Tag: Abandonware

  • Midtown Madness

    Midtown Madness

    Embarking on the Pinnacle of Urban Velocity: Unraveling the Enigma of Midtown Madness Download PC for Windows 7 32-bit

    In the annals of gaming antiquity, a prodigious creation emerged in 1999, shattering paradigms and igniting the fervor of racing enthusiasts. Behold Midtown Madness (also revered as Midtown Madness: Chicago Edition), a vehicular odyssey meticulously crafted for the Microsoft Windows domain by the virtuoso minds at Angel Studios and heralded into existence by the gaming giant Microsoft.

    A Symphony of Pixels: Genesis and Evolution

    The overture began in April of 1999, as a tantalizing demo version cast its spell, paving the way for the grand opus that followed. Midtown Madness, a progenitor of virtual adrenaline, birthed sequels – Midtown Madness 2 and Midtown Madness 3 – each etching its mark on the Xbox canvas in September 2000 and June 2003, respectively. The urban sprawl of Chicago, a digital playground, becomes the stage where players dance with destiny, the rhythmic pulse of street races resonating in the pursuit of coveted automobiles.

    Beyond Confinement: The Liberation of the Open World

    Midtown Madness stands as a beacon of liberation in the realm of racing games, a departure from the shackles of confining tracks. Instead, it unveils an open-world replica of Chicago, an expansive canvas where freedom knows no bounds. A configuration that beckons players into “an unprecedented degree of freedom to drive around in a virtual metropolis,” providing an intoxicating concoction of challenge and exploration.

    PublishersMicrosoft
    DevelopersAngel Studios
    Release date1999
    GenreRacing

    Modes and Metropolises: A Multifaceted Odyssey

    The narrative unfolds through various modes, offering players the autonomy to traverse the city’s labyrinthine streets. A unique feature allows the manipulation of weather and traffic conditions, each race becoming a bespoke experience crafted at the fingertips of the player. Multiplayer races transcend the physical realm, as they unfold over local area networks or the vast expanse of the Internet, fostering a communal spirit within this digital racing enclave.

    Critical Acclaim and Sibling Reverie: Midnight Club’s Open-World Kin

    Gaming pundits, with quills in hand, have bestowed upon Midtown Madness a chorus of positive reviews. Its sibling in the gaming cosmos, Midnight Club: Street Racing, another creation from the hallowed halls of Angel Studios, echoes the theme of open-world city recreations, standing as a testament to the studio’s prowess in crafting virtual metropolises.

    The Digital Pilgrimage: Download Unveiled

    For those ready to embark on this digital pilgrimage, Midtown Madness old game beckons across multiple platforms. The allure extends beyond the confines of mere nostalgia, with the possibility of reigniting the fervor on diverse gaming platforms.

    Windows (1999)

    How to play on Windows

    1. Download and Extract Midtown_Madness_Win_RIP_EN.zip
    2. Run “midtown.exe”
    3. Play midtown madness oldgame download.

     Midtown Madness Screenshots

    Windows

    OS:Windows 10, 8.1, 7, XP, 2000, 98, 95
    Processor:Pentium II 233MHz
    Memory:128 MB
    Storage:1 GB available space
    Sound Card:DirectX Compatible

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  • Free Republic: The Revolution

    Free Republic: The Revolution

    Game Description

    So, imagine this: “Free Republic: The Revolution” is like the ultimate political playground brought to you by the creative minds at Elixir Studios and Eidos Interactive. Picture Demis Hassabis, the brains behind some of Lionhead Studios’ coolest projects, putting his genius to work in crafting this game.

    Now, here’s the scoop: you’re not just playing any old video game; you’re diving headfirst into the world of grassroots politics. We’re talking about regular folks like you and me, trying to shake things up and get their dream government in power. And where does all this excitement unfold? In Novistrana, a fictional country straight out of Eastern Europe.

    But hold onto your hats because the drama doesn’t stop there! Elixir Studios got everyone hyped up about a sequel, only to hit a speed bump when they went bankrupt. But fear not, because like a hero in a blockbuster movie, Rebellion Developments swooped in to save the day by snagging the rights to the game.

    And guess what? Mac users, you’re not left out of the party! Thanks to the awesome folks at Feral Interactive, you can join in on the fun too. So grab your popcorn, er, I mean your controller, and get ready to lead the charge in Novistrana. It’s politics with a twist, and you’re in the director’s chair!

    ALT NAMES共和国:革命, Республика: Революция, Republika: Rewolucja, Gongheguo: Geming
    YEAR2003
    PLATFORMWindows
    RELEASED INAustralia, Canada, France, Germany, Italy, New Zealand, United States (2003)
    Worldwide (2009)
    GENRESimulation
    PUBLISHEREidos GmbH, Eidos Interactive Limited, Eidos Pty Ltd., Eidos, Inc., Rebellion Developments Ltd.
    DEVELOPERElixir Studios
    PERSPECTIVES3rd-Person, Isometric, Top-Down

    Dive into “Free Republic: The Revolution” – Your Political Playground

    Shape the Nation Your Way

    In “Free Republic: The Revolution,” you decide what happens to an entire nation. Your choices have a significant impact, regardless of whether you’re igniting a revolution or maintaining things as they are. It resembles steering a political rollercoaster!

    Call the Shots in a Changing World

    Prepare yourself for an exciting journey in a world where politics is constantly changing. You’ll have to make quick decisions and quick thinking while managing alliances, handling resources, and dealing with unforeseen obstacles.

