Category: PC Games

  • Championship Manager: Season 97/98

    Championship Manager: Season 97/98

    Championship Manager 97/98 is a football management computer game in the Championship Manager series, based on the Championship Manager 2 game engine. It was developed by Sports Interactive and released in October 1997 as the final game in the second generation of CM games, exclusively for the PC.

    PublishersEidos Interactive
    DevelopersSports Interactive
    Release date1997
    GenreSports

    [title] Gameplay

    The gameplay in CM97/98 remained very similar to other games based on CM2, but this installment provided far more than just a database update. It was a clear indication of Sports Interactive’s intent for the franchise’s future in two ways: the inclusion of a database editor with Championship Manager: Season 97/98 demonstrated that SI was actively encouraging users to modify and customize Championship Manager: Season 97/98, and the inclusion of nine playable leagues from across Europe was a clear indication of things to come in terms of the game’s growing depth and global scope.

    The number of playable nations/league systems in CM97/98 was three times that of the previous version. It was also the first time that players could run more than one league at the same time (up to three in this edition). The English, Spanish, and Italian leagues, for example, would all be simulated, and players would be able to manage a club in any of these countries and move between them. It also allowed the user to view results and league tables in the selected leagues, which added to the realism. It was also the first time in the series that the Portuguese league system was playable. Aside from the new playable leagues, bug fixes, and updated player data, Championship Manager: Season 97/98 also gained new features. Club squads could now have 32 players (two more than in the previous version), the Champions League and UEFA Cup formats were changed to reflect their real-life counterparts, and there was more control over tactics (including set-piece taker selection), and international under-21 matches were fully simulated.

    Download [title]

    We might have the game available for more than one platform. Championship Manager: Season 97/98 is currently available on these platforms:

    DOS (1997)

    How to play on Windows

    1. Download and Extract Championship_Manager_97_98_DOS_Files_EN.zip
    2. Download and install DOSBox and put an icon for it on your desktop
    3. Find the file “CM2.BAT” in the “Game Files” folder and then drag it on top of the DOSBox icon
    4. Play Championship Manager: Season 97/98

    [title] Screenshots

    DOS

    Pages: 1 2

  • Rogue

    Rogue

    Game Description

    Rogue is a dungeon crawling video game created by Michael Toy and Glenn Wichman, with later contributions from Ken Arnold. Rogue was created in the early 1980s as a freely distributable executable for Unix-based mainframe systems. It was later incorporated into the Berkeley Software Distribution 4.2 operating system (4.2BSD). Toy, Wichman, and Jon Lane created commercial ports of the Original Rogue-like game for a variety of personal computers under the company A.I. Design, which was financially supported by Epyx software publishers. Other parties have since made additional ports to modern systems using the game’s now-open source code.

    In Rogue, players control a character as they explore several levels of a dungeon in search of the Amulet of Yendor, which is located on the lowest level. The player-character must defend himself against a slew of monsters that prowl the dungeons. Players can collect treasures along the way that will help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. A rogue-like game is a turn-based game that takes place on a square grid represented in ASCII or another fixed character set, giving players enough time to figure out the best way to survive. The original Rogue like game uses permadeath as a design choice to make each action by the player meaningful — if a player-character loses all of his health through combat or other means, that player-character is simply dead. Because the dead character cannot respawn or be brought back by reloading from a saved state, the player must restart with a new character. Furthermore, no game is the same as any other because the dungeon levels, monster encounters, and treasures are generated procedurally for each playthrough.

    Rogue 1980 was inspired by text-based computer games like the 1971 Star Trek game and the 1976 Colossal Cave Adventure, as well as the high fantasy setting from Dungeons & Dragons. Toy and Wichman, both students at the University of California, Santa Cruz, collaborated to create their own text-based game, but they wanted to incorporate procedural generation elements to create a unique experience each time the user played Rogue 1980. Toy later worked at the University of California, Berkeley, where he met Arnold, the lead developer of the curses programming library, on which Rogue video game relied to simulate a graphical display. Arnold assisted Toy in optimizing the code and adding new features to the Rogue video game. When Toy met Lane while working for the Olivetti company, he was inspired to create commercial ports, and he enlisted the help of Wichman once more to help with designing graphics and various ports.

