Search results for: “1995”

  • Oregon Trail II

    Oregon Trail II

    Game Description

    MECC released Oregon Trail II, an educational video game, in 1995. SoftKey Multimedia published it. It is an updated version of the original video game The Oregon Trail. It was redesigned with the assistance of Wayne Studer, a Ph.D. candidate in American Studies. In comparison to the original version of Oregon Trail II, Oregon Trail II made an effort to include more roles for women and people of color.

    MECC also released a 25th Anniversary Limited Edition Oregon Trail II Computer Game in addition to the regular edition. The CD-ROM was packaged in a commemorative wooden storage box, along with an official strategy guide and a certificate of authenticity.

    PublishersSoftKey Multimedia
    DevelopersMECC
    Release date1995
    GenreEducational

    [title] Gameplay

    When a new game begins, players can customize their name, occupation, level, date of travel, starting point, destination, and wagon type. They can also choose how many other people ride in their wagon with them, as well as their names and ages. After deciding on occupation, the player can choose from a variety of skills. The player selects skills with a maximum of 120 points. Automatic abilities are completely free. The more valuable the skill, the higher the price. Each skill can increase the likelihood of good events and decrease the likelihood of bad events. While some occupations pay more than others, low-income occupations receive a larger final bonus, which is critical in achieving a high score at the end of apple II Oregon Trail. However, regardless of occupation, if the player settles at a location other than the one they chose at the start of the game, they will not receive a bonus.

    The detail in Oregon Trail II is far greater than in the original. Rafting down the Columbia River, for example, is a much more difficult challenge than it was in the original game. When an event (such as an accident or illness) occurs, the game comes to a halt and the player must make a decision, making it far more interactive than the previous version. Players can also talk to other settlers along the way and ask for their advice. If the player dies at any point during Oregon Trail II, the game is over. This version also allows the player to select any year between 1840 and 1860, rather than being limited to 1848 as in the original. Travel is much easier in later years because there are more towns and trading posts to resupply at along the way. The online guidebook resource changes its displayed help based on the year of travel, but not with the target and trailhead ends selected—hence, in order to read the book, one must wade through pages of irrelevant information applicable to sub-scenarios (such as alternate routes over a local regional stretch) that one hasn’t chosen.

    Outfitting supplies and selecting the parties’ equipment for their journey becomes a possible point of player control, potentially leading to increased scoring chances. Additional supplies increase the weight of the player’s wagon. When the weight limit of the wagon is reached, it is impossible to continue on the trail, and some goods must be dumped. Apple ii Oregon trail provides players with a vast array of supplies to choose from. Package deals of up to six months of provisions are available at the start of the game. Many provisions will be lost or used for trade as a result of the game’s many perils. One has the option of accepting a computer-generated “package deal” ostensibly offered by the merchants of the trailhead town. Alternatively, the player can shop the town and select a custom strategy, quantities, tools, and so on—or take the package and then shop or trade on top of that. One issue with the package is locating someone willing to trade unwanted items for useful ones. Some assets, on the other hand, are only available as part of a package (e.g., chains, anvils, plows) or through trading—though many of these can be purchased from merchants or blacksmiths further down the trails. If a player wishes to purchase supplies without the package, he or she may do so from Westport, Fort Kearny, or Fort Laramie. Chains, nails (measured in pounds), and anvils are sold in all forts and towns with a blacksmith’s shop.

    Download [title]

    We might have apple ii Oregon trail available for more than one platform. The Oregon Trail II is currently available on these platforms:

    Windows (1995)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Download the software called PowerISO. You can download it from here.
    3. Extract the “Oregon Trail 2” folder to your desktop. You will need WinRAR to do this.
    4. Open the “Oregon Trail 2” folder.
    5. Inside the folder, you will find a file called “Oregon Trail II.iso”. Right-click on the file and then select “PowerISO” in the menu, then select “Mount” and Mount it to one of your empty disc drives.
    6. Go into the disc drive where you mounted the PowerISO file and open the folder called “WIN32”.
    7. Inside the folder, you will find a setup file called “Setup32.exe”. Right-click on it and then select “Run as administrator”. The setup for Oregon Trail 2 should now launch.
    8. Go through the setup steps and install the game.
    9. Once the setup is completed, you will want to launch the game. To do this, go into C:\Program Files\The Learning Company\Oregon Trail II and there you will find a launcher called “otii32.exe”. Double click on it to launch the game!
    10. play Oregon trail ii!

