Search results for: “Puzzle”
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Bratz: Rock Angelz
Game Description
Bratz: Rock Angelz is an adventure video game released in 2005 based on the Bratz fashion doll line. Blitz Games created it, and THQ published it. It is based on the direct-to-video film Bratz Rock Angelz as well as the toyline of the same name. The game was released for the PlayStation 2 and GameCube, as well as the Game Boy Advance and Microsoft Windows.
Publishers THQ Developers Blitz Games Release date 2005 Genre Adventure Gameplay
PlayStation 2 and GameCube
This version of Bratz Rock Angelz is a free-roaming adventure. The player takes control of one of four Bratz girls (Yasmin, Cloe, Sasha, and Jade) who are attempting to start their own teen magazine.
The player can travel to four different locations: Stylesville (home of the Bratz), London, Paris, and the mansion. When the player moves the correct Bratz girl to a speech bubble, the game’s objectives are activated. During Bratz Rock Angelz, blings, which are coins for the Bratz girls, appear. Each girl carries a cell phone, which she uses to send messages between characters, check the number of blings she owns, and find out where the next objective is. The phone’s cover and ringtone can both be customized. The player can also collect character token coins, which can be used to purchase movie clips. Each Bratz girl has a total of 25 available. Players can also take pictures and play minigames for extra money in Bratz Rock Angelz. The player can apply make-up to the girls as he or she sees fit. The Bratz can be led to stores to purchase the latest trends to complement their bling collection.
Minigames are activated by going to certain locations or talking to non-player characters. They include:
- Posing – The player must do the button combinations before the time runs out. In certain objectives, this minigame will be featured.
- Blown Away! – The player has to pick up pieces of paper that a person has dropped, and return them.
- Model Behavior! – The player has to take pictures in a photo booth.
- Rockin’ Racerz – The player has to put on the Bratz girl’s in-line roller skates, and grab the flags as fast as she can.
Game Boy Advance
The Game Boy Advance version follows the same plot as the console version but has its own set of tasks. Completing tasks in Stylesville, where you live, allows you to make progress. The girls travel to London halfway through the story to prepare for a London show.
Microsoft Windows
The game’s Microsoft Windows version differs from the console version. It is based on the plot of the film.
Bratz Rock Angelz has a total of nine objectives. The odd-numbered objectives (chapters 1, 3, 5, 7, 9) are mini-games in which the player must complete tasks in order to earn points. Each mini-game consists of four rounds. When a player takes or misses apart, he or she receives fewer points. After three misses, the player must repeat the round, losing a number of points. Except for the final objective, the player can use points to unlock fashions for the Bratz girls.
The even-numbered objectives (chapters 2, 4, 6, 8) are adventure games with puzzle elements. The player must interact with a specific Bratz character and collect items in order to solve a puzzle (for example give a camera to a colleague). The player can photograph the objectives in order to print them from the “Secrets” menu. To complete a part of an adventure objective, the player must create an article, logo, flyer, or poster. The player can even create and print their own design. This section is accessible via the “Secrets” menu.
When the player completes Bratz Rock Angelz, they will be able to play Top Trumps, a card game similar to war. Each turn, the player is dealt a card with a number total on it. The player must guess which number on the card is greater than the number on the opponent’s card. If they are correct, they will win the card. They continue to play until one of the players has all 28 cards in his or her possession.
After Jade is turned down by Your Thing magazine, the girls decide to launch their own publication to compete with Your Thing.
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[title] Screenshots
PlayStation 2
Myst
Game Description
The Miller brothers, Robyn and Rand, created Myst, a graphic adventure puzzle video game. It was created by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh personal computer platform. In the Myst game, players travel to the island of Myst using a special book. There, players solve puzzles to travel to four other worlds known as Ages, which reveal the game’s characters’ backstories.
The Miller brothers got their start in video game development by making games for kids. They created Myst as their first adult game, with funding from publisher Sunsoft. Cyan’s largest project to date, development began in 1991. Myst’s design and production of its graphics, which were state-of-the-art but static, were influenced by time constraints. Robyn Miller composed 40 minutes of synthesized music for the Myst soundtrack.
Myst was a surprise success. Critics praised the game’s ability to immerse players in its fictional world. Myst was the best-selling PC game until The Sims surpassed it in sales in 2002, selling more than six million copies. Myst aided in the adoption of the new CD-ROM format, inspired a multimedia franchise, and spawned clones, parodies, and new video game genres. There have been numerous remakes and postings of the game to other platforms, as well as spin-off novels and other media.
Publishers | Brøderbund |
Developers | Cyan |
Release date | 1993 |
Genre | Adventure, Puzzle |
[title] Gameplay
Myst’s gameplay is a first-person exploration of an interactive world. On some screens, players can interact with specific objects by clicking or dragging them. The player moves by clicking on the screen’s locations; the scene then crossfades into another frame, allowing the player to explore the new area. Myst has an optional “Zip” feature that allows players to quickly cross previously explored areas; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this allows for faster travel, it can also cause players to miss important items and clues. Some items, such as journal pages that provide backstory, can be carried by the player and read. Players can only carry a single page at a time, and pages return to their original locations when dropped.
The player must fully explore the island of Myst in order to complete Myst. There, the player discovers and follows clues to be transported to several “Ages,” each of which is a self-contained mini-world, via “linking books.” To complete the exploration of each of the Ages—Selenic, Stones, Mechanical, and Channelwood—the user must solve a series of logical, interconnected puzzles. Objects and information discovered in one Age may be required to solve puzzles in another Age or to complete Myst’s main puzzle. To activate a switch, for example, players must first discover the combination to a safe, open it, and use the matches found within to start a boiler.
Aside from its primarily nonverbal storytelling, Myst toothbrush gameplay is unique among adventure computer games in a number of ways. At the start of the game, the player is given very little backstory and no obvious goals or objectives are laid out. This means that players should just start exploring. There are no obvious enemies, no physical violence, no time limit to finish the game, and no danger of dying at any point. Myst toothbrush game progresses at its own pace and is solved by a combination of patience, observation, and logical thinking.
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We might have the game available for more than one platform. Myst is currently available on these platforms:
Myst Screenshots
Windows