    Lots of Ways to Play

    There are a ton of various ways to play this game. Everyone can find something to do, from organizing support to using cunning strategies like spying. You’ll thus find your groove, whether you’re an expert strategist or just enjoy a nice story twist.

    Stay Sharp, Stay Ready

    You’ll constantly find surprises in the universe of “Free Republic: The Revolution”. You’ll need to remain alert to keep ahead of rival factions and unexpected disasters.

    Unleash Your Inner Maverick

    Every game is a new adventure because there are numerous plots and endings. Thus, don’t be afraid to experiment, take risks, and see where they lead.

    1. Click the DRM Free [title] link below to download.
    2. Wait until client finishes downloading to 100% and then locate the file/s folder.
    3. Follow the step(s) to install:– Run or Double click [title]! setup_. exe
    4. That’s it, play and enjoy!
    5. You can support the developers by, if you like it BUY IT!

    The Future of “Free Republic: The Revolution”

    What’s Next for This Political Simulation Game?

    Updates and Support

    Watch for the developers’ frequent updates and patches. These updates frequently provide bug fixes, gameplay enhancements, and even brand-new features to make your gaming even more enjoyable.

    Expansion Packs and DLCs

    In the game store, look for expansion packs and downloadable content (DLC). To keep the game intriguing and new, these add-ons usually include new challenges, characters, and storylines.

    Sequels or Spin-Offs

    Watch this space for details regarding “Free Republic: The Revolution” spin-offs or sequels. These sequels to the original game could go into new territory or carry on the narrative.

    Community Engagement

    Participate in live events, social media platforms, and game community forums. Players’ opinions are frequently sought after by developers, who may even include their recommendations in upcoming patches or add-ons.

    Modding Support

    Seek out materials and tools for modding that the developers have made available. With the help of these tools, players can produce their own unique material, including additional characters or scenarios, giving the game even more replay value.

    Conclusion

    There’s a lot to anticipate when “Free Republic: The Revolution” develops further. To maximize your gaming experience, stay in touch with the game’s community and keep a look out for news and updates.

    [title] Screenshots

    Windows

    “Free Republic: The Revolution” FAQs

    1. What is “Free Republic: The Revolution”?

    “Free Republic: The Revolution” is a strategy game developed by Elixir Studios and published by Eidos Interactive. It immerses players in the world of political upheaval, where they can lead a revolution or maintain control as the ruling regime in a fictional country.

    2. What platforms is the game available on?

    The game was initially released for PC, but it has also been made available for Mac OS X by Feral Interactive.

    3. Can I play as both the revolutionaries and the government?

    Yes, players have the option to choose their role in the game. They can lead a grassroots political movement to overthrow the government or work to maintain power and quell dissent as the ruling regime.

    4. What are the key gameplay mechanics?

    The game features dynamic political simulation, strategic decision-making, and various gameplay mechanics such as resource management, diplomacy, propaganda, and military tactics.

    5. Are there multiple endings?

    Yes, “Free Republic: The Revolution” offers multiple endings and branching storylines based on the player’s choices and actions throughout the game.

    6. Will there be any future updates or expansions?

    While there are no official announcements regarding future updates or expansions, developers may release additional content or updates based on player feedback and demand.

    7. Is there modding support for the game?

    Yes, the game supports modding, allowing players to create and share custom content, including new scenarios, characters, and gameplay features.

    8. How can I get involved in the game’s community?

    You can join the game’s community forums, follow official social media channels, and participate in live events to engage with other players and stay updated on the latest news and developments.

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  • Commandos: Strike Force

    Commandos: Strike Force

    Game Overview: Commandos – Strike Force

    The fifth and last game in the Commandos series, Commandos: Strike Force, is a first-person tactical shooter video game released in 2006. It was a break from the series’ customary top-down viewpoint, developed by Pyro Studios and released by Eidos Interactive.

    New Direction in Gameplay

    Released in early 2006, Commandos: Strike Force introduced a significant shift in gameplay compared to its predecessors. While maintaining the core elements of multiple objectives and character-switching for diverse approaches, this installment adopted a first-person perspective. This departure from the overhead view of previous titles brought it closer in style to popular titles like Medal of Honor and Call of Duty.

    Mission Dynamics

    The missions in Commandos: Strike Force retained the familiar structure of the series, incorporating various objectives achievable through stealth or force. Players could seamlessly switch between characters, enhancing strategic flexibility. This evolution in gameplay aimed to provide a more immersive and intense experience for players.

    Developer and Publisher Collaboration

    Pyro Studios, the creative force behind the Commandos series, developed Commandos: Strike Force. Eidos Interactive, known for publishing notable titles, brought this installment to the gaming community. The collaboration resulted in a game that combined the established Commandos universe with contemporary first-person shooter elements.

    summary

    Commandos: Strike Force marked a radical break from the series’ conventional format when it was released in 2006. A first-person viewpoint was added, giving the tactical shooter genre a new, lively dimension and bringing it more in line with the era’s hit games. Strike Force, the last installment in the Commandos saga, proved the franchise’s ability to adjust to changing gaming trends and made a lasting impression on fans.

