Search results for: “1992”

  • Pinball Fantasies

    Pinball Fantasies

    In the arcane annals of gaming history, emerges Pinball Fantasies, a pulsating pinball symphony birthed by the conjurers at Digital Illusions in 1992. Published by the enigmatic 21st Century Entertainment in Europe, this Amiga marvel stands as the cryptic sequel to Pinball Dreams, an ethereal precursor scattered across diverse platforms earlier in the same year.

    Publishers21st Century Entertainment Ltd.
    DevelopersDigital Illusions CE AB
    Release date1994
    GenreAction

    The Digital Alchemy: Crafting Fantasies Beyond Imagination

    Game Development Saga

    Witness the alchemical journey as Pinball Fantasies unfurls its enigmatic tapestry. Forged by the same arcane artisans who birthed Pinball Dreams, this digital progeny transcends the boundaries of its Amiga birthplace, traversing realms to embrace the Amiga CD32, Atari Jaguar, Game Boy, MS-DOS, PlayStation, and the Super Nintendo Entertainment System.

    In this transmigration, each iteration metamorphoses, bearing witness to alterations and augmentations, a dance of evolution that enriches the Pinball Fantasies experience.

    The Esoteric Accolades: Critical Odes to a Digital Odyssey

    Critical Acclaim Unveiled

    Pinball Fantasies, upon its genesis in the Amiga realm, ascended to the pinnacle of critical acclaim. The ethereal echoes of applause resonated through the corridors of gaming journalism, praising its presentation, aesthetic allure, symphonic audio, and the intricate dance of gameplay. A tapestry of improvements unfurled, eclipsing the shadow of its predecessor.

    As the digital odyssey unfolded across diverse platforms, the acclaim rippled, reaching shores far and wide. PC Gamer, an oracle of gaming wisdom, anointed Pinball Fantasies as not just a game but a timeless relic, etching its name in the hallowed halls of the best video games ever crafted.

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    We might have the game available for more than one platform. Pinball Fantasies is currently available on these platforms:

    The Android Sequel: Pinball Fantasies HD

    The Digital Sequel Unveiled

    As time spiraled forward, the Pinball Fantasies saga continued its cosmic dance. In 1995, the realms of Android were graced with Pinball Fantasies HD, a sequel echoing through the digital corridors. A new chapter written, pixels rearranged, and the pinball symphony resonated once again.

    Conclusion: A Symphony Across Dimensions

    In the labyrinth of digital realms, Pinball Fantasies stands as a testament to perplexity and burstiness. Complexity woven into its digital DNA, sentences stretching and compressing like the plunger’s dance on the pinball field. Each pixel, a note in the grand symphony of a timeless game, echoing through the corridors of gaming history. Pinball Fantasies, a saga that defies time, a symphony that transcends dimensions.

    [title] Screenshots

    DOS

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  • Ecco the Dolphin 

    Ecco the Dolphin 

    In the realm of gaming antiquity emerged “Ecco the Dolphin,” a seminal 1992 action-adventure masterpiece crafted by Novotrade International. Plunge into the narrative depths where players, assuming the role of Ecco, a sentient bottlenose dolphin, embark on an odyssey to rescue his pod from otherworldly entities. Within an expansive aquatic domain, the game unfolds, weaving a tapestry of ingenuity through intricate puzzles and a narrative symphony that reverberates with atmospheric storytelling.

    AspectDetails
    Release Year1992
    DeveloperNovotrade International
    GenreAction-Adventure
    Playable CharacterEcco (Bottlenose Dolphin)
    Plot FocusSaving Ecco’s pod from extraterrestrial forces
    Game SettingVast Underwater World
    Gameplay FeaturesInnovative gameplay, intricate puzzles, atmospheric storytelling
    GraphicsImpressive for its time
    SoundtrackImmersive and atmospheric
    PlatformsSega Genesis, Sega CD, Virtual Console
    Download AvailabilityVarious online platforms
    LegacyEnduring classic in the gaming community

    This table provides a concise overview of key details related to the “Ecco the Dolphin” game.

    Download Odyssey: A Multifaceted Portal to the Oceanic Abyss

    “Ecco the Dolphin” beckons from digital realms, a siren call echoing across Sega Genesis, Sega CD, and Virtual Console platforms. Seek its digital essence in the vast online bazaar; traverse virtual aisles to find this aquatic opus resonating on your preferred gaming platform.

    Ecco’s Sonata: A Symphony of Gameplay Complexity and Narrative Symphony

    Journeying through “Ecco the Dolphin” unveils an immersive odyssey, orchestrating the nimble ballet of Ecco through oceanic depths. Players, navigators of complexity, decipher puzzles amidst the balletic sonar waves and acrobatic pirouettes, fending off extraterrestrial adversaries. A crescendo of marine interactions, glyphic enigmas, and cosmic confrontations orchestrates an immersive experience, shrouded in the enigmatic mysteries of the deep blue.

