Search results for: “2002”

  • Black & White

    Black & White

    Game Description

    Black & White is a god video game created by Lionhead Studios and released by Electronic Arts in 2001 for Microsoft Windows and Feral Interactive in 2002 for Mac OS. Black & White combines elements of strategy and artificial life. The player takes on the role of a god whose mission is to defeat Nemesis, another god who wishes to rule the world. The concept of good and evil is a central theme, with the atmosphere being influenced by the player’s moral choices. The interaction between the player and an avatar creature, who carries out the player’s instructions and whose personality and behavior change in response to how they are treated, is the core gameplay mechanic of Black & White. Multiplayer is available on a local network or online.

    Peter Molyneux oversaw the three-year development of the highly anticipated game, which was originally intended to feature wizards rather than gods. Black & White was written from the ground up with the goal of keeping the main user interface free of icons, buttons, and panels. Versions for game consoles were in the works but were shelved.

    When it was released, Black & White received universal acclaim; reviewers praised the artificial intelligence, uniqueness, and depth while criticizing the system requirements and bugs. Black & White won several awards, including the British Academy of Film and Television Arts and the Guinness World Record for the complexity of artificial intelligence, and sold over two million copies. Later re-reviews of black & white game found it to be overrated at the time, but it is still regarded as one of the greatest games of all time. There was an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

    YEAR2001
    PLATFORMWindows
    RELEASED INBelgium, Canada, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, United Kingdom, United States (2001)
    United States (2002)
    United Kingdom (2004)
    Germany (2013)
    GENRESimulation, Strategy
    THEMECity Building / Construction Simulation, Fantasy, Giant monsters, Prehistoric, Puzzle elements, RPG Elements, Real-Time
    PUBLISHERElectronic Arts, Inc., Sold Out Sales & Marketing Ltd., ak tronic Software & Services GmbH
    DEVELOPERLionhead Studios Ltd.
    PERSPECTIVESBird’s-eye view, Free-roaming camera

    [title] Gameplay

    The player assumes the role of a god who rules over several islands inhabited by various tribes. The player interacts with the environment by using an animated on-screen hand to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. The story revolves around gold and silver scrolls. Gold scrolls start a significant event (including the main story), while silver scrolls start a minor task for a reward.

    Almost every action (or lack thereof) influences how the player is perceived by their followers: the player may be viewed as a good god, an evil god, or somewhere in between. The alignment affects the land, interface (including the hand), and music. A good god’s temple is brightly colored, whereas an evil god’s temple is meant to be intimidating. It is not necessary to perform acts of either alignment on a consistent basis, and a combination of the two can be used to remain neutral. The player has two advisors, one good and one evil, who try to persuade him to act in accordance with his alignment.

    Expanding the villages by constructing buildings and increasing the number of villagers is a critical task. Houses, the Village Centre (which displays the god who controls the village and the available miracles), and the Village Store (which stores resources and displays the villagers’ desires) are all important structures. After obtaining blueprints, buildings are built in the Workshop. Wonders are unique structures that provide a specific benefit. Villagers can be assigned to one of eight tribes, such as Norse, Celtic, or Japanese, each with its own Wonder. Villagers can be assigned to perform a specific task, such as fishing or starting a family.

    The game is over if the Temple is destroyed. When attacked, Temples defend themselves by transferring damage to their god’s buildings and followers; only Temples whose god has no followers are vulnerable.

    The Temple is surrounded by villagers’ worship sites, which generate the power required to perform miracles. To worship, villagers need to be fed, healed, or rested. The Village Centre controls how many villagers worship, and which miracles are available depending on the player’s villages. Miracles include the provision of food or wood, the healing of people, and the provision of shields to protect an area. Miracles can also be cast using Miracle Dispensers, which are commonly obtained as a reward for completing Silver Reward Scrolls. These enable the casting of a miracle without the need for worship. Miracles and most other actions can only be performed within the player’s area of influence, which can be expanded by increasing the population of villages owned or by taking over others. Miracles can be chosen at the Temple or Village Centre, or by making certain Hand gestures. Sacrificing living beings at the altar can also produce power.

