Category: PC Games

  • JumpStart Kindergarten

    JumpStart Kindergarten

    Game Description

    JumpStart Kindergarten (also known as Jump Ahead Classic Kindergarten in the United Kingdom) is an educational computer game published by Knowledge Adventure on the MS-DOS platform in 1994. (v1.0). It was the first product in the JumpStart series, and as the name implies, it is designed to teach kindergarten students. It is the first educational software program that covers the entire kindergarten curriculum, according to Knowledge Adventure founder Bill Gross. In 1995, it was ported to the Windows and Macintosh operating systems (v1.2). On November 24, 1997, a new version was released (v2.0). JumpStart Kindergarten was specially designed for VHS in 2000. In the same year, it was updated with new content in a 2-CD Deluxe version (v2.6) 2000, which included JumpStart Around the World. JumpStart Advanced Kindergarten eventually replaced it in 2002.

    PublishersKnowledge Adventure
    DevelopersFanfare Software
    Release date1994
    GenreEducational

    [title] Gameplay

    JumpStart Kindergarten is set in a kindergarten classroom. The teacher, an anthropomorphic grey bunny named Mr. Hopsalot, hosts Kindergarten JumpStart. The game’s details differ between the two versions, but in both, the user can access educational activities and simple games by clicking on objects. All of the activities are accessible from a single screen inside the classroom in the early version. In the re-release, different areas of the classroom and nearby areas outside containing activities can be explored, and playing activities earn the player starts as a new addition.

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    We might have JumpStart Kindergarten reading download available for more than one platform. JumpStart Kindergarten 1994,1995,1998 is currently available on these platforms:

    Windows

    “JumpStart Kindergarten” FAQs

    1. What is “JumpStart Kindergarten”?
    • “JumpStart Kindergarten” is an educational software designed to provide interactive learning experiences for young children.
    1. What age group is “JumpStart Kindergarten” suitable for?
    • The game is tailored for children typically aged 3 to 6 years old, focusing on early educational concepts.
    1. What subjects does “JumpStart Kindergarten” cover?
    • “JumpStart Kindergarten” covers a range of subjects including math, reading, art, music, and critical thinking skills.
    1. Is “JumpStart Kindergarten” available for multiple platforms?
    • Yes, “JumpStart Kindergarten” is available for various platforms including PC, Mac, and mobile devices.
    1. Are there multiplayer features in “JumpStart Kindergarten”?
    • The game primarily focuses on single-player experiences, but some versions may offer limited multiplayer or cooperative options.
    1. Can parents track their child’s progress in “JumpStart Kindergarten”?
    • Yes, many versions of “JumpStart Kindergarten” include progress tracking features that allow parents to monitor their child’s learning journey.
    1. Is there a free trial or demo available?
    • Some versions of “JumpStart Kindergarten” may offer free trials or demos to give parents and children a preview of the game.
    1. Does “JumpStart Kindergarten” offer customizable settings for individual children?
    • Yes, the game often includes customizable settings to adjust difficulty levels and tailor the learning experience to each child’s needs.
    1. Is “JumpStart Kindergarten” aligned with educational standards?
    • Yes, “JumpStart Kindergarten” is designed to align with educational standards to ensure it complements school curriculums.
    1. Where can I find more information about “JumpStart Kindergarten”?
      • Additional information about “JumpStart Kindergarten” can be found on the official website, through customer support, or via educational software retailers.

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  • Ever 17 The Out of Infinity

    Ever 17 The Out of Infinity

    Game Description

    KID created the visual novel video game Ever 17 The Out of Infinity. It is the second installment of the Infinity series, following Never 7: The End of Infinity, Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Criminal of Integral, and the reboot Code 18. It was first released on the PlayStation 2 and Dreamcast in Japan on August 29, 2002, and was later ported to Microsoft Windows, PlayStation Portable, Android, and iOS. Hirameki International released localization of the Microsoft Windows version in North America in 2005.

    Ever 17 The Out of Infinity follows Takeshi Kuranari and “the Kid,” a boy with amnesia who is trapped inside an underwater theme park with a group of other people after a leak has flooded parts of the park; they cannot contact people on the surface, and the park is expected to implode after 119 hours due to high water pressure. The gameplay consists of the player reading the game’s story and making decisions that affect the story’s direction, leading to one of several possible endings.