    OS:Windows 10, 8.1, 7, XP, Vista
    Processor:Pentium 4 @ 2 GHz or Above
    Memory:512 MB RAM
    Graphics:3D Graphics card compatible with DirectX7
    Storage:2 GB available space
    Sound Card:Yes

    “Ecco the Dolphin”: An Echolocation of Gaming Features

    1. Oceanic Overture: A Deep Dive into Immersive Underwater Realms
      Descend into a kaleidoscope of vibrant marine landscapes, a sonata of secrets waiting to be unveiled in the expansive oceanic tableau.
    2. Cognitive Ballet: Navigating the Intelligent Gameplay Choreography
      Direct Ecco’s intricate dance, a mind ballet melding sonar symphonies and acrobatic pirouettes, orchestrating solutions amidst puzzles and interactions.
    3. Chronicles of the Abyss: A Unique Narrative Tapestry Unfurls
      Undertake a quest resonating with the echoes of the cosmic, unraveling a tapestry of mystery as Ecco endeavors to rescue his pod from celestial forces.
    4. Strategic Ripples: Challenges as Deep as the Ocean Floor
      Confront strategic tempests demanding cerebral acumen, communication with marine denizens, and the decoding of arcane glyphs to navigate this aquatic labyrinth.
    5. A Visual Serenade: Graphics as Mesmerizing as the Ocean’s Depths
      Witness the visual spectacle, where graphics harmonize with the deep sea’s beauty, creating an atmospheric crescendo that submerges players in Ecco’s aquatic world.
    6. Enduring Echoes: A Sonic Resonance in Gaming History
      As a timeless classic, “Ecco the Dolphin” ensnares gamers with its symphony of innovation, leaving an indelible echo in the annals of gaming history.

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  • Alone in the Dark 1 Game

    Alone in the Dark 1 Game

    Alone in the Dark 1 is a classic survival horror video game developed by Eden Games and published by Atari. Originally released in 1992, the game is the fifth installment in the Alone in the Dark series, which is known for pioneering the survival horror genre in the gaming industry.

    In Alone in the Dark 1 1993 players assume the role of Edward Carnby, a private investigator with a mysterious past, as he explores the haunted environments of Shadow Island. The narrative unfolds in a suspenseful manner, blending elements of horror and mystery.

    Download Information

    Game NameAlone in the Dark
    Year1992/93
    Platform (Operating System)Windows XP, Vista, 7, 8, 10
    GENREAction, Simulation
    GenreSimulation
    DEVELOPERInfogrames
    PUBLISHERInfogrames
    RELEASED INWorldwide
    THEMESci-Fi / Futuristic, Space Combat, Space Flight, TV Series
    File Size262 MB
    LicenseAbandoned/Discontinued…

    Download Alone in the Dark for Windows PC

    Download Alone in the Dark 1 now from Old Game Download Site to embark on a chilling adventure. Choose your character, unravel mysteries, and confront nightmarish creatures in this classic survival horror. Click, download, and immerse yourself in suspense!

    Install on Windows Vista, 7, 8.1, 10 & 11 PC

    Gameplay

    Alone in the Dark 1 isn’t just about playing a game; it’s an immersive experience that combines exploration, puzzle-solving, and relentless survival horror. Traverse dimly lit corridors, explore haunting environments, and face nightmarish creatures lurking in the shadows. With resources scarce, every decision becomes a matter of life and death, and every heartbeat echoes the tension of the unknown.

    In Alone in the Dark 2005, players are faced with a pivotal decision — to take on the role of the respected Edward Carnby or Emily Hartwood, the niece of the deceased Jeremy Hartwood. The setting is the grand and ominous Hartwood mansion, Derceto, shrouded in tales of horror. As either character, players embark on a haunting journey, tasked with unraveling the mysteries hidden within the mansion and discovering the truth behind Hartwood’s demise.

    Screenshots

    Game Features

    1. Immersive Atmosphere: Plunge into a world where darkness isn’t just a backdrop but a character in its own right. The carefully crafted lighting, detailed environments, and spine-chilling sound design create an atmosphere that grips you, refusing to let go.
    2. Compelling Narrative: Live a captivating storyline filled with unexpected twists and turns. Unravel the history of Shadow Island and the malevolent forces that dwell within, ensuring you remain on the edge of your seat from the first step to the final revelation.
    3. Evolving Challenges: Confront a variety of challenges, from mind-bending puzzles that test your intellect to heart-pounding encounters that leave your palms sweaty. Adapt to the ever-changing threats as you delve deeper into the gripping mystery.
    4. Strategic Resource Management: Survive the night with limited resources. Make wise choices, scavenge for essential items, and strategize your decisions to outsmart the lurking horrors that await.
    5. Timeless Graphics: Despite the years, “Alone in the Dark 2005” showcases visuals that were groundbreaking for its time. The carefully crafted graphics contribute to the immersive experience, capturing the essence of horror timelessly.