    Original Rogue video game gained popularity among college students and other computer-savvy users in the 1980s, thanks in part to its inclusion in 4.2BSD. It inspired programmers to create a number of similar titles, including Hack (1982) and Moria (1983), though because Toy, Wichman, and Arnold had not released the source code at the time, these new games introduced new variations on top of Rogue water. These titles spawned a long line of games. While roger Craig smith games were not the first dungeon-crawling game with procedural generation features, it was the first to introduce the subgenre of roguelike RPG procedurally generated dungeon crawlers with Dungeons-and-Dragons-like items (armor, weapons, potions, and magic scrolls) that also had permadeath (permanent death) and an overhead graphical view — albeit via ASCII drawings, rather than text descriptions in natural language

    PublishersEpyx
    DevelopersA.I. Design
    Release date1980
    GenreRole-playing

    Download [title]

    We might have Rogue game available for more than one platform. Rogue game is currently available on these platforms:

    DOS (1984)

    Text instructions (how to play on Windows)

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download and extract Rogue_DOS_RIP_EN.zip
    3. Open the extracted Rogue folder and then open the “Game Files” folder.
    4. Drag the file called “ROGUE.EXE” on top of the DOSBox icon and Rogue should now launch in DOSBox.
    5. Enjoy Rogue game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Yu-Gi-Oh! Power of Chaos: Yugi the Destiny

    Yu-Gi-Oh! Power of Chaos: Yugi the Destiny

    Game Description

    Yu Gi Oh Power of Chaos Yugi the Destiny is the first of three Power of Chaos games and the first Yu Gi Oh game for PC. This first game contains 155 cards, the majority of which are from Legend of Blue-Eyes White Dragon and Starter Deck: Yugi, two from Metal Raiders, one from Spell Ruler, one from Tournament Pack: 3rd Season, and one from Starter Deck: Pegasus.

    The player in Yugi the Destiny learns how to play the Yu Gi Oh a trading card game from Yugi, who teaches the basics of summoning, tributes, and other aspects of Yu Gi Oh Power of Chaos Yugi the Destiny. In addition, the player can duel Yugi in order to collect cards and build their own collection. Each card features re-created artwork from the card game. Yugi the Destiny includes new artwork as well as a variety of battlefields and intense duels.

    PublishersKonami Digital Entertainment
    DevelopersKonami Computer Entertainment Japan
    Release date2003
    GenreStrategy

    Download [title]

    We might have Yu Gi Oh Power of Chaos Yugi the Destiny available for more than one platform. Yu Gi Oh Power of Chaos Yugi the Destiny is currently available on these platforms:

    Windows (2003)

    How to play on Windows

    1. Download and Extract Yu_Gi_Oh_Power_of_Chaos_Yugi_the_Destiny_Win_ISO_EN.7z
    2. Find the file “OGD.Power.Of.Chaos.Yugi.The.Destiny.iso” in the “Game Files” folder and mount it. If you’re not sure how to do this, please check our wiki page.
    3. Double click on “setup.exe” and install Yu Gi Oh Power of Chaos Yugi the Destiny
    4. Go into the “Crack” folder, and copy and paste “yugo_pc.exe” from the crack folder and into Yu Gi Oh Power of Chaos Yugi the Destiny installation directory
    5. Play Yu Gi Oh Power of Chaos Yugi the Destiny

    [title] Screenshots

    Windows

    Pages: 1 2

  • The Incredible Machine

    The Incredible Machine

    Game Description

    The Incredible Machine (TIM) is a video game series in which players construct a variety of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan, produced by Jeff Tunnell’s now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993–1995 versions shared the same development team, but the later 2000–2001 games had different designers. Sierra Entertainment published all versions. PushButton Labs, founded by Jeff Tunnell, purchased the entire series and intellectual property in October 2009. Pushbutton Labs was later acquired by Playdom, which is a division of Disney Interactive, so The Walt Disney Company now owns the rights.

    As the spiritual successor to the Incredible Machine series, Jeff Tunnell announced a new game called Contraption Maker in 2013. Spotkin Games, founded by Jeff Tunnell, produced it, and it features the same developers as the original Incredible Machine. On July 7, 2014, it was released via Steam for Windows and OS X.

    PublishersSierra On-Line
    DevelopersJeff Tunnell Productions
    Release date1993
    GenreEducational

    [title] Gameplay

    The overarching goal of The Incredible Machine game is to construct a series of Rube Goldberg devices: arrange a given collection of objects in an overly complicated manner in order to perform some simple task (such as “put the ball into a box” or “start a mixer and turn on a fan”). Objects available range from simple ropes and pulleys to electrical generators, bowling balls, and even cats, mice, and humans, with the majority of them having specific interactions with or reactions to other objects. Mice, for example, will flee towards nearby cheese. The levels usually have some fixed objects that the player cannot move, so the only way to solve the puzzle is to carefully arrange the given objects around the fixed items. There is also a “freeform” option, which allows the user to “play” with all of the objects with no set goal, or to create their own puzzles with goals for other players to try to solve.

