Search results for: “PC”

  • The House Of The Dead III

    The House Of The Dead III

    The House of the Dead III is a horror-themed light gun arcade game released in 2002, and the third installment in the House of the Dead video game series created by Wow Entertainment and Sega. Later, it was ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 as part of a compilation with The House of the Dead 2, and the PlayStation 3 in 2012 with PlayStation Move support. In 2008, the game was remade with typing controls as The Typing of the Dead 2. The story of the previous games is continued in this game, and new gameplay concepts such as story branching are introduced. Lisa Rogan, the game’s protagonist, is the daughter of Thomas Rogan and Sophie Richards.

    ALT NAMEHOD3
    YEAR2005
    PLATFORMWindows
    RELEASED INJapan, Poland, United Kingdom (2005)
    United Kingdom (2006)
    GENREAction
    THEMEHorror, Rail Shooter, Zombies
    PUBLISHERMastertronic Games Ltd., SEGA Corporation, SEGA Europe Ltd.
    DEVELOPERWow Entertainment, Inc.
    PERSPECTIVE1st-Person

    [title] Gameplay

    In many ways, The House of the Dead III differs from the first two games, including weaponry; player characters are armed with shotguns rather than the semiautomatic pistols used in the first two games. The shotgun in III for Xbox no longer requires the traditional “point off-screen” reload, but instead reloads automatically. Reloading still takes time, but it happens automatically as soon as the gun requires it. The arcade version differs in this regard because light guns are present, allowing for similarly quick reloading. Pumping the shotgun controller results in a reload. The light gun controller released by Madcatz may be used while playing the game on Xbox; however, the traditional “shoot off-screen” reload was reintroduced in the Wii version.

    The previous games had a branching storyline, but it was handled differently. Prior to the start of most stages in The House of the Dead III, the player is given options for navigating through the game, ultimately going through the same areas with different results depending on the order chosen.

    Another significant distinction is the absence of civilians. Unlike the first two House of the Dead games, in which players could save a variety of people in danger, The House of the Dead III contains no additional characters beyond those essential to the plot. Instead, “Rescue Events” occur throughout each stage, requiring players to save their partners from attacking zombies. Each successful rescue earns you an extra life. If all rescue missions are completed successfully, players will discover crates in the room before the final boss that, when shot, will drop a large number of bonuses and lives.

    Another significant difference is the absence of civilians. Unlike the first two The House of the Dead games, in which players could save a variety of people in danger, The House of the Dead III contains no additional characters beyond those essential to the plot. Instead, “Rescue Events” occur during each stage, in which players must rescue their partners from attacking zombies. For each successful rescue, an extra life is awarded. If all rescue events are successful, players will find crates in the room before the final boss that, when shot, will drop a large number of bonuses and lives.

    The series introduces a new concept in the form of a “Cancel” bar. Previously, the bosses’ weak point only needed to be shot once to stun the attack. In this game, the weak point of the bosses must be shot repeatedly in order to drain the “Cancel” bar and stop the enemy’s attack.

    Another significant change to the gameplay is the introduction of a new rank and grade system. Players are now graded on how quickly they dispatch zombies, with options ranging from Excellent, Good, Faster, and Twin Shot, with the latter occurring if two zombies are killed with the same shotgun shell. At the end of each stage, a letter grade ranging from S to A, B, C, D, and E is assigned. Completing the stage with an A rank earns the player one extra life, while completing it with a S rank earns the player two. At the end of the game, a final grade is assigned, and depending on how many S ranks the player received for each stage, the player may be assigned a “SS” rank as the final grade.

    Extra lives and bonus points are handled differently as well. Nothing happened in previous arcade instalments if a player had all five lives and gained another. The player can now have up to nine lives at once, and any extra lives are converted into bonus points. Bonus points could also be earned in previous games by shooting hidden objects such as a golden frog or a coin. This is expanded upon in The House of the Dead III, which introduces a silver coin that can be shot repeatedly, a wind-up robot that must be shot several times, and a golden miniature version of the recurring boss The Magician. Decaying zombies and weak points on stunned bosses can also be shot multiple times for bonus points.

    On the Xbox 360, PC, PlayStation 3, and Wii versions, there is a “Time Attack” mode in which the player’s lives are displayed as a timer beginning at 45 seconds. Extra time is granted by Excellent, Good, Faster, and Twin Shots, as well as clocks in the background, successful rescue events, and end-of-stage bonuses. Being hit by a zombie deducts 7 seconds, projectiles deduct 5, and bosses deduct 15. The player gains 10 seconds after stunning a boss. Every successful hit on the final boss grants two seconds and eliminates the need for a stun. If the timer reaches zero, the game is over, and Dr. Curien analyses the player’s performance at the end of each game. The player should also keep track of the average distance they were able to keep the undead at bay in meters.

    Download [title]

    We might have the game available for more than one platform. The House of the Dead 3 is currently available on these platforms:

    Windows (2005)

    Game Extras
    Various files to help you run The House of the Dead III, apply patches, fixes, maps, or miscellaneous utilities.

    How to play on Windows

    1. Download and Extract The_House_of_the_Dead_Win_RIP_EN.7z
    2. Open the “Game Files” folder and mount House Of the Dead 2.IMG to an empty drive
    3. Run SETUP.EXE and follow on-screen instructions to install the game
    4. Go to game installation directory (by default C:\Program Files (x86)\SEGA\THE HOUSE OF THE DEAD 3) and run Hod2.exe
    5. Play the game
    6. Note: Start button is “TAB”

    [title] Screenshots

    Windows

    Pages: 1 2

  • Oregon Trail II

    Oregon Trail II

    Game Description

    MECC released Oregon Trail II, an educational video game, in 1995. SoftKey Multimedia published it. It is an updated version of the original video game The Oregon Trail. It was redesigned with the assistance of Wayne Studer, a Ph.D. candidate in American Studies. In comparison to the original version of Oregon Trail II, Oregon Trail II made an effort to include more roles for women and people of color.

