Category: 1999
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Toy Story 2 Buzz Lightyear to the Rescue
Game Description
Toy Story 2 Buzz Lightyear to the Rescue is a platform game based on Pixar’s computer-animated film Toy Story 2 from 1999. It is the follow-up to the original Toy Story video game. It was released in late 1999 for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh, with a Dreamcast version following in 2000. The computer versions were titled Disney/Action Pixar’s Game, and Toy Story 2. In 1999, a different version, Toy Story 2, a side-scrolling platform game, was released for the Game Boy Color.
Toy Story 2: Buzz Lightyear to the Rescue! was re-released in 2011 as a downloadable PlayStation 3 and PlayStation Portable game, followed by a downloadable PlayStation Vita re-release in 2012. A sequel based on Toy Story 3 was released 11 years later.
Publishers Disney Interactive, Sega, Nintendo Australia, Black Pearl Software Developers Traveller’s Tales, Tiertex Design Studios Release date 1999 Genre Platformer [title] Gameplay
Home console and computer version
The home console and computer versions put the player in control of Buzz Lightyear as he travels across fifteen levels (ten main levels and five boss levels) based on and inspired by locations from the film to save Woody. Buzz can attack enemies with a wrist laser that can be charged for more power and can also be aimed from a first-person perspective. Buzz also has a spin attack that can be charged up to become a continuous spin. Buzz can also perform a double jump by extending his wings and stomping his feet to activate switches. The player can obtain a laser power-up, which provides Buzz with a limited supply of charged-up laser shots, as well as extra lives and health-replenishing batteries.
The main goal of Toy Story 2 Buzz Lightyear to the Rescue is to collect Pizza Planet tokens scattered throughout the stages. Each level contains five Pizza Planet tokens, which can be obtained by completing various objectives such as fighting a mini-boss, solving a puzzle, completing a timed challenge or winning a race against another character, or assisting a character in finding five of a specific object hidden throughout the level. Each level also contains a number of coins, 50 of which can be collected and given to Hamm in exchange for a token. Certain objectives necessitate the use of a special power-up, which must first be unlocked at a particular level by retrieving one of Mr. Potato Head’s missing body parts. A barrier that protects Buzz from damage, rocket boots that launch him at high speeds, a disc launcher that zeroes in on enemies, a grappling hook for climbing up high ledges, and hover boots for floating up to high places are all available as power-ups. While only one Pizza Planet token is required to complete a level, certain levels require a certain number of tokens to unlock. With the exception of the Nintendo 64 version, completing each level unlocks FMV clips from the film. Instead, in between levels, the Nintendo 64 version shows screenshots from the film accompanied by text. This is due to the Nintendo 64 cartridge’s storage limitations.
Game Boy Color version
The Game Boy Color version is a side-scrolling platform game that has nothing to do with the other versions. Buzz, who can jump, run, and shoot his laser at enemies, is controlled by the player. It has 11 levels, including two bonus levels that can be accessed by collecting all of the coins in certain levels. Because the Game Boy Color only has two action buttons, Buzz runs and jumps by pressing the B button. The player can jump and move across gaps while standing motionless, whereas running is initiated by pressing the B button while moving. A password feature is used to save game progress.
Download [title]
We might have Toy Story 2 Buzz Lightyear to the Rescue available for more than one platform. Toy Story 2: Buzz Lightyear is currently available on these platforms:
Windows (2000)
[title] Screenshots
Windows
Babyz
Game Description
Babyz is a computer game in which players interact with and care for a group of babies who live in a virtual house on the computer. The Learning Company released the game in 1999, with members of PF Magic working there at the time.
Babyz is built on the Petz 3 game engine, with additional AI and voice recognition. Players, for example, can teach their Babyz how to talk, play with objects, and walk. Babyz can form relationships with other babyz, which can lead to sibling rivalries or friendships.
When Babyz first came out in 1999, there were 15 babyz to adopt and care for, as well as various toys with which the babyz could interact. There were also numerous rooms to explore as well as a variety of clothing items. Babyz reused some Petz toys and used a similar home setting for its play scenes. The majority of the game’s original content can be downloaded and accessed by anyone through user-created websites. Users have devised methods to make the game playable on Windows XP, as well as custom content for users to use with their Babyz, as well as unofficial adoption centers and pages.
The official site hosted a Babyz Community, which has since been decommissioned. Adoptions and discussions were available on the website. People soon started creating their own forums and bratz babyz websites with similar content. People enter pictures of their babies posing and winning awards in “pageants.” The Bratz Babyz Community Rating System, which is loosely based on the Petz Community rankings, was created in 2003 and allows people to register three or four of their babyz and gain points whenever they win a pageant.
Around the same time that fan websites were sprouting up, it was discovered that the babyz could be hex edited to introduce new hairstyles, eye colors, and so on. This edited Bratz super Babyz (“hexies” or “hexed babyz”) and custom clothes were frequently available on fan websites, and unique babyz became highly preferred over the game’s original simple ones. Many fans attempted to petition the game’s creators for a Babyz 2 sequel, similar to the five sequels created for the Petz franchise, but nothing came of it. Today, despite the discontinuation of support from the original, user activity has continued to the point where many users testify that dedicated hexers and custom content creators have banded together to essentially create their own “Babyz yoyo 2.”
Babyz was originally designed for the Windows 95/98 platform, but thanks to Nicholas Sherlock’s patch, the game can now be played in Windows XP, Vista, and Windows 7; both 32-bit and 64-bit versions. Sherlock’s patch, dubbed “Petz A” because it was designed for both Petz and Babyz, also made bratz super babeyz run much smoother, allowing users to change the game speed, save babyzen yoyo stroller’ pictures in a different format, and control many aspects of the game that they could not previously. It also added sliders to view and change the babyz’ hunger, energy, sickness, and age levels. Sherlock’s website sells the Petz A patch.
Although no longer manufactured, Babyzen yoyo can still be purchased from a variety of online retailers, including DirtCheapSoftware.com, Babyz.com, and various Amazon and eBay sellers. The majority of these sites provide information and limited support for installing the patch for newer versions of Microsoft Windows.
Publishers | Mindscape |
Developers | PF Magic |
Release date | 1999 |
Genre | Simulation |
Download [title]
We might have the game available for more than one platform. Babyz is currently available on these platforms:
Windows (1999)
How to play on Windows
- Download and Extract Babyz_Win_ISO_EN.7z
- Open the “Game Files” folder
- Mount the file called “babyz.iso” (you can use WinCDEMU to do this, read here if you’re not sure how: https://oldgamesdownload.com/wiki/howto/windows/) and run the game setup.
- Follow on-screen instructions and install the game.
- Play the game
- Note: if you get any crashes, try to turn off the game sounds and then run the game again. Also try to run the game in compatibility mode with older Windows versions.
[title] Screenshots
Windows