    ALT NAME盟军敢死队:打击力量
    YEAR2006
    PLATFORMWindows
    RELEASED INAustralia, France, Germany, Italy, New Zealand, Russia, Spain, United Kingdom, and United States (2006)
    Canada, Mexico, United States, Worldwide (2007)
    The United Kingdom, Worldwide (2008)
    GENREAction
    THEMEEurope, Historical Battle (specific/exact), Real-Time, Shooter, World War II
    PUBLISHEREidos Interactive Limited, Eidos, Inc., Mastertronic Games Ltd., Noviy Disk
    DEVELOPERPyro Studios S.L.
    PERSPECTIVE1st-Person

    [Title] Interactive Experience

    The player needs to accomplish a number of goals in each mission. Throughout the missions, the player will use one or two of the three Strike Force members. Every member of the Strike Force is equipped with tools, weapons, and skills unique to their respective roles. The Green Beret has access to both heavier weaponry and pistols akimbo. The only person who uses throwing knives and scoped guns and can swim in freezing water is the Sniper. The spy can use gas grenades that are provided and a silenced weapon to trick lower-ranking soldiers.

    Download [title]

    We might have the game available for more than one platform. Kid Pix Deluxe 4 is currently available on these platforms:

    Windows (2006)

    ISO Version

    [title] Screenshots

    Windows

  • MechWarrior 2: 31st Century Combat

    MechWarrior 2: 31st Century Combat

    Game Description

    MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision that was released in 1995 as part of the BattleTech franchise’s MechWarrior series of video games. [title] is set in 3057 and is played as a tactical simulation with elements of real-time first-person combat and physical simulation of the player’s mech. It’s a game based on the “Refusal War.” While participating in up to 32 missions, the player can join one of the clans, Clan Jade Falcon or Clan Wolf.

    The game was created for MS-DOS and later ported to other platforms such as Windows, Macintosh, and the Sega Saturn and Sony PlayStation game consoles (as MechWarrior 2: Arcade Combat Edition). The gameplay is the same for the MS-DOS, Windows, and Mac releases, but the console versions changed the game’s mechanics to emphasize arcade-style action over the tactical simulation of the original PC release. Several improved versions were released to take advantage of the available 3D graphics accelerator cards at the time. MechWarrior 2: 31st Century Combat features a rendered introduction sequence created by Digital Domain, as well as a soundtrack composed by Jeehun Hwang.

    MechWarrior 2: 31st Century Combat was followed by an expansion pack called MechWarrior 2: Ghost Bear’s Legacy, as well as a standalone expansion called MechWarrior 2: Mercenaries. MechWarrior 2 received positive reviews and sold over 500,000 copies in the first three months of its release.

    PublishersActivision
    DevelopersActivision
    Release date1995
    GenreSimulation

    [title] Gameplay

    At the start of MechWarrior 2: 31st Century Combat, the player must choose between Clan Wolf and Clan Jade Falcon, both of which are engaged in the “Refusal War.” Battles in [title] take place on fictional extrasolar planets named in the franchise’s canonical media. Each battle has a specific objective, such as search-and-destroy, reconnaissance, or a base attack. The player initially controls one mech, but later missions grant access to squad commands. A mech lab allows players to customize the weapon, armor, engine, and heat sinks of any drivable mech between missions.

    MechWarrior 2 is a tactical simulation that combines elements of real-time first-person combat with the physical simulation of the player’s mech. The player can select from a variety of control modes, ranging from a basic “point and shoot” mode to an advanced mode that allows the player to independently manage the mech’s legs and torso. The onboard computer of the mech provides feedback to the player ranging from the proximity of friendly and enemy forces to system damage and ammunition depletion, which must be carefully managed. If the heat levels rise too high, the mech’s computer will attempt an emergency shutdown, but the player can override this. Rising temperatures caused by repeated weapon firing can result in ammunition explosions and mech damage, including the loss of limbs and actuators, as well as the catastrophic detonation of the mech’s fusion engine. :  NetMech software is included in the Windows 95 version for player-versus-player battles over a network or direct connection.

    Download [title]

    We might have the game available for more than one platform. MechWarrior 2: 31st Century Combat is currently available on these platforms:

    DOS (1995)

    How to play [title] on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “MechWarrior 2 31st Century Combat” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “MechWarrior 2 31st Century Combat” folder and then open the “Game Files” folder.
    5. Drag the file called “MECH2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy [title]!

    [title] Screenshots

    DOS

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  • Dune

    Dune

    Game Description

    Dune is an adventure strategy video game released in 1992 that is based on Frank Herbert’s science fiction novel of the same name. Cryo Interactive created it, and Virgin Interactive published it.

    Dune combines action with economic and military strategy. The game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune while managing spice extraction, military, and, later, ecology through the native Fremen tribes. As the player progresses, his troops are outfitted with weapons ranging from “cryo knives” to atomics, he can tap into Paul’s latent psychic powers, and he meets characters from the book such as Chani and Liet-Kynes.

    It was one of the first floppy games to be converted to CD format, and it included footage from David Lynch’s film, voice-acting for all speaking roles, and greatly improved 3D-rendered traveling and location screens. This version, which combined Amiga graphics with PC-CD extras, was also released on the Sega CD / Mega CD console.

    StĂŠphane Picq and Philip Ulrich composed the audio track, which was released by Cryo (formerly Exxos) on the album Dune: Spice Opera.

    PublishersVirgin Games
    DevelopersCryo
    Release date1992
    GenreStrategy

    [title] Gameplay

    The plot is largely based on the plot of Frank Herbert’s Dune novel: the protagonist is Paul Atreides, son of Duke Leto Atreides and Lady Jessica. Emperor Shaddam IV made an irresistible offer to the House Atreides: mine the spice from the desert planet Arrakis, which was occupied by their long-time adversaries, the House Harkonnen. Duke Leto accepts the offer not only for the wealth provided by spice trading but also for the sake of defeating the Harkonnens.