    MECC also released a 25th Anniversary Limited Edition Oregon Trail II Computer Game in addition to the regular edition. The CD-ROM was packaged in a commemorative wooden storage box, along with an official strategy guide and a certificate of authenticity.

    PublishersSoftKey Multimedia
    DevelopersMECC
    Release date1995
    GenreEducational

    [title] Gameplay

    When a new game begins, players can customize their name, occupation, level, date of travel, starting point, destination, and wagon type. They can also choose how many other people ride in their wagon with them, as well as their names and ages. After deciding on occupation, the player can choose from a variety of skills. The player selects skills with a maximum of 120 points. Automatic abilities are completely free. The more valuable the skill, the higher the price. Each skill can increase the likelihood of good events and decrease the likelihood of bad events. While some occupations pay more than others, low-income occupations receive a larger final bonus, which is critical in achieving a high score at the end of apple II Oregon Trail. However, regardless of occupation, if the player settles at a location other than the one they chose at the start of the game, they will not receive a bonus.

    The detail in Oregon Trail II is far greater than in the original. Rafting down the Columbia River, for example, is a much more difficult challenge than it was in the original game. When an event (such as an accident or illness) occurs, the game comes to a halt and the player must make a decision, making it far more interactive than the previous version. Players can also talk to other settlers along the way and ask for their advice. If the player dies at any point during Oregon Trail II, the game is over. This version also allows the player to select any year between 1840 and 1860, rather than being limited to 1848 as in the original. Travel is much easier in later years because there are more towns and trading posts to resupply at along the way. The online guidebook resource changes its displayed help based on the year of travel, but not with the target and trailhead ends selected—hence, in order to read the book, one must wade through pages of irrelevant information applicable to sub-scenarios (such as alternate routes over a local regional stretch) that one hasn’t chosen.

    Outfitting supplies and selecting the parties’ equipment for their journey becomes a possible point of player control, potentially leading to increased scoring chances. Additional supplies increase the weight of the player’s wagon. When the weight limit of the wagon is reached, it is impossible to continue on the trail, and some goods must be dumped. Apple ii Oregon trail provides players with a vast array of supplies to choose from. Package deals of up to six months of provisions are available at the start of the game. Many provisions will be lost or used for trade as a result of the game’s many perils. One has the option of accepting a computer-generated “package deal” ostensibly offered by the merchants of the trailhead town. Alternatively, the player can shop the town and select a custom strategy, quantities, tools, and so on—or take the package and then shop or trade on top of that. One issue with the package is locating someone willing to trade unwanted items for useful ones. Some assets, on the other hand, are only available as part of a package (e.g., chains, anvils, plows) or through trading—though many of these can be purchased from merchants or blacksmiths further down the trails. If a player wishes to purchase supplies without the package, he or she may do so from Westport, Fort Kearny, or Fort Laramie. Chains, nails (measured in pounds), and anvils are sold in all forts and towns with a blacksmith’s shop.

    Download [title]

    We might have apple ii Oregon trail available for more than one platform. The Oregon Trail II is currently available on these platforms:

    Windows (1995)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Download the software called PowerISO. You can download it from here.
    3. Extract the “Oregon Trail 2” folder to your desktop. You will need WinRAR to do this.
    4. Open the “Oregon Trail 2” folder.
    5. Inside the folder, you will find a file called “Oregon Trail II.iso”. Right-click on the file and then select “PowerISO” in the menu, then select “Mount” and Mount it to one of your empty disc drives.
    6. Go into the disc drive where you mounted the PowerISO file and open the folder called “WIN32”.
    7. Inside the folder, you will find a setup file called “Setup32.exe”. Right-click on it and then select “Run as administrator”. The setup for Oregon Trail 2 should now launch.
    8. Go through the setup steps and install the game.
    9. Once the setup is completed, you will want to launch the game. To do this, go into C:\Program Files\The Learning Company\Oregon Trail II and there you will find a launcher called “otii32.exe”. Double click on it to launch the game!
    10. play Oregon trail ii!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Jones in the Fast Lane

    Jones in the Fast Lane

    Game Description

    Sierra Entertainment released Jones in the Fast Lane, a social simulation game, in 1991. The game’s goal is to accumulate a certain amount of money, happiness, status, and education. When Jones in the Fast Lane begins, the player(s) determine the exact amounts required. The name and goals of the game are a play on the concept of keeping up with the Joneses.

    PublishersSierra
    DevelopersSierra
    Release date1990
    GenreSimulation

    [title] Gameplay

    JONES IN THE FAST LANE world is represented by a ring of square buildings resembling a cross between Monopoly and Careers. Up to four players can take turns “living” their respective weeks in Jones in the Fast Lane the titular “Jones.”

    Each player is represented on the board by a different colored marble. Players are free to move in either direction, with the only restriction being the amount of time remaining per turn. Moving to a new location and performing actions such as working, attending class, or resting consume time. Each turn represents a week in the life of the character, during which the player chooses what the character does.

    On weekends, each character has an “Oh What a Weekend” event, which either consumes some money (usually less than $200) or generates some money in the form of earnings if the player has a computer. These events are usually based on a purchase made by the player the previous week, such as going to a show if the player bought theatre or concert tickets. The event can also be random and described to the player with Sierra sarcasm, such as “you drove to Las Vegas in a $20,000 car and returned in a $200,000 Greyhound bus.” If the player chooses to deposit all of his or her cash in the bank at the end of the week or simply ends the week with no cash, no money will be spent over the weekend.

