Search results for: “Simulation”

  • Chocolatier

    Chocolatier

    Game Description

    Chocolatier is a casual strategy video game with action elements that was developed by Big Splash Games and published by PlayFirst. Chocolatier was released as a download on May 1, 2007, and as a CD-ROM on September 27, 2007. Players take on the role of a young chocolatier who must travel to 14 cities around the world to buy ingredients, make chocolate confections, and sell them to chocolatier game shops. There are two modes of play: story mode, in which the player must rebuild an almost-bankrupt chocolate empire and acquire 64 chocolate recipes from around the world, and free mode, in which players begin with few resources and must become successful chocolatiers.

    Big Splash Games, a trio of video game designers who remained employees while developing a prototype game in their spare time, created a chocolatier game as their first game. This prototype was rejected by publishers, but after coming up with the concept for Chocolatier, the team was signed up by PlayFirst and the title was completed. Chocolatier received mostly positive feedback, with reviewers praising the action minigame that plays when making chocolates, as well as Chocolatier’s graphics, sound, and Victorian-era presentation.

    PublishersPlayFirst, Inc.
    DevelopersBig Splash Games LLC
    Release date2007
    GenreAction, Simulation

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    Windows

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  • The Sims 2 Castaway

    The Sims 2 Castaway

    Game Description

    The Sims 2 Castaway is the third console spin-off of The Sims 2 for the Wii, Nintendo DS (NDS), PlayStation 2 (PS2), and PlayStation Portable (PSP). Castaway is also available on mobile phones, with Nokia offering it on the Ovi Store. The Sims Castaway Stories, a game that is roughly similar to Castaway, is available for personal computers, but it is not a direct port of Castaway. It is the series’ final game for both the PS2 and the PSP.

    PublishersElectronic Arts
    DevelopersEA Redwood Shores, Full Fat
    Release date2007
    GenreSimulation

    [title] Story

    After the player creates a crew of characters, The Sims 2: Castaway begins on a boat. The crew can be made up of one to six Sims. Following the creation of the crew, a slide show of mobile phone pictures of the trip and the storm that wrecks the ship begins. The player’s first Sim awakens on Shipwreck Island’s First Beach. The Sim discovers books that detail the goals the Sim must achieve in order to survive on the islands and escape. Soon after exploring Shipwreck Island, the Sim discovers a second island, Airplane Island, which is much larger and more interesting than the first and constructs a raft to reach the new location. The Sim is reunited with some of their lost crew after arriving on the island. If the relationship is strong enough, the player can form a tribe of Sims. While exploring Airplane Island, the player discovers radio parts that are needed to complete a later-game goal. Volcano Island can be reached after the player finds the second beach on Airplane Island and constructs a canoe. The player will discover the remains of the llama people on Volcano Island. They have the option of building a boat or traveling to the volcano’s summit and using the radio parts to send an SOS signal to a nearby ship. The player can also repair a broken ceremonial forge on Volcano Island, causing a fourth island, Crystal Island, to rise from the sea, but this is optional and is not required for the player to escape the island. There are numerous discoverable secrets in The Sims 2: Castaway, including secret areas such as the Hidden Lagoon and the Secret Pirate’s Cove. These areas can only be accessed after the player has collected objects such as hieroglyphics and treasure map pieces, which is a lengthy process.

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      PlayStation 2 (2007)

    [title] Screenshots

    PlayStation 2

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  • Candy Land

    Candy Land

    Game Description

    Candy Land is a simulation game developed by ImageBuilder Software, Inc. and published by Hasbro Interactive, Inc. in 1998.

    PublishersHasbro Interactive, Inc.
    DevelopersImageBuilder Software, Inc.
    Release date1998
    GenreAdventure

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    Windows (1998)

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    Windows

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  • Gearhead Garage

    Gearhead Garage

    Game Description

    Snap-On Gearhead Garage: The Virtual Mechanic is a PC game in which players repair and customize late-model automobiles and trucks. Mikado created it, Snap-on Tools endorsed it, and Head Games published it in 1999. (subsequently acquired by Activision). There is no driving feature, but Gearhead Garage introduced a completely new “bolt-em-up” paradigm. The appeal is similar to taking things apart in real life—players can completely disassemble the engine, repair individual parts, reassemble them, and then display the finished product in their 3D “car lot.” The game also includes a series of “jobs” in which the player must repair vehicles owned by fictional characters. This enables them to earn money in order to purchase custom items from a catalog, auction, or junkyard.

    PublishersActivision Value Publishing, Inc
    DevelopersRatloop, Inc., Mekada
    Release date1999
    GenreSimulation

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    Windows (1999)

    [title] Screenshots

    Windows

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  • Airport Tycoon 3

    Airport Tycoon 3

    PublishersGlobal Star Software Inc.
    DevelopersIAV Kronologix
    Release date2003
    GenreSimulation

    Game Description

    Airport Tycoon 3 is a business simulation game that is the sequel to Airport Tycoon and Airport Tycoon 2, in which the player constructs and manages the world’s largest airport. Airport Tycoon 3 eliminates the need for construction time and allows for the customization of terminals but not terminal sizes. During the game, several runways, prefabricated terminals, control towers, contractors, staff, and airlines are available for use.

