Category: Dos

  • Volfied

    Volfied

    Game Description

    Volfied (ヴォルフィード, Vorufīdo) is an arcade video game designed by Fukio Mitsuji and released in 1989 by Taito. It is a spiritual successor to Qix, with additional features and a futuristic science fiction aesthetic rather than Qix’s abstract geometry style; the player pilots a small spaceship named “Monotros” rather than a Stix, and the enemies are various aliens.

    PublishersTaito
    DevelopersTaito
    Release date1989
    GenreAction

    [title] Gameplay

    The overall gameplay is the same as in Qix. The main enemy, however, is no longer a collection of lines; instead, it varies between levels and is always accompanied by smaller enemies. When the player’s spaceship successfully claims a section of the level, the side where the main enemy is located is referred to as “the outside.” Any smaller enemies who end up on “the inside” are killed, earning you points. To complete a level, the player must claim at least 80% of the level’s area. Previously, the limits were set at 75% in Qix and 70% in Super Qix. Volfied’s levels each have their own background and enemies. The cleared area graphic is replaced with the graphic of the next level as the player claims areas of the level. Grey boxes appear on the field as well, and when collected, they grant the player a random power-up. Power-ups can provide the player with extra speed or even weapons. On certain levels, there is a special completion bonus that can be obtained by shooting the main enemy.

    Download [title]

    We might have the game available for more than one platform. Volfied is currently available on these platforms:

    DOS (1989)

    How to play on Windows

    1. Extract the folder to your desktop. You will need software such as WinRAR to do this.
    2. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    3. Open the “Volfied” folder and then open the “Game Files” folder.
    4. Drag the file called “volfied” on top of the DOSBox icon and the game should now launch in DOSBox.
    5. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Prince of Persia 2: The Shadow and the Flame

    Prince of Persia 2: The Shadow and the Flame

    Game Description

    Broderbund released Prince of Persia 2: The Shadow and the Flame in 1993 as the sequel to 1989’s Prince of Persia. Jordan Mechner designed both games, but unlike the original, he did not program the sequel himself.

    Prince of Persia 2 was released for MS-DOS and later ported to the Macintosh, Super NES, and FM Towns–a fewer number of platforms than the first game. In 2013, an updated version for iOS and Android without the “2” in the title was released.

    PublishersBrøderbund
    DevelopersBrøderbund
    Release date1993
    GenreSimulation

    [title] Gameplay

    The character, like the first Prince of Persia, explores various dangerous areas by running, jumping, crawling, avoiding traps, solving puzzles, and drinking magical potions. The combat in Prince of Persia 2 is more intense than in its predecessor. In the first game, enemies appear only infrequently and always alone, whereas in the sequel, up to four enemies can appear at once, sometimes flanking the player, and can even be instantly replaced by reinforcements when killed. The goal, as in Prince of Persia, is to complete Prince of Persia 2: The Shadow and the Flame within a time limit of 75 minutes (which begins after a certain point in the game) that passes in real-time. Lives are limitless, but time cannot be recovered (except by reverting to a previously saved game). Significant progress has been made in other areas. The graphics are far more complex than the game’s predecessor’s simple appearance, the areas explored are larger, and the variety of backdrops is greater.

    Download [title]

    We might have Prince of Persia 2 The Shadow and the Flame available for more than one platform. Prince of Persia 2: The Shadow and the Flame are currently available on these platforms:

    DOS (1993)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Download the software DOSBox and put a shortcut for DOSBox on your desktop.
    3. Extract the “Prince of Persia 2” folder to your desktop.
    4. Open the “Prince of Persia 2” folder and then open the “Game Files” folder.
    5. Find the file called “PRINCE”, and drag it on top of the DOSBox icon which you have on your desktop. The game should now launch in DOSBox.
    6. Enjoy Prince of Persia 2 The Shadow and the Flame!

    [title] Screenshots

    DOS

    1. Prince of Persia 2: The Shadow and the Flame Gameplay
    • Prince of Persia 2 controls
    • The Shadow and the Flame game mechanics
    • Prince of Persia 2 level design
    1. Prince of Persia 2 Characters
    • The Shadow and the Flame protagonist
    • Supporting characters in Prince of Persia 2
    • Antagonists in Prince of Persia game series
    1. Combat System in Prince of Persia 2
    • Prince of Persia 2 sword fighting
    • The Shadow and the Flame combat moves
    • Challenges in Prince of Persia 2 battles
    1. Prince of Persia 2 Storyline
    • The Shadow and the Flame plot summary
    • Prince of Persia 2 narrative
    • Story progression in Prince of Persia game
    1. Prince of Persia 2 Graphics and Animation
    • Visuals in The Shadow and the Flame
    • Animation quality in Prince of Persia 2
    • Graphics evolution in Prince of Persia series

    Pages: 1 2

  • Prince of Persia

    Prince of Persia

    Game Description

    Prince of Persia is a fantasy cinematic platformer designed and implemented by Jordan Mechner for the Apple II and published by Broderbund in 1989. Players control an unnamed protagonist who must journey through a series of dungeons to defeat the Grand Vizier Jaffar and save an imprisoned princess.

    Prince of Persia, like Karateka, Mechner’s first game, relied on rotoscoping for fluid and realistic animation. Mechner used videos of his brother doing acrobatic stunts in white clothes as a reference for the characters’ movements, as well as swashbuckler films like The Adventures of Robin Hood, for this process.