    The goal of Jones in Fast Lane is to be the first player to achieve 100 percent success, which is accomplished by completing the top four goals. The objectives are wealth, happiness, education, and a successful career. Wealth is attained by having a certain amount of money in the bank, shares, and cash on hand; normally, the player would earn this money by going to work. Happiness is attained through the accomplishment of other goals, the acquisition of goods, and the taking of time off from work. Education is obtained by completing the available university qualifications; the number of qualifications required by the player is determined by how high the goal level is set. Climbing the career ladder into a management position in a specific job is how a career is achieved.

    The game does have several fail states, such as when a player exits the bank or Black’s Market and Wild Willy steals his or her money. Wild Willy may also rob the Low-Cost Housing apartments from time to time, stealing items from all players who live there, such as TV sets and VCRs. The Security Apartments will never be robbed by Wild Willy. Other fail states could include a bank glitch that results in the loss of bank savings as well as the loss of the players’ jobs. Jones in the Fast Lane also has a changing economy in which prices such as rents and wages can rise or fall. If prices fall, the player will typically remain on the same wage; however, if the player changes jobs, he or she may be forced to accept a pay cut. The player can also choose to lock in a lower rent when prices are low and pay that price for the duration of the game, regardless of price increases.

    Download [title]

    We might have the game available for more than one platform. Jones in the Fast Lane is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download the “Jones_in_the_Fast_Lane_DOS_Files_EN.zip” file from the link above. Make sure you download the file properly and that your internet does not disconnect while downloading.
    3. Open the downloaded .zip file and extract the “Jones_in_the_Fast_Lane_DOS_Files_EN” folder to your desktop. You will need to use software such as WinRAR to do this.
    4. Open the extracted “Jones_in_the_Fast_Lane_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “sciv256.exe” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy Jones in the Fast Lane!

    [title] Screenshots

    DOS

    Pages: 1 2

  • SimFarm

    SimFarm

    SimFarm: SimCity’s Country Cousin is a video game that allows players to construct and manage a virtual farm. Maxis created it and released it as a SimCity spin-off in 1993. The game came with a teacher’s guide to SimFarm teaching, as well as blackline masters to be photocopied for the class and a user manual. SimFarm and several other Maxis simulation games were re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the titley.

    PublishersMaxis
    DevelopersMaxis
    Release date1993
    GenreSimulation

    [title] Gameplay

    SimFarm puts players in charge of building up the land, putting up buildings, buying and selling livestock, and planting crops, just like on a real farm. A weather and season system is also in place, presenting the same types of challenges as a real-world farm. Disasters can wreak havoc on the player’s farm, just like in SimCity. Tornadoes, droughts, pests, and dust storms are just a few of the events that can wreak havoc on farm crops and harvests. Play SimFarm has four different types of livestock, each with its own set of food requirements, as well as the need for water and the ability to breed new livestock. Making a barn available for animal use can increase the value of the animals.

    SimFarm includes a small town in its simulation. In both form and function, this town is reminiscent of SimCity. The player can occasionally interact with the town by suggesting new tile types and competing in livestock competitions (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting that an airport be built in town will usually result in its construction, allowing you to buy and use a crop duster.

    In SimFarm, the homestead is where the player lives; it is expanded at the start of each game year if the player has made enough money the previous year. Play SimFarm allows the player to select a location based on the region and climate of one of nine US regions, or to create their own climate by adjusting average winds, rainfall, and temperatures.

    Equipment is required to maintain your farm and harvest your crops. Structures are used to store items such as equipment, livestock, seeds, and so on. One tractor, one planter, one plow, one harvester, one truck, and one trailer are all that are needed to bring one field to harvest. Crops are the main source of revenue in the SimFarm game. All crops have different maturation cycles, water requirements, temperature requirements, and pest, weed, and disease resistance. To produce a high-value crop, each crop type must be grown in a season that meets these requirements and managed accordingly.

    How to play [title]

    Download the SimFarms.zip file.
    Extract the Zip file to your retro games folder.
    Double-click or drag the SimFarm.exe to your DosBox launcher shortcut icon.

    Download [title]

    We might have the game available for more than one platform. SimFarm game is currently available on these platforms:

    DOS (1993)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimFarm_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimFarm_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMFARM” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns is a 1994 remake of 1982’s Lode Runner video game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.

    [title] Gameplay

    Lode Runner: The Legend Returns is played in a single frame and includes many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all of the treasure while avoiding touching any of the monks and making it to the exit.

    Devices that can only be picked up and used one at a time are among the new additions. Snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which create a pile of rock from the ceiling, preventing enemies from advancing), and buckets filled with goo are among the devices available.

    The game also brings back several varieties of “turf” from the original Lode Runner, as well as introduces a new one. In addition to regular turf, which can be dug through with the player’s blaster, there is nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb, which, unlike small bombs, permanently destroys turf or any other item in the level except the exit) and trapdoor turf, which looks like regular turf but is actually empty space. Another type of turf is introduced: gooey turf, which slows both the player and his enemies’ movement.

    The Legend Returns has 150 single-player levels divided into ten “worlds”: Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter’s Dungeon (ice world), Skeleton’s Keep (fossil world), Inferno’s Playground (lava world), Shimmering Caverns (phosphorus world), Shadowlands (dark world), and Meltdown Metropolis (industrial world). While the majority of the levels take place during the day, the levels in Shadowlands take place at night, when the entire screen is pitch black except for a moving circular patch of light within which the player can be seen. There are also 30 levels for two players. The two Shadowlands levels in this mode aren’t completely dark.

