Category: Dos

  • SimFarm

    SimFarm

    SimFarm: SimCity’s Country Cousin is a video game that allows players to construct and manage a virtual farm. Maxis created it and released it as a SimCity spin-off in 1993. The game came with a teacher’s guide to SimFarm teaching, as well as blackline masters to be photocopied for the class and a user manual. SimFarm and several other Maxis simulation games were re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the titley.

    PublishersMaxis
    DevelopersMaxis
    Release date1993
    GenreSimulation

    [title] Gameplay

    SimFarm puts players in charge of building up the land, putting up buildings, buying and selling livestock, and planting crops, just like on a real farm. A weather and season system is also in place, presenting the same types of challenges as a real-world farm. Disasters can wreak havoc on the player’s farm, just like in SimCity. Tornadoes, droughts, pests, and dust storms are just a few of the events that can wreak havoc on farm crops and harvests. Play SimFarm has four different types of livestock, each with its own set of food requirements, as well as the need for water and the ability to breed new livestock. Making a barn available for animal use can increase the value of the animals.

    SimFarm includes a small town in its simulation. In both form and function, this town is reminiscent of SimCity. The player can occasionally interact with the town by suggesting new tile types and competing in livestock competitions (such as sending in a prize pig to potentially earn a blue ribbon and a cash prize.) Suggesting that an airport be built in town will usually result in its construction, allowing you to buy and use a crop duster.

    In SimFarm, the homestead is where the player lives; it is expanded at the start of each game year if the player has made enough money the previous year. Play SimFarm allows the player to select a location based on the region and climate of one of nine US regions, or to create their own climate by adjusting average winds, rainfall, and temperatures.

    Equipment is required to maintain your farm and harvest your crops. Structures are used to store items such as equipment, livestock, seeds, and so on. One tractor, one planter, one plow, one harvester, one truck, and one trailer are all that are needed to bring one field to harvest. Crops are the main source of revenue in the SimFarm game. All crops have different maturation cycles, water requirements, temperature requirements, and pest, weed, and disease resistance. To produce a high-value crop, each crop type must be grown in a season that meets these requirements and managed accordingly.

    How to play [title]

    Download the SimFarms.zip file.
    Extract the Zip file to your retro games folder.
    Double-click or drag the SimFarm.exe to your DosBox launcher shortcut icon.

    Download [title]

    We might have the game available for more than one platform. SimFarm game is currently available on these platforms:

    DOS (1993)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimFarm_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimFarm_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMFARM” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns

    Lode Runner: The Legend Returns is a 1994 remake of 1982’s Lode Runner video game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.

    [title] Gameplay

    Lode Runner: The Legend Returns is played in a single frame and includes many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all of the treasure while avoiding touching any of the monks and making it to the exit.

    Devices that can only be picked up and used one at a time are among the new additions. Snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which create a pile of rock from the ceiling, preventing enemies from advancing), and buckets filled with goo are among the devices available.

    The game also brings back several varieties of “turf” from the original Lode Runner, as well as introduces a new one. In addition to regular turf, which can be dug through with the player’s blaster, there is nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb, which, unlike small bombs, permanently destroys turf or any other item in the level except the exit) and trapdoor turf, which looks like regular turf but is actually empty space. Another type of turf is introduced: gooey turf, which slows both the player and his enemies’ movement.

    The Legend Returns has 150 single-player levels divided into ten “worlds”: Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter’s Dungeon (ice world), Skeleton’s Keep (fossil world), Inferno’s Playground (lava world), Shimmering Caverns (phosphorus world), Shadowlands (dark world), and Meltdown Metropolis (industrial world). While the majority of the levels take place during the day, the levels in Shadowlands take place at night, when the entire screen is pitch black except for a moving circular patch of light within which the player can be seen. There are also 30 levels for two players. The two Shadowlands levels in this mode aren’t completely dark.

    Lode Runner includes a level editor, which allows several levels to be combined into a single group of levels, as well as the ability to switch between different tilesets. Regardless of the tileset, the editor can set the level tonight or day and change the background music.