    [title] Screenshots

    Windows

    Pages: 1 2

  • Transport Tycoon Deluxe

    Transport Tycoon Deluxe

    Game Description

    Transport Tycoon is a video game designed and programmed by Chris Sawyer and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game presented in an isometric 2D view with graphics by Simon Foster, in which the player takes on the role of an entrepreneur in charge of a transportation company and competes against rival companies to make the most profit by transporting passengers and various goods by road, rail, sea, and air.

    Transport Tycoon Deluxe is an updated and expanded version of the original game, which was released in 1995. On October 3, 2013, a version for Android and iOS was released, utilizing assets from the sequel, Chris Sawyer’s Locomotion. OpenTTD, a fan-made game engine recreation, is also available.

    PublishersMicroProse
    DevelopersChris Sawyer Productions
    Release date1995
    GenreSimulation

    [title] Gameplay

    To begin constructing a transport empire, the player must build transport routes that include stations near industries or towns, and in the case of trains or road vehicles, near physical routes. A single transportation route may employ several modes of transportation, such as truckshiptrain. The ratings of the player’s company and the individual stations are largely determined by their efficiency in moving goods from one station to the next. A station with a high rating may be able to attract more goods.

    Transport Tycoon Deluxe starts in 1930 and lasts until 2050. The player begins by borrowing money to finance the construction of transportation facilities, and the loan is charged interest until it is repaid. As the user progresses through the game and earns revenue, they can choose to expand service along existing routes or expand their transportation network. Transport Tycoon Deluxe features a technological progression: in any given year of the game, only modern types of technology are available. Railroad signals that allow more than one train to use a section of track, for example, are initially semaphores. They are eventually replaced by red and green traffic lights. Similarly, at first, only steam engines are used, but later diesel and electric engines are introduced.

    Vehicles in Transport Tycoon Deluxe must be built at corresponding depots that must be linked to road or rail networks. Towns and cities have their own road networks, but they may require additional roads to connect to other towns or to various resources.

    The player earns money by picking up resources or passengers at one station and transporting them to another station where they are in demand. The area surrounding the station determines demand; for example, stations near towns will have a high demand for passengers. The revenue will be determined by the delivery time, distance traveled, and quantity delivered. The impact of these factors on revenue varies depending on the type of goods delivered. Mail, for example, will rapidly lose value, implying that it can only be delivered profitably over short distances or very quickly over long distances. Coal, on the other hand, loses value slowly, allowing it to be transported in bulk over long distances while remaining profitable.

    Subsidies are sometimes offered to the first company to move a specific resource from one location to another. This encourages the player to build a larger, more complex transportation network instead of focusing on previously profitable routes.

    Transport Tycoon Deluxe includes a Local Authority system. Each city assigns a rating to each transportation company based on the importance of their transportation network. When the player’s rating falls too low, he or she will no longer be able to demolish buildings or build new stations. The rating is based on factors such as the company’s level of service and the amount of deforestation it causes.

    Cities develop and expand throughout a game as a result of various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may eventually be depleted, and industries without adequate transportation may be forced to close. In addition, new vehicle models are introduced and eventually replace older models. At the time of its introduction, such a new model will almost certainly have improved characteristics, but it may also have reliability issues.

    Download [title]

    We might have Transport Tycoon Deluxe available for more than one platform. Transport Tycoon Deluxe is currently available on these platforms:

    DOS (1995)

    How to play on Windows

    1. Download and Extract Transport_Tycoon_Deluxe_DOS_EN.7z
    2. Open the “Game Files” folder and drag TYCOON.exe on top of an icon for DOSBox
    3. Enjoy!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine 2

    The Incredible Machine 2

    Game Description

    The Incredible Machine 2 is a DOS video game that was released in 1994 as part of The Incredible Machine video game series. The Incredible Machine Version 3.0 (also known as Professor Tim’s Incredible Machines) was released in 1995 for Mac OS and Windows, and included the same levels as The Incredible Machine 2, but with an improved interface and additional features such as CD music tracks. Version 3.0 has been included in re-releases of the series, including the 2009 compilation The Incredible Machine Mega Pack.