    Notably, The even more Incredible Machine simulates the game not only physical interactions between objects but also environmental effects such as changing air pressure and gravity. In its physics simulation, the engine does not use a random number generator, ensuring that the results for any given machine are reproducible.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine is currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM” on top of the DOSBox icon. The Incredible Machine game should now launch in DOSBox.
    6. Enjoy The Incredible Machine!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Oregon Trail Deluxe

    The Oregon Trail Deluxe

    Game Description

    The Oregon Trail was a well-known road that crossed the Rocky Mountains and was used by settlers in the nineteenth century.

    MECC created an educational game based on this memorable segment of the American story. The player must traverse the Oregon Trail and overcome the challenges that the settlers faced. Hunting for food, trading supplies, and surviving a LOT of potential deaths (snakes, typhoid, dysentery…).

    If you complete your journey, your points will be determined by your profession, the number of settlers still alive, your remaining cash, and other factors.

    Many Americans born in the 1980s played Oregon Trail, and the game remains in their memories as a difficult, unforgiving, and unbeatable game. Some families would eventually play the game together, and children at school would even compete to see who could get the furthest in the game before dying!

    GWANE remarked, “Who remembers the games they used to play as a kid?” Oregon Trail, the only one we played in elementary school, comes to mind. It was choppy and, by today’s standards, something an elementary school student could make, but it was the most entertaining game available at the time. Children are still playing the game 40 years after it was created. It was actually designed to be an educational experience about how people moved west to settle. As someone who lives in the west, I found this to be very significant. Personally, I would recommend this game to any child looking for a fun way to learn.

    RIDLEY-THE-DRAGON commented: This is a fantastic game; I only wish they would remake it. This game is still quite popular, so a remake would most likely do well! I’m picturing hunting with mechanics more akin to a Cabelas game, but with muskets, and with next-gen graphics and complex colony building systems, allowing Sim City-style colony building, all with next-gen graphics on a PC, think about it… And with a free modding tool, it could become a classic, like a ratchet and a clank, with mods allowing you to make it so that you only farm for food and the hunting mechanics are used for combat with the British, or it could be completely remodified to make it a halo colonizing game on different planets.

    PublishersMECCA
    DevelopersMECCA
    Release date1992
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Oregon Trail Deluxe is currently available on these platforms:

    DOS (1992)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Oregon Trail Deluxe” folder to your desktop.
    3. Download the software DOSBox and put a shortcut for DOSBox on your desktop.
    4. Open the “Oregon Trail Deluxe” folder and then open the “Game Files” folder.
    5. Find the file called “OREGON”, and drag it on top of the DOSBox icon which you have on your desktop.
    6. The game should now launch in DOSBox.
    7. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Robot Wars: Extreme Destruction

    Robot Wars: Extreme Destruction

    Game Description

    Robot Wars: Extreme Destruction is an action game developed by Climax Development and published in 2002 for the Game Boy Advance, Microsoft Windows, and Xbox by BBC Multimedia under their game development label Gamezlab. It was released in the run-up to Christmas to capitalize on the success of the previous three games, which had sold over 250,000 copies.

    In 2002, Warthog Games released a separate version of Robot Wars: Extreme Destruction for the Game Boy Advance, which was also published by BBC Multimedia under the Gamezlab label. Despite sharing the same name, the gameplay, arenas, and available robots were vastly different between the two versions.

    PublishersGamezlab
    DevelopersWarthog Game, Climax Development
    Release date2002
    GenreAction

    [title] Gameplay

    The player controls a radio-controlled robot that competes with other robots to win.

    The main game mode in the PC and Xbox versions is Competition mode. In this mode, the player must either build or purchase a robot and compete in a variety of tournaments. The player earns more money and unlocks new components, robots, and arenas by winning these tournaments. There are eight stages in total, each with a different number of tournaments. After completing all eight stages, the player enters the Final Battle, which is an endurance battle against various real-life competitor robots and one House robot who enters the arena last.

    There are seventeen playable real-life competitor robots from the Robot Wars televised show, including series champions Chaos 2, Panic Attack, Razer, and Tornado. There are also forty additional original robots.