    Download [title]

    We might have the game available for more than one platform. Lode Runner: The Legend Returns is currently available on these platforms:

    DOS (1994)

    Text instructions (how to play on Windows)

    1. Click on the download button above. It should redirect you to your download (a .zip file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lode_Runner_The_Legend_Returns_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lode_Runner_The_Legend_Returns_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “LODERUNN” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Transport Tycoon Deluxe

    Transport Tycoon Deluxe

    Game Description

    Transport Tycoon is a video game designed and programmed by Chris Sawyer and published by MicroProse on 15 November 1994 for DOS. It is a business simulation game presented in an isometric 2D view with graphics by Simon Foster, in which the player takes on the role of an entrepreneur in charge of a transportation company and competes against rival companies to make the most profit by transporting passengers and various goods by road, rail, sea, and air.

    Transport Tycoon Deluxe is an updated and expanded version of the original game, which was released in 1995. On October 3, 2013, a version for Android and iOS was released, utilizing assets from the sequel, Chris Sawyer’s Locomotion. OpenTTD, a fan-made game engine recreation, is also available.

    PublishersMicroProse
    DevelopersChris Sawyer Productions
    Release date1995
    GenreSimulation

    [title] Gameplay

    To begin constructing a transport empire, the player must build transport routes that include stations near industries or towns, and in the case of trains or road vehicles, near physical routes. A single transportation route may employ several modes of transportation, such as truckshiptrain. The ratings of the player’s company and the individual stations are largely determined by their efficiency in moving goods from one station to the next. A station with a high rating may be able to attract more goods.

    Transport Tycoon Deluxe starts in 1930 and lasts until 2050. The player begins by borrowing money to finance the construction of transportation facilities, and the loan is charged interest until it is repaid. As the user progresses through the game and earns revenue, they can choose to expand service along existing routes or expand their transportation network. Transport Tycoon Deluxe features a technological progression: in any given year of the game, only modern types of technology are available. Railroad signals that allow more than one train to use a section of track, for example, are initially semaphores. They are eventually replaced by red and green traffic lights. Similarly, at first, only steam engines are used, but later diesel and electric engines are introduced.

    Vehicles in Transport Tycoon Deluxe must be built at corresponding depots that must be linked to road or rail networks. Towns and cities have their own road networks, but they may require additional roads to connect to other towns or to various resources.

    The player earns money by picking up resources or passengers at one station and transporting them to another station where they are in demand. The area surrounding the station determines demand; for example, stations near towns will have a high demand for passengers. The revenue will be determined by the delivery time, distance traveled, and quantity delivered. The impact of these factors on revenue varies depending on the type of goods delivered. Mail, for example, will rapidly lose value, implying that it can only be delivered profitably over short distances or very quickly over long distances. Coal, on the other hand, loses value slowly, allowing it to be transported in bulk over long distances while remaining profitable.

    Subsidies are sometimes offered to the first company to move a specific resource from one location to another. This encourages the player to build a larger, more complex transportation network instead of focusing on previously profitable routes.

    Transport Tycoon Deluxe includes a Local Authority system. Each city assigns a rating to each transportation company based on the importance of their transportation network. When the player’s rating falls too low, he or she will no longer be able to demolish buildings or build new stations. The rating is based on factors such as the company’s level of service and the amount of deforestation it causes.

    Cities develop and expand throughout a game as a result of various economic factors, and new industries (demand) or other resource sites (supply) may appear. Some natural resources may eventually be depleted, and industries without adequate transportation may be forced to close. In addition, new vehicle models are introduced and eventually replace older models. At the time of its introduction, such a new model will almost certainly have improved characteristics, but it may also have reliability issues.

    Download [title]

    We might have Transport Tycoon Deluxe available for more than one platform. Transport Tycoon Deluxe is currently available on these platforms:

    DOS (1995)

    How to play on Windows

    1. Download and Extract Transport_Tycoon_Deluxe_DOS_EN.7z
    2. Open the “Game Files” folder and drag TYCOON.exe on top of an icon for DOSBox
    3. Enjoy!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Dune II

    Dune II

    Game Description

    Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis for the North American Mega Drive/Genesis port, respectively) is a 1992 real-time strategy Dune video game released by Virgin Games. It is based on David Lynch’s 1984 film Dune, which was based on Frank Herbert’s science fiction novel of the same name.