    The game is a hybrid of real-time strategy and adventure, as seen through Paul’s eyes at all times. While the strategy component is the game’s foundation, character dialogue and a linear plotline give the game more depth than most strategy games. The player is also required to complete some mini-quests that involve talking to characters and traveling to different locations, which adds a small adventure game element to the game.

    A balance must be struck between military and spice mining power. While a strong military force will provide a quick response to the Harkonnen, the game will be lost if Spice is not mined quickly enough to keep up with the Emperor’s demands. However, if too much emphasis is placed on spice mining, Harkonnen troops can ambush a sketch and capture all troops inside. They can be rescued only if the sietch is freed. Because the game is about as much resource management as it is about military conquest, balancing both is essential for success.

    Dune has two intertwined gameplay layers: an adventure layer akin to dungeon crawler games and a top-down strategy layer akin to 4X games. The player can toggle between these two layers at any time in order to complete completely different sets of activities required to win the game.

    The adventure layer allows the player to travel short distances, whether inside structures (such as the Arrakeen palace or a sietch) or out into the desert. The strategy layer depicts the entire planet Arrakis and allows you to survey (and later control) Paul’s assets in the Spice-mining effort and the battle against the Harkonnen.

    The game runs in real-time, tracking both the time of day (with corresponding changes to the in-game visuals) and the number of days since the game’s inception. The passage of time is critical, and it moves at the same rate regardless of which layer is being examined.

    The game’s gameplay evolves in response to the story’s evolution. As the plot progresses, more and more options become available, mirroring Paul’s gradual maturation as a Fremen leader and a threat to House Harkonnen and the Emperor.

    Paul begins the game at the Arrakeen palace, his family’s new home on Dune. Moving around the palace to meet and converse with his family members and trusted advisors in the early game introduces the player to the game’s setting.

    Conversations in Dune are only to a limited extent interactive, with the player able to select responses to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information or to carry out some relevant action in the game world. Duncan Idaho, for example, could be asked to provide a detailed report on the current state of the Atreides Spice-mining operation or to send a shipment of Spice to the Emperor. A few characters can be summoned to accompany Paul on his journey.

    Soon after, Paul is dispatched by his father, Duke Leto, to contact the local Fremen tribes and persuade them to work for House Atreides, which lacks its own military and spice-mining forces. Travel to those Fremen switches must be accomplished by Ornithopter, which can be done by selecting a destination or a general direction and flying in a straight line. Certain points of interest can be seen from the air while flying. Characters who are currently following Paul may increase the likelihood of spotting such locations. On the “select destination” map, every visited location (or one whose position was reported by a character during dialogue with them) is shown. The travel sequence can be skipped, but the flight time is calculated and the in-game clock is advanced when the destination is reached. When Paul reaches a Fremen sietch, he may speak with the local chieftain in an attempt to persuade the Fremen to join the Atreides. Though most chieftains will agree right away, some will need more convincing, and Paul will need to do something specific or raise his reputation score before they will agree to work for him.

    The strategy layer is unlocked once at least one tribe has been recruited. This layer enables Paul to send his troops to any known location on the planet. It also includes a small interface for examining the spice availability in each sector of the map (once Spice prospectors have been recruited as well). Finally, any Fremen tribe can be ordered to pick up spice-mining equipment (which increases mining efficiency) if it is available in their current location or to search nearby switches for such equipment. Tribe movement between switches occurs in real-time. Tribes will automatically begin mining Spice at their current location and will continue to do so until the Spice is depleted. Spice is automatically transported to the Atreides’ stores in Arrakeen, necessitating no logistics.

    When the Emperor’s spice reserves begin to grow, he will begin to make demands for spice shipments. These are received in the palace’s communications room and must be completed within a certain time frame, or else the game will end with the Emperor invading Dune and destroying the Atreides. Because each shipment requires manual confirmation, this adds a gameplay dimension in which the player must calculate how frequently they must return to Arrakeen (Atreides Palace). Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available) in order to preserve spice or delay the next request. Spice can also be used to buy more mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses.

    As the story progresses, Paul will discover more sketches and gather an increasing number of spice-mining tribes. The Harkonnen will eventually attack one of the switches and capture one of the tribes, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event advances the game to the next stage, which is the formation of a military force to defend sietches and, eventually, to take the fight into Harkonnen territory. To begin, Paul must complete certain plot objectives by visiting specific locations and conversing with specific characters, most notably Stilgar. Once the requirements are met, Paul can direct tribes to shift from spice mining to military training. To increase combat efficiency, such a tribe can be outfitted with any available weaponry rather than mining equipment. Military tribes can also train to improve their prowess and morale, especially if Gurney Halleck is instructed to stay at the sietch where the military forces are training. Once ready, military tribes can be dispatched to scout out and attack Harkonnen fortresses. To win, attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress; otherwise, they may be destroyed and/or taken captive. Morale is also an important factor in a military tribe’s effectiveness, and Paul himself can influence the outcome of a battle by traveling to the battle site and issuing generalized combat orders (cautious vs. aggressive). This is extremely dangerous for Paul, and it is possible that he will be killed in the battle. If a battle is won, Paul may be able to question the previous commander of the fortress for more information and possibly free any tribes held captive there. A captured fortress will be transformed into a new sketch over time.

    The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, bringing you within striking distance of the Harkonnen palace, Arrakeen, which is located near Dune’s north pole. Then, in order to launch the final assault and win the game, a massive army must be assembled.

