Search results for: “Simulation”

  • Red Ace Squadron

    Red Ace Squadron

    In the annals of gaming history, the year 2001 witnessed the birth of a digital aviator: Red Ace Squadron pc download, a creation of the masterminds at Small Rockets. Ascending to new heights, Red Ace Squadron Pro, a refined iteration born from the crucible of player feedback, stands as a testament to the ever-evolving symphony of virtual aviation. This sequel gracefully follows in the footsteps of its predecessor, Master of the Skies: The Red Ace, creating ripples in the gaming cosmos.

    Platform Paradox: Navigating Compatibility Skies

    A dance of compatibility unfolds as Red Ace Squadron occasionally graces the realms of 64-bit operating systems, yet finds its true harmony within the embrace of 32-bit Windows systems, spanning from the vintage Windows 95b to the seasoned Windows XP. Amidst this symphony, graphical nuances and stability pirouette on the edge, providing a unique dance for every player willing to venture into the cockpit.

    PublishersSmall Rockets
    DevelopersSmall Rockets
    Release date2001
    GenreSimulation

    Red Ace Squadron 2: A Platform Odyssey

    Beyond the confines of a singular platform, Red Ace Squadron 2 beckons from multiple realms, inviting enthusiasts to partake in the aerial odyssey across diverse gaming landscapes.

    Windows (2001)

    How to Take Flight: Unraveling the Digital Skies on Windows

    1. Preparation Ritual: Engage in the download and extraction ritual by embracing the Red_Ace_Squadron_Demo_Win_Setup_EN.zip.
    2. Ascendancy Unleashed: Propel yourself into the gaming stratosphere by launching acenet_client_release.exe, the key to unlocking the virtual heavens.
    3. Aerial Mastery: Immerse yourself in the aerial ballet that is Red Ace Squadron, where each maneuver is a stroke on the canvas of digital skies.

    [title] Screenshots

    Windows

    Pages: 1 2

  • MechWarrior 2: 31st Century Combat

    MechWarrior 2: 31st Century Combat

    Game Description

    MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision that was released in 1995 as part of the BattleTech franchise’s MechWarrior series of video games. [title] is set in 3057 and is played as a tactical simulation with elements of real-time first-person combat and physical simulation of the player’s mech. It’s a game based on the “Refusal War.” While participating in up to 32 missions, the player can join one of the clans, Clan Jade Falcon or Clan Wolf.

    The game was created for MS-DOS and later ported to other platforms such as Windows, Macintosh, and the Sega Saturn and Sony PlayStation game consoles (as MechWarrior 2: Arcade Combat Edition). The gameplay is the same for the MS-DOS, Windows, and Mac releases, but the console versions changed the game’s mechanics to emphasize arcade-style action over the tactical simulation of the original PC release. Several improved versions were released to take advantage of the available 3D graphics accelerator cards at the time. MechWarrior 2: 31st Century Combat features a rendered introduction sequence created by Digital Domain, as well as a soundtrack composed by Jeehun Hwang.

    MechWarrior 2: 31st Century Combat was followed by an expansion pack called MechWarrior 2: Ghost Bear’s Legacy, as well as a standalone expansion called MechWarrior 2: Mercenaries. MechWarrior 2 received positive reviews and sold over 500,000 copies in the first three months of its release.

    PublishersActivision
    DevelopersActivision
    Release date1995
    GenreSimulation

    [title] Gameplay

    At the start of MechWarrior 2: 31st Century Combat, the player must choose between Clan Wolf and Clan Jade Falcon, both of which are engaged in the “Refusal War.” Battles in [title] take place on fictional extrasolar planets named in the franchise’s canonical media. Each battle has a specific objective, such as search-and-destroy, reconnaissance, or a base attack. The player initially controls one mech, but later missions grant access to squad commands. A mech lab allows players to customize the weapon, armor, engine, and heat sinks of any drivable mech between missions.

    MechWarrior 2 is a tactical simulation that combines elements of real-time first-person combat with the physical simulation of the player’s mech. The player can select from a variety of control modes, ranging from a basic “point and shoot” mode to an advanced mode that allows the player to independently manage the mech’s legs and torso. The onboard computer of the mech provides feedback to the player ranging from the proximity of friendly and enemy forces to system damage and ammunition depletion, which must be carefully managed. If the heat levels rise too high, the mech’s computer will attempt an emergency shutdown, but the player can override this. Rising temperatures caused by repeated weapon firing can result in ammunition explosions and mech damage, including the loss of limbs and actuators, as well as the catastrophic detonation of the mech’s fusion engine. :  NetMech software is included in the Windows 95 version for player-versus-player battles over a network or direct connection.