    To unlock new robots in the Robot Wars Extreme Destruction Advance version, the player must compete in various events. Every event offers the option of selecting bronze, silver, or gold, depending on the level of difficulty preferred by the player. At first, only the bronze level is available; silver and gold must be unlocked later. In each difficulty level, specific robots are fought. Tournament mode, in which the player must win four one-on-one battles, Mayhem, in which the player must win a four-way melee, Bash N’ Dash, in which the player must survive against three opponents who are teamed up against the player, and Gauntlet mode, in which the player must complete tasks within a time limit, were among the events. There are seventeen playable real-life robots in this version, sixteen of which must be defeated in order to be unlocked, and no original robots.

    Craig Charles does not appear in either game, despite the fact that he has been the series’ presenter since its second season, but the commentator, Jonathan Pearce, provides commentary on battle statistics, arena information, and a description of the robots competing in the PC and Xbox. Despite the lack of commentary in the Game Boy Advance version, Jonathan Pearce can be heard shouting “3… 2… 1… Activate!” at the start of each match and “Cease!” at the end.

    Download [title]

    We might have the game available for more than one platform. Robot Wars: Extreme Destruction is currently available on these platforms:

    Windows (2002)

    How to play on Windows (have to install)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_ISO_EN.7z
    2. Open the “Game Files” folder and mount OGD.RWED.iso
    3. Run setup.exe and follow on-screen instructions to install Robot Wars Extreme Destruction
    4. Once installed, download Robot_Wars_Extreme_Destruction_NoCD_v1.00_Win_EN (see additional files below) and copy-paste rw3.exe into the game installation directory. Confirm you want to replace the files in the destination
    5. Play Robot Wars Extreme Destruction

    How to play on Windows (Preinstalled version in Russian)

    1. Download and Extract Robot_Wars_Extreme_Destruction_Win_Files_RU.7z
    2. Open the “Game Files” folder and run “rw3.exe”
    3. Play Robot Wars: Extreme Destruction

    [title] Screenshots

    Windows

    Pages: 1 2

  • Croc 2

    Croc 2

    Game Description

    Croc 2 is a platform video game published by Fox Interactive and developed by Argonaut Software. The sequel to Croc: Legend of the Gobbos, follows the title character on a quest to find his missing parents while also saving the Inventor Gobbo from a resurrected Baron Dante.

    Croc 2 was released in 1999 for the Sony PlayStation, and later in 2000 and 2001 for Microsoft Windows and Game Boy Color, respectively. A Dreamcast port of the game was also planned but ultimately canceled. The game was released alongside a heavy advertising campaign, with Fox cross-promoting the game alongside Nabisco’s “Gummi Savers” candy brand. crocs duet max 2 was met with mixed reactions, with critics praising the game’s graphics while criticizing its camera and difficulty.

    PublishersFox Interactive, THQ, Koei
    DevelopersArgonaut Software, Natsume
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Croc 2’s gameplay is similar to that of its predecessor in that the player controls Croc through various open-ended levels in order to complete various missions. The game’s levels are divided into four Gobbo “villages” and are accessed via an open HUB world. The missions entail assisting other Gobbos with a specific task, such as rescuing another Gobbo who is trapped within a steel cage or chasing a Dantini through a stage to retrieve a stolen sandwich. After completing a certain number of levels in a village, a boss level is unlocked, which when completed grants access to the next village. Certain levels require you to ride a vehicle through a course, such as a race car, a speedboat, a hang glider, a hot air balloon, or a giant snowball.

    Levels include a variety of collectible items, such as 100 crystals and 5 multicolored crystals scattered throughout the stage. The colored gems are hidden in various locations throughout the stage and must be retrieved by completing a platform challenge or a puzzle. Finding all five colored gems results in the appearance of a golden trophy at the end of the level, which is obtained by completing a small platforming challenge. Collecting every trophy in a village unlocks an extra level that can be completed to obtain a Jigsaw puzzle piece; collecting these pieces is required to access the game’s fifth and final village, which contains the final boss. Swap sells a variety of items at the HUB worlds. Meet Pete, an anthropomorphic cat who is required to access certain areas and secrets within Croc 2. Heart pots, which increase Croc’s maximum life count, Gummi Savers Jumps, which can be used as a trampoline to reach certain ledges, and the Clockwork Gobbo, a small wind-up robot that can be controlled to collect items by placing it on a specific pedestal, are among these items.