    While Dune II was not the first real-time strategy (RTS) video game, it did establish a format that would be followed for years to come. As such, The Dune II video game is the poster child for “real-time strategy” games. It was a huge success, striking a balance between complexity and innovation, and laid the groundwork for Age of Empires, Command & Conquer, Warcraft, and many other RTS games that followed.

    PublishersVirgin Games
    DevelopersWestwood Studios
    Release date1992
    GenreStrategy

    [title] Gameplay

    The player assumes control of one of the three interplanetary houses, the Atreides, the Harkonnen, or the Ordos, with the goal of wresting control of Arrakis from the other two houses. House Ordos appears only in the non-canon Dune Encyclopedia and is not mentioned in the Dune novels. The basic strategy in the Dune II video game is to use a harvester vehicle to harvest spice from the treacherous sand dunes, convert the spice into credits via a refinery, and then build military units with these credits to fend off and destroy the enemy.

    The game map begins with a fog of war covering all areas that are not visible to the player’s units. The darkness is removed as the units explore the map. In contrast to later games such as Warcraft II: Tides of Darkness, the fog of war is lifted permanently with initial exploration and does not return when units leave the area.

    In addition to enemy incursions, there are other threats, such as the marauding, massive sandworm, which is capable of swallowing vehicles and infantry whole but is hampered by rocky terrain. The player can only build on rocky terrain and must use concrete foundations to prevent the structures from deteriorating due to the harsh weather conditions. Structures will still deteriorate over time regardless of the presence of those concrete slabs, but they will save money on repairs in the long run. Spice fields are denoted by orange sand, with darker orange indicating a high concentration. Some spice may be hidden as bumps on the ground (a “spice bloom”) that turn into spice fields when shot at or run over by a unit (the unit is destroyed in the ensuing “spice blow”).

    Before most missions, a map of the planet Arrakis is displayed, from which they can select the next territory to play in from two or three options. This primarily affects the enemy house fought in the next mission, as all missions except the first two require the enemy to be destroyed. To reach the endgame, all nine territories must be fought, regardless of house.

    Some key elements that first appeared in Dune II video game and later appear in many other RTS games include:

    Completing higher-level missions grants permission to use improved technology and higher-order weaponry unique to each House, ensuring varied gameplay. House Harkonnen, for example, may be able to build their Devastator tanks with heavy armor and ordnance but not the similarly impressive Atreides Sonic Tank. The Ordos have access to the Deviator, a specialized tank that fires a nerve gas that temporarily switches the allegiance of targeted units to the Ordos. House Ordos cannot build Atreides-style trikes, so instead builds faster “Raider” trikes, while House Harkonnen builds heavier but more expensive quad bikes.

    Capturing an enemy Factory and manufacturing the desired units at the captured Factory (House Atreides’ Heavy Vehicle Factory for Sonic Tank, House Ordos’ Light Vehicle Factory for Raider trikes, House Ordos’ Heavy Vehicle Factory for Deviator tanks, or House Harkonnen’s Heavy Vehicle Factory for Devastator tanks) allows a player access to other Houses’ special units. It’s worth noting that a Deviator that isn’t owned by House Ordos still transfers control of targeted units to House Ordos, not the side that owns the Deviator. Capturing a Sardaukar Heavy Vehicle Factory allows the player to build both the Sonic Tank and the Devastator, but not the Ordos Deviator, indicating that Westwood was aware of this feature.

    Buildings may only be constructed in rocky zones and must be linked to another existing structure. The player must first place concrete slabs in the construction areas to protect them from constant wear. Buildings in production can be upgraded several times at a cost, allowing for the production of more advanced units or buildings.

    The final prize for the commander is the construction of the House Palace, from which superweapons can be unleashed on opponents in Dune part II final chapters. The House Harkonnen superweapon is the Death Hand, a long-range powerful but inaccurate finger of missiles, whereas House Atreides may summon local Fremen infantry warriors, over whom the player has no control, to engage enemy targets. House Ordos may unleash a fast-moving Saboteur whose primary goal is to destroy buildings.

    Dune II’s AI was one of the first to be used in RTS games, and while it is superior to Herzog Zwei’s, it has a number of flaws. Examples include attacking only the side of the player’s base facing its own, a general inability to perform flanking maneuvers, and a failure to rebuild defenses.  Recent fan research into the game’s engine revealed that the AI is capable of more advanced strategy, but that a large portion of these capabilities is unused due to repeatedly repeated errors in all of the game’s mission scripts.