    Lode Runner includes a level editor, which allows several levels to be combined into a single group of levels, as well as the ability to switch between different tilesets. Regardless of the tileset, the editor can set the level tonight or day and change the background music.

    Download [title]

    We might have the game available for more than one platform. Lode Runner: The Legend Returns is currently available on these platforms:

    DOS (1994)

    Text instructions (how to play on Windows)

    1. Click on the download button above. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lode_Runner_The_Legend_Returns_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lode_Runner_The_Legend_Returns_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “LODERUNN” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Transport Tycoon Deluxe

    Transport Tycoon Deluxe

    Game Description

    Transport Tycoon is a video game designed and programmed by Chris Sawyer and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game presented in an isometric 2D view with graphics by Simon Foster, in which the player takes on the role of an entrepreneur in charge of a transportation company and competes against rival companies to make the most profit by transporting passengers and various goods by road, rail, sea, and air.

    Transport Tycoon Deluxe is an updated and expanded version of the original game, which was released in 1995. On October 3, 2013, a version for Android and iOS was released, utilizing assets from the sequel, Chris Sawyer’s Locomotion. OpenTTD, a fan-made game engine recreation, is also available.

    PublishersMicroProse
    DevelopersChris Sawyer Productions
    Release date1995
    GenreSimulation

    [title] Gameplay

    To begin constructing a transport empire, the player must build transport routes that include stations near industries or towns, and in the case of trains or road vehicles, near physical routes. A single transportation route may employ several modes of transportation, such as truckshiptrain. The ratings of the player’s company and the individual stations are largely determined by their efficiency in moving goods from one station to the next. A station with a high rating may be able to attract more goods.

    Transport Tycoon Deluxe starts in 1930 and lasts until 2050. The player begins by borrowing money to finance the construction of transportation facilities, and the loan is charged interest until it is repaid. As the user progresses through the game and earns revenue, they can choose to expand service along existing routes or expand their transportation network. Transport Tycoon Deluxe features a technological progression: in any given year of the game, only modern types of technology are available. Railroad signals that allow more than one train to use a section of track, for example, are initially semaphores. They are eventually replaced by red and green traffic lights. Similarly, at first, only steam engines are used, but later diesel and electric engines are introduced.

    Vehicles in Transport Tycoon Deluxe must be built at corresponding depots that must be linked to road or rail networks. Towns and cities have their own road networks, but they may require additional roads to connect to other towns or to various resources.

    The player earns money by picking up resources or passengers at one station and transporting them to another station where they are in demand. The area surrounding the station determines demand; for example, stations near towns will have a high demand for passengers. The revenue will be determined by the delivery time, distance traveled, and quantity delivered. The impact of these factors on revenue varies depending on the type of goods delivered. Mail, for example, will rapidly lose value, implying that it can only be delivered profitably over short distances or very quickly over long distances. Coal, on the other hand, loses value slowly, allowing it to be transported in bulk over long distances while remaining profitable.

    Subsidies are sometimes offered to the first company to move a specific resource from one location to another. This encourages the player to build a larger, more complex transportation network instead of focusing on previously profitable routes.

    Transport Tycoon Deluxe includes a Local Authority system. Each city assigns a rating to each transportation company based on the importance of their transportation network. When the player’s rating falls too low, he or she will no longer be able to demolish buildings or build new stations. The rating is based on factors such as the company’s level of service and the amount of deforestation it causes.

    Cities develop and expand throughout a game as a result of various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may eventually be depleted, and industries without adequate transportation may be forced to close. In addition, new vehicle models are introduced and eventually replace older models. At the time of its introduction, such a new model will almost certainly have improved characteristics, but it may also have reliability issues.

    Download [title]

    We might have Transport Tycoon Deluxe available for more than one platform. Transport Tycoon Deluxe is currently available on these platforms:

    DOS (1995)

    How to play on Windows

    1. Download and Extract Transport_Tycoon_Deluxe_DOS_EN.7z
    2. Open the “Game Files” folder and drag TYCOON.exe on top of an icon for DOSBox
    3. Enjoy!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Need for Speed: Porsche Unleashed

    Need for Speed: Porsche Unleashed

    Need for Speed: Porsche Unleashed is a racing video game that was released in 2000. It was developed by EA Canada and published by Electronic Arts for various platforms including PC, PlayStation, and Game Boy Advance.

    In Need for Speed: Porsche Unleashed, players take on the role of a racecar driver and compete in a variety of races and events. The game features a wide range of Porsche vehicles, including classic models as well as newer models. Players can customize and upgrade their vehicles in order to improve their performance on the track.

    The game includes a number of different racing modes, including circuit racing, drag racing, and time trials. In circuit racing, players compete against other drivers on tracks around the world, while drag racing involves high-speed straight-line racing. Time trials allow players to test their skills and try to set the fastest lap time on a given track.

    In addition to the racing modes, Need for Speed: Porsche Unleashed also includes a “factory driver” mode, in which players must complete a series of tasks and challenges in order to become a Porsche factory driver. This mode includes a variety of mini-games and challenges, such as slalom courses and braking tests.

    Overall, Need for Speed: Porsche Unleashed is a thrilling and immersive racing game that offers players a wide range of vehicles and racing modes to choose from. Its customization and upgrade options allow players to fine-tune their vehicles and improve their performance on the track. If you’re a fan of racing games and want to experience the thrill of driving some of the world’s most iconic sports cars, then you should definitely give Need for Speed: Porsche Unleashed a try.