    Croc is controlled by the D-pad or the analog stick, and he moves through the levels by running, jumping, climbing, and swimming; new to crocs Santa Cruz 2 are the abilities to perform a triple jump and a flip jump, both of which allow Croc to reach higher altitudes than he can by jumping normally. [4] Croc attacks enemies by swinging his tail around in a full 360-degree circle, and he can also perform a downward hit drop to defeat enemies and destroy wooden crates containing items. Croc’s health is represented by a set life count, which can be extended by purchasing specific items; when he runs out of “hearts,” he is returned to the HUB world of the level he is in. Croc’s life can be replenished by collecting large hearts scattered throughout the stages, as well as a certain number of crystals in each stage. crocs duet max 2 includes a new control option called “OmniPlay,” which allows two people to share control of Croc’s movements and abilities for cooperative gameplay.

    Download Croc 2

    We might have the game available for more than one platform. Croc 2 is currently available on these platforms:

    How to play on Windows

    1. Download and Extract Croc_2_Win_ISO_EN.7z
    2. Mount ogd.croc2.iso and double click on “autorun.exe”
    3. Select “Install Croc 2”. Finish installing Croc 2
    4. Play the game using the desktop shortcut

    [title] Screenshots

    Windows

    Pages: 1 2

  • Toy Story 2 Buzz Lightyear to the Rescue

    Toy Story 2 Buzz Lightyear to the Rescue

    Game Description

    Toy Story 2 Buzz Lightyear to the Rescue is a platform game based on Pixar’s computer-animated film Toy Story 2 from 1999. It is the follow-up to the original Toy Story video game. It was released in late 1999 for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh, with a Dreamcast version following in 2000. The computer versions were titled Disney/Action Pixar’s Game, and Toy Story 2. In 1999, a different version, Toy Story 2, a side-scrolling platform game, was released for the Game Boy Color.

    Toy Story 2: Buzz Lightyear to the Rescue! was re-released in 2011 as a downloadable PlayStation 3 and PlayStation Portable game, followed by a downloadable PlayStation Vita re-release in 2012. A sequel based on Toy Story 3 was released 11 years later.

    PublishersDisney Interactive, Sega, Nintendo Australia, Black Pearl Software
    DevelopersTraveller’s Tales, Tiertex Design Studios
    Release date1999
    GenrePlatformer

    [title] Gameplay

    Home console and computer version

    The home console and computer versions put the player in control of Buzz Lightyear as he travels across fifteen levels (ten main levels and five boss levels) based on and inspired by locations from the film to save Woody. Buzz can attack enemies with a wrist laser that can be charged for more power and can also be aimed from a first-person perspective. Buzz also has a spin attack that can be charged up to become a continuous spin. Buzz can also perform a double jump by extending his wings and stomping his feet to activate switches. The player can obtain a laser power-up, which provides Buzz with a limited supply of charged-up laser shots, as well as extra lives and health-replenishing batteries.

    The main goal of Toy Story 2 Buzz Lightyear to the Rescue is to collect Pizza Planet tokens scattered throughout the stages. Each level contains five Pizza Planet tokens, which can be obtained by completing various objectives such as fighting a mini-boss, solving a puzzle, completing a timed challenge or winning a race against another character, or assisting a character in finding five of a specific object hidden throughout the level. Each level also contains a number of coins, 50 of which can be collected and given to Hamm in exchange for a token. Certain objectives necessitate the use of a special power-up, which must first be unlocked at a particular level by retrieving one of Mr. Potato Head’s missing body parts. A barrier that protects Buzz from damage, rocket boots that launch him at high speeds, a disc launcher that zeroes in on enemies, a grappling hook for climbing up high ledges, and hover boots for floating up to high places are all available as power-ups. While only one Pizza Planet token is required to complete a level, certain levels require a certain number of tokens to unlock. With the exception of the Nintendo 64 version, completing each level unlocks FMV clips from the film.  Instead, in between levels, the Nintendo 64 version shows screenshots from the film accompanied by text. This is due to the Nintendo 64 cartridge’s storage limitations.

    Game Boy Color version

    The Game Boy Color version is a side-scrolling platform game that has nothing to do with the other versions. Buzz, who can jump, run, and shoot his laser at enemies, is controlled by the player. It has 11 levels, including two bonus levels that can be accessed by collecting all of the coins in certain levels.  Because the Game Boy Color only has two action buttons, Buzz runs and jumps by pressing the B button. The player can jump and move across gaps while standing motionless, whereas running is initiated by pressing the B button while moving. A password feature is used to save game progress.