    We might have Dune part II download available for more than one platform. Dune II is currently available on these platforms:

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_II_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_II_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNE2” on top of the DOSBox icon and Dune II should now launch in DOSBox.
    6. Enjoy Dune II!

    DOS

    Pages: 1 2

  • Lemmings

    Lemmings

    Game Description

    Lemmings is a puzzle–strategy video game created by DMA Design and published by Psygnosis for the Amiga in 1991 and later ported to a variety of other platforms. Russell Kay, Mike Dailly, and David Jones created the game, which was inspired by a simple animation Dailly created while experimenting with Deluxe Paint.

    The goal of the game is to lead a group of anthropomorphized lemmings through a series of obstacles to a predetermined exit. To save the required number of lemmings to win, one must figure out how to assign a limited number of eight different skills to specific lemmings that allow the selected lemming to change the landscape, influence the behavior of other lemmings, or clear obstacles to allow the rest of the lemmings to pass safely.

    Lemmings were one of the most popular video games in the early 1990s. It was the second-highest-rated game in Amstrad Action history, and Next Generation ranked it as the eighth-greatest game of all time in 1996. The lemming game gorilla tag is also one of the most widely ported and best-selling video games, with an estimated 20 million copies sold across multiple ports. The game’s popularity prompted the development of sequels, remakes, and spin-offs, as well as the creation of similar games. Many critics have praised it as one of the best games of all time.

    PublishersPsygnosis
    DevelopersDMA Design
    Release date1991
    GenrePuzzle

    [title] Gameplay

    Lemmings are divided into several levels, each of which is divided into four difficulty categories. Each level starts with one or more trap doors opening from above, releasing a steady stream of lemmings video game who all follow one another. Large drops, booby traps, and lava pools are among the obstacles that prevent lemmings from reaching the exit.

    By clearing or creating a safe passage through the landscape for the lemming to use, the goal is to guide at least a certain percentage of the green-haired, blue-robed lemming game gorilla tag from the entrance to the exit. Unless given a special task, each lemming will walk in a single direction, ignoring any other lemming in its path (except Blockers), falling off any edges, and turning around if they come across an obstacle they cannot pass. A lemming can die in several ways, including falling from great heights, falling into water or lava, disappearing off the bottom of the level map, being caught in a trap or fire, or being assigned the Bomber skill. Every level has a time limit; if the clock counts down to zero, the level automatically ends.

    To complete the level, the player must assign specific skills to different lemmings video games. Which skills and how many uses of each are available to the player vary by level, and the player must carefully assign the skills to successfully guide the lemmings video game. There are eight abilities that can be delegated: Climbers ascend vertically but descend if they come into contact with an overhang. Floaters use a parachute to safely fall from great heights. Bombers explode after a five-second timer, destroying themselves and any destructible landscape in their path, but not other lemmings or traps. Blockers stop other lemmings from passing; lemmings that collide with a Blocker simply reverse direction. A 12-step stairway is built by builders. Bashers, Miners, and Diggers dig horizontally, diagonally downwards, or directly downwards respectively.

    While the player can pause the game to inspect the lemmings’ levels and status, skills can only be assigned in real-time. Lemmings video games are released at a rate determined by the level at first (from 1 to 99). The player can increase the rate to a maximum of 99 and then decrease it to, but not below, the initial rate. The player can also “nuke” all of the remaining lemming on the screen, transforming them into Bombers. This option can be used to abort a level in a no-win situation, remove any Blockers that remain after all remaining lemmings game have been rescued, or quickly end a level once the required percentage of saved lemmings game has been reached.

    The four difficulty groups – “Fun”, “Tricky”, “Taxing”, and “Mayhem” – are used to organize the levels in order of difficulty. This rating is based on a number of factors, including the number of obstacles the player must overcome, the number of skill types available to assign, the time limit, the minimum rate of lemming release, and the percentage of lemmings game that must be saved. Some versions include additional difficulty levels with more levels in each.