    Download [title]

    We might have the game available for more than one platform. MechWarrior 2: 31st Century Combat is currently available on these platforms:

    DOS (1995)

    How to play [title] on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “MechWarrior 2 31st Century Combat” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “MechWarrior 2 31st Century Combat” folder and then open the “Game Files” folder.
    5. Drag the file called “MECH2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy [title]!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Zoo Tycoon (2001)

    Zoo Tycoon (2001)

    Game Description

    Zoo Tycoon is a business simulation game published by Microsoft that was developed by Blue Fang Games. Although it was initially released in 2001 for Microsoft Windows and Macintosh, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Dinosaur Digs and Marine Mania, in 2002, as well as a sequel, Zoo Tycoon 2, in 2004.

    PublishersMicrosoft
    DevelopersBlue Fang Games
    Release date2001
    GenreSimulation

    [title] Gameplay

    Zoo Tycoon’s goal is to build a thriving zoo by building exhibits to accommodate animals and keeping guests and animals happy. Zoo Tycoon’s primary goal is to construct exhibits. Exhibits should be appropriate for the animal in order to keep both guests and animals happy; for example, a lion is best suited to a savannah environment. Terrain, foliage, rocks, shelters, fences, toys, and the presence of zookeepers all contribute to an exhibit’s suitability and animal happiness. The happiness of guests is determined by the animal selection, animal happiness, buildings, and scenery. Bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment structures such as movie theatres are examples of buildings. Topiary art, light posts, and benches are examples of scenery that increase guest happiness slightly. Keeping both the animal and the guest happy allows the player to earn monetary rewards and maintain a consistent income. Players can hire maintenance workers, zookeepers, and tour guides to help manage the expanding zoo. If the animals escape from their enclosures, they have the potential to attack and even kill guests and employees.

    Zoo Tycoon has three game modes: tutorial, scenario, and freeform. The tutorial teaches the player how to construct exhibits and keep visitors happy. In Scenario mode, the player must complete a series of objectives while adhering to strict time constraints. These goals may include achieving a certain level of guest and animal happiness, achieving a certain level of exhibit suitability, displaying a certain number of animals, or breeding a specific animal. The player has complete control over the amount of money and the map with which they begin in Freeform. They are shown an open lot with a limited selection of animals, buildings, and scenery for sale. More animals and items become playable as the game progresses. More animals and items can be researched, and money can be invested to make them playable.

    Download [title]

    We might have the game available for more than one platform. Zoo Tycoon is currently available on these platforms:

    Windows (2001)

    How to play in Windows

    1. Download Zoo_Tycoon_Win_ROM_EN.zip and extract the files to your desktop. You might need to use software such as 7-zip or WinRar to extract.
    2. After that, you want to mount the 2 ROM files found inside the downloaded folder, to do this you will need to use software such as Daemon Tools.
    3. When you have them mounted, run the setup found inside the mounted drive for the base game (not expansion) and finish installing the game. After, run the setup for the expansion and install it.
    4. Finally, you want to open the crack folder and copy-paste the files found inside into the game installation directory (right-click on the game desktop shortcut and select “open file location” to see the installation directory). Confirm you want to overwrite those files. Now you can run the game.
    5. Enjoy!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Jones in the Fast Lane

    Jones in the Fast Lane

    Game Description

    Sierra Entertainment released Jones in the Fast Lane, a social simulation game, in 1991. The game’s goal is to accumulate a certain amount of money, happiness, status, and education. When Jones in the Fast Lane begins, the player(s) determine the exact amounts required. The name and goals of the game are a play on the concept of keeping up with the Joneses.

    PublishersSierra
    DevelopersSierra
    Release date1990
    GenreSimulation

    [title] Gameplay

    JONES IN THE FAST LANE world is represented by a ring of square buildings resembling a cross between Monopoly and Careers. Up to four players can take turns “living” their respective weeks in Jones in the Fast Lane the titular “Jones.”

    Each player is represented on the board by a different colored marble. Players are free to move in either direction, with the only restriction being the amount of time remaining per turn. Moving to a new location and performing actions such as working, attending class, or resting consume time. Each turn represents a week in the life of the character, during which the player chooses what the character does.