    PublishersSierra On-Line
    DevelopersDynamix
    Release date1994
    GenreEducational

    [title] Gameplay

    The Incredible Machine 2 added new levels, a larger selection of parts, a new interface, significantly improved graphics, sounds, and music, and two-player hot-seat play. It also improved on the “freeform” mode by allowing players to create fully playable puzzles by defining not only the participating parts but also the set of conditions under which the puzzle will be considered “solved.” In terms of gameplay, this version was the most significant addition to the series, with subsequent updates essentially consisting of ports of the game to newer operating systems with updated graphics/sounds and occasionally new puzzles, but no new parts.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine 2 Download is currently available on these platforms:

    DOS (1994)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine 2” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine 2” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine

    The Incredible Machine

    Game Description

    The Incredible Machine (TIM) is a video game series in which players construct a variety of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan, produced by Jeff Tunnell’s now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993–1995 versions shared the same development team, but the later 2000–2001 games had different designers. Sierra Entertainment published all versions. PushButton Labs, founded by Jeff Tunnell, purchased the entire series and intellectual property in October 2009. Pushbutton Labs was later acquired by Playdom, which is a division of Disney Interactive, so The Walt Disney Company now owns the rights.

    As the spiritual successor to the Incredible Machine series, Jeff Tunnell announced a new game called Contraption Maker in 2013. Spotkin Games, founded by Jeff Tunnell, produced it, and it features the same developers as the original Incredible Machine. On July 7, 2014, it was released via Steam for Windows and OS X.

    PublishersSierra On-Line
    DevelopersJeff Tunnell Productions
    Release date1993
    GenreEducational

    [title] Gameplay

    The overarching goal of The Incredible Machine game is to construct a series of Rube Goldberg devices: arrange a given collection of objects in an overly complicated manner in order to perform some simple task (such as “put the ball into a box” or “start a mixer and turn on a fan”). Objects available range from simple ropes and pulleys to electrical generators, bowling balls, and even cats, mice, and humans, with the majority of them having specific interactions with or reactions to other objects. Mice, for example, will flee towards nearby cheese. The levels usually have some fixed objects that the player cannot move, so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. There is also a “freeform” option, which allows the user to “play” with all of the objects with no set goal, or to create their own puzzles with goals for other players to try to solve.

    Notably, The even more Incredible Machine simulates the game not only physical interactions between objects but also environmental effects such as changing air pressure and gravity. In its physics simulation, the engine does not use a random number generator, ensuring that the results for any given machine are reproducible.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine is currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM” on top of the DOSBox icon. The Incredible Machine game should now launch in DOSBox.
    6. Enjoy The Incredible Machine!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Madeline European Adventures

    Madeline European Adventures

    Game Description

    Madeline is a series of educational point-and-click adventure video games released for Windows and Mac computers in the mid-1990s. Madeline European Adventures is an extension of Ludwig Bemelmans’ Madeline series of children’s books, which follow the adventures of a young French girl. The video-game series was created in tandem with a TV show of the same name and features characters and voice actors from the show.

    Madeline guides the player through educational mini-games in each game. Reading comprehension, mathematics, problem-solving, basic French and Spanish vocabulary, and cultural studies are among the activities. Each game focuses on a distinct topic. Although the majority of Madeline European Adventures take place at Madeline’s boarding school in Paris (and its surrounding neighborhoods), some are set in other European countries.

    Vortex Media Arts developed the series, which Creative Wonders president Greg Bestick created. It aimed to provide recognizable, appealing educational material to preschool and early-elementary-grade girls. During the series’ development, educators, parents, and children were consulted. The first game, Madeline and the Magnificent Puppet Show: A Learning Journey, was released in the fall of 1995 to coincide with the premiere of the animated television series The New Adventures of Madeline. There are eight games in the series, as well as two compilations.