    The game received critical acclaim, but it was not an immediate commercial success due to its release at the tail end of the Apple II’s usefulness. It sold a lot of copies because it was ported to so many different platforms. It is thought to be the first cinematic platformer, and it influenced many games in this subgenre, including Another World. Its success spawned two sequels, Prince of Persia 2: The Shadow and the Flame and Prince of Persia 3D, as well as two reboots of the series, the first in 2003 with Prince of Persia: The Sands of Time, which spawned three sequels of its own, and the second in 2008 with the identically titled Prince of Persia.

    PublishersBrøderbund
    DevelopersBrøderbund
    Release date1989
    GenreSimulation

    [title] Gameplay

    The player’s main goal is to guide the unnamed protagonist out of dungeons and into a tower before time runs out. This cannot be accomplished without avoiding traps and combating hostile swordsmen. There are twelve levels in Prince of Persia (though some console versions have more). However, after level 2, a game session can be saved and resumed at a later time.

    The player’s health is indicated by a series of small red triangles. The player begins with three coins. The player loses one of these indicators every time the protagonist is injured (cut by a sword, falls from two floors of heights, or is hit by a falling rock). There are small jars filled with potions of various colors and sizes. One health indicator is restored by the red potions scattered throughout Prince of Persia. The blue potions are poisonous and deal one life indicator of damage. There are also large jars of red potion, which increases the maximum number of health indicators by one, and large jars of green potion, which grants the ability to hover for a short time. The protagonist dies if the player’s health reaches zero. As a result, Prince of Persia is restarted from the beginning of the stage where the protagonist died, but the timer does not reset to that point, resulting in a time penalty. There is no counter for the number of lives; but if time runs out, the princess will be gone and Prince of Persia will be over, subject to variations per console versions:

    1. Restarting the level by pressing appropriate buttons is not death, thus not failing Prince of Persia yet.
    2. Any player’s death, including having killed Jaffar and then falling from excessive floors of heights, also fails Prince of Persia in which case the Princess is also gone.
    3. Only defeating Jaffar and exiting Level 12 alive will still save the Princess, with a negative time score in the hall of fame.

    Spike traps, deep pits (three or more levels deep), and guillotines are the three types of traps that the player must avoid. The protagonist dies instantly if he or she is caught or falls into one of the traps. There are also gates that can be raised for a short time by having the protagonist stand on the activation trigger. To avoid locking triggers, the player must pass through the gates while they are still open. There are sometimes multiple traps between an unlock trigger and a gate.

    Another impediment is hostile swordsmen (Jaffar and his guards). In the first stage, the player obtains a sword, which they can use to fight these enemies. Advance, back off, slash, parry, or a combined parry-then-slash attack are the protagonist’s sword maneuvers. Enemy swordsmen have a health indicator that is similar to the protagonists. To kill them, slash them until their health indicator is depleted or push them into traps while fighting.

    In the third stage, a skeletal swordsman comes to life and fights the protagonist. The skeleton cannot be killed with the sword, but it can be defeated by dropping it into one of the pits.

    A magic mirror, which appears in stage four and serves as a plot device, is a one-of-a-kind trap that is followed by an ominous leitmotif. The protagonist is forced to jump through the mirror, and his doppelganger emerges from the other side, reducing the protagonist’s health to one. Later, this apparition hinders the protagonist by stealing a potion and throwing him into a dungeon. The protagonist is unable to kill this apparition because they share a life; any harm is done to one also harms the other. As a result, the protagonist must unite with his doppelganger.

    In stage eight, the protagonist becomes trapped behind a gate and is unable to escape. At this point, the Princess sends a white mouse to reopen the gate, allowing him to advance to the next level.

    In stage twelve, the protagonist is confronted by his shadow doppelgänger. After they’ve merged, the player can run across an invisible bridge to a new area where they’ll face Jaffar (once the final checkpoint is reached, the player will no longer get a game over screen even if time runs out, except if the player dies after the timeout). Jaffar’s spell is broken once he is defeated, and the Princess can be saved. Furthermore, the in-game timer is stopped at the moment Jaffar dies, and the time remaining is displayed on the high scores.

    Download [title]

    We might have the game available for more than one platform. Prince of Persia is currently available on these platforms:

    DOS (1989)

    How to play on Windows

    1. Click on the download button. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Download the software DOSBox and put a shortcut for DOSBox on your desktop.
    3. Extract the “Prince of Persia” folder to your desktop.
    4. Open the “Prince of Persia” folder and then open the “Game Files” folder.
    5. Find the file called “PRINCE”, and drag it on top of the DOSBox icon which you have on your desktop. Prince of Persia should now launch in DOSBox.
    6. Enjoy Prince of Persia!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Pinball Fantasies

    Pinball Fantasies

    In the arcane annals of gaming history, emerges Pinball Fantasies, a pulsating pinball symphony birthed by the conjurers at Digital Illusions in 1992. Published by the enigmatic 21st Century Entertainment in Europe, this Amiga marvel stands as the cryptic sequel to Pinball Dreams, an ethereal precursor scattered across diverse platforms earlier in the same year.

    Publishers21st Century Entertainment Ltd.
    DevelopersDigital Illusions CE AB
    Release date1994
    GenreAction

    The Digital Alchemy: Crafting Fantasies Beyond Imagination

    Game Development Saga

    Witness the alchemical journey as Pinball Fantasies unfurls its enigmatic tapestry. Forged by the same arcane artisans who birthed Pinball Dreams, this digital progeny transcends the boundaries of its Amiga birthplace, traversing realms to embrace the Amiga CD32, Atari Jaguar, Game Boy, MS-DOS, PlayStation, and the Super Nintendo Entertainment System.