    On weekends, each character has an “Oh What a Weekend” event, which either consumes some money (usually less than $200) or generates some money in the form of earnings if the player has a computer. These events are usually based on a purchase made by the player the previous week, such as going to a show if the player bought theatre or concert tickets. The event can also be random and described to the player with Sierra sarcasm, such as “you drove to Las Vegas in a $20,000 car and returned in a $200,000 Greyhound bus.” If the player chooses to deposit all of his or her cash in the bank at the end of the week or simply ends the week with no cash, no money will be spent over the weekend.

    The goal of Jones in Fast Lane is to be the first player to achieve 100 percent success, which is accomplished by completing the top four goals. The objectives are wealth, happiness, education, and a successful career. Wealth is attained by having a certain amount of money in the bank, shares, and cash on hand; normally, the player would earn this money by going to work. Happiness is attained through the accomplishment of other goals, the acquisition of goods, and the taking of time off from work. Education is obtained by completing the available university qualifications; the number of qualifications required by the player is determined by how high the goal level is set. Climbing the career ladder into a management position in a specific job is how a career is achieved.

    The game does have several fail states, such as when a player exits the bank or Black’s Market and Wild Willy steals his or her money. Wild Willy may also rob the Low-Cost Housing apartments from time to time, stealing items from all players who live there, such as TV sets and VCRs. The Security Apartments will never be robbed by Wild Willy. Other fail states could include a bank glitch that results in the loss of bank savings as well as the loss of the players’ jobs. Jones in the Fast Lane also has a changing economy in which prices such as rents and wages can rise or fall. If prices fall, the player will typically remain on the same wage; however, if the player changes jobs, he or she may be forced to accept a pay cut. The player can also choose to lock in a lower rent when prices are low and pay that price for the duration of the game, regardless of price increases.

    Download [title]

    We might have the game available for more than one platform. Jones in the Fast Lane is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download the “Jones_in_the_Fast_Lane_DOS_Files_EN.zip” file from the link above. Make sure you download the file properly and that your internet does not disconnect while downloading.
    3. Open the downloaded .zip file and extract the “Jones_in_the_Fast_Lane_DOS_Files_EN” folder to your desktop. You will need to use software such as WinRAR to do this.
    4. Open the extracted “Jones_in_the_Fast_Lane_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “sciv256.exe” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy Jones in the Fast Lane!

    [title] Screenshots

    DOS

    Pages: 1 2

  • SimFarm

    SimFarm

    SimFarm: SimCity’s Country Cousin is a video game that allows players to construct and manage a virtual farm. Maxis created it and released it as a SimCity spin-off in 1993. The game came with a teacher’s guide to SimFarm teaching, as well as blackline masters to be photocopied for the class and a user manual. SimFarm and several other Maxis simulation games were re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the titley.

    PublishersMaxis
    DevelopersMaxis
    Release date1993
    GenreSimulation

    [title] Gameplay

    SimFarm puts players in charge of building up the land, putting up buildings, buying and selling livestock, and planting crops, just like on a real farm. A weather and season system is also in place, presenting the same types of challenges as a real-world farm. Disasters can wreak havoc on the player’s farm, just like in SimCity. Tornadoes, droughts, pests, and dust storms are just a few of the events that can wreak havoc on farm crops and harvests. Play SimFarm has four different types of livestock, each with its own set of food requirements, as well as the need for water and the ability to breed new livestock. Making a barn available for animal use can increase the value of the animals.

    SimFarm includes a small town in its simulation. In both form and function, this town is reminiscent of SimCity. The player can occasionally interact with the town by suggesting new tile types and competing in livestock competitions (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting that an airport be built in town will usually result in its construction, allowing you to buy and use a crop duster.

    In SimFarm, the homestead is where the player lives; it is expanded at the start of each game year if the player has made enough money the previous year. Play SimFarm allows the player to select a location based on the region and climate of one of nine US regions, or to create their own climate by adjusting average winds, rainfall, and temperatures.

    Equipment is required to maintain your farm and harvest your crops. Structures are used to store items such as equipment, livestock, seeds, and so on. One tractor, one planter, one plow, one harvester, one truck, and one trailer are all that are needed to bring one field to harvest. Crops are the main source of revenue in the SimFarm game. All crops have different maturation cycles, water requirements, temperature requirements, and pest, weed, and disease resistance. To produce a high-value crop, each crop type must be grown in a season that meets these requirements and managed accordingly.