    Takumi Nakazawa directed the project, as did writer and planner Kotaro Uchikoshi, character designer Yuu Takigawa, and composer Takeshi Abo. Because the science fiction aspects of Never 7 were well received, Ever 17 was created with a greater emphasis on science fiction. Ever 17: The Out of Infinity has received positive feedback, with critics praising its story, characters, music, and graphics as among the best in its genre.

    In 2011, 5pb. and Cyberfront released Ever 17, a remake for the Xbox 360. It includes several changes to the story and characters, as well as additional illustrations by Takigawa and new music arrangements by Abo. The original visual novel’s 2D sprites were replaced by 3D models because 3D models were thought to be easier to animate.

    PublishersKID, Success, Cyberfront, 5pb., Hirameki International
    DevelopersKID
    Release date2002
    GenreAdventure

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    We might have Ever 17 The Out of Infinity available for more than one platform. Ever 17 The Out of Infinity is currently available on these platforms:

    Windows (2003)

    How to play on Windows

    1. Download and Extract Ever_17_The_Out_of_Infinity_Win_Files_EN.7z
    2. Run “ever17PC_us.exe” (use “ever17PC_Win8.1.exe” if using Windows 8.1)
    3. Play the game

    [title] Screenshots

    Windows

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  • Carmen Sandiego Word Detective (2002)

    Carmen Sandiego Word Detective (2002)

    Game Description

    Carmen Sandiego Word Detective is an Educational game developed by The Learning Company and published by Riverdeep Interactive Learning Limited Carmen Sandiego, international fugitive and leader of V.I.L.E., has devised an entirely new scheme. Carmen intends to destroy communication by converting languages into incoherent gibberish using her latest invention, the Babble-On Laser. The ACME Detective Agency attempts to stop Carmen Sandiego once more by locating the Tower of Babbel.
    Your main goal as Agent 13 is to save the previous 12 agents and stop Carmen Sandiego. You accomplish this by collecting individual keys in order to rescue each of the agents. These keys, in turn, are protected by a number of passwords that must all be decoded.

    PublishersRiverdeep Interactive Learning Limited
    DevelopersThe Learning Company
    Release date2002
    GenreEducational

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    We might have the game available for more than one platform. Carmen Sandiego Word Detective (2002) is currently available on these platforms:

    Windows (2002)

    [title] Screenshots

    Windows

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  • SID MEIER’S CIVILIZATION

    SID MEIER’S CIVILIZATION

    Game Description

    Sid Meier’s Civilization was a watershed moment for the 4x genre before it even had a name. While earlier games incorporated many of the features, such as conquest, tech trees, and city management, Sid Meier’s landmark game brought them all together and with the necessary oomph and flair to appeal to a large demographic beyond just wargamers, giving it a lasting power as one of the most dominant and recognizable PC franchises in history.

    The premise is simple but tired: you take a faction from Stone Age primitivism to global conquest or interplanetary colonization. You conduct technological research in order to build better units and make new city improvements. You are given the option of choosing between peace and trade or war and conquest.

    Advances are less linear than in RTS games, and improvements are permanent [unlike, say, Age of Empires, in which you play multiple scenarios with your civilization and start from scratch each time]. This gives you some flexibility in your strategy, though there is only a limited amount of optimization—not it’s rock-paper-scissors; units progress in a straightforward manner with each era—more it’s about when you get one of one type over one of the other. The most important strategic factor is Civilization’s signature “Wonders of the World” improvement; these one-of-a-kind city projects are as numerous as they are expensive, making it nearly impossible to build them all yourself on any reasonable challenge difficulty.

    The rather motley and incongruous crew of historical figures used to represent each faction was one of Civilization’s most notable features. Perhaps the choices of leaders are less perplexing here than in later installments, but making Mahatma Gandhi a bullying warmonger must have been a sick joke on the part of the programmer.

    Civilization has some interesting world creation options, which I strongly recommend you use because the Earth map is absolutely terrible (crowded, poorly scaled, and god help you if you picked the English, who are stuck on an island).

    Civilization is bright and colorful, and it’s a more laid-back game than later installments. An entire game can easily be completed in a single late-night or lazy weekend.