    A level’s overall goal is to gain control of every village on an island by performing acts that persuade the villagers to believe in the player. Villagers can be swayed by anything from daily task assistance to being terrorized by fireballs and lightning storms. Villagers can be impressed with artifacts (special objects that glow in their owner’s color) and missionary disciples. The repeated attempts to impress the villagers bore them. For example, if boulders fly too frequently overhead, their effect is diminished. This forces the player to employ a variety of methods in order to convert a village.

    The game includes a skirmish mode in which other gods compete for control of an island, a multiplayer mode via LAN or online service, and The God’s Playground, where gameplay aspects can be practiced. Deathmatch and cooperative modes are available in multiplayer mode. Players share a creature in cooperative mode. Black & White includes a feature that allows you to import real-world weather.

    Creature

    The interaction between the player and an avatar-like creature is a key feature of Black & White. Three are available to choose from right away, and others can be obtained by completing Silver Reward Scrolls. At certain points in the game, the currently-owned creature can be replaced with a new one. The creature begins small and grows in size as the game progresses. Each has advantages and disadvantages: apes are intelligent and skilled at learning but lack strength; tigers are strong but slow to learn.

    As a god, the player can train their creature to do things like stock the village store or perform miracles. The creature is taught what to eat and when to eat it, as well as how to attack and impress enemy villages. Fighting skills can be taught through one-on-one battles with other creatures, as for attack and defense abilities. A reinforcement learning system is used for teaching: if the creature does something the player does not want, it can be discouraged with a slap. If the player approves of something the creature does, it can be stroked. The creature remembers how it reacted to various actions and gradually changes its behavior in response. It can perform complex functions that allow it to serve as the player’s avatar with time and repetition. Three different types of leashes are used to direct the creature to a specific location and can be tied to a building to restrict movement. The creature is encouraged to pay attention when actions are demonstrated by one leash, while the others encourage either benevolent or malevolent behavior. By providing visual feedback, the game reinforces the creature’s choices and learning, and the creature has an alignment distinct from the player’s. Evil wolves have glowing eyes and large fangs and claws, while good wolves turn purple and glow gently.

    To simulate creatures’ learning and decision-making processes, Lionhead Studios used Michael Bratman’s belief-desire–intention model. A creature’s intention is formed by combining desires, opinions, and beliefs. Beliefs are assigned to lists that contain information about various world objects. Desires are goals that the creature wishes to achieve and are expressed as simplified perceptrons. Opinions use decision trees to describe ways to satisfy a desire. The creature chooses the belief with the best opinion for each desire, forming an intention or goal.

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    We might have the game available for more than one platform. [title] game download is currently available on these platforms:

    Windows (2001)

    How to play Black & White Windows

    The unofficial patch fixes the following:

    • Fixed game not running on Windows 7, 8, 10 due to Safedisc DRM.
    • Fixed game crashing at resolutions higher than 1080p or on high DPI displays.
    • Fixed low-resolution textures and landscapes on PCs with high video memory.
    • Unlocks all creatures, including the never released rhino.
    • Fixed addons such as football addon not activating once installed.
    • Fixed windowed mode.
    • You can now skip the tutorial on a fresh install of the game.

    [title] Screenshots

    Windows

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  • Robot Wars: Extreme Destruction

    Robot Wars: Extreme Destruction

    Game Description

    Robot Wars: Extreme Destruction is an action game developed by Climax Development and published in 2002 for the Game Boy Advance, Microsoft Windows, and Xbox by BBC Multimedia under their game development label Gamezlab. It was released in the run-up to Christmas to capitalize on the success of the previous three games, which had sold over 250,000 copies.

    In 2002, Warthog Games released a separate version of Robot Wars: Extreme Destruction for the Game Boy Advance, which was also published by BBC Multimedia under the Gamezlab label. Despite sharing the same name, the gameplay, arenas, and available robots were vastly different between the two versions.