    How to play [title]

    Download the SimFarms.zip file.
    Extract the Zip file to your retro games folder.
    Double-click or drag the SimFarm.exe to your DosBox launcher shortcut icon.

    Download [title]

    We might have the game available for more than one platform. SimFarm game is currently available on these platforms:

    DOS (1993)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimFarm_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimFarm_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMFARM” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Transport Tycoon Deluxe

    Transport Tycoon Deluxe

    Game Description

    Transport Tycoon is a video game designed and programmed by Chris Sawyer and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game presented in an isometric 2D view with graphics by Simon Foster, in which the player takes on the role of an entrepreneur in charge of a transportation company and competes against rival companies to make the most profit by transporting passengers and various goods by road, rail, sea, and air.

    Transport Tycoon Deluxe is an updated and expanded version of the original game, which was released in 1995. On October 3, 2013, a version for Android and iOS was released, utilizing assets from the sequel, Chris Sawyer’s Locomotion. OpenTTD, a fan-made game engine recreation, is also available.

    PublishersMicroProse
    DevelopersChris Sawyer Productions
    Release date1995
    GenreSimulation

    [title] Gameplay

    To begin constructing a transport empire, the player must build transport routes that include stations near industries or towns, and in the case of trains or road vehicles, near physical routes. A single transportation route may employ several modes of transportation, such as truckshiptrain. The ratings of the player’s company and the individual stations are largely determined by their efficiency in moving goods from one station to the next. A station with a high rating may be able to attract more goods.

    Transport Tycoon Deluxe starts in 1930 and lasts until 2050. The player begins by borrowing money to finance the construction of transportation facilities, and the loan is charged interest until it is repaid. As the user progresses through the game and earns revenue, they can choose to expand service along existing routes or expand their transportation network. Transport Tycoon Deluxe features a technological progression: in any given year of the game, only modern types of technology are available. Railroad signals that allow more than one train to use a section of track, for example, are initially semaphores. They are eventually replaced by red and green traffic lights. Similarly, at first, only steam engines are used, but later diesel and electric engines are introduced.

    Vehicles in Transport Tycoon Deluxe must be built at corresponding depots that must be linked to road or rail networks. Towns and cities have their own road networks, but they may require additional roads to connect to other towns or to various resources.

    The player earns money by picking up resources or passengers at one station and transporting them to another station where they are in demand. The area surrounding the station determines demand; for example, stations near towns will have a high demand for passengers. The revenue will be determined by the delivery time, distance traveled, and quantity delivered. The impact of these factors on revenue varies depending on the type of goods delivered. Mail, for example, will rapidly lose value, implying that it can only be delivered profitably over short distances or very quickly over long distances. Coal, on the other hand, loses value slowly, allowing it to be transported in bulk over long distances while remaining profitable.

    Subsidies are sometimes offered to the first company to move a specific resource from one location to another. This encourages the player to build a larger, more complex transportation network instead of focusing on previously profitable routes.

    Transport Tycoon Deluxe includes a Local Authority system. Each city assigns a rating to each transportation company based on the importance of their transportation network. When the player’s rating falls too low, he or she will no longer be able to demolish buildings or build new stations. The rating is based on factors such as the company’s level of service and the amount of deforestation it causes.

    Cities develop and expand throughout a game as a result of various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may eventually be depleted, and industries without adequate transportation may be forced to close. In addition, new vehicle models are introduced and eventually replace older models. At the time of its introduction, such a new model will almost certainly have improved characteristics, but it may also have reliability issues.

    Download [title]

    We might have Transport Tycoon Deluxe available for more than one platform. Transport Tycoon Deluxe is currently available on these platforms:

    DOS (1995)

    How to play on Windows

    1. Download and Extract Transport_Tycoon_Deluxe_DOS_EN.7z
    2. Open the “Game Files” folder and drag TYCOON.exe on top of an icon for DOSBox
    3. Enjoy!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Black & White

    Black & White

    Game Description

    Black & White is a god video game created by Lionhead Studios and released by Electronic Arts in 2001 for Microsoft Windows and Feral Interactive in 2002 for Mac OS. Black & White combines elements of strategy and artificial life. The player takes on the role of a god whose mission is to defeat Nemesis, another god who wishes to rule the world. The concept of good and evil is a central theme, with the atmosphere being influenced by the player’s moral choices. The interaction between the player and an avatar creature, who carries out the player’s instructions and whose personality and behavior change in response to how they are treated, is the core gameplay mechanic of Black & White. Multiplayer is available on a local network or online.