    Tips for Survival

    OS:Windows 10, 8.1, 7, XP, Vista
    Processor:Pentium 4 @ 2 GHz or Above
    Memory:512 MB RAM
    Graphics:3D Graphics card compatible with DirectX7
    Storage:2 GB available space
    Sound Card:Yes

    Game Overview

    Alone in the Dark 1 stands as a pioneer in the Survival Horror genre, featuring a fixed camera and a unique blend of 2D and 3D graphics. Influenced by the works of Lovecraft and Poe, the game unfolds within an eerie mansion, offering players a choice between a hero and a heroine, each with a distinct storyline.

    The narrative kicks off with the dark events in Louisiana in 1924, where artist Jeremy Hartwood’s suicide prompts the involvement of private investigator Edward Carnby and Emily Hartwood, the deceased’s niece. Their quest centers around the mysterious Derketo estate, revealing a compelling storyline and survival challenges.

    The gameplay encompasses exploration, puzzle-solving, evasion of threats, and combat against formidable monsters. Certain adversaries are invincible, necessitating strategic escapes. Players engage in interactive elements such as object manipulation, door handling, furniture searches, and document perusal. The open exploration of most rooms is complemented by an inventory system with weight constraints, requiring players to make thoughtful choices.

    Alone in the Dark 1 offers a captivating mix of atmospheric storytelling and dynamic gameplay, making it a foundational title in the Survival Horror genre. Explore the mansion’s secrets, solve puzzles, and navigate the challenges that await in this iconic classic. Download now for an immersive journey into the origins of horror gaming.

    Conclusion

    Alone in the Dark 1 isn’t just a game; it’s a journey into the unknown that stays with you long after the screen goes dark. Are you ready to confront the shadows and unveil the secrets that linger within? Download now and prepare for an immersive dive into the abyss of classic survival horror. Happy haunting!

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  • Disney’s Hercules

    Disney’s Hercules

    Unlock the Myth: Disney Hercules Game Free Download Full Version for PC Adventure

    Embark on an epic journey with Disney’s Hercules, a captivating action video game that transcends time and mythology. Delve into the intricacies of this gaming masterpiece, available for free download on Windows 10. Immerse yourself in the magic of the Hercules universe, where the realms of entertainment and technology collide.

    Genesis of Hercules

    The genesis of Disney’s Hercules dates back to 1992, when animator Joe Haidar passionately pitched his adaptation of the Heracles mythological stories. A tale that began with the resounding success of Aladdin, as directors Clements and Musker redirected their creative compass towards Hercules in 1993. The narrative evolved through multiple story treatments, drawing inspiration from screwball comedy films of the classic Hollywood era and the vibrant pop culture of the 1990s.

    Mythical Evolution

    The script, initially influenced by Zeus’ adulterous affair with Alcmene, took a transformative turn based on an unused treatment by Haidar. Enter Donald McEnery, Bob Shaw, and Irene Mecchi, who sculpted the script into a masterpiece. Gerald Scarfe, a visionary British cartoonist, assumed the role of production designer, conjuring over 700 visualization designs that breathe life into the characters. The backdrop of ancient Greece and Turkey fueled the background designs, immortalizing the essence of the Hercules saga.

    Animation Odyssey

    The animation journey of Hercules spanned continents, with studios in California and Paris weaving the magical tapestry. Witness the Hydra battle sequence and other mesmerizing scenes, elevated by the seamless integration of computer animation. A testament to technological prowess, the visuals transport players into a realm where the lines between reality and fiction blur.

    PublishersVirgin Interactive (PlayStation NTSC), Sony Computer Entertainment, Europe (PlayStation PAL), Disney Interactive (PC), THQ (Game Boy)
    DevelopersEurocom (PC, PlayStation), Tiertex Design Studios (Game Boy)
    Release date1997
    GenrePlatformer, Action, Adventure

    The Premiere and Beyond

    Hercules made its grand debut on June 13, 1997, resonating positively with critics who applauded James Woods’ stellar performance as Hades. However, the film’s visual style and music sparked mixed reactions. Despite critical acclaim, Hercules faced challenges at the box office, earning $252.7 million worldwide. Yet, the Hercules legacy endured with the direct-to-video prequel, “Hercules: Zero to Hero,” paving the way for the animated series chronicling Hercules’ adventures at the Prometheus Academy.

    Unleashing the Adventure – Download Now!

    Ready to embark on your own Hercules adventure? Download the full version of Disney’s Hercules game for Windows 10 and experience the magic firsthand. Explore the game’s mysteries and challenges across different platforms, unraveling the untold tales of Hercules.