    PublishersGamezlab
    DevelopersWarthog Game, Climax Development
    Release date2002
    GenreAction

    [title] Gameplay

    The player controls a radio-controlled robot that competes with other robots to win.

    The main game mode in the PC and Xbox versions is Competition mode. In this mode, the player must either build or purchase a robot and compete in a variety of tournaments. The player earns more money and unlocks new components, robots, and arenas by winning these tournaments. There are eight stages in total, each with a different number of tournaments. After completing all eight stages, the player enters the Final Battle, which is an endurance battle against various real-life competitor robots and one House robot who enters the arena last.

    There are seventeen playable real-life competitor robots from the Robot Wars televised show, including series champions Chaos 2, Panic Attack, Razer, and Tornado. There are also forty additional original robots.

    To unlock new robots in the Robot Wars Extreme Destruction Advance version, the player must compete in various events. Every event offers the option of selecting bronze, silver, or gold, depending on the level of difficulty preferred by the player. At first, only the bronze level is available; silver and gold must be unlocked later. In each difficulty level, specific robots are fought. Tournament mode, in which the player must win four one-on-one battles, Mayhem, in which the player must win a four-way melee, Bash N’ Dash, in which the player must survive against three opponents who are teamed up against the player, and Gauntlet mode, in which the player must complete tasks within a time limit, were among the events. There are seventeen playable real-life robots in this version, sixteen of which must be defeated in order to be unlocked, and no original robots.

    Craig Charles does not appear in either game, despite the fact that he has been the series’ presenter since its second season, but the commentator, Jonathan Pearce, provides commentary on battle statistics, arena information, and a description of the robots competing in the PC and Xbox. Despite the lack of commentary in the Game Boy Advance version, Jonathan Pearce can be heard shouting “3… 2… 1… Activate!” at the start of each match and “Cease!” at the end.

    Download [title]

    We might have the game available for more than one platform. Robot Wars: Extreme Destruction is currently available on these platforms:

    Windows (2002)

    How to play on Windows (have to install)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_ISO_EN.7z
    2. Open the “Game Files” folder and mount OGD.RWED.iso
    3. Run setup.exe and follow on-screen instructions to install Robot Wars Extreme Destruction
    4. Once installed, download Robot_Wars_Extreme_Destruction_NoCD_v1.00_Win_EN (see additional files below) and copy-paste rw3.exe into the game installation directory. Confirm you want to replace the files in the destination
    5. Play Robot Wars Extreme Destruction

    How to play on Windows (Preinstalled version in Russian)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_Files_RU.7z
    2. Open the “Game Files” folder and run “rw3.exe”
    3. Play Robot Wars: Extreme Destruction

    [title] Screenshots

    Windows

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  • Spider-Man: The Movie

    Spider-Man: The Movie

    Game Description

    Spider-Man is a 2002 action-adventure video game based on the Marvel Comics character Spider-Man. It is also known as Spider-Man: The Movie. It was released on April 16, 2002, in North America (two weeks before the film’s release) for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Game Boy Advance, and on June 7, 2002, in Europe for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Game Boy Advance. In 2005, the Game Boy Advance version was re-released and bundled on a Twin Pack cartridge with Spider-Man 2: The Game.  While the game directly adapts the plot of the film on which it is based, it also expands on it by including scenes and villains not seen in the film. Tobey Maguire and Willem Dafoe reprise their roles as Spider-Man and the Green Goblin, respectively, from the film, while Bruce Campbell, who played a wrestling ring announcer in the film, narrates the tutorial and bonus levels.

    Activision published Spider-Man The Movie in North America, and Capcom co-published it in Japan. It was primarily developed by Treyarch and Activision subsidiary that had previously ported Neversoft’s 2000 Spider-Man video game to Windows and Dreamcast. It received generally positive reviews upon its initial release, and despite some criticism of its length, voice acting, and camera control, it went on to become a best-seller. Following the success of the game, Treyarch took over as lead developer for all Spider-Man titles published by Activision until 2008, producing Spider-Man 2, based on the 2004 film of the same name, Ultimate Spider-Man, based on the comic book series of the same name and released in 2005, Spider-Man 3, based on the 2007 film of the same name, and Spider-Man: Web of Shadows, which had an original story and was released in 2008.