    Download [title]

    We might have the game available for more than one platform. Dune is currently available on these platforms:

    DOS (1992)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNEPRG” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

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  • Zoo Tycoon (2001)

    Zoo Tycoon (2001)

    Game Description

    Zoo Tycoon is a business simulation game published by Microsoft that was developed by Blue Fang Games. Although it was initially released in 2001 for Microsoft Windows and Macintosh, it was ported to the Nintendo DS in 2005. It was followed by two expansion packs, Dinosaur Digs and Marine Mania, in 2002, as well as a sequel, Zoo Tycoon 2, in 2004.

    PublishersMicrosoft
    DevelopersBlue Fang Games
    Release date2001
    GenreSimulation

    [title] Gameplay

    Zoo Tycoon’s goal is to build a thriving zoo by building exhibits to accommodate animals and keeping guests and animals happy. Zoo Tycoon’s primary goal is to construct exhibits. Exhibits should be appropriate for the animal in order to keep both guests and animals happy; for example, a lion is best suited to a savannah environment. Terrain, foliage, rocks, shelters, fences, toys, and the presence of zookeepers all contribute to an exhibit’s suitability and animal happiness. The happiness of guests is determined by the animal selection, animal happiness, buildings, and scenery. Bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment structures such as movie theatres are examples of buildings. Topiary art, light posts, and benches are examples of scenery that increase guest happiness slightly. Keeping both the animal and the guest happy allows the player to earn monetary rewards and maintain a consistent income. Players can hire maintenance workers, zookeepers, and tour guides to help manage the expanding zoo. If the animals escape from their enclosures, they have the potential to attack and even kill guests and employees.

    Zoo Tycoon has three game modes: tutorial, scenario, and freeform. The tutorial teaches the player how to construct exhibits and keep visitors happy. In Scenario mode, the player must complete a series of objectives while adhering to strict time constraints. These goals may include achieving a certain level of guest and animal happiness, achieving a certain level of exhibit suitability, displaying a certain number of animals, or breeding a specific animal. The player has complete control over the amount of money and the map with which they begin in Freeform. They are shown an open lot with a limited selection of animals, buildings, and scenery for sale. More animals and items become playable as the game progresses. More animals and items can be researched, and money can be invested to make them playable.

    Download [title]

    We might have the game available for more than one platform. Zoo Tycoon is currently available on these platforms:

    Windows (2001)

    How to play in Windows

    1. Download Zoo_Tycoon_Win_ROM_EN.zip and extract the files to your desktop. You might need to use software such as 7-zip or WinRar to extract.
    2. After that, you want to mount the 2 ROM files found inside the downloaded folder, to do this you will need to use software such as Daemon Tools.
    3. When you have them mounted, run the setup found inside the mounted drive for the base game (not expansion) and finish installing the game. After, run the setup for the expansion and install it.
    4. Finally, you want to open the crack folder and copy-paste the files found inside into the game installation directory (right-click on the game desktop shortcut and select “open file location” to see the installation directory). Confirm you want to overwrite those files. Now you can run the game.
    5. Enjoy!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Need for Speed: Hot Pursuit 2

    Need for Speed: Hot Pursuit 2

    Game Overview: Unleashing the Thrill in Need for Speed: Hot Pursuit 2

    Rev up your engines and dive into the heart-pounding world of Need for Speed: Hot Pursuit 2.

    About the Game

    Discover the exhilarating 2002 racing video game, Need for Speed: Hot Pursuit 2. Crafted by the skilled hands at EA Black Box, this release signals the series’ introduction to the sixth console generation, promising an adrenaline-fueled experience.

    PublishersElectronic Arts
    DevelopersEA Black Box, EA Seattle
    Release date2002
    GenreRacing

    Download [title]

    We might have the game available for more than one platform. Need for Speed: Hot Pursuit 2 is currently available on these platforms:

    Windows (2002)

    How to Play on Windows: A Step-by-Step Guides

    Experience the Need for Speed: Hot Pursuit 2 adrenaline on your Windows PC.

    1. Download and Installation

    2. Game Launch

    3. Alternative Installation Steps

    4. Game Patching

    5. Crack Application

    6. Additional Steps for Seamless Gameplay

    7. Launch and Enjoy

    Bonus Content: Manuals and More


    Dive into a richer Need for Speed: Hot Pursuit 2 journey by delving into extra files, patches, and manuals.

    Uncover the specifics with the Need for Speed: Hot Pursuit 2 Xbox Manual (English) and the Need for Speed: Hot Pursuit 2 GameCube Manual (English).

    Embark on a thrilling racing escapade with Need for Speed: Hot Pursuit 2 – an unparalleled gaming adventure beckons!

    [title] Screenshots

    Windows

    Pages: 1 2

  • The House Of The Dead III

    The House Of The Dead III

    The House of the Dead III is a horror-themed light gun arcade game released in 2002, and the third installment in the House of the Dead video game series created by Wow Entertainment and Sega. Later, it was ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 as part of a compilation with The House of the Dead 2, and the PlayStation 3 in 2012 with PlayStation Move support. In 2008, the game was remade with typing controls as The Typing of the Dead 2. The story of the previous games is continued in this game, and new gameplay concepts such as story branching are introduced. Lisa Rogan, the game’s protagonist, is the daughter of Thomas Rogan and Sophie Richards.