    Peter Molyneux oversaw the three-year development of the highly anticipated game, which was originally intended to feature wizards rather than gods. Black & White was written from the ground up with the goal of keeping the main user interface free of icons, buttons, and panels. Versions for game consoles were in the works but were shelved.

    When it was released, Black & White received universal acclaim; reviewers praised the artificial intelligence, uniqueness, and depth while criticizing the system requirements and bugs. Black & White won several awards, including the British Academy of Film and Television Arts and the Guinness World Record for the complexity of artificial intelligence, and sold over two million copies. Later re-reviews of black & white game found it to be overrated at the time, but it is still regarded as one of the greatest games of all time. There was an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

    YEAR2001
    PLATFORMWindows
    RELEASED INBelgium, Canada, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, United Kingdom, United States (2001)
    United States (2002)
    United Kingdom (2004)
    Germany (2013)
    GENRESimulation, Strategy
    THEMECity Building / Construction Simulation, Fantasy, Giant monsters, Prehistoric, Puzzle elements, RPG Elements, Real-Time
    PUBLISHERElectronic Arts, Inc., Sold Out Sales & Marketing Ltd., ak tronic Software & Services GmbH
    DEVELOPERLionhead Studios Ltd.
    PERSPECTIVESBird’s-eye view, Free-roaming camera

    [title] Gameplay

    The player assumes the role of a god who rules over several islands inhabited by various tribes. The player interacts with the environment by using an animated on-screen hand to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. The story revolves around gold and silver scrolls. Gold scrolls start a significant event (including the main story), while silver scrolls start a minor task for a reward.

    Almost every action (or lack thereof) influences how the player is perceived by their followers: the player may be viewed as a good god, an evil god, or somewhere in between. The alignment affects the land, interface (including the hand), and music. A good god’s temple is brightly colored, whereas an evil god’s temple is meant to be intimidating. It is not necessary to perform acts of either alignment on a consistent basis, and a combination of the two can be used to remain neutral. The player has two advisors, one good and one evil, who try to persuade him to act in accordance with his alignment.

    Expanding the villages by constructing buildings and increasing the number of villagers is a critical task. Houses, the Village Centre (which displays the god who controls the village and the available miracles), and the Village Store (which stores resources and displays the villagers’ desires) are all important structures. After obtaining blueprints, buildings are built in the Workshop. Wonders are unique structures that provide a specific benefit. Villagers can be assigned to one of eight tribes, such as Norse, Celtic, or Japanese, each with its own Wonder. Villagers can be assigned to perform a specific task, such as fishing or starting a family.

    The game is over if the Temple is destroyed. When attacked, Temples defend themselves by transferring damage to their god’s buildings and followers; only Temples whose god has no followers are vulnerable.

    The Temple is surrounded by villagers’ worship sites, which generate the power required to perform miracles. To worship, villagers need to be fed, healed, or rested. The Village Centre controls how many villagers worship, and which miracles are available depending on the player’s villages. Miracles include the provision of food or wood, the healing of people, and the provision of shields to protect an area. Miracles can also be cast using Miracle Dispensers, which are commonly obtained as a reward for completing Silver Reward Scrolls. These enable the casting of a miracle without the need for worship. Miracles and most other actions can only be performed within the player’s area of influence, which can be expanded by increasing the population of villages owned or by taking over others. Miracles can be chosen at the Temple or Village Centre, or by making certain Hand gestures. Sacrificing living beings at the altar can also produce power.

    A level’s overall goal is to gain control of every village on an island by performing acts that persuade the villagers to believe in the player. Villagers can be swayed by anything from daily task assistance to being terrorized by fireballs and lightning storms. Villagers can be impressed with artifacts (special objects that glow in their owner’s color) and missionary disciples. The repeated attempts to impress the villagers bore them. For example, if boulders fly too frequently overhead, their effect is diminished. This forces the player to employ a variety of methods in order to convert a village.

    The game includes a skirmish mode in which other gods compete for control of an island, a multiplayer mode via LAN or online service, and The God’s Playground, where gameplay aspects can be practiced. Deathmatch and cooperative modes are available in multiplayer mode. Players share a creature in cooperative mode. Black & White includes a feature that allows you to import real-world weather.