    PublishersActivision
    DevelopersTreyarch, Digital Eclipse (GBA)
    Release date2002
    GenreAction, Adventure

    [title] Gameplay

    Spider-Man, like its 2000 predecessor and 2001 sequel, Spider-Man 2: Enter Electro, is a level-based beat ’em up video game in which the player assumes the role of the superhero Spider-Man. While the majority of the levels are set indoors, there are several levels set outside, among New York’s skyscrapers, that require the player to web-sling from building to building, as falling below a certain height results in an instant Game Over. Levels use a scoring system that takes into account more factors, such as “Time” (clear level in a certain amount of time), “Perfect” (not take damage/not be detected), and “Style” (use as many combos as possible). Other features of some levels include “Secrets” (discover a secret area), “Combat” (defeat all enemies), and “Stealth” (remain undetected by enemies). Players can earn points for completing these tasks based on their difficulty level. Each bonus is worth 500 points in easy mode, 700 points in normal mode, and 1000 points in hero mode.

    Swinging, zipping, punching and kicking, dodging, web, camera lock, and the Web Mode in Enhanced Mode are the basic abilities. The results will vary depending on how the player combines different buttons. Wall-crawling is automatic, and players can lift heavy and light objects like cars and chairs. There are 21 different combos that can be unlocked by collecting Gold Spiders, each with a different type of “upgrade.” The Amazing Spider-Man 2 full Movie also includes stealth segments in which Spider-Man can hide in the shadows and avoid detection by the enemy. While the majority of the amazing Spider-Man full Movie is played in the third person, a cheat code allows players to switch to a first-person view.

    Completing the story mode on each difficulty unlocks different bonuses, namely alternate skins for Spider-Man: completing it on at least easy unlocks Peter Parker in his civilian outfit and Spider-wrestler Man’s costume; completing it on at least normal unlocks Alex Ross’ prototype design for the movie Spider-Man costume (which also causes the Green Goblin to have Ross’ early design during battles), and completing it on at least hard unlocks the Green Goblin. Unlike the others, the Goblin uses gadgets instead of Spider-web-based Man’s abilities, such as his signature glider, pumpkin bombs, and razor bats. While the levels remain unchanged when playing as the Goblin in story mode, the narrative changes and follows Harry Osborn as he becomes the Goblin after his father’s death and investigates a secret plot involving Oscorp, while facing off against another Goblin who claims to have been hired by Norman Osborn.

    More playable characters, such as the Shocker and Captain George Stacy, can be unlocked using cheat codes, but they only serve as alternate skins for Spider-Man and do not introduce any new gameplay mechanics. Mary Jane Watson was initially unlockable via code as well, but was removed in re-releases due to the perceived lesbianism implications of scenes featuring the player (as Mary Jane) kissing the in-game Mary Jane.

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    We might have the game available for more than one platform. Spider-Man: The Movie is currently available on these platforms:

    Windows (2002)

    How to play on Windows

    1. Download and Extract Spider_Man_The_Movie_Win_ROM_EN.7z
    2. Open the “Game Files” folder and mount STM_Disk1. Run Spider-Man The Movie setup and install the game.
    3. When prompted, mount STM_Disk2 to a different drive and continue the installation.
    4. When your installation is finished, you can launch Spider-Man The Movie using your desktop shortcut.
    5. Enjoy Spider-Man The Movie

    [title] Screenshots

    PlayStation 2

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  • JumpStart Kindergarten

    JumpStart Kindergarten

    Game Description

    JumpStart Kindergarten (also known as Jump Ahead Classic Kindergarten in the United Kingdom) is an educational computer game published by Knowledge Adventure on the MS-DOS platform in 1994. (v1.0). It was the first product in the JumpStart series, and as the name implies, it is designed to teach kindergarten students. It is the first educational software program that covers the entire kindergarten curriculum, according to Knowledge Adventure founder Bill Gross. In 1995, it was ported to the Windows and Macintosh operating systems (v1.2). On November 24, 1997, a new version was released (v2.0). JumpStart Kindergarten was specially designed for VHS in 2000. In the same year, it was updated with new content in a 2-CD Deluxe version (v2.6) 2000, which included JumpStart Around the World. JumpStart Advanced Kindergarten eventually replaced it in 2002.