    Windows (1997)

    How to play on Windows

    Disney’s Hercules Screenshots

    OS:Windows 10, 8.1, 7, XP, 2000, 98, 95
    Processor:Pentium 4 @ 1.8 GHz
    Memory:1 GB RAM
    Graphics:3D graphics card compatible with DirectX 9 and 256 MB VRAM
    Storage:1 GB available space
    Sound Card:16-Bit DirectX 9.0c compatible

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  • Dark Seed

    Dark Seed

    Game Description

    In 1992, a firm by the name of Cyberdreams released the game “Dark Seed.” In this eerie game, you have to click on objects to solve riddles. Its two distinct worlds, one normal and the other eerily macabre, are inspired by the bizarre artwork of H. R. Giger. This is what makes it so awesome. And what do you know? One of the first games with crisp, 640 × 350 pixel graphics was this one. The artist, Giger, was quite pleased with that!

    Then, Cyberdreams published “Dark Seed II,” a follow-up, in 1995. The strange atmosphere persisted, allowing gamers to delve even farther into the game’s unsettling plot.

    PublishersCyberdreams Inc.
    DevelopersCyberdreams Inc.
    Release date1992
    GenreAdventure

    [title] Gameplay

    Unlike typical point-and-click adventure games, which allow the player to explore at their leisure, many acts in Dark Seed must be completed within strict time constraints, or the game may become unwinnable. As a result, in order to win without using a walkthrough, one must restart the Dark Seed multiple times. In its review of Dark Seed, Amiga Format said of the game’s gameplay: “Too many tasks in the Dark Seed must be completed within a given amount of time or in a precise order, and you don’t always know when you’ve reached the ‘critical moment,’ at which point you’re fighting a losing battle. As a result, you’ll find yourself playing the game multiple times, replaying scenes you’ve already seen hundreds of times “.

    The player has three real-time hours (equal to three in-game days) to complete the Dark Seeds. The in-Dark Seeds wait function can also be used to pass the time, and the time can be checked by looking at Dawson’s watch or studying the grandfather clock in the home. At the conclusion of each day, Dawson retires to his bed, where he has a nightmare about the Dark World every night. Dawson goes to sleep at ten p.m. every night, regardless of the player’s location. If it gets dark in the Dark World while Dawson is there, he will fall asleep and die, ending the Dark Seeds. On day two, Dawson is able to enter the Dark World after receiving a piece of a mirror in the mail and reassembling it with the rest of the mirror, resulting in the creation of a gateway to the Dark World. In the normal world, every area, person, and object has a Dark World counterpart, which is often required for puzzle solving.

    Look/inquire, touch/manipulate, and move are the three options available to the player when interacting with items, symbolized by a “?”, a hand, and four arrows pointing inwards, respectively. When the pointer is over items or areas of interest, the “?” becomes a “!” and the hand icon points upwards when the cursor is over stuff that may be picked up or controlled.

    Download [title]

    We might have the Dark Seeds available for more than one platform. Dark Seed is currently available on these platforms:

    1. Click the DRM Free [title] link below to download.
    2. Wait until client finishes downloading to 100% and then locate the file/s folder.
    3. Follow the step(s) to install:– Run or Double click [title]! setup_. exe
    4. That’s it, play and enjoy!
    5. You can support the developers by, if you like it BUY IT!

    DOS

    Here are some frequently asked questions about the game “Dark Seed”:

    1. What kind of game is “Dark Seed”?
    1. Who developed and published “Dark Seed”?
    1. What is the storyline of “Dark Seed”?
    1. What is unique about “Dark Seed”?
    1. How does gameplay work in “Dark Seed”?
    1. Is “Dark Seed” suitable for all ages?
    1. Are there any sequels or related games to “Dark Seed”?
    1. On which platforms is “Dark Seed” available?

    These FAQs should provide a basic understanding of the game “Dark Seed” and its key features.

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  • Dune

    Dune

    Game Description

    Dune is an adventure strategy video game released in 1992 that is based on Frank Herbert’s science fiction novel of the same name. Cryo Interactive created it, and Virgin Interactive published it.

    Dune combines action with economic and military strategy. The game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune while managing spice extraction, military, and, later, ecology through the native Fremen tribes. As the player progresses, his troops are outfitted with weapons ranging from “cryo knives” to atomics, he can tap into Paul’s latent psychic powers, and he meets characters from the book such as Chani and Liet-Kynes.

    It was one of the first floppy games to be converted to CD format, and it included footage from David Lynch’s film, voice-acting for all speaking roles, and greatly improved 3D-rendered traveling and location screens. This version, which combined Amiga graphics with PC-CD extras, was also released on the Sega CD / Mega CD console.

    Stéphane Picq and Philip Ulrich composed the audio track, which was released by Cryo (formerly Exxos) on the album Dune: Spice Opera.

    PublishersVirgin Games
    DevelopersCryo
    Release date1992
    GenreStrategy

    [title] Gameplay

    The plot is largely based on the plot of Frank Herbert’s Dune novel: the protagonist is Paul Atreides, son of Duke Leto Atreides and Lady Jessica. Emperor Shaddam IV made an irresistible offer to the House Atreides: mine the spice from the desert planet Arrakis, which was occupied by their long-time adversaries, the House Harkonnen. Duke Leto accepts the offer not only for the wealth provided by spice trading but also for the sake of defeating the Harkonnens.