    Creature

    The interaction between the player and an avatar-like creature is a key feature of Black & White. Three are available to choose from right away, and others can be obtained by completing Silver Reward Scrolls. At certain points in the game, the currently-owned creature can be replaced with a new one. The creature begins small and grows in size as the game progresses. Each has advantages and disadvantages: apes are intelligent and skilled at learning but lack strength; tigers are strong but slow to learn.

    As a god, the player can train their creature to do things like stock the village store or perform miracles. The creature is taught what to eat and when to eat it, as well as how to attack and impress enemy villages. Fighting skills can be taught through one-on-one battles with other creatures, as for attack and defense abilities. A reinforcement learning system is used for teaching: if the creature does something the player does not want, it can be discouraged with a slap. If the player approves of something the creature does, it can be stroked. The creature remembers how it reacted to various actions and gradually changes its behavior in response. It can perform complex functions that allow it to serve as the player’s avatar with time and repetition. Three different types of leashes are used to direct the creature to a specific location and can be tied to a building to restrict movement. The creature is encouraged to pay attention when actions are demonstrated by one leash, while the others encourage either benevolent or malevolent behavior. By providing visual feedback, the game reinforces the creature’s choices and learning, and the creature has an alignment distinct from the player’s. Evil wolves have glowing eyes and large fangs and claws, while good wolves turn purple and glow gently.

    To simulate creatures’ learning and decision-making processes, Lionhead Studios used Michael Bratman’s belief-desire–intention model. A creature’s intention is formed by combining desires, opinions, and beliefs. Beliefs are assigned to lists that contain information about various world objects. Desires are goals that the creature wishes to achieve and are expressed as simplified perceptrons. Opinions use decision trees to describe ways to satisfy a desire. The creature chooses the belief with the best opinion for each desire, forming an intention or goal.

    Download [title]

    We might have the game available for more than one platform. [title] game download is currently available on these platforms:

    Windows (2001)

    How to play Black & White Windows

    The unofficial patch fixes the following:

    [title] Screenshots

    Windows

    Pages: 1 2

  • SimAnt

    SimAnt

    Game Description

    SimAnt: The Electronic Ant Colony is a Maxis life simulation video game released in 1991. It is the company’s third product and focuses on ants. Will Wright was the man behind the design. It won “Best Simulation Game” at the Software Publishers Association’s Codie awards in 1992. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation for PC, Mac, and Amiga, alongside SimCity Classic and SimLife. SimAnt, along with several other Maxis simulation games, was re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the title.

    PublishersMaxis Software
    DevelopersMaxis Software
    Release date1991
    GenreSimulation

    [title] Gameplay

    The game is based on an ant colony simulation. Wright was influenced by E. O. Wilson’s research on ant colonies.  SimAnt is divided into three modes: Quick Game, Full Game, and Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES, among other platforms. The Super NES version includes eight scenarios in which the goal is to eliminate the enemy red ants in various locations, each with its own set of hazards.

    In SimAnt, the player takes on the role of an ant in a black ant colony in the back yard of a suburban home. The ant colony must fight off invading red ants. The ultimate goal is for the red ants and human owners to be driven out of the garden and into the house. simantics differed from other ‘Sim’ games in this regard because it was open-ended and had no win conditions.

    The player establishes a black ant colony in a small patch of yard in the Quick Game, which is shown from a top-down perspective. In the same patch, the computer opponent establishes a competing red ant colony. A side view of underground ant colonies is depicted. The player has direct control of one ant at a time, which is indicated by a yellow color and can switch to a different ant at any time by double-clicking the desired ant or selecting Exchange from the Yellow Ant menu and clicking on it. The player’s yellow ant can influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies, and it also has limited control over the other ants (by ordering a certain number to follow it, for instance). The yellow ant can also dig new tunnels underground, expanding the black colony’s network. When either the red or black colony in the said patch is defeated, the quick game is won or lost.

    The player’s yellow ant can collect food and pebbles, participate in trophallaxis (receive regurgitated food from friendly ants), and attack enemy ants. Ants in groups (or the yellow ant with her recruits) can attack and kill larger enemies such as spiders, caterpillars, and antlions. Human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests, are all-natural hazards.