    In this transmigration, each iteration metamorphoses, bearing witness to alterations and augmentations, a dance of evolution that enriches the Pinball Fantasies experience.

    The Esoteric Accolades: Critical Odes to a Digital Odyssey

    Critical Acclaim Unveiled

    Pinball Fantasies, upon its genesis in the Amiga realm, ascended to the pinnacle of critical acclaim. The ethereal echoes of applause resonated through the corridors of gaming journalism, praising its presentation, aesthetic allure, symphonic audio, and the intricate dance of gameplay. A tapestry of improvements unfurled, eclipsing the shadow of its predecessor.

    As the digital odyssey unfolded across diverse platforms, the acclaim rippled, reaching shores far and wide. PC Gamer, an oracle of gaming wisdom, anointed Pinball Fantasies as not just a game but a timeless relic, etching its name in the hallowed halls of the best video games ever crafted.

    Download [title]

    We might have the game available for more than one platform. Pinball Fantasies is currently available on these platforms:

    The Android Sequel: Pinball Fantasies HD

    The Digital Sequel Unveiled

    As time spiraled forward, the Pinball Fantasies saga continued its cosmic dance. In 1995, the realms of Android were graced with Pinball Fantasies HD, a sequel echoing through the digital corridors. A new chapter written, pixels rearranged, and the pinball symphony resonated once again.

    Conclusion: A Symphony Across Dimensions

    In the labyrinth of digital realms, Pinball Fantasies stands as a testament to perplexity and burstiness. Complexity woven into its digital DNA, sentences stretching and compressing like the plunger’s dance on the pinball field. Each pixel, a note in the grand symphony of a timeless game, echoing through the corridors of gaming history. Pinball Fantasies, a saga that defies time, a symphony that transcends dimensions.

    [title] Screenshots

    DOS

    Pages: 1 2

  • The Treehouse

    The Treehouse

    A Whimsical Haven: Unraveling the Magic of The Treehouse Nashville

    Nestled in the heart of the vibrant Five Points neighborhood, The Treehouse Nashville transcends the ordinary, transforming a former family home into a captivating dining haven. This article ventures into the enchanting realms of perplexity and burstiness, peeling back the layers of a culinary experience that seamlessly fuses tradition with whimsy.

    Spirited Nest: The Allure of The Treehouse

    Draped in an air of traditional-meets-whimsical freedom, The Treehouse Nashville beckons diners into its sleekly designed nest, an intimate enclave catering to only 42 guests. The atmosphere is more than a dining space; it’s an embrace, a cozy haven where the ordinary is woven into the extraordinary. Bursting with character, this unique eatery transforms a meal into an event.

    Gastronomic Alchemy: Farm-to-Table Wonders

    The Treehouse proudly stands as a purveyor of farm-to-table enchantment, curating a menu that mirrors the heartbeat of the community. With a dedication to locally-sourced ingredients, the culinary symphony dances around partnerships with Spring Valley Farms, Weisenberger Mill, Dozen Bakery, Good Citizen Coffee, and Bourbon Barrel Farm. Each dish tells a story, each ingredient a local ode, elevating the dining experience to an intricate tapestry of flavors.

    Crafted Elegance: Passionate Plates and Cocktails

    Step into a world where the ordinary transforms into the extraordinary. The Treehouse crafts American cuisine with a casual elegant flair, presenting passionate plates that tantalize the taste buds. The cocktail offerings, a testament to craft and creativity, further elevate the experience. Here, every sip and every bite is an exploration, a burst of flavors that defy the mundane.

    Beyond the Branches: Patio Bar and Happy Hour Delights

    Extend the journey beyond the branches with The Treehouse’s patio bar and happy hour offerings. The experience is not confined to the interior; it sprawls onto a charming outdoor space, where the ambiance is as refreshing as the cocktails. Happy hour becomes an art, an interlude that adds yet another layer to the multifaceted experience.

    PublishersBrøderbund Software, Inc.
    DevelopersBrøderbund Software, Inc.
    Release date1991
    GenreEducational

    Rave Reviews and Local Love

    The Treehouse Nashville stands as a beacon, drawing accolades from locals and visitors alike. From its carefully curated menu to the intimate setting, every detail has garnered praise. [^2^] The restaurant’s acclaim reverberates through the local scene, cementing its status as a sought-after dining destination in Nashville.

    Capturing the Five Points Essence

    In essence, The Treehouse Nashville is not merely a restaurant; it’s an immersive journey into the soul of the Five Points neighborhood. With its dedication to fresh, locally-sourced ingredients, its artful cocktails, and its intimate setting, The Treehouse Nashville continues to cast a spell, captivating hearts and palates alike.

    Download [title]

    We might have The Treehouse game free download available for more than one platform. The Treehouse download is currently available on these platforms:

    DOS (1991)

    [title] Screenshots

    DOS

    Citations: [^1^] Official Website [^2^] Nashville Scene [^3^] OpenTable [^4^] Only In Your State [^5^] Mary Kate Steele

    Pages: 1 2

  • Dark Seed

    Dark Seed

    Game Description

    In 1992, a firm by the name of Cyberdreams released the game “Dark Seed.” In this eerie game, you have to click on objects to solve riddles. Its two distinct worlds, one normal and the other eerily macabre, are inspired by the bizarre artwork of H. R. Giger. This is what makes it so awesome. And what do you know? One of the first games with crisp, 640 × 350 pixel graphics was this one. The artist, Giger, was quite pleased with that!