    PublishersKnowledge Adventure
    DevelopersFanfare Software
    Release date1994
    GenreEducational

    [title] Gameplay

    JumpStart Kindergarten is set in a kindergarten classroom. The teacher, an anthropomorphic grey bunny named Mr. Hopsalot, hosts Kindergarten JumpStart. The game’s details differ between the two versions, but in both, the user can access educational activities and simple games by clicking on objects. All of the activities are accessible from a single screen inside the classroom in the early version. In the re-release, different areas of the classroom and nearby areas outside containing activities can be explored, and playing activities earn the player starts as a new addition.

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    We might have JumpStart Kindergarten reading download available for more than one platform. JumpStart Kindergarten 1994,1995,1998 is currently available on these platforms:

    Windows

    “JumpStart Kindergarten” FAQs

    1. What is “JumpStart Kindergarten”?
    1. What age group is “JumpStart Kindergarten” suitable for?
    1. What subjects does “JumpStart Kindergarten” cover?
    1. Is “JumpStart Kindergarten” available for multiple platforms?
    1. Are there multiplayer features in “JumpStart Kindergarten”?
    1. Can parents track their child’s progress in “JumpStart Kindergarten”?
    1. Is there a free trial or demo available?
    1. Does “JumpStart Kindergarten” offer customizable settings for individual children?
    1. Is “JumpStart Kindergarten” aligned with educational standards?
    1. Where can I find more information about “JumpStart Kindergarten”?
      • Additional information about “JumpStart Kindergarten” can be found on the official website, through customer support, or via educational software retailers.

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  • Ever 17 The Out of Infinity

    Ever 17 The Out of Infinity

    Game Description

    KID created the visual novel video game Ever 17 The Out of Infinity. It is the second installment of the Infinity series, following Never 7: The End of Infinity, Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Criminal of Integral, and the reboot Code 18. It was first released on the PlayStation 2 and Dreamcast in Japan on August 29, 2002, and was later ported to Microsoft Windows, PlayStation Portable, Android, and iOS. Hirameki International released localization of the Microsoft Windows version in North America in 2005.

    Ever 17 The Out of Infinity follows Takeshi Kuranari and “the Kid,” a boy with amnesia who is trapped inside an underwater theme park with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and the park is expected to implode after 119 hours due to high water pressure. The gameplay consists of the player reading the game’s story and making decisions that affect the story’s direction, leading to one of several possible endings.

    Takumi Nakazawa directed the project, as did writer and planner Kotaro Uchikoshi, character designer Yuu Takigawa, and composer Takeshi Abo. Because the science fiction aspects of Never 7 were well received, Ever 17 was created with a greater emphasis on science fiction. Ever 17: The Out of Infinity has received positive feedback, with critics praising its story, characters, music, and graphics as among the best in its genre.

    In 2011, 5pb. and Cyberfront released Ever 17, a remake for the Xbox 360. It includes several changes to the story and characters, as well as additional illustrations by Takigawa and new music arrangements by Abo. The original visual novel’s 2D sprites were replaced by 3D models because 3D models were thought to be easier to animate.

    PublishersKID, Success, Cyberfront, 5pb., Hirameki International
    DevelopersKID
    Release date2002
    GenreAdventure

    Download [title]

    We might have Ever 17 The Out of Infinity available for more than one platform. Ever 17 The Out of Infinity is currently available on these platforms:

    Windows (2003)

    How to play on Windows

    1. Download and Extract Ever_17_The_Out_of_Infinity_Win_Files_EN.7z
    2. Run “ever17PC_us.exe” (use “ever17PC_Win8.1.exe” if using Windows 8.1)
    3. Play the game

    [title] Screenshots

    Windows

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  • Worms 3D

    Worms 3D

    Game Description

    Worms 3D is a Worms series 3D artillery turn-based tactical game. It was created by Team17. Worms 3D was the first in the series to be played in 3D, and it also included a number of new weapons. Furthermore, some of the weapon operations differ significantly from previous Worms titles.