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    Windows (2003)

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    Windows

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  • Deer Hunter

    Deer Hunter

    Game Description

    Deer Hunter 2005, also known as Deer Hunter: The 2005 Season is a deer hunting simulation game, developed by the Brazilian company SouthLOGIC Studios. Deer Hunting is the sequel to the Deer Hunter 2004 game and is the 8th game in the Deer Hunter series to come out for PC. Deer Hunting features five different species of deer, in five different hunting locations, spread across the globe.

    PublishersAtari
    DevelopersSouthlogic Studios
    Release date2004
    GenreEducational

    [title] Gameplay

    The player assumes the role of a hunter, in which he can equip himself with numerous hunting weapons, “callers” (to summon animals), shelters, among others. As the player hunts, he will receive points in order to improve his character. Also, if the player achieves certain secret objectives, he is rewarded with a trophy, for each of these objectives.

    The user can choose not only the location but also which of the three different seasons of the year where he wants to hunt: Pre-heat, Heat and Post-heat.

    Although the Deer Hunting cast only comes with only five different hunting locations, the player can download more scenarios from the Internet.

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    Windows (2004)

    [title] Screenshots

    Windows

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  • The Sims Bustin’ Out

    The Sims Bustin’ Out

    PublishersEA Games
    DevelopersMaxis, Griptonite Games (GBA), Ideaworks3D (NGE)
    Release date2003
    GenreSimulation

    Game Description

    The Sims Bustin’ Out is a 2003/2004 video game for the PlayStation 2, Xbox, GameCube, Game Boy Advance, and N-Gage. It is the second title in The Sims console series and the first The Sims title that has not been released on Windows PC. It used the same 3D environment and engine as the previous game but added several features from The Sims expansion packs, including Livin’ Large, House Party, Hot Date, and Superstar. Sims can leave the house to visit places like Shiny Things Lab and Casa Caliente, as the title suggests. There are two modes: mission-based gameplay in Bust Out Mode and open-ended gameplay in Freeplay Mode, which is similar to the original The Sims PC game. The PlayStation 2 version is used to allow you to play online. It was, however, shut down on August 1, 2008. (the same day The Sims Online shut down).

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    PlayStation 2 (2003)

    [title] Screenshots

    Xbox

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  • Harvest Moon: Back to Nature

    Harvest Moon: Back to Nature

    Game Description

    Harvest Moon: Back To Nature was the first Harvest Moon title to be released on the PlayStation. The ESRB has rated Harvest Moon Back to Nature “E,” and it also depicts the use of alcohol. It was released in Japan on December 16, 1999, in North America on November 20, 2000, and in PAL Regions on January 26, 2001.

    Though many of the characters are based on Harvest Moon 64, they have slightly different personalities, families, and occupations, which caused some fan backlash when these squabbles were carried over to Harvest Moon: DS and eventually became the final canon of said characters. Unlike any other game set in Mineral Town, it employs more 3D graphics and many features not found in Game Boy versions.

    Back to Nature and Bokujō Monogatari: Harvest Moon for Girl were later ported to the PlayStation Portable in Japan and North America as Harvest Moon: Boy and Girl.

    PublishersNatsume
    DevelopersVictor Interactive Software
    Release date1999
    GenreSimulation, Role-playing

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    PlayStation (1999)

    [title] Screenshots

    PlayStation Portable

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  • SimCity Classic

    SimCity Classic

    Game Description

    SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright and released from 1989 to 1991 for a variety of platforms. SimCity has two-dimensional graphics and an overhead view. The goal of SimCity Classic is to build a city, develop residential and industrial areas, build infrastructure, and collect taxes to fund the future city development. Importance is placed on raising the population’s standard of living, maintaining a balance between different sectors, and monitoring the region’s environmental situation in order to keep the settlement from declining and going bankrupt.

    SimCity was created independently by Will Wright in 1985 and did not see its first release until 1989. Because SimCity Classic lacked any of the arcade or action elements that dominated the video game market in the 1980s, video game publishers were hesitant to release it, until Broderbund agreed to distribute it. Although SimCity Classic sold poorly at first, positive feedback from the gaming press helped to boost sales. SimCity was released on several other platforms after becoming a best-seller, most notably the Super NES in 1991, where its gameplay was significantly improved with Nintendo’s involvement.

    SimCity was a commercial success, selling 300,000 units for PCs and nearly 2 million units for the SNES. SimCity Classic was recognized as a new phenomenon in the gaming industry, and it challenged the widely held belief that computer games were primarily designed for children. Despite the lack of action elements, SimCity received critical acclaim for its innovative and addictive gameplay. SimCity Classic was deemed instructive and beneficial to the player’s understanding of the fundamentals of urban planning, politics, and economics by reviewers. SimCity has won numerous awards from various news organizations and associations. The success of SimCity signaled the beginning of the urban simulation video game genre, as well as Maxis’s tradition of producing non-linear simulation games, one of which – The Sims – would outsell all of its predecessors and become one of the best-selling franchises in the video game industry. It is widely regarded as one of the best video games ever created.