    Then, Cyberdreams published “Dark Seed II,” a follow-up, in 1995. The strange atmosphere persisted, allowing gamers to delve even farther into the game’s unsettling plot.

    PublishersCyberdreams Inc.
    DevelopersCyberdreams Inc.
    Release date1992
    GenreAdventure

    [title] Gameplay

    Unlike typical point-and-click adventure games, which allow the player to explore at their leisure, many acts in Dark Seed must be completed within strict time constraints, or the game may become unwinnable. As a result, in order to win without using a walkthrough, one must restart the Dark Seed multiple times. In its review of Dark Seed, Amiga Format said of the game’s gameplay: “Too many tasks in the Dark Seed must be completed within a given amount of time or in a precise order, and you don’t always know when you’ve reached the ‘critical moment,’ at which point you’re fighting a losing battle. As a result, you’ll find yourself playing the game multiple times, replaying scenes you’ve already seen hundreds of times “.

    The player has three real-time hours (equal to three in-game days) to complete the Dark Seeds. The in-Dark Seeds wait function can also be used to pass the time, and the time can be checked by looking at Dawson’s watch or studying the grandfather clock in the home. At the conclusion of each day, Dawson retires to his bed, where he has a nightmare about the Dark World every night. Dawson goes to sleep at ten p.m. every night, regardless of the player’s location. If it gets dark in the Dark World while Dawson is there, he will fall asleep and die, ending the Dark Seeds. On day two, Dawson is able to enter the Dark World after receiving a piece of a mirror in the mail and reassembling it with the rest of the mirror, resulting in the creation of a gateway to the Dark World. In the normal world, every area, person, and object has a Dark World counterpart, which is often required for puzzle solving.

    Look/inquire, touch/manipulate, and move are the three options available to the player when interacting with items, symbolized by a “?”, a hand, and four arrows pointing inwards, respectively. When the pointer is over items or areas of interest, the “?” becomes a “!” and the hand icon points upwards when the cursor is over stuff that may be picked up or controlled.

    Download [title]

    We might have the Dark Seeds available for more than one platform. Dark Seed is currently available on these platforms:

    1. Click the DRM Free [title] link below to download.
    2. Wait until client finishes downloading to 100% and then locate the file/s folder.
    3. Follow the step(s) to install:– Run or Double click [title]! setup_. exe
    4. That’s it, play and enjoy!
    5. You can support the developers by, if you like it BUY IT!

    DOS

    Here are some frequently asked questions about the game “Dark Seed”:

    1. What kind of game is “Dark Seed”?
    1. Who developed and published “Dark Seed”?
    1. What is the storyline of “Dark Seed”?
    1. What is unique about “Dark Seed”?
    1. How does gameplay work in “Dark Seed”?
    1. Is “Dark Seed” suitable for all ages?
    1. Are there any sequels or related games to “Dark Seed”?
    1. On which platforms is “Dark Seed” available?

    These FAQs should provide a basic understanding of the game “Dark Seed” and its key features.

    Pages: 1 2

  • Pinball Illusions

    Pinball Illusions

    Embark on a journey through the annals of gaming nostalgia as Old Games Download proudly presents Pinball Illusions, a timeless masterpiece among pinball aficionados. Within the confines of this classic game, experience a realm where silver balls dance to the rhythm of realistic physics and gameplay that promises hours of unbridled entertainment. In this exploration, we plunge into the intricacies that elevate Pinball Illusions to a league of its own and provide you with an exhaustive guide to unravel its digital delights.

    Unveiling Pinball Illusions: An Overture to Gaming Splendor

    Pinball Illusions, christened in 1995 for the Commodore Amiga, stands as a paragon of classic pinball excellence. Its influence extends across platforms, gracing MS-DOS, the Atari Jaguar, and the PlayStation. Nestled within its digital embrace are three distinct tables, each a thematic marvel with gameplay mechanics that mirror the nuances of real-world pinball physics.

    Pinball Illusions Free Download

    Download Information

    Publishers21st Century Entertainment Ltd.
    DevelopersDigital Illusions CE AB
    Release date1995
    GenreArcade

    Download [title]: A Gateway to Digital Pinball Mastery

    Delve into the prospect of acquiring Pinball Illusions, where the digital rendition transcends platforms, beckoning enthusiasts on Windows 7, 10 & 11 to partake in the silver ball saga.

    Windows 7, 10, 11 OS

    DOS (1995)

    Amiga (1995)

    [title] Screenshots

    The Triad of Tables: A Theatrical Panorama

    In the heart of Pinball Illusions lies a triumvirate of tables, each a theatrical spectacle with its own thematic allure:

    1. Law N’Justice: Immerse yourself in the ambiance of a courtroom, where gavels, scales, and law books set the stage. Navigate the “judge’s chair” to unlock bonuses as an animated “prisoner” seeks escape.
    2. Babewatch: Transported to a beach setting, witness the lifeguards and beach-themed paraphernalia. Engage with the “water slide” to activate bonuses while an animated “shark” adds an element of surprise.
    3. Extreme Sports: Enter the adrenaline-packed realm of a skate park, adorned with extreme sports paraphernalia. Master the “half-pipe” to unlock bonuses as an animated “skater” showcases tricks.