    Download [title]

    We might have Toy Story 2 Buzz Lightyear to the Rescue available for more than one platform. Toy Story 2: Buzz Lightyear is currently available on these platforms:

    Windows (2000)

    [title] Screenshots

    Windows

    Pages: 1 2

  • Spider-Man: The Movie

    Spider-Man: The Movie

    Game Description

    Spider-Man is a 2002 action-adventure video game based on the Marvel Comics character Spider-Man. It is also known as Spider-Man: The Movie. It was released on April 16, 2002, in North America (two weeks before the film’s release) for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Game Boy Advance, and on June 7, 2002, in Europe for Microsoft Windows, PlayStation 2, Xbox, GameCube, and Game Boy Advance. In 2005, the Game Boy Advance version was re-released and bundled on a Twin Pack cartridge with Spider-Man 2: The Game.  While the game directly adapts the plot of the film on which it is based, it also expands on it by including scenes and villains not seen in the film. Tobey Maguire and Willem Dafoe reprise their roles as Spider-Man and the Green Goblin, respectively, from the film, while Bruce Campbell, who played a wrestling ring announcer in the film, narrates the tutorial and bonus levels.

    Activision published Spider-Man The Movie in North America, and Capcom co-published it in Japan. It was primarily developed by Treyarch and Activision subsidiary that had previously ported Neversoft’s 2000 Spider-Man video game to Windows and Dreamcast. It received generally positive reviews upon its initial release, and despite some criticism of its length, voice acting, and camera control, it went on to become a best-seller. Following the success of the game, Treyarch took over as lead developer for all Spider-Man titles published by Activision until 2008, producing Spider-Man 2, based on the 2004 film of the same name, Ultimate Spider-Man, based on the comic book series of the same name and released in 2005, Spider-Man 3, based on the 2007 film of the same name, and Spider-Man: Web of Shadows, which had an original story and was released in 2008.

    PublishersActivision
    DevelopersTreyarch, Digital Eclipse (GBA)
    Release date2002
    GenreAction, Adventure

    [title] Gameplay

    Spider-Man, like its 2000 predecessor and 2001 sequel, Spider-Man 2: Enter Electro, is a level-based beat ’em up video game in which the player assumes the role of the superhero Spider-Man. While the majority of the levels are set indoors, there are several levels set outside, among New York’s skyscrapers, that require the player to web-sling from building to building, as falling below a certain height results in an instant Game Over. Levels use a scoring system that takes into account more factors, such as “Time” (clear level in a certain amount of time), “Perfect” (not take damage/not be detected), and “Style” (use as many combos as possible). Other features of some levels include “Secrets” (discover a secret area), “Combat” (defeat all enemies), and “Stealth” (remain undetected by enemies). Players can earn points for completing these tasks based on their difficulty level. Each bonus is worth 500 points in easy mode, 700 points in normal mode, and 1000 points in hero mode.

    Swinging, zipping, punching and kicking, dodging, web, camera lock, and the Web Mode in Enhanced Mode are the basic abilities. The results will vary depending on how the player combines different buttons. Wall-crawling is automatic, and players can lift heavy and light objects like cars and chairs. There are 21 different combos that can be unlocked by collecting Gold Spiders, each with a different type of “upgrade.” The Amazing Spider-Man 2 full Movie also includes stealth segments in which Spider-Man can hide in the shadows and avoid detection by the enemy. While the majority of the amazing Spider-Man full Movie is played in the third person, a cheat code allows players to switch to a first-person view.

    Completing the story mode on each difficulty unlocks different bonuses, namely alternate skins for Spider-Man: completing it on at least easy unlocks Peter Parker in his civilian outfit and Spider-wrestler Man’s costume; completing it on at least normal unlocks Alex Ross’ prototype design for the movie Spider-Man costume (which also causes the Green Goblin to have Ross’ early design during battles), and completing it on at least hard unlocks the Green Goblin. Unlike the others, the Goblin uses gadgets instead of Spider-web-based Man’s abilities, such as his signature glider, pumpkin bombs, and razor bats. While the levels remain unchanged when playing as the Goblin in story mode, the narrative changes and follows Harry Osborn as he becomes the Goblin after his father’s death and investigates a secret plot involving Oscorp, while facing off against another Goblin who claims to have been hired by Norman Osborn.