    ALT NAMEHOD3
    YEAR2005
    PLATFORMWindows
    RELEASED INJapan, Poland, United Kingdom (2005)
    United Kingdom (2006)
    GENREAction
    THEMEHorror, Rail Shooter, Zombies
    PUBLISHERMastertronic Games Ltd., SEGA Corporation, SEGA Europe Ltd.
    DEVELOPERWow Entertainment, Inc.
    PERSPECTIVE1st-Person

    [title] Gameplay

    In many ways, The House of the Dead III differs from the first two games, including weaponry; player characters are armed with shotguns rather than the semiautomatic pistols used in the first two games. The shotgun in III for Xbox no longer requires the traditional “point off-screen” reload, but instead reloads automatically. Reloading still takes time, but it happens automatically as soon as the gun requires it. The arcade version differs in this regard because light guns are present, allowing for similarly quick reloading. Pumping the shotgun controller results in a reload. The light gun controller released by Madcatz may be used while playing the game on Xbox; however, the traditional “shoot off-screen” reload was reintroduced in the Wii version.

    The previous games had a branching storyline, but it was handled differently. Prior to the start of most stages in The House of the Dead III, the player is given options for navigating through the game, ultimately going through the same areas with different results depending on the order chosen.

    Another significant distinction is the absence of civilians. Unlike the first two House of the Dead games, in which players could save a variety of people in danger, The House of the Dead III contains no additional characters beyond those essential to the plot. Instead, “Rescue Events” occur throughout each stage, requiring players to save their partners from attacking zombies. Each successful rescue earns you an extra life. If all rescue missions are completed successfully, players will discover crates in the room before the final boss that, when shot, will drop a large number of bonuses and lives.

    Another significant difference is the absence of civilians. Unlike the first two The House of the Dead games, in which players could save a variety of people in danger, The House of the Dead III contains no additional characters beyond those essential to the plot. Instead, “Rescue Events” occur during each stage, in which players must rescue their partners from attacking zombies. For each successful rescue, an extra life is awarded. If all rescue events are successful, players will find crates in the room before the final boss that, when shot, will drop a large number of bonuses and lives.

    The series introduces a new concept in the form of a “Cancel” bar. Previously, the bosses’ weak point only needed to be shot once to stun the attack. In this game, the weak point of the bosses must be shot repeatedly in order to drain the “Cancel” bar and stop the enemy’s attack.

    Another significant change to the gameplay is the introduction of a new rank and grade system. Players are now graded on how quickly they dispatch zombies, with options ranging from Excellent, Good, Faster, and Twin Shot, with the latter occurring if two zombies are killed with the same shotgun shell. At the end of each stage, a letter grade ranging from S to A, B, C, D, and E is assigned. Completing the stage with an A rank earns the player one extra life, while completing it with a S rank earns the player two. At the end of the game, a final grade is assigned, and depending on how many S ranks the player received for each stage, the player may be assigned a “SS” rank as the final grade.

    Extra lives and bonus points are handled differently as well. Nothing happened in previous arcade instalments if a player had all five lives and gained another. The player can now have up to nine lives at once, and any extra lives are converted into bonus points. Bonus points could also be earned in previous games by shooting hidden objects such as a golden frog or a coin. This is expanded upon in The House of the Dead III, which introduces a silver coin that can be shot repeatedly, a wind-up robot that must be shot several times, and a golden miniature version of the recurring boss The Magician. Decaying zombies and weak points on stunned bosses can also be shot multiple times for bonus points.

    On the Xbox 360, PC, PlayStation 3, and Wii versions, there is a “Time Attack” mode in which the player’s lives are displayed as a timer beginning at 45 seconds. Extra time is granted by Excellent, Good, Faster, and Twin Shots, as well as clocks in the background, successful rescue events, and end-of-stage bonuses. Being hit by a zombie deducts 7 seconds, projectiles deduct 5, and bosses deduct 15. The player gains 10 seconds after stunning a boss. Every successful hit on the final boss grants two seconds and eliminates the need for a stun. If the timer reaches zero, the game is over, and Dr. Curien analyses the player’s performance at the end of each game. The player should also keep track of the average distance they were able to keep the undead at bay in meters.

    Download [title]

    We might have the game available for more than one platform. The House of the Dead 3 is currently available on these platforms:

    Windows (2005)

    Game Extras
    Various files to help you run The House of the Dead III, apply patches, fixes, maps, or miscellaneous utilities.

    How to play on Windows

    1. Download and Extract The_House_of_the_Dead_Win_RIP_EN.7z
    2. Open the “Game Files” folder and mount House Of the Dead 2.IMG to an empty drive
    3. Run SETUP.EXE and follow on-screen instructions to install the game
    4. Go to game installation directory (by default C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD 3) and run Hod2.exe
    5. Play the game
    6. Note: Start button is “TAB”

    [title] Screenshots

    Windows

    Pages: 1 2

  • Oregon Trail II

    Oregon Trail II

    Game Description

    MECC released Oregon Trail II, an educational video game, in 1995. SoftKey Multimedia published it. It is an updated version of the original video game The Oregon Trail. It was redesigned with the assistance of Wayne Studer, a Ph.D. candidate in American Studies. In comparison to the original version of Oregon Trail II, Oregon Trail II made an effort to include more roles for women and people of color.

    MECC also released a 25th Anniversary Limited Edition Oregon Trail II Computer Game in addition to the regular edition. The CD-ROM was packaged in a commemorative wooden storage box, along with an official strategy guide and a certificate of authenticity.