    The game is a hybrid of real-time strategy and adventure, as seen through Paul’s eyes at all times. While the strategy component is the game’s foundation, character dialogue and a linear plotline give the game more depth than most strategy games. The player is also required to complete some mini-quests that involve talking to characters and traveling to different locations, which adds a small adventure game element to the game.

    A balance must be struck between military and spice mining power. While a strong military force will provide a quick response to the Harkonnen, the game will be lost if Spice is not mined quickly enough to keep up with the Emperor’s demands. However, if too much emphasis is placed on spice mining, Harkonnen troops can ambush a sketch and capture all troops inside. They can be rescued only if the sietch is freed. Because the game is about as much resource management as it is about military conquest, balancing both is essential for success.

    Dune has two intertwined gameplay layers: an adventure layer akin to dungeon crawler games and a top-down strategy layer akin to 4X games. The player can toggle between these two layers at any time in order to complete completely different sets of activities required to win the game.

    The adventure layer allows the player to travel short distances, whether inside structures (such as the Arrakeen palace or a sietch) or out into the desert. The strategy layer depicts the entire planet Arrakis and allows you to survey (and later control) Paul’s assets in the Spice-mining effort and the battle against the Harkonnen.

    The game runs in real-time, tracking both the time of day (with corresponding changes to the in-game visuals) and the number of days since the game’s inception. The passage of time is critical, and it moves at the same rate regardless of which layer is being examined.

    The game’s gameplay evolves in response to the story’s evolution. As the plot progresses, more and more options become available, mirroring Paul’s gradual maturation as a Fremen leader and a threat to House Harkonnen and the Emperor.

    Paul begins the game at the Arrakeen palace, his family’s new home on Dune. Moving around the palace to meet and converse with his family members and trusted advisors in the early game introduces the player to the game’s setting.

    Conversations in Dune are only to a limited extent interactive, with the player able to select responses to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information or to carry out some relevant action in the game world. Duncan Idaho, for example, could be asked to provide a detailed report on the current state of the Atreides Spice-mining operation or to send a shipment of Spice to the Emperor. A few characters can be summoned to accompany Paul on his journey.

    Soon after, Paul is dispatched by his father, Duke Leto, to contact the local Fremen tribes and persuade them to work for House Atreides, which lacks its own military and spice-mining forces. Travel to those Fremen switches must be accomplished by Ornithopter, which can be done by selecting a destination or a general direction and flying in a straight line. Certain points of interest can be seen from the air while flying. Characters who are currently following Paul may increase the likelihood of spotting such locations. On the “select destination” map, every visited location (or one whose position was reported by a character during dialogue with them) is shown. The travel sequence can be skipped, but the flight time is calculated and the in-game clock is advanced when the destination is reached. When Paul reaches a Fremen sietch, he may speak with the local chieftain in an attempt to persuade the Fremen to join the Atreides. Though most chieftains will agree right away, some will need more convincing, and Paul will need to do something specific or raise his reputation score before they will agree to work for him.

    The strategy layer is unlocked once at least one tribe has been recruited. This layer enables Paul to send his troops to any known location on the planet. It also includes a small interface for examining the spice availability in each sector of the map (once Spice prospectors have been recruited as well). Finally, any Fremen tribe can be ordered to pick up spice-mining equipment (which increases mining efficiency) if it is available in their current location or to search nearby switches for such equipment. Tribe movement between switches occurs in real-time. Tribes will automatically begin mining Spice at their current location and will continue to do so until the Spice is depleted. Spice is automatically transported to the Atreides’ stores in Arrakeen, necessitating no logistics.

    When the Emperor’s spice reserves begin to grow, he will begin to make demands for spice shipments. These are received in the palace’s communications room and must be completed within a certain time frame, or else the game will end with the Emperor invading Dune and destroying the Atreides. Because each shipment requires manual confirmation, this adds a gameplay dimension in which the player must calculate how frequently they must return to Arrakeen (Atreides Palace). Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available) in order to preserve spice or delay the next request. Spice can also be used to buy more mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses.

    As the story progresses, Paul will discover more sketches and gather an increasing number of spice-mining tribes. The Harkonnen will eventually attack one of the switches and capture one of the tribes, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event advances the game to the next stage, which is the formation of a military force to defend sietches and, eventually, to take the fight into Harkonnen territory. To begin, Paul must complete certain plot objectives by visiting specific locations and conversing with specific characters, most notably Stilgar. Once the requirements are met, Paul can direct tribes to shift from spice mining to military training. To increase combat efficiency, such a tribe can be outfitted with any available weaponry rather than mining equipment. Military tribes can also train to improve their prowess and morale, especially if Gurney Halleck is instructed to stay at the sietch where the military forces are training. Once ready, military tribes can be dispatched to scout out and attack Harkonnen fortresses. To win, attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress; otherwise, they may be destroyed and/or taken captive. Morale is also an important factor in a military tribe’s effectiveness, and Paul himself can influence the outcome of a battle by traveling to the battle site and issuing generalized combat orders (cautious vs. aggressive). This is extremely dangerous for Paul, and it is possible that he will be killed in the battle. If a battle is won, Paul may be able to question the previous commander of the fortress for more information and possibly free any tribes held captive there. A captured fortress will be transformed into a new sketch over time.