    More playable characters, such as the Shocker and Captain George Stacy, can be unlocked using cheat codes, but they only serve as alternate skins for Spider-Man and do not introduce any new gameplay mechanics. Mary Jane Watson was initially unlockable via code as well, but was removed in re-releases due to the perceived lesbianism implications of scenes featuring the player (as Mary Jane) kissing the in-game Mary Jane.

    Download [title]

    We might have the game available for more than one platform. Spider-Man: The Movie is currently available on these platforms:

    Windows (2002)

    How to play on Windows

    1. Download and Extract Spider_Man_The_Movie_Win_ROM_EN.7z
    2. Open the “Game Files” folder and mount STM_Disk1. Run Spider-Man The Movie setup and install the game.
    3. When prompted, mount STM_Disk2 to a different drive and continue the installation.
    4. When your installation is finished, you can launch Spider-Man The Movie using your desktop shortcut.
    5. Enjoy Spider-Man The Movie

    [title] Screenshots

    PlayStation 2

    Pages: 1 2

  • Batman: Vengeance

    Batman: Vengeance

    Batman: Vengeance is an action-adventure video game developed by Ubisoft Montpellier and released in 2001. The game is based on the popular Batman animated series and follows the storylines of several episodes from the show.

    In Batman: Vengeance, players take on the role of Batman as he fights to bring justice to Gotham City. The game features a mix of hand-to-hand combat, puzzle-solving, and stealth elements, as players use Batman’s gadgets and skills to defeat enemies and progress through the game.

    The game’s story follows Batman as he investigates a series of crimes committed by some of his most famous foes, including the Joker, Two-Face, and Mr. Freeze. Along the way, players will encounter characters from the Batman animated series, including Robin, Commissioner Gordon, and Alfred Pennyworth.

    One of the key features of Batman: Vengeance is its use of the “FreeFlow” combat system, which allows players to smoothly transition between attacks and counterattacks in real-time. Players can also use Batman’s gadgets, such as his batarangs and grappling hook, to solve puzzles and defeat enemies.

    In addition to the single-player campaign, the game also includes a “Challenge Mode” in which players can test their skills in a series of standalone combat and stealth missions.

    Overall, Batman: Vengeance is a thrilling action-adventure game that offers players the chance to experience the exciting world of Batman. Its engaging combat system and compelling story make it a must-play for fans of the Batman series.

    PublishersUbi Soft
    DevelopersUbi Soft Montreal
    Release date2001
    GenreAction

    Download [title]

    We might have Batman Vengeance available for more than one platform. Batman: Vengeance is currently available on these platforms:

    Install on Windows 7, 8.1, 10 & 11 PC

    How to play on Windows

    1. Mount rzr-batv.cue
    2. Run setup.exe
    3. Play Batman Vengeance

    [title] Screenshots

    Windows

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  • Madeline European Adventures

    Madeline European Adventures

    Game Description

    Madeline is a series of educational point-and-click adventure video games released for Windows and Mac computers in the mid-1990s. Madeline European Adventures is an extension of Ludwig Bemelmans’ Madeline series of children’s books, which follow the adventures of a young French girl. The video-game series was created in tandem with a TV show of the same name and features characters and voice actors from the show.

    Madeline guides the player through educational mini-games in each game. Reading comprehension, mathematics, problem-solving, basic French and Spanish vocabulary, and cultural studies are among the activities. Each game focuses on a distinct topic. Although the majority of Madeline European Adventures take place at Madeline’s boarding school in Paris (and its surrounding neighborhoods), some are set in other European countries.

    Vortex Media Arts developed the series, which Creative Wonders president Greg Bestick created. It aimed to provide recognizable, appealing educational material to preschool and early-elementary-grade girls. During the series’ development, educators, parents, and children were consulted. The first game, Madeline and the Magnificent Puppet Show: A Learning Journey, was released in the fall of 1995 to coincide with the premiere of the animated television series The New Adventures of Madeline. There are eight games in the series, as well as two compilations.

    Creative Wonders, The Learning Company (formerly SoftKey), and Mattel Interactive published Madeline European Adventures. They were created in collaboration with DIC Entertainment, which owned the rights to both Madeline European Adventures and the TV show. Several promotional campaigns for Madeline European Adventures were carried out by Creative Wonders and the Learning Company. The series was a commercial success, with individual games frequently appearing on best-seller lists. Its focus on education and animation style was generally well-received by critics. The Learning Company (formerly SoftKey) purchased Creative Wonders in 1998, and the series was discontinued in 1999 when Creative Wonders was dissolved and demand for children’s point-and-click games decreased.