    PublishersElectronic Arts
    DevelopersEA Canada, Eden Studios
    Release date2000
    GenreRacing

    Need for Speed: Top Speed

    In response to both the release of MacGillivray Freeman’s 2002 IMAX film, Top Speed, and the Porsche Cayenne, an additional online-only conversion of Porsche Unleashed, dubbed Need for Speed: Top Speed, was released. The game includes three pre-existing Porsche Unleashed tracks as well as three Porsche vehicles: the 911 (996) Turbo, the 959, and the Cayenne Turbo.

    Need for Speed: Top Speed was included with the PC version of Need for Speed: Hot Pursuit 2.

    Download [title]

    We might have the game available for more than one platform. Need for Speed: Porsche Unleashed is currently available on these platforms:

    Install on Windows 7, 8.1, 10 & 11 PC

    How to play on Windows

    1. download and extract Need_for_Speed_Porsche_Unleashed_Win_Preinstalled_EN.zip
    2. Open the “Game Files” folder.
    3. Right-click on the file called “Porsche.exe”, go to properties and choose “Windows 7” under the compatibility option. Also, check the box next to “Run this program as an administrator”. Click on “Apply” and then on “Ok”.
    4. Double click on the file called “Porsche.exe” to launch the game.
    5. Enjoy the game!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Sid Meier’s Civilization II

    Sid Meier’s Civilization II

    Game Description

    MicroProse developed and published Sid Meier’s Civilization II, a turn-based strategy video game in the Civilization series. It was first released for PCs in 1996, and Activision later ported it to the PlayStation.

    Players create a civilization from a primitive tribe, competing against rival computer- or human-controlled civilizations (in some editions). They manage cities and units in order to ensure their civilization’s dominance, either by conquering all other civilizations or developing advanced space technology.

    Civilization II was a commercial success, selling around three million units by 2001, and has won numerous awards and been named to lists of the “best games of all time.” Civilization III came after it.

    PublishersMicroProse
    DevelopersMPS Labs
    Release date1996
    GenreStrategy

    [title] Gameplay

    Civilization II, as a turn-based strategy game, accurately depicts the historical development of human civilization. When creating a game, a player may select one of 21 historical civilizations or a custom-named civilization. Multiple rival civilizations will be intelligently controlled by the computer. Until the release of the Multiplayer Addon, there was only a single-player mode available.

    Sid Meier’s Civilization II takes place on a tile-based map. A human player can either generate a random map based on his specifications or choose a pre-made map. On different tiles, different terrain types, special resources, and improvements such as irrigation are present. In 4000 BC, players begin with one or a few units, including settlers to establish their first cities. Except for the immediate vicinity of the starting units, the entire map is unexplored, and exploration is a top early-game priority.

    Cities occupy one tile and reap the benefits of nearby tiles’ yields: food, trade, and production. They may construct units, city improvements, or world wonders. Typically, each civilization will constantly expand by establishing new cities until the entire map has been settled. The many different units, similar to chess pieces, vary in their functions, mirroring historical types of soldiers and occupations. Units occupy one tile at a time and are free to move at any time. The majority of them can attack others in battle, while a small number have non-military functions.

    After civilizations make contact, diplomatic relations are established. During a war, one civilization may conquer the cities of another civilization. When a player’s cities are all conquered, he is removed from Sid Meier’s Civilization II for good. Two players may promise peaceful relations to end the war.

    The game’s focus is on scientific research. Players begin with primitive technology and, as a result, limited options. Civilization advances, both scientific and societal, offer numerous benefits when grouped by eras from ancient to modern.

    There are three paths to victory: conquering all other civilizations, building a spaceship that uses advanced technology to reach the Alpha Centauri star system, and surviving until 2020 AD. After completing Sid Meier’s Civilization II, a player’s score is computed.

    Other features

    Mods that alter the game’s graphics or mechanics are supported in Civilization II. “Scenarios” are pre-programmed game files that simulate historical, fictional, or other scenarios.

    Differences from Civilization

    Civilization II is very similar to its predecessor Civilization, with a few changes and additions to units, civilizations, world wonders, tile “specials,” and technologies. Diplomatic reputation and production waste are two entirely new concepts. The world map has been converted from a top-down to an isometric representation.  The artificial intelligence of the human player’s opponents has also been enhanced.

    Download [title]

    We might have Sid Meier’s Civilization II download available for more than one platform. Sid Meier’s Civilization II is currently available on these platforms:

    Windows (1996)

    How to play on Windows

    1. Download and extract Sid_Meiers_Civilization_II_Win_RIP_EN.zip
    2. Find the file called “civ2.exe” – double click it to run the game.
    3. Enjoy the game!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Black & White

    Black & White

    Game Description

    Black & White is a god video game created by Lionhead Studios and released by Electronic Arts in 2001 for Microsoft Windows and Feral Interactive in 2002 for Mac OS. Black & White combines elements of strategy and artificial life. The player takes on the role of a god whose mission is to defeat Nemesis, another god who wishes to rule the world. The concept of good and evil is a central theme, with the atmosphere being influenced by the player’s moral choices. The interaction between the player and an avatar creature, who carries out the player’s instructions and whose personality and behavior change in response to how they are treated, is the core gameplay mechanic of Black & White. Multiplayer is available on a local network or online.

    Peter Molyneux oversaw the three-year development of the highly anticipated game, which was originally intended to feature wizards rather than gods. Black & White was written from the ground up with the goal of keeping the main user interface free of icons, buttons, and panels. Versions for game consoles were in the works but were shelved.