    Two-player mode

    There are also 20 two-player levels in the original game Lemmings. This took advantage of the Amiga’s ability to support two mice at the same time, as well as the Atari’s ability to support a mouse and a joystick at the same time. Each player is given their own view of the same map (on a vertically split-screen), can only order their own game lemmings (green or blue), and has their own base. The goal is to attract more lemmings (of any color) to one’s own base than the other player. The game progresses through the 20 levels until neither player has brought any lemmings game home.

    Download [title]

    We might have the game available for more than one platform. Lemmings is currently available on these platforms:

    DOS (1991)

    How to play on Windows (Lemmings_DOS_EN.rar)

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Lemmings” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Lemmings” folder and then open the “Game Files” folder.
    5. Drag the file called “lemvga” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game lemmings!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Championship Manager: Season 97/98

    Championship Manager: Season 97/98

    Championship Manager 97/98 is a football management computer game in the Championship Manager series, based on the Championship Manager 2 game engine. It was developed by Sports Interactive and released in October 1997 as the final game in the second generation of CM games, exclusively for the PC.

    PublishersEidos Interactive
    DevelopersSports Interactive
    Release date1997
    GenreSports

    [title] Gameplay

    The gameplay in CM97/98 remained very similar to other games based on CM2, but this installment provided far more than just a database update. It was a clear indication of Sports Interactive’s intent for the franchise’s future in two ways: the inclusion of a database editor with Championship Manager: Season 97/98 demonstrated that SI was actively encouraging users to modify and customize Championship Manager: Season 97/98, and the inclusion of nine playable leagues from across Europe was a clear indication of things to come in terms of the game’s growing depth and global scope.

    The number of playable nations/league systems in CM97/98 was three times that of the previous version. It was also the first time that players could run more than one league at the same time (up to three in this edition). The English, Spanish, and Italian leagues, for example, would all be simulated, and players would be able to manage a club in any of these countries and move between them. It also allowed the user to view results and league tables in the selected leagues, which added to the realism. It was also the first time in the series that the Portuguese league system was playable. Aside from the new playable leagues, bug fixes, and updated player data, Championship Manager: Season 97/98 also gained new features. Club squads could now have 32 players (two more than in the previous version), the Champions League and UEFA Cup formats were changed to reflect their real-life counterparts, and there was more control over tactics (including set-piece taker selection), and international under-21 matches were fully simulated.

    Download [title]

    We might have the game available for more than one platform. Championship Manager: Season 97/98 is currently available on these platforms:

    DOS (1997)

    How to play on Windows

    1. Download and Extract Championship_Manager_97_98_DOS_Files_EN.zip
    2. Download and install DOSBox and put an icon for it on your desktop
    3. Find the file “CM2.BAT” in the “Game Files” folder and then drag it on top of the DOSBox icon
    4. Play Championship Manager: Season 97/98

    [title] Screenshots

    DOS

    Pages: 1 2

  • Rogue

    Rogue

    Game Description

    Rogue is a dungeon crawling video game created by Michael Toy and Glenn Wichman, with later contributions from Ken Arnold. Rogue was created in the early 1980s as a freely distributable executable for Unix-based mainframe systems. It was later incorporated into the Berkeley Software Distribution 4.2 operating system (4.2BSD). Toy, Wichman, and Jon Lane created commercial ports of the Original Rogue-like game for a variety of personal computers under the company A.I. Design, which was financially supported by Epyx software publishers. Other parties have since made additional ports to modern systems using the game’s now-open source code.

    In Rogue, players control a character as they explore several levels of a dungeon in search of the Amulet of Yendor, which is located on the lowest level. The player-character must defend himself against a slew of monsters that prowl the dungeons. Players can collect treasures along the way that will help them offensively or defensively, such as weapons, armor, potions, scrolls, and other magical items. A rogue-like game is a turn-based game that takes place on a square grid represented in ASCII or another fixed character set, giving players enough time to figure out the best way to survive. The original Rogue like game uses permadeath as a design choice to make each action by the player meaningful — if a player-character loses all of his health through combat or other means, that player-character is simply dead. Because the dead character cannot respawn or be brought back by reloading from a saved state, the player must restart with a new character. Furthermore, no game is the same as any other because the dungeon levels, monster encounters, and treasures are generated procedurally for each playthrough.