    The Full Game, like the Quick Game, begins with an ant colony in an overhead view. This overhead view focuses on a single square of a map that contains a yard and a house. The player spreads to new areas by producing young queens and drones to mate with. When the black colonies are eliminated, simantics is lost; when the red colonies are eliminated and the humans are driven out of the house, simantics is won.

    The Experimental Game is similar to the Quick Game, with the exception that the player can also control red ants and spiders and has access to a set of experimental tools. The player can use these tools to place pheromone trails, maze walls, rocks, ants, pesticides, and food.

    The boxed game also includes a well-researched instruction manual that not only covers game mechanics but also contains a wealth of information about ants and ant societies.

    Download [title]

    We might have SimAnt download available for more than one platform. SimAnt: The Electronic Ant Colony is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimAnt The Electronic Ant Colony” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimAnt The Electronic Ant Colony” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMANT” on top of the DOSBox icon. SimAnt should now launch in DOSBox.
    6. Enjoy SimAnt!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine

    The Incredible Machine

    Game Description

    The Incredible Machine (TIM) is a video game series in which players construct a variety of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan, produced by Jeff Tunnell’s now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993–1995 versions shared the same development team, but the later 2000–2001 games had different designers. Sierra Entertainment published all versions. PushButton Labs, founded by Jeff Tunnell, purchased the entire series and intellectual property in October 2009. Pushbutton Labs was later acquired by Playdom, which is a division of Disney Interactive, so The Walt Disney Company now owns the rights.

    As the spiritual successor to the Incredible Machine series, Jeff Tunnell announced a new game called Contraption Maker in 2013. Spotkin Games, founded by Jeff Tunnell, produced it, and it features the same developers as the original Incredible Machine. On July 7, 2014, it was released via Steam for Windows and OS X.

    PublishersSierra On-Line
    DevelopersJeff Tunnell Productions
    Release date1993
    GenreEducational

    [title] Gameplay

    The overarching goal of The Incredible Machine game is to construct a series of Rube Goldberg devices: arrange a given collection of objects in an overly complicated manner in order to perform some simple task (such as “put the ball into a box” or “start a mixer and turn on a fan”). Objects available range from simple ropes and pulleys to electrical generators, bowling balls, and even cats, mice, and humans, with the majority of them having specific interactions with or reactions to other objects. Mice, for example, will flee towards nearby cheese. The levels usually have some fixed objects that the player cannot move, so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. There is also a “freeform” option, which allows the user to “play” with all of the objects with no set goal, or to create their own puzzles with goals for other players to try to solve.

    Notably, The even more Incredible Machine simulates the game not only physical interactions between objects but also environmental effects such as changing air pressure and gravity. In its physics simulation, the engine does not use a random number generator, ensuring that the results for any given machine are reproducible.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine is currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM” on top of the DOSBox icon. The Incredible Machine game should now launch in DOSBox.
    6. Enjoy The Incredible Machine!

    [title] Screenshots

    DOS

    Pages: 1 2

  • LEGOLAND

    LEGOLAND

    Legoland is a construction and management simulation video game based on the Legoland theme that was released on May 1, 2000. It is similar to the RollerCoaster Tycoon series (a similar series of games with the same premise), but with a more simplistic and child-friendly gameplay style. Justin Fletcher provides the voice work.

    Game Description

    PublishersLego Media
    DevelopersKrisalis Software
    Release date2000
    GenreEducational, Puzzle, Simulation

    [title] Gameplay

    Story Mode

    In Story Mode, the player must first complete five tutorial levels to learn how to play, followed by ten Miniland levels to rebuild the Park. When lego Legoland games are finished, the player is given a certificate that they can print out. Cutscenes in Story Mode show Professor Voltage traveling back in time and discovering new buildings, rides, and park themes while using his Duplicator Ray to collect hologram-like copies of them.

    Free Play Mode

    In Free Play Mode, the player can build their own Legoland ny park without any objectives or time or money constraints, but they can only use the sets they have unlocked up to that point and there is a limit to the number of rides, decorations, and restaurants that can be placed. When the Legoland video game is completed in Story Mode, the player gains access to all unlockables in Free Play Mode.

    Download [title]

    We might have the Legoland game available for more than one platform. LEGOLAND new york is currently available on these platforms:

    Windows (2000)

    [title] Screenshots

    Windows

    Pages: 1 2

  • Babyz

    Babyz

    Game Description

    Babyz is a computer game in which players interact with and care for a group of babies who live in a virtual house on the computer. The Learning Company released the game in 1999, with members of PF Magic working there at the time.