    Creative Wonders, The Learning Company (formerly SoftKey), and Mattel Interactive published Madeline European Adventures. They were created in collaboration with DIC Entertainment, which owned the rights to both Madeline European Adventures and the TV show. Several promotional campaigns for Madeline European Adventures were carried out by Creative Wonders and the Learning Company. The series was a commercial success, with individual games frequently appearing on best-seller lists. Its focus on education and animation style was generally well-received by critics. The Learning Company (formerly SoftKey) purchased Creative Wonders in 1998, and the series was discontinued in 1999 when Creative Wonders was dissolved and demand for children’s point-and-click games decreased.

    PublishersCreative Wonders LLC
    DevelopersVortex Media Arts
    Release date1996
    GenreEducational

    Download [title]

    We might have Madeline European Adventures available for more than one platform. Madeline European Adventures is currently available on these platforms:

    Windows (1996)

    [title] Screenshots

    Windows

    ⇽ Go back for details

    For more details click on “⇽ Go back for details” or choose a download link below.

    Click the Button to Start Download


    How to install [title] Game on Desktop PC?

    Follow the simple steps to download and install [title] Game on Windows PC

  • JumpStart Kindergarten

    JumpStart Kindergarten

    Game Description

    JumpStart Kindergarten (also known as Jump Ahead Classic Kindergarten in the United Kingdom) is an educational computer game published by Knowledge Adventure on the MS-DOS platform in 1994. (v1.0). It was the first product in the JumpStart series, and as the name implies, it is designed to teach kindergarten students. It is the first educational software program that covers the entire kindergarten curriculum, according to Knowledge Adventure founder Bill Gross. In 1995, it was ported to the Windows and Macintosh operating systems (v1.2). On November 24, 1997, a new version was released (v2.0). JumpStart Kindergarten was specially designed for VHS in 2000. In the same year, it was updated with new content in a 2-CD Deluxe version (v2.6) 2000, which included JumpStart Around the World. JumpStart Advanced Kindergarten eventually replaced it in 2002.

    PublishersKnowledge Adventure
    DevelopersFanfare Software
    Release date1994
    GenreEducational

    [title] Gameplay

    JumpStart Kindergarten is set in a kindergarten classroom. The teacher, an anthropomorphic grey bunny named Mr. Hopsalot, hosts Kindergarten JumpStart. The game’s details differ between the two versions, but in both, the user can access educational activities and simple games by clicking on objects. All of the activities are accessible from a single screen inside the classroom in the early version. In the re-release, different areas of the classroom and nearby areas outside containing activities can be explored, and playing activities earn the player starts as a new addition.

    Download [title]

    We might have JumpStart Kindergarten reading download available for more than one platform. JumpStart Kindergarten 1994,1995,1998 is currently available on these platforms:

    Windows

    “JumpStart Kindergarten” FAQs

    1. What is “JumpStart Kindergarten”?
    1. What age group is “JumpStart Kindergarten” suitable for?
    1. What subjects does “JumpStart Kindergarten” cover?
    1. Is “JumpStart Kindergarten” available for multiple platforms?
    1. Are there multiplayer features in “JumpStart Kindergarten”?
    1. Can parents track their child’s progress in “JumpStart Kindergarten”?
    1. Is there a free trial or demo available?
    1. Does “JumpStart Kindergarten” offer customizable settings for individual children?
    1. Is “JumpStart Kindergarten” aligned with educational standards?
    1. Where can I find more information about “JumpStart Kindergarten”?
      • Additional information about “JumpStart Kindergarten” can be found on the official website, through customer support, or via educational software retailers.

    Pages: 1 2

  • Myst

    Myst

    Game Description

    The Miller brothers, Robyn and Rand, created Myst, a graphic adventure puzzle video game. It was created by Cyan, Inc., published by Broderbund, and first released in 1993 for the Macintosh personal computer platform. In the Myst game, players travel to the island of Myst using a special book. There, players solve puzzles to travel to four other worlds known as Ages, which reveal the game’s characters’ backstories.

    The Miller brothers got their start in video game development by making games for kids. They created Myst as their first adult game, with funding from publisher Sunsoft. Cyan’s largest project to date, development began in 1991. Myst’s design and production of its graphics, which were state-of-the-art but static, were influenced by time constraints. Robyn Miller composed 40 minutes of synthesized music for the Myst soundtrack.