    Rogue 1980 was inspired by text-based computer games like the 1971 Star Trek game and the 1976 Colossal Cave Adventure, as well as the high fantasy setting from Dungeons & Dragons. Toy and Wichman, both students at the University of California, Santa Cruz, collaborated to create their own text-based game, but they wanted to incorporate procedural generation elements to create a unique experience each time the user played Rogue 1980. Toy later worked at the University of California, Berkeley, where he met Arnold, the lead developer of the curses programming library, on which Rogue video game relied to simulate a graphical display. Arnold assisted Toy in optimizing the code and adding new features to the Rogue video game. When Toy met Lane while working for the Olivetti company, he was inspired to create commercial ports, and he enlisted the help of Wichman once more to help with designing graphics and various ports.

    Original Rogue video game gained popularity among college students and other computer-savvy users in the 1980s, thanks in part to its inclusion in 4.2BSD. It inspired programmers to create a number of similar titles, including Hack (1982) and Moria (1983), though because Toy, Wichman, and Arnold had not released the source code at the time, these new games introduced new variations on top of Rogue water. These titles spawned a long line of games. While roger Craig smith games were not the first dungeon-crawling game with procedural generation features, it was the first to introduce the subgenre of roguelike RPG procedurally generated dungeon crawlers with Dungeons-and-Dragons-like items (armor, weapons, potions, and magic scrolls) that also had permadeath (permanent death) and an overhead graphical view — albeit via ASCII drawings, rather than text descriptions in natural language

    PublishersEpyx
    DevelopersA.I. Design
    Release date1980
    GenreRole-playing

    Download [title]

    We might have Rogue game available for more than one platform. Rogue game is currently available on these platforms:

    DOS (1984)

    Text instructions (how to play on Windows)

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download and extract Rogue_DOS_RIP_EN.zip
    3. Open the extracted Rogue folder and then open the “Game Files” folder.
    4. Drag the file called “ROGUE.EXE” on top of the DOSBox icon and Rogue should now launch in DOSBox.
    5. Enjoy Rogue game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Incredible Machine 2

    The Incredible Machine 2

    Game Description

    The Incredible Machine 2 is a DOS video game that was released in 1994 as part of The Incredible Machine video game series. The Incredible Machine Version 3.0 (also known as Professor Tim’s Incredible Machines) was released in 1995 for Mac OS and Windows, and included the same levels as The Incredible Machine 2, but with an improved interface and additional features such as CD music tracks. Version 3.0 has been included in re-releases of the series, including the 2009 compilation The Incredible Machine Mega Pack.

    PublishersSierra On-Line
    DevelopersDynamix
    Release date1994
    GenreEducational

    [title] Gameplay

    The Incredible Machine 2 added new levels, a larger selection of parts, a new interface, significantly improved graphics, sounds, and music, and two-player hot-seat play. It also improved on the “freeform” mode by allowing players to create fully playable puzzles by defining not only the participating parts but also the set of conditions under which the puzzle will be considered “solved.” In terms of gameplay, this version was the most significant addition to the series, with subsequent updates essentially consisting of ports of the game to newer operating systems with updated graphics/sounds and occasionally new puzzles, but no new parts.

    Download [title]

    We might have the game available for more than one platform. The Incredible Machine 2 Download is currently available on these platforms:

    DOS (1994)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “The Incredible Machine 2” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “The Incredible Machine 2” folder and then open the “Game Files” folder.
    5. Drag the file called “TIM2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • SimAnt

    SimAnt

    Game Description

    SimAnt: The Electronic Ant Colony is a Maxis life simulation video game released in 1991. It is the company’s third product and focuses on ants. Will Wright was the man behind the design. It won “Best Simulation Game” at the Software Publishers Association’s Codie awards in 1992. SimAnt was re-released in 1993 as part of the SimClassics Volume 1 compilation for PC, Mac, and Amiga, alongside SimCity Classic and SimLife. SimAnt, along with several other Maxis simulation games, was re-released in 1996 as part of the Maxis Collector Series, with improved compatibility with Windows 95 and new box art, as well as the addition of Classics beneath the title.