    PublishersMaxis
    DevelopersMaxis
    Release date1989
    GenreSimulation

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    Windows (1989)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimCity Classic” folder to your desktop.
    3. Open the “SimCity Classic” folder and then open the “Game Files” folder.
    4. Open the “CLASSIC” folder
    5. To launch the game, run the file called “CLASSIC.exe”.
    6. Enjoy the game!

    [title] Screenshots

    Windows

    Pages: 1 2

  • The Sims 2: Pets

    The Sims 2: Pets

    Game Description

    The Sims 2: Pets is the fourth expansion pack for The Sims 2. It was released on October 18, 2006, for the United States and Canada, October 20, 2006, for the European Union, and October 26, 2006, for Australia. The main idea behind this expansion pack is to give the player the ability to own and raise pets. The Sims 2: Pets is a remake of The Sims: Unleashed, a best-selling game at the time. The Sims 2 Fun with Pets Collection also includes the expansion pack.

    Pets was the final expansion pack for The Sims 2 created by Maxis Emeryville; Seasons and all subsequent expansion packs were created by The Sims Studio.

    PublishersElectronic Arts
    DevelopersMaxis Redwood Shores, EA Redwood Shores, Full Fat, Artificial Mind & Movement
    Release date2006
    GenreSimulation

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    Windows (2006)

    [title] Screenshots

    Game Boy Advance

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  • Barbie Riding Club

    Barbie Riding Club

    Game Description

    Barbie Riding Club is a 1998 pc windows game developed by American studio Human Code and published by Mattel Media. Barbie Riding Club gameplay involves feeding, grooming, and riding horses.

    PublishersMattel Media
    DevelopersHuman Code
    Release date1998
    GenreSimulation

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    Windows (1998)

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    Windows

    Pages: 1 2

  • Winx Club

    Winx Club

    For aficionados of classic games who seek an adventurous escape on their PCs, the Winx Club video game beckons from this website, ready to seamlessly integrate into your system. Whether your operating system is Windows 7, Windows 8, Windows 10, Windows XP, or even the vista version, this game accommodates your gaming desires.

    At its core, the Winx Club game encapsulates the essence of action-adventure, built upon a foundation of fantasy. Conceived by Italian animator Iginio Straffi and developed by Rainbow SpA in 2005, this digital odyssey takes root in a Magical Universe brimming with magicians, fairies, and an array of legendary creatures. Characters within the game are adorned in a kaleidoscope of vibrant hues, sporting intricate designs that come to life through high-resolution displays and fluidly crafted adventure scenes.

    Guiding the players through this enchanting realm is the character Bloom, assuming the mantle of the main protagonist. Venturing forth into the prestigious Alfea College, Bloom’s journey unfolds as she hones her extraordinary powers, poised to make a mark on the world. Yet, the game extends beyond mere action; it invites players to shape Bloom’s fashion narrative, allowing them to curate her wardrobe and personalize her appearance. The canvas spans from hair to makeup, culminating in an ensemble uniquely tailored to each player’s creative flair.

    The heart of the Winx Club narrative pulsates with adventure, cascades of action, and epic battles against the forces of darkness. Woven into the tapestry of the magical universe, the series imparts invaluable life lessons. With a special focus on its intended audience of girls, the Winx Club series instills courage, empowerment, and a resolute spirit to combat adversities and embrace individuality. Themes of friendship, love, perseverance, self-respect, and self-confidence intertwine harmoniously, resonating deeply with its viewers.

    Delving into the gameplay specifics, the PC and PlayStation 2 versions of the Winx Club video game introduce voiced dialogue from the cartoon, fostering a seamless integration of narrative and gameplay. Bloom, the central character, benefits from unlockable alternate outfits, underscoring the element of personalization and style within the game’s framework. Elements reminiscent of a dating simulation further augment the player’s engagement.

    Across the spectrum of platforms, the Game Boy Advance version emerges as a nearly identical counterpart to its 3D counterparts, maintaining parity in terms of gameplay progression, battle dynamics, and the plethora of side quests that beckon players to immerse themselves in the magical journey.

    Directed by / Created byIginio Straffi
    DevelopersRainbow SpA
    Release date2005
    GenreAction, Adventure, Fantasy

    In summation, the Winx Club video game emerges as a portal to a world of wonder, inviting players to explore the boundaries of fantasy, courage, and personal expression. Through vibrant characters, riveting quests, and a rich narrative tapestry, this game captures the spirit of adventure and empowerment that the Winx Club series has long championed. Whether on PC or console, the journey awaits, beckoning players to embrace their inner magic and embark on an unforgettable odyssey.

    Winx Club Old Game Gameplay

    The PC and PlayStation 2 versions of the Winx Club pc game include voiced dialogue from the cartoon, unlockable alternate outfits for Bloom, and elements similar to a dating simulation Winx Club ps2. In terms of progression through the Winx Club game pc, how battles are fought, and the side quests available to the player, the Game Boy Advance version is nearly identical to the 3D versions.

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    Install on Windows 7, 8.1, 10 & 11 PC

    Winx Club Screenshots

    Windows

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