    Myst was a surprise success. Critics praised the game’s ability to immerse players in its fictional world. Myst was the best-selling PC game until The Sims surpassed it in sales in 2002, selling more than six million copies. Myst aided in the adoption of the new CD-ROM format, inspired a multimedia franchise, and spawned clones, parodies, and new video game genres. There have been numerous remakes and postings of the game to other platforms, as well as spin-off novels and other media.

    PublishersBrøderbund
    DevelopersCyan
    Release date1993
    GenreAdventure, Puzzle

    [title] Gameplay

    Myst’s gameplay is a first-person exploration of an interactive world. On some screens, players can interact with specific objects by clicking or dragging them. The player moves by clicking on the screen’s locations; the scene then crossfades into another frame, allowing the player to explore the new area. Myst has an optional “Zip” feature that allows players to quickly cross previously explored areas; when a lightning bolt cursor appears, players can click and skip several frames to another location. While this allows for faster travel, it can also cause players to miss important items and clues. Some items, such as journal pages that provide backstory, can be carried by the player and read. Players can only carry a single page at a time, and pages return to their original locations when dropped.

    The player must fully explore the island of Myst in order to complete Myst. There, the player discovers and follows clues to be transported to several “Ages,” each of which is a self-contained mini-world, via “linking books.” To complete the exploration of each of the Ages—Selenic, Stones, Mechanical, and Channelwood—the user must solve a series of logical, interconnected puzzles. Objects and information discovered in one Age may be required to solve puzzles in another Age or to complete Myst’s main puzzle. To activate a switch, for example, players must first discover the combination to a safe, open it, and use the matches found within to start a boiler.

    Aside from its primarily nonverbal storytelling, Myst toothbrush gameplay is unique among adventure computer games in a number of ways. At the start of the game, the player is given very little backstory and no obvious goals or objectives are laid out. This means that players should just start exploring. There are no obvious enemies, no physical violence, no time limit to finish the game, and no danger of dying at any point. Myst toothbrush game progresses at its own pace and is solved by a combination of patience, observation, and logical thinking.

    Download [title]

    We might have the game available for more than one platform. Myst is currently available on these platforms:

    Myst Screenshots

    Windows

    Pages: 1 2

  • JumpStart 1st Grade

    JumpStart 1st Grade

    Game Description

    JumpStart 1st Grade1995 (also known as Jump Ahead Year 1 in the United Kingdom) is a 1995 personal computer game designed by Knowledge Adventure to teach the first-grade curriculum. It was reissued in 1999 with new box art, was significantly updated in 2000, and was eventually replaced by JumpStart Advanced 1st Grade in 2002, which was later replaced by JumpStart 3D Virtual World: Trouble in Town. The original 1995 version (also known as the Classic Version) introduced Frankie, a brown, anthropomorphic dog who would go on to become the JumpStart series’ mascot.

    PublishersKnowledge Adventure
    DevelopersKnowledge Adventure
    Release date1995
    GenreEducational

    Gameplay

    The 1995 version of JumpStart 1st Grade featured an interactive schoolhouse filled with educational activities, songs, and the like, with Frankie the school mascot guiding the player around. Playing activities earned points, which could be exchanged for milk cap rewards in the future. The classic version includes the songs JumpStart First Grade, Vegetable ABCs If You Were My Friend, Reading is Fun, Zero is Nothing, My Week at Sea, and Frankie’s Theme Song, as well as the voiceover and singing talents of Mark Beckwith of Razzle Bam Boom and Glynnis Talken Campbell.

    The 2000 remake followed a similar theme, with Frankie adopting a more student-like persona and selecting the player to be his partner in the school treasure hunt. Playing games now earns the player clues that will assist the user in locating the treasure. There are four ways to get somewhere in the hallway. There are two outside areas and two inside areas. A classroom, a cafeteria, field trips, and a playground are located on each of the four sides. The player must earn 100 points in order to receive a milk cap. There are 30 green math caps, 30 red reading caps, 20 blue nature caps, and 20 yellow time caps. At Christmas, 60 milk caps are colored, and in UCLA, 40 milk caps are colored.

    Download [title]

    We might have the game available for more than one platform. JumpStart 1st Grade is currently available on these platforms:

    Windows (1995)

    [title] Screenshots

    Windows

    Pages: 1 2

  • More posts