    ALT NAMESシヴィライゼーション 新・世界七大文明, 文明, Wenming, Sid Meier’s Civilization: Build an Empire to Stand the Test of Time, Civilization: Shin Sekai Shichidai Bunmei, Civilization I, Civilization, Civ1, Civ
    YEAR1991
    PLATFORMDOS
    RELEASED INGermany, Australia, United States, Brazil
    GENREStrategy
    THEME4X, Generated Levels, Managerial, Turn-based
    PUBLISHERMicroProse Software, Inc.
    DEVELOPERMPS Labs
    PERSPECTIVESIsometric, Top-Down

    How to play [title]

    [title] Download

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  • Need for Speed II: SE

    Need for Speed II: SE

    Game Description

    NFS Released on November 6, 1997, in the United States and February 2, 1998, in Japan and Europe, the special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called “Wild”, and 3dfx Glide hardware acceleration support.

    Title:NFS2:SE, Need for Speed II: SE
    Genre:Racing
    Developers:EA Canada, EA Seattle
    Publishers:Electronic Arts
    Release date:1997

    Need for Speed II, like its predecessor, allows players to race exotic vehicles in country-themed tracks from North America, Europe, Asia, and Australia against computer-controlled or human opponents via LAN, modem, serial connection, or split-screen. There are three different game modes to choose from: A player selects a car and a course and completes a single race in Single Race mode. The number and kind of opponents, as well as the number of laps to be completed, can all be customized in this mode. In Tournament Mode, the player must successfully finish a series of races in order to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
    Eight real-life high-end sports cars and concept cars are available for the user to drive and compete against in the game. Four new cars were included to the game’s “Special Edition” edition. The game also includes a “showcase” that includes images, films, and technical information on the automobiles, as well as the history of each firm and the development of each car.
    In comparison to the previous game, the game has various new features such as changeable car paint and components like gear ratios, tires, and spoilers.

    -:: Official Website | Wiki | Patches & Updates :: –

    We might have the game available for more than one platform. Need for Speed II: Special Edition is currently available on these platforms:

    How To Run NFS2SE on Windows PC

    1. Download and then install the file called nGlide from here.
    2. Download and extract Need_for_Speed_II_Special_Edition_Win_Preinstalled_EN.zip
    3. Open the “Game Files” folder.
    4. Right-click on the file called “PatchInstall.bat” and then select “Run as administrator.”
    5. Right-click on the file called “nfs2sea”, go to “Properties” and then “Compatibility” and select Windows 7. Also check the box which says “Run as an administrator”.
    6. Launch the game by double clicking on “nfs2sea.exe”
    7. Enjoy the game!
    OS:Windows 10, 8.1, 7, XP, 2000, 98, 95
    Processor:Intel Pentium III / AMD Athlon MP
    Memory:32 MB RAM
    Graphics:AMD 64MB or NVIDIA GeForce 32MB DirectX 6 compatible GPU
    Storage:200 MB available space
    Sound Card:16-Bit DirectX 5.0 compatible

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  • Tennis for Two

    Tennis for Two

    Game Description

    Tennis for Two (also known as Computer Tennis) is a sports video game that simulates a game of tennis. It was one of the first games created in the history of video games. After discovering that the government research institution’s Donner Model 30 analog computer could simulate trajectories with wind resistance, American physicist William Higinbotham created Tennis for Two in 1958 for display at the Brookhaven National Laboratory’s annual public exhibition. He created Tennis for Two in a matter of hours, and he and technician Robert V. Dvorak worked on it for three weeks. Table Tennis for Two was played with two custom aluminum controllers and was displayed on an oscilloscope. Its visuals depict a tennis court from the side, and players adjust the angle of their shots with a knob on their controller before attempting to hit the ball over the net by pressing a button.

    During the three-day exhibition, players waited in line to see Tennis for Two, especially high school students. The following year, it was shown again, this time with a larger oscilloscope screen and a more complicated design that could simulate different gravity levels. It was then dismantled and largely forgotten until the late 1970s when Higinbotham testified about Table Tennis for Two in court during Magnavox and Ralph H. Baer’s video game patent lawsuits. It has since been recognized as one of the first video games, and Brookhaven has recreated the original device. Tennis for Two is considered the first video game by some because, while it did not include any technological innovations over previous games, it was the first computer game created purely for entertainment rather than academic research or commercial technology promotion.