    Worms 3D was announced by Team17 in 2002 as Worms 3, with a different logo, and was set to be published by Activision at the time. Worms 3D was renamed in 2003, and Activision was dropped as the publisher. Sega acquired the rights to publish Worms 3D in Europe.

    PublishersSega, Acclaim Entertainment, Feral Interactive, Sega
    DevelopersTeam17
    Release date2003
    GenreStrategy

    Gameplay

    With the exception of the three-dimensional view, which gives the player more freedom and possibilities to complete the task at hand, the gameplay is mostly unchanged from its predecessors. Campaign and Quick Match modes return from previous versions. Worms 3D also has a multiplayer mode and the ability to edit and create teams. The goal of most matches is to eliminate the worms of the opposing forces, whereas the Campaign mode assigns the player specific goals to complete. The Campaign consists of 35 small missions in which the player must use their worms to complete a specific task, such as destroying enemy worms or collecting a specific crate, or even unique missions, such as detonating 16 hidden landmines in a certain amount of time. All of the missions award points based on how well the player performs. Gold medals typically unlock bonuses such as maps, challenge missions, weapon information, or voicebanks.

    The worms continue to fight using a variety of conventional or droll weapons, such as rockets, explosives, firearms, and airstrikes, while also traversing the island using utilities when those items are available, as in 3D Worms predecessors. The entire inventory is based on Worms 3D rom immediate predecessors, but it is noticeably simplified and lacks previously existing items, such as digging tools like the blowtorch.

    The player must use a weapon/utility to collect targets that add to their timebank, which grows steadily in the Challenge missions. Obtaining a gold medal in this area unlocks maps or locked weapons.

    Download [title]

    We might have Worms 3D available for more than one platform. Worms 3D is currently available on these platforms:

    Windows (2003)

    How to play on Windows

    1. Download and Extract Worms_3D_Win_ISO_EN.zip
    2. Open the “Game Files” folder and mount CD1 and CD2 (you will have to mount the iso files). If you don’t know how to mount files, refer to this article: https://oldgamesdownload.com/wiki/install-games-on-windows/
    3. Go to the mounted file and run “setup.exe”.
    4. When the installation is completed, go to the “NoCD” folder and copy paste “Launcher.exe” into Worms 3D rom installation directory
    5. Play Worms 3D

    [title] Screenshots

    Windows

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  • Where In The World Is Carmen Sandiego

    Where In The World Is Carmen Sandiego

    Game Description

    Where In The World Is Carmen Sandiego Treasures Of Knowledge (also known as Where in the World is Carmen Sandiego? and Carmen Sandiego Treasures of Knowledge) is a 2001 point-and-click adventure game in the Carmen Sandiego franchise. Where In The World Is Carmen Sandiego Treasures Of Knowledge does not follow the long-standing formula of the previous Where in the World Is Carmen Sandiego? titles for its title. Instead, Where In The World Is Carmen Sandiego Treasures Of Knowledgeappears to be based on the structure of the most recent version of Where in Time is Carmen Sandiego?, renamed Carmen Sandiego’s Great Chase Through Time by The Learning Company.

    PublishersRiverdeep Interactive Learning Limited
    DevelopersThe Learning Company
    Release date2001
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Where In The World Is Carmen Sandiego Treasures Of Knowledge is currently available on these platforms:

    Windows (2001)

    [title] Screenshots

    Windows

    Pages: 1 2

  • Lego Racers

    Lego Racers

    Game Description

    Lego Racers is a racing video game based on the Lego bricks that were created by High Voltage Software and published by Lego Media.