    The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, bringing you within striking distance of the Harkonnen palace, Arrakeen, which is located near Dune’s north pole. Then, in order to launch the final assault and win the game, a massive army must be assembled.

    Download [title]

    We might have the game available for more than one platform. Dune is currently available on these platforms:

    DOS (1992)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNEPRG” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

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  • Dune II

    Dune II

    Game Description

    Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy Dune video game released by Virgin Games. It is based on David Lynch’s 1984 film Dune, which was based on Frank Herbert’s science fiction novel of the same name.

    While Dune II was not the first real-time strategy (RTS) video game, it did establish a format that would be followed for years to come. As such, The Dune II video game is the poster child for “real-time strategy” games. It was a huge success, striking a balance between complexity and innovation, and laid the groundwork for Age of Empires, Command & Conquer, Warcraft, and many other RTS games that followed.

    PublishersVirgin Games
    DevelopersWestwood Studios
    Release date1992
    GenreStrategy

    [title] Gameplay

    The player assumes control of one of the three interplanetary houses, the Atreides, the Harkonnen, or the Ordos, with the goal of wresting control of Arrakis from the other two houses. House Ordos appears only in the non-canon Dune Encyclopedia and is not mentioned in the Dune novels. The basic strategy in the Dune II video game is to use a harvester vehicle to harvest spice from the treacherous sand dunes, convert the spice into credits via a refinery, and then build military units with these credits to fend off and destroy the enemy.

    The game map begins with a fog of war covering all areas that are not visible to the player’s units. The darkness is removed as the units explore the map. In contrast to later games such as Warcraft II: Tides of Darkness, the fog of war is lifted permanently with initial exploration and does not return when units leave the area.

    In addition to enemy incursions, there are other threats, such as the marauding, massive sandworm, which is capable of swallowing vehicles and infantry whole but is hampered by rocky terrain. The player can only build on rocky terrain and must use concrete foundations to prevent the structures from deteriorating due to the harsh weather conditions. Structures will still deteriorate over time regardless of the presence of those concrete slabs, but they will save money on repairs in the long run. Spice fields are denoted by orange sand, with darker orange indicating a high concentration. Some spice may be hidden as bumps on the ground (a “spice bloom”) that turn into spice fields when shot at or run over by a unit (the unit is destroyed in the ensuing “spice blow”).

    Before most missions, a map of the planet Arrakis is displayed, from which they can select the next territory to play in from two or three options. This primarily affects the enemy house fought in the next mission, as all missions except the first two require the enemy to be destroyed. To reach the endgame, all nine territories must be fought, regardless of house.

    Some key elements that first appeared in Dune II video game and later appear in many other RTS games include:

    Completing higher-level missions grants permission to use improved technology and higher-order weaponry unique to each House, ensuring varied gameplay. House Harkonnen, for example, may be able to build their Devastator tanks with heavy armor and ordnance but not the similarly impressive Atreides Sonic Tank. The Ordos have access to the Deviator, a specialized tank that fires a nerve gas that temporarily switches the allegiance of targeted units to the Ordos. House Ordos cannot build Atreides-style trikes, so instead builds faster “Raider” trikes, while House Harkonnen builds heavier but more expensive quad bikes.

    Capturing an enemy Factory and manufacturing the desired units at the captured Factory (House Atreides’ Heavy Vehicle Factory for Sonic Tank, House Ordos’ Light Vehicle Factory for Raider trikes, House Ordos’ Heavy Vehicle Factory for Deviator tanks, or House Harkonnen’s Heavy Vehicle Factory for Devastator tanks) allows a player access to other Houses’ special units. It’s worth noting that a Deviator that isn’t owned by House Ordos still transfers control of targeted units to House Ordos, not the side that owns the Deviator. Capturing a Sardaukar Heavy Vehicle Factory allows the player to build both the Sonic Tank and the Devastator, but not the Ordos Deviator, indicating that Westwood was aware of this feature.

    Buildings may only be constructed in rocky zones and must be linked to another existing structure. The player must first place concrete slabs in the construction areas to protect them from constant wear. Buildings in production can be upgraded several times at a cost, allowing for the production of more advanced units or buildings.

    The final prize for the commander is the construction of the House Palace, from which superweapons can be unleashed on opponents in Dune part II final chapters. The House Harkonnen superweapon is the Death Hand, a long-range powerful but inaccurate finger of missiles, whereas House Atreides may summon local Fremen infantry warriors, over whom the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose primary goal is to destroy buildings.