    PublishersN/A
    DevelopersWilliam Higinbotham
    Release date1958
    GenreSports

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    We might have Tennis for Two available for more than one platform. Tennis for Two is currently available on these platforms:

    Donner Model 30 analog computer (1958)

    The original Tennis for Two is a lost video game. However, you can download a simulated version for Windows:

    How to play on Windows

    1. Download and Extract “Tennis_for_Two_Simulated_Win_EN.zip”
    2. Open the “Game Files” folder and run TennisForTwo.exe
    3. Play the game

    [title] Screenshots

    Donner Model 30 analog computer

    Windows simulator

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  • Star Trek Legacy

    Star Trek Legacy

    Star Trek Legacy was originally scheduled for release in the fall of 2006 to coincide with Star Trek’s 40th anniversary, the Windows version did not arrive in North America until December 6, 2006, and the Xbox 360 version did not arrive until December 15. On December 22, 2006, both the PC version and the Xbox 360 version were released in Europe.

    In the game, players command a fleet of various Federation starships (up to four) in combat against various races across three different Star Trek eras. Star Trek Legacy marks the first time that the five actors who played each of the captains in the five individual Star Trek shows, William Shatner, Patrick Stewart, Avery Brooks, Kate Mulgrew, and Scott Bakula, have all worked on the same project at the same time. The PC version of Star Trek: Legacy received mostly negative feedback, whereas the Xbox 360 version fared slightly better with critics.

    PublishersBethesda Softworks
    DevelopersMad Doc Software
    Release date2006
    GenreAction, Adventure, Strategy

    [title] Gameplay

    Players command a squadron of one to four 3D-modeled starships and engage in battles with other starships. Pitch, yaw, and forward propulsion are used to control the movement of the starship (as well as a straight-line “warp” capability for rapid movement across a map). Movement takes place in a fully 3D “pizza box” environment. The player controls a single starship at a time, controlling weapon fire, movement, and repairs, and can switch between each of their squadron’s starships. Players can also switch from a 3D display to a top-down 2D tactical display, from which they can issue specific commands to ships in a task force; for example, the player can order a ship to warp to a specific point on the map.

    The viewpoint can be controlled in a variety of ways, with players able to “lock” onto an opponent to ensure that the opponent is always in the center of the screen, to look straight ahead, or to rotate the camera around the selected ship. Starships are classified based on their weapon strength and maneuverability and are assigned a set number of points that roughly correspond to the ship’s strength. The player earns “command points” during each mission and can spend these points between missions to add new ships to their squadron.

    Aside from the linear campaign, there is also a customizable skirmish mode. The map on which to play, the number of ships per squadron, the number of command points allowed, the race and allegiance of each AI player, and the composition of their own squadron are all chosen by the players. In skirmish mode, players are not limited to controlling Starfleet vessels as they are in the campaign; they can also control ships from the various races encountered in the campaign, such as the Borg, Klingons, and Romulans. The “coop wave” mode is a mode of play included in later versions of Star Trek: Legacy in which a player (along with up to 6 other “squadrons/fleets”) defends a station from assault by increasingly difficult-to-defeat enemy fleets that increase in gradual waves. Bethesda has also released a mission editor tool that allows users to freely customize missions.

    The PC version of Star Trek: Legacy includes a number of modification tools. The “Ultimate Universe Mod” is one such mod, which allows players to use a mass armada (with both sides’ ships chosen from a list of 450+ starships from all races) or battle with pre-determined ships for both sides. Ultimate Universe introduces a new mode called “Historical Battles,” in which players can fight famous Star Trek battles from multiple perspectives.

    Download [title]

    We might have Star Trek: Legacy available for more than one platform. Star Trek Legacy is currently available on these platforms:

    Windows (2006)

    [title] Screenshots

    Windows

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  • Conflict Vietnam

    Conflict Vietnam

    Game Description

    Conflict Vietnam is a tactical shooter video game published by Global Star Software and SCi Games for the PlayStation 2, Xbox, Microsoft Windows, mobile phones, and N-Gage. It was developed by Pivotal Games and 8bit Games. Operation Vietnam was ported from the N-Gage to the DS. It is the third book in the Conflict series.