    Decoding the Digital Symphony: Playing Pinball Illusions

    The orchestration of Pinball Illusions is elegantly simple – launch the ball, control it with the flippers, and score points by hitting targets and ramps. Each table harbors unique objectives, unleashing bonuses and unlocking features. Launch the ball with the “Enter” key, control flippers using “Left Arrow” and “Right Arrow,” and nudge the table cautiously with the “Up Arrow.” Beware, excessive nudging may lead to a game-ending “tilt.”

    Curtain Call: Pinball Illusions as a Digital Classic

    In the denouement, Pinball Illusions emerges as a quintessential pinball experience, a timeless gem with a realistic physics engine and diverse gameplay mechanics. For enthusiasts seeking an immersive pinball odyssey, the journey begins with the launch of the ball. Why wait? Immerse yourself in the magic of Pinball Illusions and let the silver ball symphony begin!

    In conclusion, Pinball Illusions is a classic pinball game that is sure to keep you entertained for hours on end. With its realistic physics engine and diverse gameplay mechanics, this game is a must-play for any pinball enthusiast. So what are you waiting for? Launch the ball and start playing today!

    Pages: 1 2

  • Rollin: Unraveling the Puzzle – A Symphony of Gravity and Strategy”

    Rollin: Unraveling the Puzzle – A Symphony of Gravity and Strategy”

    Immerse yourself in the labyrinth of intellect as we delve into “Still Rollin Download,” a puzzle video game meticulously crafted for MS-DOS by the ingenious mind of Michael Riedel from SAV Creation. Published by Ticsoft, this cerebral odyssey transcends the conventional, challenging players with a symphony of gravity, momentum, and energy conservation.

    Dance of the Spheres:

    To navigate a seemingly simple objective — moving a ball from the genesis to the terminus of a level — is the central challenge in Rollin. Yet, simplicity belies complexity as the ball adheres to the subtle orchestration of gravity’s pull, momentum’s dance, and the conservation of energy. Tiles, each imbued with distinct characteristics and effects, compose the intricate tapestry of the levels.

    This cerebral ballet unfolds across single-player, cooperative two-player, and turn-based two-player modes, offering an array of control mechanisms including the keyboard, mouse, and joysticks, enriching the gameplay experience.

    Episodic Enigma:

    Embark on an episodic journey where each of the five “episodes” unfurls eight levels, each adorned with a distinctive graphic theme. The amalgamation of themes and challenges intensifies as Episodes 2+3 and 4+5 are intricately split into Part 1 and Part 2, boasting a grand total of 16 levels each. Episode 1, also known as Part 0, a tantalizing glimpse into the labyrinth, comprises eight levels, distributed as shareware under the moniker “Friendware.”

    The electronic symphony accompanying this enigmatic journey is orchestrated by the virtuoso Karsten Koch. Each released Part unveils its unique set of in-game tracks, creating a harmonious backdrop to the complex puzzles.

    PublishersTicsoft
    DevelopersSAV Creation
    Release date1995
    GenreAction

    Puzzle Unleashed:

    A narrative unveils where an evil scientist transmogrifies the protagonist into a spherical entity. Now, survival hinges on navigating mazes devised by this sinister genius. The mission: traverse the labyrinth, collect goods and gold for strategic purchases, and ultimately reach the coveted exit.

    Obstacles and aids materialize as monsters, keys, locks, trampolines, and acid, dynamically shaping the labyrinthine puzzle. The synergy of strategy and intuition becomes the player’s compass in this complex odyssey.

    Download Extravaganza:

    Embark on the cerebral journey with the promise of a Still Rollin Download DOS download echoing across multiple platforms. The allure extends to enthusiasts, beckoning them into the enigmatic universe of Rollin.

    DOS (1995)

    [title] Screenshots

    DOS

    Pages: 1 2

  • Blood

    Blood

    Immerse yourself in the visceral digital realm of Blood game download, a 3D masterpiece sculpted by Monolith Productions using Ken Silverman’s Build engine. Released by GT Interactive Software, this game transcends time, weaving a tale of vengeance and occult horror.

    Blood’s Genesis: Crafting Chaos with Ken Silverman’s Build Engine

    Embark on a journey through the gaming cosmos as Monolith Productions breathes life into the chaotic symphony called Blood, utilizing the intricate Ken Silverman’s Build engine. Released on May 21 in North America and June 20 in Europe, this digital opus is a testament to the marriage of technological prowess and creative brilliance.

    Caleb’s Odyssey: The Tale of Blood Unveiled

    Plunge into the eerie narrative of Caleb, a deceased gunslinger seeking vengeance on the malevolent god Tchernobog in the early 20th century. Occult themes, graphic violence, an arsenal of bizarre weaponry, and an army of adversaries form the backdrop of Blood’s narrative tapestry.

    Legacy of Blood: The Franchise’s Evolution

    Witness the evolution of the Blood franchise with official expansions—Plasma Pak and Cryptic Passage—each adding layers to the narrative canvas. The sequel, Blood II: The Chosen, emerged on November 25, 1998, solidifying Blood’s status as an enduring gem on the gaming horizon.

    Digital Renaissance: Blood – Fresh Supply and Beyond

    Experience the digital renaissance with Blood: Fresh Supply, a remaster released on May 9, 2019, by Nightdive Studios and Atari. This rendition, designed to thrive on modern systems, breathes new life into the classic, ensuring Blood’s legacy lives on.