    PublishersCreative Wonders LLC
    DevelopersVortex Media Arts
    Release date1996
    GenreEducational

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    We might have Madeline European Adventures available for more than one platform. Madeline European Adventures is currently available on these platforms:

    Windows (1996)

    [title] Screenshots

    Windows

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  • Clue: Murder at Boddy Mansion

    Clue: Murder at Boddy Mansion

    Game Description

    Clue (known as Cluedo outside of North America) is a video game released in 1998 that is based on a board game of the same name. Depending on whether the country of release used American or British English, it is also known as Clue: Murder at Boddy Mansion or Cluedo: Murder at Blackwell Grange.

    The clue is compatible with Microsoft Windows. EAI created it in 1998 for Hasbro Interactive. When Hasbro Interactive went out of business in 2000, Infogrames (now Atari) took over publishing rights for Clue: Murder at Boddy Mansion. Because of the six suspects, the game, like the board game, is designed for 3-6 players. When it first came out, the game received mostly positive feedback.

    PublishersHasbro Interactive
    DevelopersEngineering Animation, Inc.
    Release date1998
    GenreStrategy

    [title] Gameplay

    Clue: Murder at Boddy Mansion has the same goal as the board game on which it is based: find the murderer, the room where Mr. Boddy/Dr. Black died, and the weapon was used.

    Clue has an additional mode that allows movement via “points” in addition to playing by the original rules. Each turn begins with nine points, and each action taken by the player costs points. The player can only do as much as he has points for. Moving from square to square, for example, costs one point; making a suggestion costs three points. Many players prefer this mode of play because it balances Clue: Murder at Boddy Mansion by giving each player the same number of “moves” each turn.

    A few features of Clue:

    The Providence Journal described Clue Murder at Boddy Mansion as having a “film-noir environment (like a 1940s murder-mystery film).” Christian Spotlight explains that these can be turned off if desired.

    “Each room is richly created in loving detail, complete with exotic period furniture and secret passages,” according to AllGame. The Butler’s deep, sonorous voice, which announces events as they happen, enhances both the mood and the gameplay. “Cluedo takes place mostly in the house where the murder was committed, creating a chilling atmosphere,” Spong says. The environments are beautifully rendered, and all of the characters from the original board game appear in full 3D.”

    According to Cnet, “Clue features full animations of the characters as they move from room to room. While this is fun for a while, you’re probably better off sticking with the standard overhead view of the board. Along with the animations, there is an excellent soundtrack that includes sounds from the storm outside the mansion and a commanding butler who calls out each suggestion as it is played “.. “The “autonomous” feature, takes notes on what cards you’ve seen, doesn’t record what suggestions have already been made, so making educated guesses as to which cards people don’t have based on their suggestions becomes a pen and paper experience,” it continues.

    The background music is influenced by jazz and film noir. According to Christian Spotlight, “The music is a little tedious, simply repeating the same bars over and over. Fortunately, the music is soft and not too distracting “.. “Click on some of the objects in each area and be surprised by the many short animations that unfold,” it added.

    “A multi-player option over LAN offers something new to Cluedo that only a video game can accomplish,” says Spong. Whether you’re playing competitively or cooperatively, the experience makes Clue Murder at Boddy Mansion online much more sociable and enjoyable. And it’s possible that just this gameplay addition will make Cluedo: Murder at Blackwell Grange a thoroughly enjoyable experience.” Clue 1998 was originally linked to MSN Gaming Zone; however, MSN no longer hosts the game. Links to online play in-game now point to an invalid URL address. “The Internet play is absolutely flawless, even over a slow Internet connection,” says Christian Spotlight. The game is stable and well-supported. Play with a group of friends or family members on a computer or over the Internet. However, for large groups in a single location, the original board game is far more convenient than squeezing around a computer keyboard and mouse.”

    Clue 1998 employs an algorithm that allows it to be reused, eliminating the need for multiple levels. In the game Clue, “The concept is to start a new game each time. This particular game presents a new puzzle to the player with each new game, ensuring that Clue Murder at Boddy Mansion is novel to him/her each time “- despite using the same game mechanics – having a different 3-card solution.

    Download [title]

    We might have the game available for more than one platform. Clue: Murder at Boddy Mansion is currently available on these platforms:

    Windows (1998)

    Note: This is a 2006 re-release of the original Clue: Murder at Boddy Mansion game.

    [title] Screenshots

    Windows

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