    The single-player mode is set in the fictional “Legoland” universe and follows various Minifigure characters competing in a racing competition created by a fictional racing champion named Rocket Racer. Players take control of a Minifigure and race them in a variety of Lego-built cars against other Minifigure characters. Items can be used by the player to impede the progress of other racers, and the player can build their own cars and characters out of unlocked Lego bricks and race with them. Multiple players can race against each other in a local multiplayer mode.

    Originally conceived by High Voltage founder Kerry J. Janofsky, Lego Racers’ development was aided by The Lego Group’s creative expertise after Lego Media agreed to begin production. Critics were divided on Lego Racers graphics, construction system, driving gameplay, and other design aspects, and it received mixed reviews. Attention to Detail created two sequels, Lego Racers 2 and Drome Racers, which were released in 2001 and 2002, respectively.

    PublishersLego Media
    DevelopersHigh Voltage Software, Climax Studios (GBC)
    Release date1999
    GenreRacing

    Download [title]

    We might have the game available for more than one platform. Lego Racers is currently available on these platforms:

    How to play on Windows

    1. Download and Extract Lego_Racers_Win_ISO_EN.7z
    2. Open the “Game Files” folder and mount LegoRacers.iso to a virtual drive
    3. Right click the setup file, go to properties and change compatibility to Windows XP. Run the setup as administrator and finish installing Lego Racers.
    4. Launch Lego Racers from the desktop shortcut by also running in Windows XP compatibility and as an administrator.

    [title] Screenshots

    Windows

    Pages: 1 2

  • LEGO Island

    LEGO Island

    Game Description

    Mindscape developed and published Lego Island, an action-adventure game with a Lego theme. On September 26, 1997, it was released for Microsoft Windows as the first Lego video game outside of Japan. It received positive reviews and inspired a number of preservationists and other fans, and it was followed by two sequels: Lego Island 2: The Brickster’s Revenge (2001) and Island Xtreme Stunts (2002).

    PublishersMindscape
    DevelopersMindscape
    Release date1997
    GenreAction, Adventure

    [title] Gameplay

    Lego Island is a first-person perspective nonlinear video game. The player has the option of roaming the island and customizing it, building vehicles with the assistance of a mechanic named Bill Ding, or completing a series of missions such as pizza delivery, jet ski racing, and capturing an escaped prisoner known as the Brickster. It has five playable characters, including the protagonist Pepper Roni, his caregivers Mama and Papa Brickolini, and police officers Laura and Nick Brick, each with their own special abilities. There are also Easter eggs to be found.

    Download [title]

    We might have the game available for more than one platform. LEGO Island is currently available on these platforms:

    Windows (1997)

    How to play on Windows 10

    1. Download and Extract LEGO_Island_Win_ISO_EN.zip
    2. Open the “Game Files” folder
    3. Mount OGD_Lego_Island.iso
    4. Download “LEGO_Island_Fixed_Installer_Win_EN.exe” (see additional files) and run the .exe
    5. Follow on-screen instructions and finish installing LEGO Island.
    6. Play LEGO Island.

    [title] Screenshots

    Windows

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  • Myst

    Myst

    Game Description

    The Miller brothers, Robyn and Rand, created Myst, a graphic adventure puzzle video game. It was created by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh personal computer platform. In the Myst game, players travel to the island of Myst using a special book. There, players solve puzzles to travel to four other worlds known as Ages, which reveal the game’s characters’ backstories.

    The Miller brothers got their start in video game development by making games for kids. They created Myst as their first adult game, with funding from publisher Sunsoft. Cyan’s largest project to date, development began in 1991. Myst’s design and production of its graphics, which were state-of-the-art but static, were influenced by time constraints. Robyn Miller composed 40 minutes of synthesized music for the Myst soundtrack.

    Myst was a surprise success. Critics praised the game’s ability to immerse players in its fictional world. Myst was the best-selling PC game until The Sims surpassed it in sales in 2002, selling more than six million copies. Myst aided in the adoption of the new CD-ROM format, inspired a multimedia franchise, and spawned clones, parodies, and new video game genres. There have been numerous remakes and postings of the game to other platforms, as well as spin-off novels and other media.