    PublishersMaxis Software
    DevelopersMaxis Software
    Release date1991
    GenreSimulation

    [title] Gameplay

    The game is based on an ant colony simulation. Wright was influenced by E. O. Wilson’s research on ant colonies.  SimAnt is divided into three modes: Quick Game, Full Game, and Experimental Game. It was released for the IBM PC, Amiga, Macintosh, and Super NES, among other platforms. The Super NES version includes eight scenarios in which the goal is to eliminate the enemy red ants in various locations, each with its own set of hazards.

    In SimAnt, the player takes on the role of an ant in a black ant colony in the back yard of a suburban home. The ant colony must fight off invading red ants. The ultimate goal is for the red ants and human owners to be driven out of the garden and into the house. simantics differed from other ‘Sim’ games in this regard because it was open-ended and had no win conditions.

    The player establishes a black ant colony in a small patch of yard in the Quick Game, which is shown from a top-down perspective. In the same patch, the computer opponent establishes a competing red ant colony. A side view of underground ant colonies is depicted. The player has direct control of one ant at a time, which is indicated by a yellow color and can switch to a different ant at any time by double-clicking the desired ant or selecting Exchange from the Yellow Ant menu and clicking on it. The player’s yellow ant can influence the behavior of other black ants by leaving pheromone trails to destinations such as food and enemy ant colonies, and it also has limited control over the other ants (by ordering a certain number to follow it, for instance). The yellow ant can also dig new tunnels underground, expanding the black colony’s network. When either the red or black colony in the said patch is defeated, the quick game is won or lost.

    The player’s yellow ant can collect food and pebbles, participate in trophallaxis (receive regurgitated food from friendly ants), and attack enemy ants. Ants in groups (or the yellow ant with her recruits) can attack and kill larger enemies such as spiders, caterpillars, and antlions. Human footsteps, electrical outlets, bug spray, spiders, antlions, lawnmowers, and rain, which washes away pheromone trails and can flood the bottom of ant nests, are all-natural hazards.

    The Full Game, like the Quick Game, begins with an ant colony in an overhead view. This overhead view focuses on a single square of a map that contains a yard and a house. The player spreads to new areas by producing young queens and drones to mate with. When the black colonies are eliminated, simantics is lost; when the red colonies are eliminated and the humans are driven out of the house, simantics is won.

    The Experimental Game is similar to the Quick Game, with the exception that the player can also control red ants and spiders and has access to a set of experimental tools. The player can use these tools to place pheromone trails, maze walls, rocks, ants, pesticides, and food.

    The boxed game also includes a well-researched instruction manual that not only covers game mechanics but also contains a wealth of information about ants and ant societies.

    Download [title]

    We might have SimAnt download available for more than one platform. SimAnt: The Electronic Ant Colony is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “SimAnt The Electronic Ant Colony” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “SimAnt The Electronic Ant Colony” folder and then open the “Game Files” folder.
    5. Drag the file called “SIMANT” on top of the DOSBox icon. SimAnt should now launch in DOSBox.
    6. Enjoy SimAnt!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Mario Teaches Typing

    Mario Teaches Typing

    Game Description

    Mario Teaches Typing is a licensed edutainment game developed and published by Interplay Productions. It’s one of the few officially licensed Mario video games. Mario Teaches Typing was first released in 1992 for MS-DOS, with the option of using two 3’5″ floppies or a single 5’75” floppies. In 1994, it was released as a CD-ROM for Microsoft Windows and Macintosh. Mario Teaches Typing was created to help computer users improve their typing skills, as the name suggests. Mario Teaches Typing 2 was released in 1996 as a sequel to Mario Teaches Typing. The music for Mario Teaches Typing was taken entirely from Super Mario World.

    Mario speaks for the first time in the MS-DOS version of Mario Teaches Typing. Ronald B. Ruben provided the voice for him in that version. In the CD-ROM version, he is replaced by the iconic floating Mario head. He is voiced by Charles Martinet in this version, and he has remained Mario’s voice actor ever since.

    PublishersInterplay Entertainment
    DevelopersInterplay Entertainment, Brainstorm
    Release date1991
    GenreEducational

    Download [title]

    We might have the game available for more than one platform. Mario Teaches Typing is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download and extract Mario_Teaches_Typing_DOS_Files_EN.zip
    2. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    3. Open the “Mario Teaches Typing” folder and then open the “Game Files” folder.
    4. Drag the file called “Mario” on top of the DOSBox icon. The game should now launch in DOSBox.
    5. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2