    When it was released, Black & White received universal acclaim; reviewers praised the artificial intelligence, uniqueness, and depth while criticizing the system requirements and bugs. Black & White won several awards, including the British Academy of Film and Television Arts and the Guinness World Record for the complexity of artificial intelligence, and sold over two million copies. Later re-reviews of black & white game found it to be overrated at the time, but it is still regarded as one of the greatest games of all time. There was an expansion, Black & White: Creature Isle, and a sequel, Black & White 2.

    YEAR2001
    PLATFORMWindows
    RELEASED INBelgium, Canada, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, United Kingdom, United States (2001)
    United States (2002)
    United Kingdom (2004)
    Germany (2013)
    GENRESimulation, Strategy
    THEMECity Building / Construction Simulation, Fantasy, Giant monsters, Prehistoric, Puzzle elements, RPG Elements, Real-Time
    PUBLISHERElectronic Arts, Inc., Sold Out Sales & Marketing Ltd., ak tronic Software & Services GmbH
    DEVELOPERLionhead Studios Ltd.
    PERSPECTIVESBird’s-eye view, Free-roaming camera

    [title] Gameplay

    The player assumes the role of a god who rules over several islands inhabited by various tribes. The player interacts with the environment by using an animated on-screen hand to throw people and objects, tap houses to wake their occupants, cast miracles, and perform other actions. The story revolves around gold and silver scrolls. Gold scrolls start a significant event (including the main story), while silver scrolls start a minor task for a reward.

    Almost every action (or lack thereof) influences how the player is perceived by their followers: the player may be viewed as a good god, an evil god, or somewhere in between. The alignment affects the land, interface (including the hand), and music. A good god’s temple is brightly colored, whereas an evil god’s temple is meant to be intimidating. It is not necessary to perform acts of either alignment on a consistent basis, and a combination of the two can be used to remain neutral. The player has two advisors, one good and one evil, who try to persuade him to act in accordance with his alignment.

    Expanding the villages by constructing buildings and increasing the number of villagers is a critical task. Houses, the Village Centre (which displays the god who controls the village and the available miracles), and the Village Store (which stores resources and displays the villagers’ desires) are all important structures. After obtaining blueprints, buildings are built in the Workshop. Wonders are unique structures that provide a specific benefit. Villagers can be assigned to one of eight tribes, such as Norse, Celtic, or Japanese, each with its own Wonder. Villagers can be assigned to perform a specific task, such as fishing or starting a family.

    The game is over if the Temple is destroyed. When attacked, Temples defend themselves by transferring damage to their god’s buildings and followers; only Temples whose god has no followers are vulnerable.

    The Temple is surrounded by villagers’ worship sites, which generate the power required to perform miracles. To worship, villagers need to be fed, healed, or rested. The Village Centre controls how many villagers worship, and which miracles are available depending on the player’s villages. Miracles include the provision of food or wood, the healing of people, and the provision of shields to protect an area. Miracles can also be cast using Miracle Dispensers, which are commonly obtained as a reward for completing Silver Reward Scrolls. These enable the casting of a miracle without the need for worship. Miracles and most other actions can only be performed within the player’s area of influence, which can be expanded by increasing the population of villages owned or by taking over others. Miracles can be chosen at the Temple or Village Centre, or by making certain Hand gestures. Sacrificing living beings at the altar can also produce power.

    A level’s overall goal is to gain control of every village on an island by performing acts that persuade the villagers to believe in the player. Villagers can be swayed by anything from daily task assistance to being terrorized by fireballs and lightning storms. Villagers can be impressed with artifacts (special objects that glow in their owner’s color) and missionary disciples. The repeated attempts to impress the villagers bore them. For example, if boulders fly too frequently overhead, their effect is diminished. This forces the player to employ a variety of methods in order to convert a village.

    The game includes a skirmish mode in which other gods compete for control of an island, a multiplayer mode via LAN or online service, and The God’s Playground, where gameplay aspects can be practiced. Deathmatch and cooperative modes are available in multiplayer mode. Players share a creature in cooperative mode. Black & White includes a feature that allows you to import real-world weather.

    Creature

    The interaction between the player and an avatar-like creature is a key feature of Black & White. Three are available to choose from right away, and others can be obtained by completing Silver Reward Scrolls. At certain points in the game, the currently-owned creature can be replaced with a new one. The creature begins small and grows in size as the game progresses. Each has advantages and disadvantages: apes are intelligent and skilled at learning but lack strength; tigers are strong but slow to learn.

    As a god, the player can train their creature to do things like stock the village store or perform miracles. The creature is taught what to eat and when to eat it, as well as how to attack and impress enemy villages. Fighting skills can be taught through one-on-one battles with other creatures, as for attack and defense abilities. A reinforcement learning system is used for teaching: if the creature does something the player does not want, it can be discouraged with a slap. If the player approves of something the creature does, it can be stroked. The creature remembers how it reacted to various actions and gradually changes its behavior in response. It can perform complex functions that allow it to serve as the player’s avatar with time and repetition. Three different types of leashes are used to direct the creature to a specific location and can be tied to a building to restrict movement. The creature is encouraged to pay attention when actions are demonstrated by one leash, while the others encourage either benevolent or malevolent behavior. By providing visual feedback, the game reinforces the creature’s choices and learning, and the creature has an alignment distinct from the player’s. Evil wolves have glowing eyes and large fangs and claws, while good wolves turn purple and glow gently.

    To simulate creatures’ learning and decision-making processes, Lionhead Studios used Michael Bratman’s belief-desire–intention model. A creature’s intention is formed by combining desires, opinions, and beliefs. Beliefs are assigned to lists that contain information about various world objects. Desires are goals that the creature wishes to achieve and are expressed as simplified perceptrons. Opinions use decision trees to describe ways to satisfy a desire. The creature chooses the belief with the best opinion for each desire, forming an intention or goal.