    Dune II’s AI was one of the first to be used in RTS games, and while it is superior to Herzog Zwei’s, it has a number of flaws. Examples include attacking only the side of the player’s base facing its own, a general inability to perform flanking maneuvers, and a failure to rebuild defenses.  Recent fan research into the game’s engine revealed that the AI is capable of more advanced strategy, but that a large portion of these capabilities is unused due to repeatedly repeated errors in all of the game’s mission scripts.

    We might have Dune part II download available for more than one platform. Dune II is currently available on these platforms:

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_II_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_II_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNE2” on top of the DOSBox icon and Dune II should now launch in DOSBox.
    6. Enjoy Dune II!

    DOS

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  • SimAnt

    SimAnt

    Game Description

    SimAnt: The Electronic Ant Colony is a Maxis life simulation video game released in 1991. It is the company’s third product and focuses on ants. Will Wright was the man behind the design. It won “Best Simulation Game” at the Software Publishers Association’s Codie awards in 1992. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation for PC, Mac, and Amiga, alongside SimCity Classic and SimLife. SimAnt, along with several other Maxis simulation games, was re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the title.

    PublishersMaxis Software
    DevelopersMaxis Software
    Release date1991
    GenreSimulation

    [title] Gameplay

    The game is based on an ant colony simulation. Wright was influenced by E. O. Wilson’s research on ant colonies.  SimAnt is divided into three modes: Quick Game, Full Game, and Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES, among other platforms. The Super NES version includes eight scenarios in which the goal is to eliminate the enemy red ants in various locations, each with its own set of hazards.

    In SimAnt, the player takes on the role of an ant in a black ant colony in the back yard of a suburban home. The ant colony must fight off invading red ants. The ultimate goal is for the red ants and human owners to be driven out of the garden and into the house. simantics differed from other ‘Sim’ games in this regard because it was open-ended and had no win conditions.

    The player establishes a black ant colony in a small patch of yard in the Quick Game, which is shown from a top-down perspective. In the same patch, the computer opponent establishes a competing red ant colony. A side view of underground ant colonies is depicted. The player has direct control of one ant at a time, which is indicated by a yellow color and can switch to a different ant at any time by double-clicking the desired ant or selecting Exchange from the Yellow Ant menu and clicking on it. The player’s yellow ant can influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies, and it also has limited control over the other ants (by ordering a certain number to follow it, for instance). The yellow ant can also dig new tunnels underground, expanding the black colony’s network. When either the red or black colony in the said patch is defeated, the quick game is won or lost.

    The player’s yellow ant can collect food and pebbles, participate in trophallaxis (receive regurgitated food from friendly ants), and attack enemy ants. Ants in groups (or the yellow ant with her recruits) can attack and kill larger enemies such as spiders, caterpillars, and antlions. Human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests, are all-natural hazards.

    The Full Game, like the Quick Game, begins with an ant colony in an overhead view. This overhead view focuses on a single square of a map that contains a yard and a house. The player spreads to new areas by producing young queens and drones to mate with. When the black colonies are eliminated, simantics is lost; when the red colonies are eliminated and the humans are driven out of the house, simantics is won.

    The Experimental Game is similar to the Quick Game, with the exception that the player can also control red ants and spiders and has access to a set of experimental tools. The player can use these tools to place pheromone trails, maze walls, rocks, ants, pesticides, and food.

    The boxed game also includes a well-researched instruction manual that not only covers game mechanics but also contains a wealth of information about ants and ant societies.

    Download [title]

    We might have SimAnt download available for more than one platform. SimAnt: The Electronic Ant Colony is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimAnt The Electronic Ant Colony” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimAnt The Electronic Ant Colony” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMANT” on top of the DOSBox icon. SimAnt should now launch in DOSBox.
    6. Enjoy SimAnt!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Mario Teaches Typing

    Mario Teaches Typing

    Game Description

    Mario Teaches Typing is a licensed edutainment game developed and published by Interplay Productions. It’s one of the few officially licensed Mario video games. Mario Teaches Typing was first released in 1992 for MS-DOS, with the option of using two 3’5″ floppies or a single 5’75” floppies. In 1994, it was released as a CD-ROM for Microsoft Windows and Macintosh. Mario Teaches Typing was created to help computer users improve their typing skills, as the name suggests. Mario Teaches Typing 2 was released in 1996 as a sequel to Mario Teaches Typing. The music for Mario Teaches Typing was taken entirely from Super Mario World.

    Mario speaks for the first time in the MS-DOS version of Mario Teaches Typing. Ronald B. Ruben provided the voice for him in that version. In the CD-ROM version, he is replaced by the iconic floating Mario head. He is voiced by Charles Martinet in this version, and he has remained Mario’s voice actor ever since.

