 from 1999. It is the follow-up to the original Toy Story video game. It was released in late 1999 for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh, with a Dreamcast version following in 2000. The computer versions were titled Disney/Action Pixar’s Game, and Toy Story 2. In 1999, a different version, Toy Story 2, a side-scrolling platform game, was released for the Game Boy Color.

    Toy Story 2: Buzz Lightyear to the Rescue! was re-released in 2011 as a downloadable PlayStation 3 and PlayStation Portable game, followed by a downloadable PlayStation Vita re-release in 2012. A sequel based on Toy Story 3 was released 11 years later.

    PublishersDisney Interactive, Sega, Nintendo Australia, Black Pearl Software
    DevelopersTraveller’s Tales, Tiertex Design Studios
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Home console and computer version

    The home console and computer versions put the player in control of Buzz Lightyear as he travels across fifteen levels (ten main levels and five boss levels) based on and inspired by locations from the film to save Woody. Buzz can attack enemies with a wrist laser that can be charged for more power and can also be aimed from a first-person perspective. Buzz also has a spin attack that can be charged up to become a continuous spin. Buzz can also perform a double jump by extending his wings and stomping his feet to activate switches. The player can obtain a laser power-up, which provides Buzz with a limited supply of charged-up laser shots, as well as extra lives and health-replenishing batteries.

    The main goal of Toy Story 2 Buzz Lightyear to the Rescue is to collect Pizza Planet tokens scattered throughout the stages. Each level contains five Pizza Planet tokens, which can be obtained by completing various objectives such as fighting a mini-boss, solving a puzzle, completing a timed challenge or winning a race against another character, or assisting a character in finding five of a specific object hidden throughout the level. Each level also contains a number of coins, 50 of which can be collected and given to Hamm in exchange for a token. Certain objectives necessitate the use of a special power-up, which must first be unlocked at a particular level by retrieving one of Mr. Potato Head’s missing body parts. A barrier that protects Buzz from damage, rocket boots that launch him at high speeds, a disc launcher that zeroes in on enemies, a grappling hook for climbing up high ledges, and hover boots for floating up to high places are all available as power-ups. While only one Pizza Planet token is required to complete a level, certain levels require a certain number of tokens to unlock. With the exception of the Nintendo 64 version, completing each level unlocks FMV clips from the film.  Instead, in between levels, the Nintendo 64 version shows screenshots from the film accompanied by text. This is due to the Nintendo 64 cartridge’s storage limitations.

    Game Boy Color version

    The Game Boy Color version is a side-scrolling platform game that has nothing to do with the other versions. Buzz, who can jump, run, and shoot his laser at enemies, is controlled by the player. It has 11 levels, including two bonus levels that can be accessed by collecting all of the coins in certain levels.  Because the Game Boy Color only has two action buttons, Buzz runs and jumps by pressing the B button. The player can jump and move across gaps while standing motionless, whereas running is initiated by pressing the B button while moving. A password feature is used to save game progress.

    Download [title]

    We might have Toy Story 2 Buzz Lightyear to the Rescue available for more than one platform. Toy Story 2: Buzz Lightyear is currently available on these platforms:

    Windows (2000)

    [title] Screenshots

    Windows

    Pages: 1 2