Star Trek Legacy

Star Trek Legacy was originally scheduled for release in the fall of 2006 to coincide with Star Trek’s 40th anniversary, the Windows version did not arrive in North America until December 6, 2006, and the Xbox 360 version did not arrive until December 15. On December 22, 2006, both the PC version and the Xbox 360 version were released in Europe.

In the game, players command a fleet of various Federation starships (up to four) in combat against various races across three different Star Trek eras. Star Trek Legacy marks the first time that the five actors who played each of the captains in the five individual Star Trek shows, William Shatner, Patrick Stewart, Avery Brooks, Kate Mulgrew, and Scott Bakula, have all worked on the same project at the same time. The PC version of Star Trek: Legacy received mostly negative feedback, whereas the Xbox 360 version fared slightly better with critics.

PublishersBethesda Softworks
DevelopersMad Doc Software
Release date2006
GenreAction, Adventure, Strategy

[title] Gameplay

Players command a squadron of one to four 3D-modeled starships and engage in battles with other starships. Pitch, yaw, and forward propulsion are used to control the movement of the starship (as well as a straight-line “warp” capability for rapid movement across a map). Movement takes place in a fully 3D “pizza box” environment. The player controls a single starship at a time, controlling weapon fire, movement, and repairs, and can switch between each of their squadron’s starships. Players can also switch from a 3D display to a top-down 2D tactical display, from which they can issue specific commands to ships in a task force; for example, the player can order a ship to warp to a specific point on the map.

The viewpoint can be controlled in a variety of ways, with players able to “lock” onto an opponent to ensure that the opponent is always in the center of the screen, to look straight ahead, or to rotate the camera around the selected ship. Starships are classified based on their weapon strength and maneuverability and are assigned a set number of points that roughly correspond to the ship’s strength. The player earns “command points” during each mission and can spend these points between missions to add new ships to their squadron.

Aside from the linear campaign, there is also a customizable skirmish mode. The map on which to play, the number of ships per squadron, the number of command points allowed, the race and allegiance of each AI player, and the composition of their own squadron are all chosen by the players. In skirmish mode, players are not limited to controlling Starfleet vessels as they are in the campaign; they can also control ships from the various races encountered in the campaign, such as the Borg, Klingons, and Romulans. The “coop wave” mode is a mode of play included in later versions of Star Trek: Legacy in which a player (along with up to 6 other “squadrons/fleets”) defends a station from assault by increasingly difficult-to-defeat enemy fleets that increase in gradual waves. Bethesda has also released a mission editor tool that allows users to freely customize missions.

The PC version of Star Trek: Legacy includes a number of modification tools. The “Ultimate Universe Mod” is one such mod, which allows players to use a mass armada (with both sides’ ships chosen from a list of 450+ starships from all races) or battle with pre-determined ships for both sides. Ultimate Universe introduces a new mode called “Historical Battles,” in which players can fight famous Star Trek battles from multiple perspectives.

Download [title]

We might have Star Trek: Legacy available for more than one platform. Star Trek Legacy is currently available on these platforms:

Windows (2006)

[title] Screenshots

Windows

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