    PublishersBrøderbund
    DevelopersCyan
    Release date1993
    GenreAdventure, Puzzle

    [title] Gameplay

    Myst’s gameplay is a first-person exploration of an interactive world. On some screens, players can interact with specific objects by clicking or dragging them. The player moves by clicking on the screen’s locations; the scene then crossfades into another frame, allowing the player to explore the new area. Myst has an optional “Zip” feature that allows players to quickly cross previously explored areas; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this allows for faster travel, it can also cause players to miss important items and clues. Some items, such as journal pages that provide backstory, can be carried by the player and read. Players can only carry a single page at a time, and pages return to their original locations when dropped.

    The player must fully explore the island of Myst in order to complete Myst. There, the player discovers and follows clues to be transported to several “Ages,” each of which is a self-contained mini-world, via “linking books.” To complete the exploration of each of the Ages—Selenic, Stones, Mechanical, and Channelwood—the user must solve a series of logical, interconnected puzzles. Objects and information discovered in one Age may be required to solve puzzles in another Age or to complete Myst’s main puzzle. To activate a switch, for example, players must first discover the combination to a safe, open it, and use the matches found within to start a boiler.

    Aside from its primarily nonverbal storytelling, Myst toothbrush gameplay is unique among adventure computer games in a number of ways. At the start of the game, the player is given very little backstory and no obvious goals or objectives are laid out. This means that players should just start exploring. There are no obvious enemies, no physical violence, no time limit to finish the game, and no danger of dying at any point. Myst toothbrush game progresses at its own pace and is solved by a combination of patience, observation, and logical thinking.

    Download [title]

    We might have the game available for more than one platform. Myst is currently available on these platforms:

    Myst Screenshots

    Windows

    Pages: 1 2

  • Backyard Baseball 2003

    Backyard Baseball 2003

    Game Description

    Backyard Baseball 2003 is the sequel of the original Backyard Baseball and Backyard Baseball 2001. It is a baseball sports game developed by Humongous Entertainment and published by Infogrames in 2002 for Windows and Macintosh computers. Backyard Baseball 2003 features 31 pros and 30 Backyard kids as well as the Create-A-Player feature.

    PublishersInfogrames
    DevelopersHumongous Entertainment
    Release date2002
    GenreSports

    Download [title]

    We might have the game available for more than one platform. Backyard Baseball 2003 is currently available on these platforms:

    Windows (2002)

    How to play on Windows

    1. Download and Extract Backyard_Baseball_2003_Win_ISO_EN.7z
    2. Open the “Game Files” folder and then mount the file “Backyard Baseball 2003.iso”
    3. Double click on “AutoRun.exe” – the game setup should launch. Follow on-screen instructions to finish installating the game.
    4. Play the game

    [title] Screenshots

    Windows

    Pages: 1 2

  • SpongeBob SquarePants: Employee of the Month

    SpongeBob SquarePants: Employee of the Month

    Game Description

    SpongeBob SquarePants: Employee of the Month is a PC point-and-click adventure video game released in 2002 by THQ. It is based on the Nickelodeon television series SpongeBob SquarePants, which debuted in 1999.

    The plot revolves around SpongeBob SquarePants receiving two tickets to Neptune’s Paradise, a theme park, but many unexpected events occur.

    PublishersTHQ
    DevelopersAWE Games
    Release date2002
    GenreAdventure

    Gameplay

    SpongeBob SquarePants is the protagonist of Employee of the Month, a point-and-click adventure game in which the player controls him. The player completes various tasks and collects items for the citizens of Bikini Bottom during the game. A treasure chest serves as an inventory for the player’s items, which must frequently be combined in order to progress. A map of the current chapter is also available to the player. Animated cutscenes begin and end each level, and can later be viewed in the game’s main menu. Several videotapes are scattered throughout the game; finding them unlocks exclusive footage from the game’s development.

    Download [title]

    We might have the game available for more than one platform. SpongeBob SquarePants: Employee of the Month is currently available on these platforms:

    Windows (2002)

    [title] Screenshots

    Windows

    Pages: 1 2

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