    PublishersGT Interactive Software
    DevelopersMonolith Productions
    Release date1997
    GenreShooter

    The Blood Gameplay: Navigating Caleb’s Quest

    Embark on Caleb’s quest for vengeance in the single-player mode, navigating through episodes and confronting adversaries until the epic boss level is reached. The labyrinthine levels demand strategic thinking, engaging switches, locating keys, and navigating through an arsenal of hazards.

    Arsenal Unleashed: Blood’s Unique Weaponry

    Explore the pioneering first-person shooter elements of Blood, introducing secondary attack modes and a diverse array of weaponry. From flamethrower-capable aerosol canisters to Voodoo dolls and flare guns, Blood pushes the boundaries of conventional gaming.

    Blood’s Multiplayer Mayhem: Fragging in the Bloodbath

    Delve into the multiplayer mayhem of Blood, an era-defining FPS with cooperative play and the notorious “Bloodbath.” The multiplayer modes, fueled by modem, LAN, or serial cable connections, unveil a realm where carnage knows no bounds.

    Blood Game Download: A Digital Odyssey

    A Multiverse of Platforms Embark on the Blood game download journey across diverse platforms, ensuring accessibility for a spectrum of gaming enthusiasts.

    DOS (1997)

    Screenshots

    DOS

    Pages: 1 2

  • MechWarrior 2: 31st Century Combat

    MechWarrior 2: 31st Century Combat

    Game Description

    MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision that was released in 1995 as part of the BattleTech franchise’s MechWarrior series of video games. [title] is set in 3057 and is played as a tactical simulation with elements of real-time first-person combat and physical simulation of the player’s mech. It’s a game based on the “Refusal War.” While participating in up to 32 missions, the player can join one of the clans, Clan Jade Falcon or Clan Wolf.

    The game was created for MS-DOS and later ported to other platforms such as Windows, Macintosh, and the Sega Saturn and Sony PlayStation game consoles (as MechWarrior 2: Arcade Combat Edition). The gameplay is the same for the MS-DOS, Windows, and Mac releases, but the console versions changed the game’s mechanics to emphasize arcade-style action over the tactical simulation of the original PC release. Several improved versions were released to take advantage of the available 3D graphics accelerator cards at the time. MechWarrior 2: 31st Century Combat features a rendered introduction sequence created by Digital Domain, as well as a soundtrack composed by Jeehun Hwang.

    MechWarrior 2: 31st Century Combat was followed by an expansion pack called MechWarrior 2: Ghost Bear’s Legacy, as well as a standalone expansion called MechWarrior 2: Mercenaries. MechWarrior 2 received positive reviews and sold over 500,000 copies in the first three months of its release.

    PublishersActivision
    DevelopersActivision
    Release date1995
    GenreSimulation

    [title] Gameplay

    At the start of MechWarrior 2: 31st Century Combat, the player must choose between Clan Wolf and Clan Jade Falcon, both of which are engaged in the “Refusal War.” Battles in [title] take place on fictional extrasolar planets named in the franchise’s canonical media. Each battle has a specific objective, such as search-and-destroy, reconnaissance, or a base attack. The player initially controls one mech, but later missions grant access to squad commands. A mech lab allows players to customize the weapon, armor, engine, and heat sinks of any drivable mech between missions.

    MechWarrior 2 is a tactical simulation that combines elements of real-time first-person combat with the physical simulation of the player’s mech. The player can select from a variety of control modes, ranging from a basic “point and shoot” mode to an advanced mode that allows the player to independently manage the mech’s legs and torso. The onboard computer of the mech provides feedback to the player ranging from the proximity of friendly and enemy forces to system damage and ammunition depletion, which must be carefully managed. If the heat levels rise too high, the mech’s computer will attempt an emergency shutdown, but the player can override this. Rising temperatures caused by repeated weapon firing can result in ammunition explosions and mech damage, including the loss of limbs and actuators, as well as the catastrophic detonation of the mech’s fusion engine. :  NetMech software is included in the Windows 95 version for player-versus-player battles over a network or direct connection.

    Download [title]

    We might have the game available for more than one platform. MechWarrior 2: 31st Century Combat is currently available on these platforms:

    DOS (1995)

    How to play [title] on Windows

    1. Click on the download button. It should redirect you to your download. Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “MechWarrior 2 31st Century Combat” folder to your desktop.
    3. Download the software called DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “MechWarrior 2 31st Century Combat” folder and then open the “Game Files” folder.
    5. Drag the file called “MECH2” on top of the DOSBox icon. The game should now launch in DOSBox.
    6. Enjoy [title]!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Dune

    Dune

    Game Description

    Dune is an adventure strategy video game released in 1992 that is based on Frank Herbert’s science fiction novel of the same name. Cryo Interactive created it, and Virgin Interactive published it.

    Dune combines action with economic and military strategy. The game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Planet Dune while managing spice extraction, military, and, later, ecology through the native Fremen tribes. As the player progresses, his troops are outfitted with weapons ranging from “cryo knives” to atomics, he can tap into Paul’s latent psychic powers, and he meets characters from the book such as Chani and Liet-Kynes.

    It was one of the first floppy games to be converted to CD format, and it included footage from David Lynch’s film, voice-acting for all speaking roles, and greatly improved 3D-rendered traveling and location screens. This version, which combined Amiga graphics with PC-CD extras, was also released on the Sega CD / Mega CD console.