    Download [title]

    We might have the game available for more than one platform. [title] game download is currently available on these platforms:

    Windows (2001)

    How to play Black & White Windows

    The unofficial patch fixes the following:

    [title] Screenshots

    Windows

    Pages: 1 2

  • Dune II

    Dune II

    Game Description

    Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy Dune video game released by Virgin Games. It is based on David Lynch’s 1984 film Dune, which was based on Frank Herbert’s science fiction novel of the same name.

    While Dune II was not the first real-time strategy (RTS) video game, it did establish a format that would be followed for years to come. As such, The Dune II video game is the poster child for “real-time strategy” games. It was a huge success, striking a balance between complexity and innovation, and laid the groundwork for Age of Empires, Command & Conquer, Warcraft, and many other RTS games that followed.

    PublishersVirgin Games
    DevelopersWestwood Studios
    Release date1992
    GenreStrategy

    [title] Gameplay

    The player assumes control of one of the three interplanetary houses, the Atreides, the Harkonnen, or the Ordos, with the goal of wresting control of Arrakis from the other two houses. House Ordos appears only in the non-canon Dune Encyclopedia and is not mentioned in the Dune novels. The basic strategy in the Dune II video game is to use a harvester vehicle to harvest spice from the treacherous sand dunes, convert the spice into credits via a refinery, and then build military units with these credits to fend off and destroy the enemy.

    The game map begins with a fog of war covering all areas that are not visible to the player’s units. The darkness is removed as the units explore the map. In contrast to later games such as Warcraft II: Tides of Darkness, the fog of war is lifted permanently with initial exploration and does not return when units leave the area.

    In addition to enemy incursions, there are other threats, such as the marauding, massive sandworm, which is capable of swallowing vehicles and infantry whole but is hampered by rocky terrain. The player can only build on rocky terrain and must use concrete foundations to prevent the structures from deteriorating due to the harsh weather conditions. Structures will still deteriorate over time regardless of the presence of those concrete slabs, but they will save money on repairs in the long run. Spice fields are denoted by orange sand, with darker orange indicating a high concentration. Some spice may be hidden as bumps on the ground (a “spice bloom”) that turn into spice fields when shot at or run over by a unit (the unit is destroyed in the ensuing “spice blow”).

    Before most missions, a map of the planet Arrakis is displayed, from which they can select the next territory to play in from two or three options. This primarily affects the enemy house fought in the next mission, as all missions except the first two require the enemy to be destroyed. To reach the endgame, all nine territories must be fought, regardless of house.

    Some key elements that first appeared in Dune II video game and later appear in many other RTS games include:

    Completing higher-level missions grants permission to use improved technology and higher-order weaponry unique to each House, ensuring varied gameplay. House Harkonnen, for example, may be able to build their Devastator tanks with heavy armor and ordnance but not the similarly impressive Atreides Sonic Tank. The Ordos have access to the Deviator, a specialized tank that fires a nerve gas that temporarily switches the allegiance of targeted units to the Ordos. House Ordos cannot build Atreides-style trikes, so instead builds faster “Raider” trikes, while House Harkonnen builds heavier but more expensive quad bikes.

    Capturing an enemy Factory and manufacturing the desired units at the captured Factory (House Atreides’ Heavy Vehicle Factory for Sonic Tank, House Ordos’ Light Vehicle Factory for Raider trikes, House Ordos’ Heavy Vehicle Factory for Deviator tanks, or House Harkonnen’s Heavy Vehicle Factory for Devastator tanks) allows a player access to other Houses’ special units. It’s worth noting that a Deviator that isn’t owned by House Ordos still transfers control of targeted units to House Ordos, not the side that owns the Deviator. Capturing a Sardaukar Heavy Vehicle Factory allows the player to build both the Sonic Tank and the Devastator, but not the Ordos Deviator, indicating that Westwood was aware of this feature.

    Buildings may only be constructed in rocky zones and must be linked to another existing structure. The player must first place concrete slabs in the construction areas to protect them from constant wear. Buildings in production can be upgraded several times at a cost, allowing for the production of more advanced units or buildings.

    The final prize for the commander is the construction of the House Palace, from which superweapons can be unleashed on opponents in Dune part II final chapters. The House Harkonnen superweapon is the Death Hand, a long-range powerful but inaccurate finger of missiles, whereas House Atreides may summon local Fremen infantry warriors, over whom the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose primary goal is to destroy buildings.

    Dune II’s AI was one of the first to be used in RTS games, and while it is superior to Herzog Zwei’s, it has a number of flaws. Examples include attacking only the side of the player’s base facing its own, a general inability to perform flanking maneuvers, and a failure to rebuild defenses.  Recent fan research into the game’s engine revealed that the AI is capable of more advanced strategy, but that a large portion of these capabilities is unused due to repeatedly repeated errors in all of the game’s mission scripts.

    We might have Dune part II download available for more than one platform. Dune II is currently available on these platforms:

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_II_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_II_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNE2” on top of the DOSBox icon and Dune II should now launch in DOSBox.
    6. Enjoy Dune II!

    DOS

    Pages: 1 2

  • Lemmings

    Lemmings

    Game Description

    Lemmings is a puzzle–strategy video game created by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported to a variety of other platforms. Russell Kay, Mike Dailly, and David Jones created the game, which was inspired by a simple animation Dailly created while experimenting with Deluxe Paint.

    The goal of the game is to lead a group of anthropomorphized lemmings through a series of obstacles to a predetermined exit. To save the required number of lemmings to win, one must figure out how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to change the landscape, influence the behavior of other lemmings, or clear obstacles to allow the rest of the lemmings to pass safely.