    Babyz is built on the Petz 3 game engine, with additional AI and voice recognition. Players, for example, can teach their Babyz how to talk, play with objects, and walk. Babyz can form relationships with other babyz, which can lead to sibling rivalries or friendships.

    When Babyz first came out in 1999, there were 15 babyz to adopt and care for, as well as various toys with which the babyz could interact. There were also numerous rooms to explore as well as a variety of clothing items. Babyz reused some Petz toys and used a similar home setting for its play scenes. The majority of the game’s original content can be downloaded and accessed by anyone through user-created websites. Users have devised methods to make the game playable on Windows XP, as well as custom content for users to use with their Babyz, as well as unofficial adoption centers and pages.

    The official site hosted a Babyz Community, which has since been decommissioned. Adoptions and discussions were available on the website. People soon started creating their own forums and bratz babyz websites with similar content. People enter pictures of their babies posing and winning awards in “pageants.” The Bratz Babyz Community Rating System, which is loosely based on the Petz Community rankings, was created in 2003 and allows people to register three or four of their babyz and gain points whenever they win a pageant.

    Around the same time that fan websites were sprouting up, it was discovered that the babyz could be hex edited to introduce new hairstyles, eye colors, and so on. This edited Bratz super Babyz (“hexies” or “hexed babyz”) and custom clothes were frequently available on fan websites, and unique babyz became highly preferred over the game’s original simple ones. Many fans attempted to petition the game’s creators for a Babyz 2 sequel, similar to the five sequels created for the Petz franchise, but nothing came of it. Today, despite the discontinuation of support from the original, user activity has continued to the point where many users testify that dedicated hexers and custom content creators have banded together to essentially create their own “Babyz yoyo 2.”

    Babyz was originally designed for the Windows 95/98 platform, but thanks to Nicholas Sherlock’s patch, the game can now be played in Windows XP, Vista, and Windows 7; both 32-bit and 64-bit versions. Sherlock’s patch, dubbed “Petz A” because it was designed for both Petz and Babyz, also made bratz super babeyz run much smoother, allowing users to change the game speed, save babyzen yoyo stroller’ pictures in a different format, and control many aspects of the game that they could not previously. It also added sliders to view and change the babyz’ hunger, energy, sickness, and age levels. Sherlock’s website sells the Petz A patch.

    Although no longer manufactured, Babyzen yoyo can still be purchased from a variety of online retailers, including DirtCheapSoftware.com, Babyz.com, and various Amazon and eBay sellers. The majority of these sites provide information and limited support for installing the patch for newer versions of Microsoft Windows.

    PublishersMindscape
    DevelopersPF Magic
    Release date1999
    GenreSimulation

    Download [title]

    We might have the game available for more than one platform. Babyz is currently available on these platforms:

    Windows (1999)

    How to play on Windows

    1. Download and Extract Babyz_Win_ISO_EN.7z
    2. Open the “Game Files” folder
    3. Mount the file called “babyz.iso” (you can use WinCDEMU to do this, read here if you’re not sure how: https://oldgamesdownload.com/wiki/howto/windows/) and run the game setup.
    4. Follow on-screen instructions and install the game.
    5. Play the game
    6. Note: if you get any crashes, try to turn off the game sounds and then run the game again. Also try to run the game in compatibility mode with older Windows versions.

    [title] Screenshots

    Windows

    Pages: 1 2

  • SimSafari

    SimSafari

    Game Description

    Maxis released SimSafari, a construction and management simulation game, on March 19, 1998. It is similar to SimPark, with the exception that the park is set in Africa rather than North America, and thus contains African animals and plants.

    PublishersMaxis Kids
    DevelopersMaxis
    Release date1998
    GenreSimulation

    [title] Gameplay

    The game is split into three sections: the nature park, the tourist grounds, and the African village. The ultimate goal is for the player’s park to get five stars, but as with most Sims games, the player can keep playing indefinitely. To earn five stars, the player must ensure that each zone is properly run. The player has control over-tourism and personnel.

    There are several possibilities, including one in which the park is overrun by rabbits and another in which the camp is destroyed by fire.

    Download [title]

    We might have the game available for more than one platform. SimSafari is currently available on these platforms:

    Windows (1998)

    SimSafari [title]

    Windows

    Pages: 1 2

  • More posts