    PublishersGlobal Star Software SCi Games
    DevelopersPivotal Games Ltd
    Release date2004
    GenreShooter

    [title] Gameplay

    The player controls a squad of four 101st Airborne Division soldiers on the eve of the Tet Offensive in 1968 in Conflict: Vietnam.

    Multiplayer on the Playstation 2 allows two players to control two of the squad’s four men and take on Viet Cong (VC) and North Vietnamese Army (NVA) forces, whereas, on the Xbox, four players can play together in local co-op.

    Download [title]

    We might have Conflict Vietnam available for more than one platform. Conflict: Vietnam is currently available on these platforms:

    [title] Screenshots

    Windows

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  • Frogger 2 Swampy’s Revenge

    Frogger 2 Swampy’s Revenge

    Game Description

    Frogger 2 Swampy’s Revenge is a PlayStation, Game Boy Color, Microsoft Windows, and Dreamcast action video game developed by Blitz Games and published by Hasbro Interactive. Frogger 2 Swampy’s Revenge is part of the Frogger series and the sequel to the 1997 remake of Frogger, and it features similar 4-way movement gameplay in a 3D world with six different environments. Unlike its predecessor, Frogger 2 includes a variety of playable characters, multiple multiplayer modes, and an in-game storyline. Frogger 2 Swampys Revenge was supposed to be ported to the Nintendo 64, but it was later canceled.

    PublishersHasbro Interactive
    DevelopersBlitz Games, Game Titan
    Release date2000
    GenreAction

    [title] Gameplay

    The PC and console versions of Frogger 2 Swampy’s Revenge feature significant gameplay changes that set it apart from its predecessor. Although the Frogger series’ gameplay objective remains unchanged (the player must collect five small frogs to win Frogger 2 Swampys Revenge while avoiding level-specific obstacles and enemies), the overall gameplay has been retooled to a more traditional platformer. The level design structure has been changed to a more linear format, as opposed to its predecessor’s complex level maps, which required the player to actively explore and seek out the frogs. Because the levels are linear, all five frogs are placed sparingly throughout each level, acting as checkpoints for the player if they lose a life. The gameplay also lacks a time limit, though the player is graded on how quickly they completed the level on the results screen.

    The gameplay has also been greatly expanded over its predecessor. Players can now choose from a variety of frogs (in story mode, players alternate between Frogger and Lillie), though they all have the same move set. Frogger’s “super jump” from the first game was expanded to allow him to perform a “double jump” after using it, which can be used to clear platforms with short gaps in front of them. Similarly, Frogger’s ability to croak has been tweaked to allow players to use it as a sort of beacon to find the small frogs—when Frogger croaks (represented by a circle that expands outwards from him), the small frogs will croak back through a similar beacon that the player can use to determine their location. Frogger also retains the ability to use his tongue to consume insects, which, as in the previous game, can grant the player a higher score or an extra life depending on the insect consumed. Levels now have 25 coins scattered throughout them that the player can collect, with the reward for collecting all of them in one level playthrough being a new game mode or an additional playable character. Frogger 2 Swampys Revenge also has a multiplayer mode that can support up to four players in the Dreamcast and PC versions (two in the PlayStation version and four with a multitap).

    The Game Boy Color version of Frogger 2: Swampy’s Revenge, on the other hand, plays much closer to the original arcade game, despite some changes. Instead of collecting frogs, the player must simply complete each level while avoiding obstacles along the way. Flags serve as checkpoints for the player to respawn at if he loses a life, and gems can be collected to increase the player’s score. There is also a time limit, so the player must complete the level as quickly as possible before the time runs out. The player must complete twenty-four levels spread across five worlds (Frog Ponds, Gator Lairs, Ice Caves, Lava Pits, and Lost Mines in chronological order), with Frogger and Lillie as playable characters.