    PublishersSoftKey Multimedia
    DevelopersMECC
    Release date1995
    GenreEducational

    [title] Gameplay

    When a new game begins, players can customize their name, occupation, level, date of travel, starting point, destination, and wagon type. They can also choose how many other people ride in their wagon with them, as well as their names and ages. After deciding on occupation, the player can choose from a variety of skills. The player selects skills with a maximum of 120 points. Automatic abilities are completely free. The more valuable the skill, the higher the price. Each skill can increase the likelihood of good events and decrease the likelihood of bad events. While some occupations pay more than others, low-income occupations receive a larger final bonus, which is critical in achieving a high score at the end of apple II Oregon Trail. However, regardless of occupation, if the player settles at a location other than the one they chose at the start of the game, they will not receive a bonus.

    The detail in Oregon Trail II is far greater than in the original. Rafting down the Columbia River, for example, is a much more difficult challenge than it was in the original game. When an event (such as an accident or illness) occurs, the game comes to a halt and the player must make a decision, making it far more interactive than the previous version. Players can also talk to other settlers along the way and ask for their advice. If the player dies at any point during Oregon Trail II, the game is over. This version also allows the player to select any year between 1840 and 1860, rather than being limited to 1848 as in the original. Travel is much easier in later years because there are more towns and trading posts to resupply at along the way. The online guidebook resource changes its displayed help based on the year of travel, but not with the target and trailhead ends selected—hence, in order to read the book, one must wade through pages of irrelevant information applicable to sub-scenarios (such as alternate routes over a local regional stretch) that one hasn’t chosen.

    Outfitting supplies and selecting the parties’ equipment for their journey becomes a possible point of player control, potentially leading to increased scoring chances. Additional supplies increase the weight of the player’s wagon. When the weight limit of the wagon is reached, it is impossible to continue on the trail, and some goods must be dumped. Apple ii Oregon trail provides players with a vast array of supplies to choose from. Package deals of up to six months of provisions are available at the start of the game. Many provisions will be lost or used for trade as a result of the game’s many perils. One has the option of accepting a computer-generated “package deal” ostensibly offered by the merchants of the trailhead town. Alternatively, the player can shop the town and select a custom strategy, quantities, tools, and so on—or take the package and then shop or trade on top of that. One issue with the package is locating someone willing to trade unwanted items for useful ones. Some assets, on the other hand, are only available as part of a package (e.g., chains, anvils, plows) or through trading—though many of these can be purchased from merchants or blacksmiths further down the trails. If a player wishes to purchase supplies without the package, he or she may do so from Westport, Fort Kearny, or Fort Laramie. Chains, nails (measured in pounds), and anvils are sold in all forts and towns with a blacksmith’s shop.

    Download [title]

    We might have apple ii Oregon trail available for more than one platform. The Oregon Trail II is currently available on these platforms:

    Windows (1995)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Download the software called PowerISO. You can download it from here.
    3. Extract the “Oregon Trail 2” folder to your desktop. You will need WinRAR to do this.
    4. Open the “Oregon Trail 2” folder.
    5. Inside the folder, you will find a file called “Oregon Trail II.iso”. Right-click on the file and then select “PowerISO” in the menu, then select “Mount” and Mount it to one of your empty disc drives.
    6. Go into the disc drive where you mounted the PowerISO file and open the folder called “WIN32”.
    7. Inside the folder, you will find a setup file called “Setup32.exe”. Right-click on it and then select “Run as administrator”. The setup for Oregon Trail 2 should now launch.
    8. Go through the setup steps and install the game.
    9. Once the setup is completed, you will want to launch the game. To do this, go into C:\Program Files\The Learning Company\Oregon Trail II and there you will find a launcher called “otii32.exe”. Double click on it to launch the game!
    10. play Oregon trail ii!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Jones in the Fast Lane

    Jones in the Fast Lane

    Game Description

    Sierra Entertainment released Jones in the Fast Lane, a social simulation game, in 1991. The game’s goal is to accumulate a certain amount of money, happiness, status, and education. When Jones in the Fast Lane begins, the player(s) determine the exact amounts required. The name and goals of the game are a play on the concept of keeping up with the Joneses.

    PublishersSierra
    DevelopersSierra
    Release date1990
    GenreSimulation

    [title] Gameplay

    JONES IN THE FAST LANE world is represented by a ring of square buildings resembling a cross between Monopoly and Careers. Up to four players can take turns “living” their respective weeks in Jones in the Fast Lane the titular “Jones.”

    Each player is represented on the board by a different colored marble. Players are free to move in either direction, with the only restriction being the amount of time remaining per turn. Moving to a new location and performing actions such as working, attending class, or resting consume time. Each turn represents a week in the life of the character, during which the player chooses what the character does.

    On weekends, each character has an “Oh What a Weekend” event, which either consumes some money (usually less than $200) or generates some money in the form of earnings if the player has a computer. These events are usually based on a purchase made by the player the previous week, such as going to a show if the player bought theatre or concert tickets. The event can also be random and described to the player with Sierra sarcasm, such as “you drove to Las Vegas in a $20,000 car and returned in a $200,000 Greyhound bus.” If the player chooses to deposit all of his or her cash in the bank at the end of the week or simply ends the week with no cash, no money will be spent over the weekend.

    The goal of Jones in Fast Lane is to be the first player to achieve 100 percent success, which is accomplished by completing the top four goals. The objectives are wealth, happiness, education, and a successful career. Wealth is attained by having a certain amount of money in the bank, shares, and cash on hand; normally, the player would earn this money by going to work. Happiness is attained through the accomplishment of other goals, the acquisition of goods, and the taking of time off from work. Education is obtained by completing the available university qualifications; the number of qualifications required by the player is determined by how high the goal level is set. Climbing the career ladder into a management position in a specific job is how a career is achieved.