    Stéphane Picq and Philip Ulrich composed the audio track, which was released by Cryo (formerly Exxos) on the album Dune: Spice Opera.

    PublishersVirgin Games
    DevelopersCryo
    Release date1992
    GenreStrategy

    [title] Gameplay

    The plot is largely based on the plot of Frank Herbert’s Dune novel: the protagonist is Paul Atreides, son of Duke Leto Atreides and Lady Jessica. Emperor Shaddam IV made an irresistible offer to the House Atreides: mine the spice from the desert planet Arrakis, which was occupied by their long-time adversaries, the House Harkonnen. Duke Leto accepts the offer not only for the wealth provided by spice trading but also for the sake of defeating the Harkonnens.

    The game is a hybrid of real-time strategy and adventure, as seen through Paul’s eyes at all times. While the strategy component is the game’s foundation, character dialogue and a linear plotline give the game more depth than most strategy games. The player is also required to complete some mini-quests that involve talking to characters and traveling to different locations, which adds a small adventure game element to the game.

    A balance must be struck between military and spice mining power. While a strong military force will provide a quick response to the Harkonnen, the game will be lost if Spice is not mined quickly enough to keep up with the Emperor’s demands. However, if too much emphasis is placed on spice mining, Harkonnen troops can ambush a sketch and capture all troops inside. They can be rescued only if the sietch is freed. Because the game is about as much resource management as it is about military conquest, balancing both is essential for success.

    Dune has two intertwined gameplay layers: an adventure layer akin to dungeon crawler games and a top-down strategy layer akin to 4X games. The player can toggle between these two layers at any time in order to complete completely different sets of activities required to win the game.

    The adventure layer allows the player to travel short distances, whether inside structures (such as the Arrakeen palace or a sietch) or out into the desert. The strategy layer depicts the entire planet Arrakis and allows you to survey (and later control) Paul’s assets in the Spice-mining effort and the battle against the Harkonnen.

    The game runs in real-time, tracking both the time of day (with corresponding changes to the in-game visuals) and the number of days since the game’s inception. The passage of time is critical, and it moves at the same rate regardless of which layer is being examined.

    The game’s gameplay evolves in response to the story’s evolution. As the plot progresses, more and more options become available, mirroring Paul’s gradual maturation as a Fremen leader and a threat to House Harkonnen and the Emperor.

    Paul begins the game at the Arrakeen palace, his family’s new home on Dune. Moving around the palace to meet and converse with his family members and trusted advisors in the early game introduces the player to the game’s setting.

    Conversations in Dune are only to a limited extent interactive, with the player able to select responses to advance the plot – but most dialogue options simply command the other character to divulge pertinent strategic information or to carry out some relevant action in the game world. Duncan Idaho, for example, could be asked to provide a detailed report on the current state of the Atreides Spice-mining operation or to send a shipment of Spice to the Emperor. A few characters can be summoned to accompany Paul on his journey.

    Soon after, Paul is dispatched by his father, Duke Leto, to contact the local Fremen tribes and persuade them to work for House Atreides, which lacks its own military and spice-mining forces. Travel to those Fremen switches must be accomplished by Ornithopter, which can be done by selecting a destination or a general direction and flying in a straight line. Certain points of interest can be seen from the air while flying. Characters who are currently following Paul may increase the likelihood of spotting such locations. On the “select destination” map, every visited location (or one whose position was reported by a character during dialogue with them) is shown. The travel sequence can be skipped, but the flight time is calculated and the in-game clock is advanced when the destination is reached. When Paul reaches a Fremen sietch, he may speak with the local chieftain in an attempt to persuade the Fremen to join the Atreides. Though most chieftains will agree right away, some will need more convincing, and Paul will need to do something specific or raise his reputation score before they will agree to work for him.

    The strategy layer is unlocked once at least one tribe has been recruited. This layer enables Paul to send his troops to any known location on the planet. It also includes a small interface for examining the spice availability in each sector of the map (once Spice prospectors have been recruited as well). Finally, any Fremen tribe can be ordered to pick up spice-mining equipment (which increases mining efficiency) if it is available in their current location or to search nearby switches for such equipment. Tribe movement between switches occurs in real-time. Tribes will automatically begin mining Spice at their current location and will continue to do so until the Spice is depleted. Spice is automatically transported to the Atreides’ stores in Arrakeen, necessitating no logistics.

    When the Emperor’s spice reserves begin to grow, he will begin to make demands for spice shipments. These are received in the palace’s communications room and must be completed within a certain time frame, or else the game will end with the Emperor invading Dune and destroying the Atreides. Because each shipment requires manual confirmation, this adds a gameplay dimension in which the player must calculate how frequently they must return to Arrakeen (Atreides Palace). Duncan can be instructed to send more or less than the requested amount of Spice (assuming it is available) in order to preserve spice or delay the next request. Spice can also be used to buy more mining (and later military) equipment from Smuggler camps, which will be marked on the map as the game progresses.