    Download [title]

    We might have the game available for more than one platform. Frogger 2 Swampy’s Revenge is currently available on these platforms:

    Windows (2000)

    How to play on Windows

    1. Download and Extract Frogger_2_Swampys_Revenge_Win_Files_EN.7z
    2. Open the “Game Files” folder and run “setupreg.exe”
    3. Launch Frogger2.exe as an administrator
    4. Play the game

    [title] Screenshots

    Windows

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  • American McGee’s Alice

    American McGee’s Alice

    Game Description

    American McGee’s Alice is a third-person action-adventure video game released in 2000 by Electronic Arts under the EA Games banner. It was developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. American McGee’s Alice was initially released for PCs running Microsoft Windows and Mac OS. Despite the fact that a PlayStation 2 port was canceled, American Mcgee’s Alice was later made available digitally for the PlayStation 3 and Xbox 360.

    The game’s premise is based on Lewis Carroll’s novels Alice’s Adventures in Wonderland (1865) and Through the Looking-Glass (1871), but it depicts the setting in a bleak, cruel, and violent light. American Mcgees Alice revolves around the novel’s protagonist, Alice, whose family is killed in a house fire years before the game’s story takes place. After several years of psychiatric treatment, the emotionally traumatized Alice retreats to Wonderland, which has been disfigured by her injured psyche.

    The id Tech 3 game engine, which was previously used in Quake III Arena and was redesigned for this game by Ritual Entertainment, is used in American Mcgees Alice. American Mcgees Alice received positive critical reception, with reviewers praising the level design’s high artistic and technical quality while criticizing the gameplay’s excessive linearity. American McGee’s Alice had sold over 1.5 million copies as of September 2017. Alice: Madness Returns, the sequel, was released on June 14, 2011.

    PublishersEA Games
    DevelopersRogue Entertainment
    Release date2000
    GenreAction

    [title] Gameplay

    Alice by American McGee is a third-person action game in which the player controls the titular character Alice along a linear path. Alice has the ability to communicate with non-player characters, fight enemies and bosses, and solve puzzles. Alice can jump, cling to ledges, climb and swing on ropes, swim in the water, and glide over columns of steam by using her inflated dress as a makeshift parachute, in addition to walking and jogging. American McGee’s Alice has four difficulty levels: “Easy,” “Medium,” “Hard,” and “Nightmare.” The levels of Alice American McGee include many platforms and other obstacles that are not based on artificial intelligence, as well as puzzles that must be solved in order to progress through American McGee’s Alice.

    Throughout American McGee’s Alice, Alice can acquire up to ten different weapons, referred to as “toys,” to use against enemies. Most toys have two modes of operation, which differ in terms of attack method and strength. Alice’s first toy is the Vorpal Blade, which, like the Croquet Mallet, can be used for basic melee attacks. The Ice Wand and an explosive jack-in-the-box are two toys with a longer range. The Jabberwock’s Eye Staff, a toy that is assembled from pieces scattered throughout the setting, is crucial to the plot. The combat system in Alice American Mcgee uses automatic target designation, which means that if an enemy character is nearby, the player’s weapon sight is automatically fixed on that enemy. Outside of combat, the sight serves as a jump indicator, taking the form of two footprints that appear on the surface of any location where Alice would land if she jumped.

    Because American Mcgees Alice takes place in Alice’s mind, the health mechanic is represented as “sanity,” which is shown as a red bar on the left side of the screen. When Alice takes damage from enemy attacks or an environmental hazard, her sanity meter depletes. When the sanity meter is depleted, American Mcgee Alice ends prematurely, but it can be resumed from where it was last saved. A magic mechanic is represented by “willpower,” which appears as a blue bar on the right side of the screen. When almost any toy is used, willpower is consumed, and a toy will not serve its purpose if Alice’s willpower is too low. Certain amounts of sanity or willpower can be restored by collecting crystals of “meta-essence,” Wonderland’s life force. Crystals of “meta-substance,” which represent the power of imagination, restore sanity and willpower at the same time. All crystal types can be found scattered throughout the levels, and some respawn in specific locations. After defeating an enemy, you can obtain meta-substance; the volume of the meta-substance depends on the strength of the defeated enemy.

    Unusual items can be found throughout American McGee’s Alice that improve Alice’s abilities: “Ragebox Elixir” increases the damage dealt by Alice with the Vorpal Blade, “Darkened Looking Glass” makes Alice invisible to enemies, and “Grasshopper Tea” improves Alice’s speed and jumping height. These items alter Alice’s appearance, and their effects last only a short time before she reverts to her original state.