    The game does have several fail states, such as when a player exits the bank or Black’s Market and Wild Willy steals his or her money. Wild Willy may also rob the Low-Cost Housing apartments from time to time, stealing items from all players who live there, such as TV sets and VCRs. The Security Apartments will never be robbed by Wild Willy. Other fail states could include a bank glitch that results in the loss of bank savings as well as the loss of the players’ jobs. Jones in the Fast Lane also has a changing economy in which prices such as rents and wages can rise or fall. If prices fall, the player will typically remain on the same wage; however, if the player changes jobs, he or she may be forced to accept a pay cut. The player can also choose to lock in a lower rent when prices are low and pay that price for the duration of the game, regardless of price increases.

    Download [title]

    We might have the game available for more than one platform. Jones in the Fast Lane is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download the “Jones_in_the_Fast_Lane_DOS_Files_EN.zip” file from the link above. Make sure you download the file properly and that your internet does not disconnect while downloading.
    3. Open the downloaded .zip file and extract the “Jones_in_the_Fast_Lane_DOS_Files_EN” folder to your desktop. You will need to use software such as WinRAR to do this.
    4. Open the extracted “Jones_in_the_Fast_Lane_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “sciv256.exe” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy Jones in the Fast Lane!

    [title] Screenshots

    DOS

    Pages: 1 2

  • SimFarm

    SimFarm

    SimFarm: SimCity’s Country Cousin is a video game that allows players to construct and manage a virtual farm. Maxis created it and released it as a SimCity spin-off in 1993. The game came with a teacher’s guide to SimFarm teaching, as well as blackline masters to be photocopied for the class and a user manual. SimFarm and several other Maxis simulation games were re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the titley.

    PublishersMaxis
    DevelopersMaxis
    Release date1993
    GenreSimulation

    [title] Gameplay

    SimFarm puts players in charge of building up the land, putting up buildings, buying and selling livestock, and planting crops, just like on a real farm. A weather and season system is also in place, presenting the same types of challenges as a real-world farm. Disasters can wreak havoc on the player’s farm, just like in SimCity. Tornadoes, droughts, pests, and dust storms are just a few of the events that can wreak havoc on farm crops and harvests. Play SimFarm has four different types of livestock, each with its own set of food requirements, as well as the need for water and the ability to breed new livestock. Making a barn available for animal use can increase the value of the animals.

    SimFarm includes a small town in its simulation. In both form and function, this town is reminiscent of SimCity. The player can occasionally interact with the town by suggesting new tile types and competing in livestock competitions (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting that an airport be built in town will usually result in its construction, allowing you to buy and use a crop duster.

    In SimFarm, the homestead is where the player lives; it is expanded at the start of each game year if the player has made enough money the previous year. Play SimFarm allows the player to select a location based on the region and climate of one of nine US regions, or to create their own climate by adjusting average winds, rainfall, and temperatures.

    Equipment is required to maintain your farm and harvest your crops. Structures are used to store items such as equipment, livestock, seeds, and so on. One tractor, one planter, one plow, one harvester, one truck, and one trailer are all that are needed to bring one field to harvest. Crops are the main source of revenue in the SimFarm game. All crops have different maturation cycles, water requirements, temperature requirements, and pest, weed, and disease resistance. To produce a high-value crop, each crop type must be grown in a season that meets these requirements and managed accordingly.

    How to play [title]

    Download the SimFarms.zip file.
    Extract the Zip file to your retro games folder.
    Double-click or drag the SimFarm.exe to your DosBox launcher shortcut icon.

    Download [title]

    We might have the game available for more than one platform. SimFarm game is currently available on these platforms:

    DOS (1993)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimFarm_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimFarm_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMFARM” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns is a 1994 remake of 1982’s Lode Runner video game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.

    [title] Gameplay

    Lode Runner: The Legend Returns is played in a single frame and includes many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all of the treasure while avoiding touching any of the monks and making it to the exit.

    Devices that can only be picked up and used one at a time are among the new additions. Snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which create a pile of rock from the ceiling, preventing enemies from advancing), and buckets filled with goo are among the devices available.

    The game also brings back several varieties of “turf” from the original Lode Runner, as well as introduces a new one. In addition to regular turf, which can be dug through with the player’s blaster, there is nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb, which, unlike small bombs, permanently destroys turf or any other item in the level except the exit) and trapdoor turf, which looks like regular turf but is actually empty space. Another type of turf is introduced: gooey turf, which slows both the player and his enemies’ movement.

    The Legend Returns has 150 single-player levels divided into ten “worlds”: Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter’s Dungeon (ice world), Skeleton’s Keep (fossil world), Inferno’s Playground (lava world), Shimmering Caverns (phosphorus world), Shadowlands (dark world), and Meltdown Metropolis (industrial world). While the majority of the levels take place during the day, the levels in Shadowlands take place at night, when the entire screen is pitch black except for a moving circular patch of light within which the player can be seen. There are also 30 levels for two players. The two Shadowlands levels in this mode aren’t completely dark.

    Lode Runner includes a level editor, which allows several levels to be combined into a single group of levels, as well as the ability to switch between different tilesets. Regardless of the tileset, the editor can set the level tonight or day and change the background music.

    Download [title]

    We might have the game available for more than one platform. Lode Runner: The Legend Returns is currently available on these platforms:

    DOS (1994)

    Text instructions (how to play on Windows)

    1. Click on the download button above. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lode_Runner_The_Legend_Returns_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lode_Runner_The_Legend_Returns_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “LODERUNN” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2