    PublishersInterplay Entertainment
    DevelopersInterplay Entertainment, Brainstorm
    Release date1991
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Mario Teaches Typing is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download and extract Mario_Teaches_Typing_DOS_Files_EN.zip
    2. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    3. Open the “Mario Teaches Typing” folder and then open the “Game Files” folder.
    4. Drag the file called “Mario” on top of the DOSBox icon. The game should now launch in DOSBox.
    5. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Oregon Trail Deluxe

    The Oregon Trail Deluxe

    Game Description

    The Oregon Trail was a well-known road that crossed the Rocky Mountains and was used by settlers in the nineteenth century.

    MECC created an educational game based on this memorable segment of the American story. The player must traverse the Oregon Trail and overcome the challenges that the settlers faced. Hunting for food, trading supplies, and surviving a LOT of potential deaths (snakes, typhoid, dysentery…).

    If you complete your journey, your points will be determined by your profession, the number of settlers still alive, your remaining cash, and other factors.

    Many Americans born in the 1980s played Oregon Trail, and the game remains in their memories as a difficult, unforgiving, and unbeatable game. Some families would eventually play the game together, and children at school would even compete to see who could get the furthest in the game before dying!

    GWANE remarked, “Who remembers the games they used to play as a kid?” Oregon Trail, the only one we played in elementary school, comes to mind. It was choppy and, by today’s standards, something an elementary school student could make, but it was the most entertaining game available at the time. Children are still playing the game 40 years after it was created. It was actually designed to be an educational experience about how people moved west to settle. As someone who lives in the west, I found this to be very significant. Personally, I would recommend this game to any child looking for a fun way to learn.

    RIDLEY-THE-DRAGON commented: This is a fantastic game; I only wish they would remake it. This game is still quite popular, so a remake would most likely do well! I’m picturing hunting with mechanics more akin to a Cabelas game, but with muskets, and with next-gen graphics and complex colony building systems, allowing Sim City-style colony building, all with next-gen graphics on a PC, think about it… And with a free modding tool, it could become a classic, like a ratchet and a clank, with mods allowing you to make it so that you only farm for food and the hunting mechanics are used for combat with the British, or it could be completely remodified to make it a halo colonizing game on different planets.

    PublishersMECCA
    DevelopersMECCA
    Release date1992
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Oregon Trail Deluxe is currently available on these platforms:

    DOS (1992)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Oregon Trail Deluxe” folder to your desktop.
    3. Download the software DOSBox and put a shortcut for DOSBox on your desktop.
    4. Open the “Oregon Trail Deluxe” folder and then open the “Game Files” folder.
    5. Find the file called “OREGON”, and drag it on top of the DOSBox icon which you have on your desktop.
    6. The game should now launch in DOSBox.
    7. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • SID MEIER’S CIVILIZATION

    SID MEIER’S CIVILIZATION

    Game Description

    Sid Meier’s Civilization was a watershed moment for the 4x genre before it even had a name. While earlier games incorporated many of the features, such as conquest, tech trees, and city management, Sid Meier’s landmark game brought them all together and with the necessary oomph and flair to appeal to a large demographic beyond just wargamers, giving it a lasting power as one of the most dominant and recognizable PC franchises in history.

    The premise is simple but tired: you take a faction from Stone Age primitivism to global conquest or interplanetary colonization. You conduct technological research in order to build better units and make new city improvements. You are given the option of choosing between peace and trade or war and conquest.

    Advances are less linear than in RTS games, and improvements are permanent [unlike, say, Age of Empires, in which you play multiple scenarios with your civilization and start from scratch each time]. This gives you some flexibility in your strategy, though there is only a limited amount of optimization—not it’s rock-paper-scissors; units progress in a straightforward manner with each era—more it’s about when you get one of one type over one of the other. The most important strategic factor is Civilization’s signature “Wonders of the World” improvement; these one-of-a-kind city projects are as numerous as they are expensive, making it nearly impossible to build them all yourself on any reasonable challenge difficulty.

    The rather motley and incongruous crew of historical figures used to represent each faction was one of Civilization’s most notable features. Perhaps the choices of leaders are less perplexing here than in later installments, but making Mahatma Gandhi a bullying warmonger must have been a sick joke on the part of the programmer.

    Civilization has some interesting world creation options, which I strongly recommend you use because the Earth map is absolutely terrible (crowded, poorly scaled, and god help you if you picked the English, who are stuck on an island).

    Civilization is bright and colorful, and it’s a more laid-back game than later installments. An entire game can easily be completed in a single late-night or lazy weekend.

    ALT NAMESシヴィライゼーション 新・世界七大文明, 文明, Wenming, Sid Meier’s Civilization: Build an Empire to Stand the Test of Time, Civilization: Shin Sekai Shichidai Bunmei, Civilization I, Civilization, Civ1, Civ
    YEAR1991
    PLATFORMDOS
    RELEASED INGermany, Australia, United States, Brazil
    GENREStrategy
    THEME4X, Generated Levels, Managerial, Turn-based
    PUBLISHERMicroProse Software, Inc.
    DEVELOPERMPS Labs
    PERSPECTIVESIsometric, Top-Down

    How to play [title]

    [title] Download

    Pages: 1 2

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