    Download [title]

    We might have American McGee’s Alice available for more than one platform. American McGee’s Alice is currently available on these platforms:

    Windows (2000)

    American McGee’s Alice Screenshots

    Windows

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  • Barbie Fashion Designer

    Barbie Fashion Designer

    Game Description

    Barbie Fashion Designer is a dress-up computer game released in 1996 by Mattel Media for Microsoft Windows and Mac OS by Digital Domain. Barbie Fashion Designer allows players to create their own clothing and outfits. Players can then print their designs and use them to make clothes for their real-life Barbie dolls. Barbie Fashion Designer was the first commercially successful girl-oriented video game.  Following its success, many other girl games were created, resulting in the girls’ games movement.

    PublishersMattel Media
    DevelopersDigital Domain
    Release date1996
    GenreEducational

    [title] Gameplay

    Barbie Fashion Designer is a dress-up computer game released in 1996 by Mattel Media for Microsoft Windows and Mac OS by Digital Domain. Fashion Designer Barbie allows players to create their own clothing and outfits. Players can then print their designs and use them to make clothes for their real-life Barbie dolls. Barbie Fashion Designer was the first commercially successful girl-oriented video game.  Following its success, many other girl games were created, resulting in the girls’ games movement.

    Download [title]

    We might have Barbie Fashion Designer available for more than one platform. Barbie Fashion Designer is currently available on these platforms:

    Windows (1996)

    [title] Screenshots

    Windows

    Pages: 1 2

  • Oni

    Oni

    Game Description

    Oni is a third-person action video game published by Take-Two Interactive and developed by Bungie West, a division of Bungie. It was Bungie West’s sole game when it was released in 2001. The gameplay alternates between third-person shooting and hand-to-hand combat, with a focus on the latter. Originally intended only for Mac OS and Windows, Rockstar Canada worked on a PlayStation 2 port at the same time. The game’s style was heavily influenced by Ghost in the Shell and Akira, and it is set in a cyberpunk world.

    PublishersGathering of Developers
    DevelopersBungie West
    Release date2001
    GenreAction, Fighting, Shooter
    \

    [title] Gameplay

    Oni is a third-person action game with a focus on melee combat and some gunplay. The player can punch, kick, and throw enemies; as Oni gamer progresses, stronger moves and combos become available. In the Oni game, there are ten different types of guns to choose from, including handguns, rifles, rocket launchers, and energy weapons. Power-ups such as “hyposprays,” which heal damage, and cloaking devices, which make the player invisible, can be found on corpses or scattered throughout the levels. Because the player can only carry one weapon at a time and ammunition is limited, hand-to-hand combat is the most effective and widely used method of defeating enemies.

    There are several types of enemies, each with its own unarmed combat style. Each class is divided into tiers of increasing difficulty. Tiers are color-coded, as in Bungie’s previous Marathon titles, in this case by green (weakest), blue, and red (strongest). The levels of health of each opponent are also color-coded, as indicated by a flash when the player strikes or shoots them. Green flashes indicate that the opponent has a lot of health, while red flashes indicate that the opponent is about to die.

    Oni does not limit the player to fighting small groups of enemies in small areas; each area is completely explorable. The fourteen levels vary in size, with some large enough to house an entire building. Bungie commissioned the buildings to be designed by two architects.

    The Oni video game engine employs an interpolation method that tweens keyframes, smoothing the animation of complex martial-arts moves. Frame slippage, on the other hand, is a common issue when multiple non-player characters close to the player are attacking.

    Download [title]

    We might have the game available for more than one platform. Oni game is currently available on these platforms:

    Windows (2001)

    How to play on Windows

    1. Download and Extract Oni_Win_ISO_EN.7z
    2. Open the “Game Files” folder and mount OGD.Oni.iso
    3. Run ONISETUP.EXE and follow on-screen instructions to finish installing the Oni video game
    4. Once installation is complete, download Oni_Win_Launcher.zip and copy-paste “Oni.exe” into the game installation directory
    5. Launch “Oni.exe” to play the game

    [title] Screenshots

    Windows

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