    As the story progresses, Paul will discover more sketches and gather an increasing number of spice-mining tribes. The Harkonnen will eventually attack one of the switches and capture one of the tribes, at which point Duke Leto will go on a retaliatory suicide mission and be killed. This scripted event advances the game to the next stage, which is the formation of a military force to defend sietches and, eventually, to take the fight into Harkonnen territory. To begin, Paul must complete certain plot objectives by visiting specific locations and conversing with specific characters, most notably Stilgar. Once the requirements are met, Paul can direct tribes to shift from spice mining to military training. To increase combat efficiency, such a tribe can be outfitted with any available weaponry rather than mining equipment. Military tribes can also train to improve their prowess and morale, especially if Gurney Halleck is instructed to stay at the sietch where the military forces are training. Once ready, military tribes can be dispatched to scout out and attack Harkonnen fortresses. To win, attacking tribes must outnumber and out-equip the Harkonnen defenders of a fortress; otherwise, they may be destroyed and/or taken captive. Morale is also an important factor in a military tribe’s effectiveness, and Paul himself can influence the outcome of a battle by traveling to the battle site and issuing generalized combat orders (cautious vs. aggressive). This is extremely dangerous for Paul, and it is possible that he will be killed in the battle. If a battle is won, Paul may be able to question the previous commander of the fortress for more information and possibly free any tribes held captive there. A captured fortress will be transformed into a new sketch over time.

    The ultimate goal of the game is to destroy all or most of the Harkonnen fortresses, bringing you within striking distance of the Harkonnen palace, Arrakeen, which is located near Dune’s north pole. Then, in order to launch the final assault and win the game, a massive army must be assembled.

    Download [title]

    We might have the game available for more than one platform. Dune is currently available on these platforms:

    DOS (1992)

    Text instructions (how to play on Windows)

    1. Click on the download button below. It should redirect you to your download (a .rar file). Make sure you download the file properly and that your internet does not disconnect while downloading.
    2. Extract the “Dune_DOS” folder to your desktop. You will need software such as WinRAR to do this.
    3. Download DOSBox and put a shortcut for DOSBox onto your desktop.
    4. Open the “Dune_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “DUNEPRG” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy the game!

    [title] Screenshots

    DOS

    Pages: 1 2

  • Jones in the Fast Lane

    Jones in the Fast Lane

    Game Description

    Sierra Entertainment released Jones in the Fast Lane, a social simulation game, in 1991. The game’s goal is to accumulate a certain amount of money, happiness, status, and education. When Jones in the Fast Lane begins, the player(s) determine the exact amounts required. The name and goals of the game are a play on the concept of keeping up with the Joneses.

    PublishersSierra
    DevelopersSierra
    Release date1990
    GenreSimulation

    [title] Gameplay

    JONES IN THE FAST LANE world is represented by a ring of square buildings resembling a cross between Monopoly and Careers. Up to four players can take turns “living” their respective weeks in Jones in the Fast Lane the titular “Jones.”

    Each player is represented on the board by a different colored marble. Players are free to move in either direction, with the only restriction being the amount of time remaining per turn. Moving to a new location and performing actions such as working, attending class, or resting consume time. Each turn represents a week in the life of the character, during which the player chooses what the character does.

    On weekends, each character has an “Oh What a Weekend” event, which either consumes some money (usually less than $200) or generates some money in the form of earnings if the player has a computer. These events are usually based on a purchase made by the player the previous week, such as going to a show if the player bought theatre or concert tickets. The event can also be random and described to the player with Sierra sarcasm, such as “you drove to Las Vegas in a $20,000 car and returned in a $200,000 Greyhound bus.” If the player chooses to deposit all of his or her cash in the bank at the end of the week or simply ends the week with no cash, no money will be spent over the weekend.

    The goal of Jones in Fast Lane is to be the first player to achieve 100 percent success, which is accomplished by completing the top four goals. The objectives are wealth, happiness, education, and a successful career. Wealth is attained by having a certain amount of money in the bank, shares, and cash on hand; normally, the player would earn this money by going to work. Happiness is attained through the accomplishment of other goals, the acquisition of goods, and the taking of time off from work. Education is obtained by completing the available university qualifications; the number of qualifications required by the player is determined by how high the goal level is set. Climbing the career ladder into a management position in a specific job is how a career is achieved.

    The game does have several fail states, such as when a player exits the bank or Black’s Market and Wild Willy steals his or her money. Wild Willy may also rob the Low-Cost Housing apartments from time to time, stealing items from all players who live there, such as TV sets and VCRs. The Security Apartments will never be robbed by Wild Willy. Other fail states could include a bank glitch that results in the loss of bank savings as well as the loss of the players’ jobs. Jones in the Fast Lane also has a changing economy in which prices such as rents and wages can rise or fall. If prices fall, the player will typically remain on the same wage; however, if the player changes jobs, he or she may be forced to accept a pay cut. The player can also choose to lock in a lower rent when prices are low and pay that price for the duration of the game, regardless of price increases.

    Download [title]

    We might have the game available for more than one platform. Jones in the Fast Lane is currently available on these platforms:

    DOS (1991)

    How to play on Windows

    1. Download the DOS emulator, DOSBox, and put a shortcut for DOSBox onto your desktop.
    2. Download the “Jones_in_the_Fast_Lane_DOS_Files_EN.zip” file from the link above. Make sure you download the file properly and that your internet does not disconnect while downloading.
    3. Open the downloaded .zip file and extract the “Jones_in_the_Fast_Lane_DOS_Files_EN” folder to your desktop. You will need to use software such as WinRAR to do this.
    4. Open the extracted “Jones_in_the_Fast_Lane_DOS” folder and then open the “Game Files” folder.
    5. Drag the file called “sciv256.exe” on top of the DOSBox icon and the game should now launch in DOSBox.
    6. Enjoy Jones in the Fast Lane!

    [title] Screenshots

    DOS

    Pages: 1 2