    Lemmings were one of the most popular video games in the early 1990s. It was the second-highest-rated game in Amstrad Action history, and Next Generation ranked it as the eighth-greatest game of all time in 1996. The lemming game gorilla tag is also one of the most widely ported and best-selling video games, with an estimated 20 million copies sold across multiple ports. The game’s popularity prompted the development of sequels, remakes, and spin-offs, as well as the creation of similar games. Many critics have praised it as one of the best games of all time.

    PublishersPsygnosis
    DevelopersDMA Design
    Release date1991
    GenrePuzzle

    [title] Gameplay

    Lemmings are divided into several levels, each of which is divided into four difficulty categories. Each level starts with one or more trap doors opening from above, releasing a steady stream of lemmings video game who all follow one another. Large drops, booby traps, and lava pools are among the obstacles that prevent lemmings from reaching the exit.

    By clearing or creating a safe passage through the landscape for the lemming to use, the goal is to guide at least a certain percentage of the green-haired, blue-robed lemming game gorilla tag from the entrance to the exit. Unless given a special task, each lemming will walk in a single direction, ignoring any other lemming in its path (except Blockers), falling off any edges, and turning around if they come across an obstacle they cannot pass. A lemming can die in several ways, including falling from great heights, falling into water or lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends.

    To complete the level, the player must assign specific skills to different lemmings video games. Which skills and how many uses of each are available to the player vary by level, and the player must carefully assign the skills to successfully guide the lemmings video game. There are eight abilities that can be delegated: Climbers ascend vertically but descend if they come into contact with an overhang. Floaters use a parachute to safely fall from great heights. Bombers explode after a five-second timer, destroying themselves and any destructible landscape in their path, but not other lemmings or traps. Blockers stop other lemmings from passing; lemmings that collide with a Blocker simply reverse direction. A 12-step stairway is built by builders. Bashers, Miners, and Diggers dig horizontally, diagonally downwards, or directly downwards respectively.

    While the player can pause the game to inspect the lemmings’ levels and status, skills can only be assigned in real-time. Lemmings video games are released at a rate determined by the level at first (from 1 to 99). The player can increase the rate to a maximum of 99 and then decrease it to, but not below, the initial rate. The player can also “nuke” all of the remaining lemming on the screen, transforming them into Bombers. This option can be used to abort a level in a no-win situation, remove any Blockers that remain after all remaining lemmings game have been rescued, or quickly end a level once the required percentage of saved lemmings game has been reached.

    The four difficulty groups – “Fun”, “Tricky”, “Taxing”, and “Mayhem” – are used to organize the levels in order of difficulty. This rating is based on a number of factors, including the number of obstacles the player must overcome, the number of skill types available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings game that must be saved. Some versions include additional difficulty levels with more levels in each.

    Two-player mode

    There are also 20 two-player levels in the original game Lemmings. This took advantage of the Amiga’s ability to support two mice at the same time, as well as the Atari’s ability to support a mouse and a joystick at the same time. Each player is given their own view of the same map (on a vertically split-screen), can only order their own game lemmings (green or blue), and has their own base. The goal is to attract more lemmings (of any color) to one’s own base than the other player. The game progresses through the 20 levels until neither player has brought any lemmings game home.

    Download [title]

    We might have the game available for more than one platform. Lemmings is currently available on these platforms:

    DOS (1991)

    How to play on Windows (Lemmings_DOS_EN.rar)

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lemmings” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lemmings” folder and then open the “Game Files” folder.
    5. Drag the file called “lemvga” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game lemmings!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Championship Manager: Season 97/98

    Championship Manager: Season 97/98

    Championship Manager 97/98 is a football management computer game in the Championship Manager series, based on the Championship Manager 2 game engine. It was developed by Sports Interactive and released in October 1997 as the final game in the second generation of CM games, exclusively for the PC.

    PublishersEidos Interactive
    DevelopersSports Interactive
    Release date1997
    GenreSports

    [title] Gameplay

    The gameplay in CM97/98 remained very similar to other games based on CM2, but this installment provided far more than just a database update. It was a clear indication of Sports Interactive’s intent for the franchise’s future in two ways: the inclusion of a database editor with Championship Manager: Season 97/98 demonstrated that SI was actively encouraging users to modify and customize Championship Manager: Season 97/98, and the inclusion of nine playable leagues from across Europe was a clear indication of things to come in terms of the game’s growing depth and global scope.

    The number of playable nations/league systems in CM97/98 was three times that of the previous version. It was also the first time that players could run more than one league at the same time (up to three in this edition). The English, Spanish, and Italian leagues, for example, would all be simulated, and players would be able to manage a club in any of these countries and move between them. It also allowed the user to view results and league tables in the selected leagues, which added to the realism. It was also the first time in the series that the Portuguese league system was playable. Aside from the new playable leagues, bug fixes, and updated player data, Championship Manager: Season 97/98 also gained new features. Club squads could now have 32 players (two more than in the previous version), the Champions League and UEFA Cup formats were changed to reflect their real-life counterparts, and there was more control over tactics (including set-piece taker selection), and international under-21 matches were fully simulated.

    Download [title]

    We might have the game available for more than one platform. Championship Manager: Season 97/98 is currently available on these platforms:

    DOS (1997)

    How to play on Windows

    1. Download and Extract Championship_Manager_97_98_DOS_Files_EN.zip
    2. Download and install DOSBox and put an icon for it on your desktop
    3. Find the file “CM2.BAT” in the “Game Files” folder and then drag it on top of the DOSBox icon
    4. Play Championship Manager: Season 97/98

    [title] Screenshots

    DOS

    Pages: 1 2

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